// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_WASM_MODULE_H_ #define V8_WASM_MODULE_H_ #include "src/api.h" #include "src/handles.h" #include "src/wasm/wasm-opcodes.h" #include "src/wasm/wasm-result.h" namespace v8 { namespace internal { namespace compiler { class CallDescriptor; class WasmCompilationUnit; } namespace wasm { const size_t kMaxModuleSize = 1024 * 1024 * 1024; const size_t kMaxFunctionSize = 128 * 1024; const size_t kMaxStringSize = 256; const uint32_t kWasmMagic = 0x6d736100; const uint32_t kWasmVersion = 0x0b; const uint8_t kWasmFunctionTypeForm = 0x40; // WebAssembly sections are named as strings in the binary format, but // internally V8 uses an enum to handle them. // // Entries have the form F(enumerator, string). #define FOR_EACH_WASM_SECTION_TYPE(F) \ F(Signatures, 1, "type") \ F(ImportTable, 2, "import") \ F(FunctionSignatures, 3, "function") \ F(FunctionTable, 4, "table") \ F(Memory, 5, "memory") \ F(ExportTable, 6, "export") \ F(StartFunction, 7, "start") \ F(FunctionBodies, 8, "code") \ F(DataSegments, 9, "data") \ F(Names, 10, "name") \ F(FunctionTablePad, 11, "table_pad") \ F(Globals, 0, "global") \ F(End, 0, "end") // Contants for the above section types: {LEB128 length, characters...}. #define WASM_SECTION_MEMORY 6, 'm', 'e', 'm', 'o', 'r', 'y' #define WASM_SECTION_SIGNATURES 4, 't', 'y', 'p', 'e' #define WASM_SECTION_GLOBALS 6, 'g', 'l', 'o', 'b', 'a', 'l' #define WASM_SECTION_DATA_SEGMENTS 4, 'd', 'a', 't', 'a' #define WASM_SECTION_FUNCTION_TABLE 5, 't', 'a', 'b', 'l', 'e' #define WASM_SECTION_END 3, 'e', 'n', 'd' #define WASM_SECTION_START_FUNCTION 5, 's', 't', 'a', 'r', 't' #define WASM_SECTION_IMPORT_TABLE 6, 'i', 'm', 'p', 'o', 'r', 't' #define WASM_SECTION_EXPORT_TABLE 6, 'e', 'x', 'p', 'o', 'r', 't' #define WASM_SECTION_FUNCTION_SIGNATURES \ 8, 'f', 'u', 'n', 'c', 't', 'i', 'o', 'n' #define WASM_SECTION_FUNCTION_BODIES 4, 'c', 'o', 'd', 'e' #define WASM_SECTION_NAMES 4, 'n', 'a', 'm', 'e' #define WASM_SECTION_FUNCTION_TABLE_PAD \ 9, 't', 'a', 'b', 'l', 'e', '_', 'p', 'a', 'd' // Constants for the above section headers' size (LEB128 + characters). #define WASM_SECTION_MEMORY_SIZE ((size_t)7) #define WASM_SECTION_SIGNATURES_SIZE ((size_t)5) #define WASM_SECTION_GLOBALS_SIZE ((size_t)7) #define WASM_SECTION_DATA_SEGMENTS_SIZE ((size_t)5) #define WASM_SECTION_FUNCTION_TABLE_SIZE ((size_t)6) #define WASM_SECTION_END_SIZE ((size_t)4) #define WASM_SECTION_START_FUNCTION_SIZE ((size_t)6) #define WASM_SECTION_IMPORT_TABLE_SIZE ((size_t)7) #define WASM_SECTION_EXPORT_TABLE_SIZE ((size_t)7) #define WASM_SECTION_FUNCTION_SIGNATURES_SIZE ((size_t)9) #define WASM_SECTION_FUNCTION_BODIES_SIZE ((size_t)5) #define WASM_SECTION_NAMES_SIZE ((size_t)5) #define WASM_SECTION_FUNCTION_TABLE_PAD_SIZE ((size_t)10) class WasmDebugInfo; struct WasmSection { enum class Code : uint32_t { #define F(enumerator, order, string) enumerator, FOR_EACH_WASM_SECTION_TYPE(F) #undef F Max }; static WasmSection::Code begin(); static WasmSection::Code end(); static WasmSection::Code next(WasmSection::Code code); static const char* getName(Code code); static int getOrder(Code code); static size_t getNameLength(Code code); static WasmSection::Code lookup(const byte* string, uint32_t length); }; enum WasmFunctionDeclBit { kDeclFunctionName = 0x01, kDeclFunctionExport = 0x08 }; // Constants for fixed-size elements within a module. static const size_t kDeclMemorySize = 3; static const size_t kDeclDataSegmentSize = 13; static const uint32_t kMaxReturnCount = 1; // Static representation of a WASM function. struct WasmFunction { FunctionSig* sig; // signature of the function. uint32_t func_index; // index into the function table. uint32_t sig_index; // index into the signature