Commit fe3b8755 authored by ager@chromium.org's avatar ager@chromium.org

Add IsExecutionTerminating api method.

IsExecutionTerminating returns true if a termination exception is
currently being propagated.  C++ code should not reenter V8 when
IsExecutionTerminating returns true.

Review URL: http://codereview.chromium.org/668052

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4016 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 9f85caeb
......@@ -2463,6 +2463,16 @@ class V8EXPORT V8 {
*/
static void TerminateExecution();
/**
* Is V8 terminating JavaScript execution.
*
* Returns true if JavaScript execution is currently terminating
* because of a call to TerminateExecution. In that case there are
* still JavaScript frames on the stack and the termination
* exception is still active.
*/
static bool IsExecutionTerminating();
/**
* Releases any resources used by v8 and stops any utility threads
* that may be running. Note that disposing v8 is permanent, it
......
......@@ -3615,6 +3615,15 @@ void V8::TerminateExecution() {
}
bool V8::IsExecutionTerminating() {
if (!i::V8::IsRunning()) return false;
if (i::Top::has_scheduled_exception()) {
return i::Top::scheduled_exception() == i::Heap::termination_exception();
}
return false;
}
String::Utf8Value::Utf8Value(v8::Handle<v8::Value> obj) {
EnsureInitialized("v8::String::Utf8Value::Utf8Value()");
if (obj.IsEmpty()) {
......
......@@ -40,6 +40,7 @@ v8::Handle<v8::Value> Signal(const v8::Arguments& args) {
v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
return v8::Undefined();
}
......@@ -52,15 +53,19 @@ v8::Handle<v8::Value> Fail(const v8::Arguments& args) {
v8::Handle<v8::Value> Loop(const v8::Arguments& args) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::Handle<v8::String> source =
v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
CHECK(result.IsEmpty());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" var term = true;"
" try {"
......@@ -78,12 +83,14 @@ v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("var term = true;"
"while(true) {"
" if (term) terminate();"
......@@ -93,6 +100,7 @@ v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
......@@ -118,11 +126,13 @@ TEST(TerminateOnlyV8ThreadFromThreadItself) {
CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(source)->Run();
context.Dispose();
}
......@@ -136,10 +146,12 @@ TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
CHECK(!v8::V8::IsExecutionTerminating());
// Test that we can run the code again after thread termination.
v8::Script::Compile(source)->Run();
context.Dispose();
......@@ -149,6 +161,7 @@ TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
class TerminatorThread : public v8::internal::Thread {
void Run() {
semaphore->Wait();
CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
}
};
......@@ -165,6 +178,7 @@ TEST(TerminateOnlyV8ThreadFromOtherThread) {
v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
......@@ -187,6 +201,7 @@ class LoopingThread : public v8::internal::Thread {
CreateGlobalTemplate(Signal, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
......@@ -235,6 +250,7 @@ int call_count = 0;
v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
if (++call_count == 10) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
return v8::Undefined();
}
......@@ -246,6 +262,7 @@ v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" try {"
" while(true) {"
......@@ -261,6 +278,7 @@ v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
......@@ -278,12 +296,14 @@ TEST(TerminateLoadICException) {
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
call_count = 0;
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
CHECK(!v8::V8::IsExecutionTerminating());
call_count = 0;
v8::Script::Compile(source)->Run();
context.Dispose();
......
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