// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_SNAPSHOT_READ_ONLY_SERIALIZER_H_ #define V8_SNAPSHOT_READ_ONLY_SERIALIZER_H_ #include "src/snapshot/roots-serializer.h" namespace v8 { namespace internal { class HeapObject; class SnapshotByteSink; class ReadOnlySerializer : public RootsSerializer { public: explicit ReadOnlySerializer(Isolate* isolate); ~ReadOnlySerializer() override; void SerializeReadOnlyRoots(); // Completes the serialization of the read-only object cache and serializes // any deferred objects. void FinalizeSerialization(); // If |obj| can be serialized in the read-only snapshot then add it to the // read-only object cache if not already present and emit a // ReadOnlyObjectCache bytecode into |sink|. Returns whether this was // successful. bool SerializeUsingReadOnlyObjectCache(SnapshotByteSink* sink, HeapObject* obj, HowToCode how_to_code, WhereToPoint where_to_point, int skip); private: void SerializeObject(HeapObject* o, HowToCode how_to_code, WhereToPoint where_to_point, int skip) override; bool MustBeDeferred(HeapObject* object) override; DISALLOW_COPY_AND_ASSIGN(ReadOnlySerializer); }; } // namespace internal } // namespace v8 #endif // V8_SNAPSHOT_READ_ONLY_SERIALIZER_H_