table. uint32_t name_offset; // offset in the module bytes of the name, if any. uint32_t name_length; // length in bytes of the name. uint32_t code_start_offset; // offset in the module bytes of code start. uint32_t code_end_offset; // offset in the module bytes of code end. }; // Static representation of an imported WASM function. struct WasmImport { FunctionSig* sig; // signature of the function. uint32_t sig_index; // index into the signature table. uint32_t module_name_offset; // offset in module bytes of the module name. uint32_t module_name_length; // length in bytes of the module name. uint32_t function_name_offset; // offset in module bytes of the import name. uint32_t function_name_length; // length in bytes of the import name. }; // Static representation of an exported WASM function. struct WasmExport { uint32_t func_index; // index into the function table. uint32_t name_offset; // offset in module bytes of the name to export. uint32_t name_length; // length in bytes of the exported name. }; // Static representation of a wasm global variable. struct WasmGlobal { uint32_t name_offset; // offset in the module bytes of the name, if any. uint32_t name_length; // length in bytes of the global name. MachineType type; // type of the global. uint32_t offset; // offset from beginning of globals area. bool exported; // true if this global is exported. }; // Static representation of a wasm data segment. struct WasmDataSegment { uint32_t dest_addr; // destination memory address of the data. uint32_t source_offset; // start offset in the module bytes. uint32_t source_size; // end offset in the module bytes. bool init; // true if loaded upon instantiation. }; enum ModuleOrigin { kWasmOrigin, kAsmJsOrigin }; // Static representation of a module. struct WasmModule { static const uint32_t kPageSize = 0x10000; // Page size, 64kb. static const uint32_t kMinMemPages = 1; // Minimum memory size = 64kb static const uint32_t kMaxMemPages = 16384; // Maximum memory size = 1gb const byte* module_start; // starting address for the module bytes. const byte* module_end; // end address for the module bytes. uint32_t min_mem_pages; // minimum size of the memory in 64k pages. uint32_t max_mem_pages; // maximum size of the memory in 64k pages. bool mem_export; // true if the memory is exported. bool mem_external; // true if the memory is external. // TODO(wasm): reconcile start function index being an int with // the fact that we index on uint32_t, so we may technically not be // able to represent some start_function_index -es. int start_function_index; // start function, if any. ModuleOrigin origin; // origin of the module std::vector<WasmGlobal> globals; // globals in this module. uint32_t globals_size; // size of globals table. uint32_t indirect_table_size; // size of indirect function // table (includes padding). std::vector<FunctionSig*> signatures; // signatures in this module. std::vector<WasmFunction> functions; // functions in this module. std::vector<WasmDataSegment> data_segments; // data segments in this module. std::vector<uint16_t> function_table; // function table. std::vector<WasmImport> import_table; // import table. std::vector<WasmExport> export_table; // export table. // We store the semaphore here to extend its lifetime. In <libc-2.21, which we // use on the try bots, semaphore::Wait() can return while some compilation // tasks are still executing semaphore::Signal(). If the semaphore is cleaned // up right after semaphore::Wait() returns, then this can cause an // invalid-semaphore error in the compilation tasks. // TODO(wasm): Move this semaphore back to CompileInParallel when the try bots // switch to libc-2.21 or higher. base::SmartPointer<base::Semaphore> pending_tasks; WasmModule() : WasmModule(nullptr) {} explicit WasmModule(byte* module_start); // Get a string stored in the module bytes representing a name. WasmName GetName(uint32_t offset, uint32_t length) const { if (length == 0) return {"<?