Commit f8319c3c authored by sgjesse@chromium.org's avatar sgjesse@chromium.org

Re-submit http://codereview.chromium.org/99122 after fixing compilation issues.

TBR=yurys@chromium.org
Review URL: http://codereview.chromium.org/100155

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1813 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 974734be
......@@ -91,6 +91,57 @@ class EXPORT Debug {
};
/**
* A message object passed to the debug message handler.
*/
class Message {
public:
/**
* Check type of message.
*/
virtual bool IsEvent() const = 0;
virtual bool IsResponse() const = 0;
virtual DebugEvent GetEvent() const = 0;
/**
* Indicate whether this is a response to a continue command which will
* start the VM running after this is processed.
*/
virtual bool WillStartRunning() const = 0;
/**
* Access to execution state and event data. Don't store these cross
* callbacks as their content becomes invalid. These objects are from the
* debugger event that started the debug message loop.
*/
virtual Handle<Object> GetExecutionState() const = 0;
virtual Handle<Object> GetEventData() const = 0;
/**
* Get the debugger protocol JSON.
*/
virtual Handle<String> GetJSON() const = 0;
/**
* Get the context active when the debug event happened. Note this is not
* the current active context as the JavaScript part of the debugger is
* running in it's own context which is entered at this point.
*/
virtual Handle<Context> GetEventContext() const = 0;
/**
* Client data passed with the corresponding request if any. This is the
* client_data data value passed into Debug::SendCommand along with the
* request that led to the message or NULL if the message is an event. The
* debugger takes ownership of the data and will delete it even if there is
* no message handler.
*/
virtual ClientData* GetClientData() const = 0;
virtual ~Message() {}
};
/**
* Debug event callback function.
*
......@@ -101,26 +152,22 @@ class EXPORT Debug {
* \param data value passed by the user to SetDebugEventListener
*/
typedef void (*EventCallback)(DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data,
Handle<Value> data);
Handle<Object> exec_state,
Handle<Object> event_data,
Handle<Value> data);
/**
* Debug message callback function.
*
* \param message the debug message
* \param message the debug message handler message object
* \param length length of the message
* \param data the data value passed when registering the message handler
* \param client_data the data value passed into Debug::SendCommand along
* with the request that led to the message or NULL if the message is an
* asynchronous event. The debugger takes ownership of the data and will
* delete it before dying even if there is no message handler.
* A MessageHandler does not take posession of the message string,
* and must not rely on the data persisting after the handler returns.
*/
typedef void (*MessageHandler)(const uint16_t* message, int length,
ClientData* client_data);
typedef void (*MessageHandler)(const Message& message);
/**
* Debug host dispatch callback function.
......
......@@ -34,9 +34,8 @@ namespace v8 { namespace internal {
// Public V8 debugger API message handler function. This function just delegates
// to the debugger agent through it's data parameter.
void DebuggerAgentMessageHandler(const uint16_t* message, int length,
v8::Debug::ClientData* client_data) {
DebuggerAgent::instance_->DebuggerMessage(message, length);
void DebuggerAgentMessageHandler(const v8::Debug::Message& message) {
DebuggerAgent::instance_->DebuggerMessage(message);
}
// static
......@@ -125,13 +124,14 @@ void DebuggerAgent::CloseSession() {
}
void DebuggerAgent::DebuggerMessage(const uint16_t* message, int length) {
void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) {
ScopedLock with(session_access_);
// Forward the message handling to the session.
if (session_ != NULL) {
session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(message),
length));
v8::String::Value val(message.GetJSON());
session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val),
val.length()));
}
}
......
......@@ -60,7 +60,7 @@ class DebuggerAgent: public Thread {
private:
void Run();
void CreateSession(Socket* socket);
void DebuggerMessage(const uint16_t* message, int length);
void DebuggerMessage(const v8::Debug::Message& message);
void CloseSession();
void OnSessionClosed(DebuggerAgentSession* session);
......@@ -75,8 +75,7 @@ class DebuggerAgent: public Thread {
static DebuggerAgent* instance_;
friend class DebuggerAgentSession;
friend void DebuggerAgentMessageHandler(const uint16_t* message, int length,
v8::Debug::ClientData* client_data);
friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
};
......
