// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "include/libplatform/libplatform.h"
#include "include/v8.h"

int main(int argc, char* argv[]) {
  // Initialize V8.
  v8::V8::InitializeICUDefaultLocation(argv[0]);
  v8::V8::InitializeExternalStartupData(argv[0]);
  std::unique_ptr<v8::Platform> platform = v8::platform::NewDefaultPlatform();
  v8::V8::InitializePlatform(platform.get());
  v8::V8::Initialize();

  // Create a new Isolate and make it the current one.
  v8::Isolate::CreateParams create_params;
  create_params.array_buffer_allocator =
      v8::ArrayBuffer::Allocator::NewDefaultAllocator();
  v8::Isolate* isolate = v8::Isolate::New(create_params);
  {
    v8::Isolate::Scope isolate_scope(isolate);

    // Create a stack-allocated handle scope.
    v8::HandleScope handle_scope(isolate);

    // Create a new context.
    v8::Local<v8::Context> context = v8::Context::New(isolate);

    // Enter the context for compiling and running the hello world script.
    v8::Context::Scope context_scope(context);

    // Create a string containing the JavaScript source code.
    v8::Local<v8::String> source =
        v8::String::NewFromUtf8(isolate, "'Hello' + ', World!'",
                                v8::NewStringType::kNormal)
            .ToLocalChecked();

    // Compile the source code.
    v8::Local<v8::Script> script =
        v8::Script::Compile(context, source).ToLocalChecked();

    // Run the script to get the result.
    v8::Local<v8::Value> result = script->Run(context).ToLocalChecked();

    // Convert the result to an UTF8 string and print it.
    v8::String::Utf8Value utf8(isolate, result);
    printf("%s\n", *utf8);
  }

  // Dispose the isolate and tear down V8.
  isolate->Dispose();
  v8::V8::Dispose();
  v8::V8::ShutdownPlatform();
  delete create_params.array_buffer_allocator;
  return 0;
}