>", 3}; // no name. CHECK(BoundsCheck(offset, offset + length)); DCHECK_GE(static_cast<int>(length), 0); return {reinterpret_cast<const char*>(module_start + offset), static_cast<int>(length)}; } // Get a string stored in the module bytes representing a function name. WasmName GetName(WasmFunction* function) const { return GetName(function->name_offset, function->name_length); } // Get a string stored in the module bytes representing a name. WasmName GetNameOrNull(uint32_t offset, uint32_t length) const { if (offset == 0 && length == 0) return {NULL, 0}; // no name. CHECK(BoundsCheck(offset, offset + length)); DCHECK_GE(static_cast<int>(length), 0); return {reinterpret_cast<const char*>(module_start + offset), static_cast<int>(length)}; } // Get a string stored in the module bytes representing a function name. WasmName GetNameOrNull(const WasmFunction* function) const { return GetNameOrNull(function->name_offset, function->name_length); } // Checks the given offset range is contained within the module bytes. bool BoundsCheck(uint32_t start, uint32_t end) const { size_t size = module_end - module_start; return start <= size && end <= size; } // Creates a new instantiation of the module in the given isolate. static MaybeHandle<JSObject> Instantiate(Isolate* isolate, Handle<FixedArray> compiled_module, Handle<JSReceiver> ffi, Handle<JSArrayBuffer> memory); MaybeHandle<FixedArray> CompileFunctions(Isolate* isolate, ErrorThrower* thrower) const; uint32_t FunctionTableSize() const { if (indirect_table_size > 0) { return indirect_table_size; } DCHECK_LE(function_table.size(), UINT32_MAX); return static_cast<uint32_t>(function_table.size()); } }; // An instantiated WASM module, including memory, function table, etc. struct WasmModuleInstance { const WasmModule* module; // static representation of the module. // -- Heap allocated -------------------------------------------------------- Handle<JSObject> js_object; // JavaScript module object. Handle<Context> context; // JavaScript native context. Handle<JSArrayBuffer> mem_buffer; // Handle to array buffer of memory. Handle<JSArrayBuffer> globals_buffer; // Handle to array buffer of globals. Handle<FixedArray> function_table; // indirect function table. std::vector<Handle<Code>> function_code; // code objects for each function. std::vector<Handle<Code>> import_code; // code objects for each import. // -- raw memory ------------------------------------------------------------ byte* mem_start; // start of linear memory. uint32_t mem_size; // size of the linear memory. // -- raw globals ----------------------------------------------------------- byte* globals_start; // start of the globals area. explicit WasmModuleInstance(const WasmModule* m) : module(m), function_code(m->functions.size()), import_code(m->import_table.size()), mem_start(nullptr), mem_size(0), globals_start(nullptr) {} }; // Interface provided to the decoder/graph builder which contains only // minimal information about the globals, functions, and function tables. struct ModuleEnv { const WasmModule* module; WasmModuleInstance* instance; ModuleOrigin origin; // TODO(mtrofin): remove this once we introduce WASM_DIRECT_CALL // reloc infos. std::vector<Handle<Code>> placeholders; bool IsValidGlobal(uint32_t index) { return module && index < module->globals.size(); } bool IsValidFunction(uint32_t index) const { return module && index < module->functions.size(); } bool IsValidSignature(uint32_t index) { return module && index < module->signatures.size(); } bool