......@@ -41,6 +41,8 @@
#include "stub-cache.h"
#include "log.h"
#include "../include/v8-debug.h"
namespace v8 { namespace internal {
#ifdef ENABLE_DEBUGGER_SUPPORT
......@@ -1552,8 +1554,8 @@ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
return;
}
// Process debug event
ProcessDebugEvent(v8::Exception, event_data, false);
// Process debug event.
ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
// Return to continue execution from where the exception was thrown.
}
......@@ -1584,8 +1586,10 @@ void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
return;
}
// Process debug event
ProcessDebugEvent(v8::Break, event_data, auto_continue);
// Process debug event.
ProcessDebugEvent(v8::Break,
Handle<JSObject>::cast(event_data),
auto_continue);
}
......@@ -1609,8 +1613,10 @@ void Debugger::OnBeforeCompile(Handle<Script> script) {
return;
}
// Process debug event
ProcessDebugEvent(v8::BeforeCompile, event_data, true);
// Process debug event.
ProcessDebugEvent(v8::BeforeCompile,
Handle<JSObject>::cast(event_data),
true);
}
......@@ -1670,8 +1676,10 @@ void Debugger::OnAfterCompile(Handle<Script> script, Handle<JSFunction> fun) {
if (caught_exception) {
return;
}
// Process debug event
ProcessDebugEvent(v8::AfterCompile, event_data, true);
// Process debug event.
ProcessDebugEvent(v8::AfterCompile,
Handle<JSObject>::cast(event_data),
true);
}
......@@ -1696,12 +1704,12 @@ void Debugger::OnNewFunction(Handle<JSFunction> function) {
return;
}
// Process debug event.
ProcessDebugEvent(v8::NewFunction, event_data, true);
ProcessDebugEvent(v8::NewFunction, Handle<JSObject>::cast(event_data), true);
}
void Debugger::ProcessDebugEvent(v8::DebugEvent event,
Handle<Object> event_data,
Handle<JSObject> event_data,
bool auto_continue) {
HandleScope scope;
......@@ -1713,7 +1721,10 @@ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
}
// First notify the message handler if any.
if (message_handler_ != NULL) {
NotifyMessageHandler(event, exec_state, event_data, auto_continue);
NotifyMessageHandler(event,
Handle<JSObject>::cast(exec_state),
event_data,
auto_continue);
}
// Notify registered debug event listener. This can be either a C or a
// JavaScript function.
......@@ -1725,7 +1736,7 @@ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
FUNCTION_CAST<v8::Debug::EventCallback>(callback_obj->proxy());
callback(event,
v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state)),
v8::Utils::ToLocal(Handle<JSObject>::cast(event_data)),
v8::Utils::ToLocal(event_data),
v8::Utils::ToLocal(Handle<Object>::cast(event_listener_data_)));
} else {
// JavaScript debug event listener.
......@@ -1736,7 +1747,7 @@ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
const int argc = 4;
Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
exec_state.location(),
event_data.location(),
Handle<Object>::cast(event_data).location(),
event_listener_data_.location() };
Handle<Object> result = Execution::TryCall(fun, Top::global(),
argc, argv, &caught_exception);
......@@ -1766,8 +1777,8 @@ void Debugger::UnloadDebugger() {
void Debugger::NotifyMessageHandler(v8::DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data,
Handle<JSObject> exec_state,
Handle<JSObject> event_data,
bool auto_continue) {
HandleScope scope;
......@@ -1802,7 +1813,12 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
// Notify the debugger that a debug event has occurred unless auto continue is
// active in which case no event is send.
if (sendEventMessage) {
InvokeMessageHandlerWithEvent(event_data);
MessageImpl message = MessageImpl::NewEvent(
event,
auto_continue,
Handle<JSObject>::cast(exec_state),
Handle<JSObject>::cast(event_data));
InvokeMessageHandler(message);
}
if (auto_continue && !HasCommands()) {
return;
......@@ -1857,7 +1873,6 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
request = v8::String::New(command.text().start(),
command.text().length());
command.text().Dispose();
static const int kArgc = 1;
v8::Handle<Value> argv[kArgc] = { request };
v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
......@@ -1894,7 +1909,15 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
}
// Return the result.
