// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_ #define V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_ #include <cstdint> // This header defines the ProbeMemory function to be used by simulators to // trigger a signal at a defined location, before doing an actual memory access. // This implementation is only usable on an x64 host with non-x64 target (i.e. a // simulator build on x64). #if (!defined(_M_X64) && !defined(__x86_64__)) || defined(V8_TARGET_ARCH_X64) #error "Do only include this file on simulator builds on x64." #endif namespace v8 { namespace internal { namespace trap_handler { // Probe a memory address by doing a 1-byte read from the given address. If the // address is not readable, this will cause a trap as usual, but the trap // handler will recognise the address of the instruction doing the access and // treat it specially. It will use the given {pc} to look up the respective // landing pad and return to this function to return that landing pad. If {pc} // is not registered as a protected instruction, the signal will be propagated // as usual. // If the read at {address} succeeds, this function returns {0} instead. extern "C" uintptr_t ProbeMemory(uintptr_t address, uintptr_t pc); } // namespace trap_handler } // namespace internal } // namespace v8 #endif // V8_TRAP_HANDLER_TRAP_HANDLER_SIMULATOR_H_