IsValidImport(uint32_t index) { return module && index < module->import_table.size(); } MachineType GetGlobalType(uint32_t index) { DCHECK(IsValidGlobal(index)); return module->globals[index].type; } FunctionSig* GetFunctionSignature(uint32_t index) { DCHECK(IsValidFunction(index)); return module->functions[index].sig; } FunctionSig* GetImportSignature(uint32_t index) { DCHECK(IsValidImport(index)); return module->import_table[index].sig; } FunctionSig* GetSignature(uint32_t index) { DCHECK(IsValidSignature(index)); return module->signatures[index]; } uint32_t FunctionTableSize() const { return module->FunctionTableSize(); } bool asm_js() { return origin == kAsmJsOrigin; } Handle<Code> GetCodeOrPlaceholder(uint32_t index) const; Handle<Code> GetImportCode(uint32_t index); static compiler::CallDescriptor* GetWasmCallDescriptor(Zone* zone, FunctionSig* sig); static compiler::CallDescriptor* GetI32WasmCallDescriptor( Zone* zone, compiler::CallDescriptor* descriptor); compiler::CallDescriptor* GetCallDescriptor(Zone* zone, uint32_t index); }; // A helper for printing out the names of functions. struct WasmFunctionName { const WasmFunction* function_; const WasmModule* module_; WasmFunctionName(const WasmFunction* function, const ModuleEnv* menv) : function_(function), module_(menv ? menv->module : nullptr) {} }; std::ostream& operator<<(std::ostream& os, const WasmModule& module); std::ostream& operator<<(std::ostream& os, const WasmFunction& function); std::ostream& operator<<(std::ostream& os, const WasmFunctionName& name); typedef Result<const WasmModule*> ModuleResult; typedef Result<WasmFunction*> FunctionResult; typedef std::vector<std::pair<int, int>> FunctionOffsets; typedef Result<FunctionOffsets> FunctionOffsetsResult; // Extract a function name from the given wasm object. // Returns "<WASM UNNAMED>" if the function is unnamed or the name is not a // valid UTF-8 string. Handle<String> GetWasmFunctionName(Isolate* isolate, Handle<Object> wasm, uint32_t func_index); // Extract a function name from the given wasm object. // Returns a null handle if the function is unnamed or the name is not a valid // UTF-8 string. Handle<Object> GetWasmFunctionNameOrNull(Isolate* isolate, Handle<Object> wasm, uint32_t func_index); // Return the binary source bytes of a wasm module. SeqOneByteString* GetWasmBytes(JSObject* wasm); // Get the debug info associated with the given wasm object. // If no debug info exists yet, it is created automatically. Handle<WasmDebugInfo> GetDebugInfo(Handle<JSObject> wasm); // Return the number of functions in the given wasm object. int GetNumberOfFunctions(JSObject* wasm); // Create and export JSFunction Handle<JSFunction> WrapExportCodeAsJSFunction(Isolate* isolate, Handle<Code> export_code, Handle<String> name, int arity, Handle<JSObject> module_instance); // Check whether the given object is a wasm object. // This checks the number and type of internal fields, so it's not 100 percent // secure. If it turns out that we need more complete checks, we could add a // special marker as internal field, which will definitely never occur anywhere // else. bool IsWasmObject(Object* object); // Update memory references of code objects associated with the module bool UpdateWasmModuleMemory(Handle<JSObject> object, Address old_start, Address new_start, uint32_t old_size, uint32_t new_size); namespace testing { // Decode, verify, and run the function labeled "main" in the // given encoded module. The module should have no imports. int32_t CompileAndRunWasmModule(Isolate* isolate, const byte* module_start, const byte* module_end, bool asm_js = false); } // namespace testing } // namespace wasm } // namespace internal } // namespace v8 #endif // V8_WASM_MODULE_H_