InvokeMessageHandler(response, command.client_data());
MessageImpl message = MessageImpl::NewResponse(
event,
running,
Handle<JSObject>::cast(exec_state),
Handle<JSObject>::cast(event_data),
Handle<String>(Utils::OpenHandle(*response)),
command.client_data());
InvokeMessageHandler(message);
command.Dispose();
// Return from debug event processing if either the VM is put into the
// runnning state (through a continue command) or auto continue is active
......@@ -1965,54 +1988,13 @@ void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
// Calls the registered debug message handler. This callback is part of the
// public API. Messages are kept internally as Vector<uint16_t> strings, which
// are allocated in various places and deallocated by the calling function
// sometime after this call.
void Debugger::InvokeMessageHandler(v8::Handle<v8::String> output,
v8::Debug::ClientData* data) {
// public API.
void Debugger::InvokeMessageHandler(MessageImpl message) {
ScopedLock with(debugger_access_);
if (message_handler_ != NULL) {
Vector<uint16_t> text = Vector<uint16_t>::New(output->Length());
output->Write(text.start(), 0, output->Length());
message_handler_(text.start(),
text.length(),
data);
text.Dispose();
}
delete data;
}
bool Debugger::InvokeMessageHandlerWithEvent(Handle<Object> event_data) {
v8::HandleScope scope;
// Call toJSONProtocol on the debug event object.
v8::Local<v8::Object> api_event_data =
v8::Utils::ToLocal(Handle<JSObject>::cast(event_data));
v8::Local<v8::String> fun_name = v8::String::New("toJSONProtocol");
v8::Local<v8::Function> fun =
v8::Function::Cast(*api_event_data->Get(fun_name));
v8::TryCatch try_catch;
v8::Local<v8::Value> json_event = *fun->Call(api_event_data, 0, NULL);
v8::Local<v8::String> json_event_string;
if (!try_catch.HasCaught()) {
if (!json_event->IsUndefined()) {
json_event_string = json_event->ToString();
if (FLAG_trace_debug_json) {
PrintLn(json_event_string);
}
InvokeMessageHandler(json_event_string,
NULL /* no user data since there was no request */);
} else {
InvokeMessageHandler(v8::String::Empty(), NULL);
}
} else {
PrintLn(try_catch.Exception());
return false;
message_handler_(message);
}
return true;
}
......@@ -2098,6 +2080,107 @@ void Debugger::StopAgent() {
}
MessageImpl MessageImpl::NewEvent(DebugEvent event,
bool running,
Handle<JSObject> exec_state,
Handle<JSObject> event_data) {
MessageImpl message(true, event, running,
exec_state, event_data, Handle<String>(), NULL);
return message;
}
MessageImpl MessageImpl::NewResponse(DebugEvent event,
bool running,
Handle<JSObject> exec_state,
Handle<JSObject> event_data,
Handle<String> response_json,
v8::Debug::ClientData* client_data) {
MessageImpl message(false, event, running,
exec_state, event_data, response_json, client_data);
return message;
}
MessageImpl::MessageImpl(bool is_event,
DebugEvent event,
bool running,
Handle<JSObject> exec_state,
Handle<JSObject> event_data,
Handle<String> response_json,
v8::Debug::ClientData* client_data)
: is_event_(is_event),
event_(event),
running_(running),
exec_state_(exec_state),
event_data_(event_data),
response_json_(response_json),
client_data_(client_data) {}
bool MessageImpl::IsEvent() const {
return is_event_;
}
bool MessageImpl::IsResponse() const {
return !is_event_;
}
DebugEvent MessageImpl::GetEvent() const {
return event_;
}
bool MessageImpl::WillStartRunning() const {
return running_;
}
v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
return v8::Utils::ToLocal(exec_state_);
}
v8::Handle<v8::Object> MessageImpl::GetEventData() const {
return v8::Utils::ToLocal(event_data_);
}
v8::Handle<v8::String> MessageImpl::GetJSON() const {
v8::HandleScope scope;
if (IsEvent()) {
// Call toJSONProtocol on the debug event object.
Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
if (!fun->IsJSFunction()) {
return v8::Handle<v8::String>();
}
bool caught_exception;
Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
event_data_,
0, NULL, &caught_exception);
if (caught_exception || !json->IsString()) {
return v8::Handle<v8::String>();
}
return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
} else {
return v8::Utils::ToLocal(response_json_);
}
}
v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
return v8::Handle<v8::Context>();
}
v8::Debug::ClientData* MessageImpl::GetClientData() const {
return client_data_;
}
CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
client_data_(NULL) {
}
......
......@@ -401,6 +401,54 @@ class Debug {
};
// Message delivered to the message handler callback. This is either a debugger
// event or the response to a command.
class MessageImpl: public v8::Debug::Message {
public:
// Create a message object for a debug event.
static MessageImpl NewEvent(DebugEvent event,
bool running,
Handle<JSObject> exec_state,
Handle<JSObject> event_data);
// Create a message object for the response to a debug command.
static MessageImpl NewResponse(DebugEvent event,
bool running,
Handle<JSObject> exec_state,
Handle<JSObject> event_data,
Handle<String> response_json,
v8::Debug::ClientData* client_data);
// Implementation of interface v8::Debug::Message.
virtual bool IsEvent() const;
virtual bool IsResponse() const;
virtual DebugEvent GetEvent() const;
virtual bool WillStartRunning() const;
virtual v8::Handle<v8::Object> GetExecutionState() const;
virtual v8::Handle<v8::Object> GetEventData() const;
virtual v8::Handle<v8::String> GetJSON() const;
virtual v8::Handle<v8::Context> GetEventContext() const;
virtual v8::Debug::ClientData* GetClientData() const;
private:
MessageImpl(bool is_event,
DebugEvent event,
bool running,
Handle<JSObject> exec_state,
Handle<JSObject> event_data,
Handle<String> response_json,
v8::Debug::ClientData* client_data);
bool is_event_; // Does this message represent a debug event?
DebugEvent event_; // Debug event causing the break.
bool running_; // Will the VM start running after this event?
Handle<JSObject> exec_state_; // Current execution state.
Handle<JSObject> event_data_; // Data associated with the event.
Handle<String> response_json_; // Response JSON if message holds a response.
v8::Debug::ClientData* client_data_; // Client data passed with the request.
};
// Message send by user to v8 debugger or debugger output message.
// In addition to command text it may contain a pointer to some user data
// which are expected to be passed along with the command reponse to message
......@@ -491,11 +539,11 @@ class Debugger {
Handle<JSFunction> fun);
static void OnNewFunction(Handle<JSFunction> fun);
static void ProcessDebugEvent(v8::DebugEvent event,
Handle<Object> event_data,
Handle<JSObject> event_data,
bool auto_continue);
static void NotifyMessageHandler(v8::DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data,
Handle<JSObject> exec_state,
Handle<JSObject> event_data,
bool auto_continue);
static void SetEventListener(Handle<Object> callback, Handle<Object> data);
static void SetMessageHandler(v8::Debug::MessageHandler handler);
......@@ -503,11 +551,7 @@ class Debugger {
int period);
// Invoke the message handler function.
static void InvokeMessageHandler(v8::Handle<v8::String> output,
v8::Debug::ClientData* data);
// Send the JSON message for a debug event.
static bool InvokeMessageHandlerWithEvent(Handle<Object> event_data);
static void InvokeMessageHandler(MessageImpl message);
// Add a debugger command to the command queue.
static void ProcessCommand(Vector<const uint16_t> command,
......
......@@ -3427,10 +3427,10 @@ class MessageQueueDebuggerThread : public v8::internal::Thread {
void Run();
};
static void MessageHandler(const uint16_t* message, int length,
v8::Debug::ClientData* client_data) {
static void MessageHandler(const v8::Debug::Message& message) {
static char print_buffer[1000];
Utf16ToAscii(message, length, print_buffer);
v8::String::Value json(message.GetJSON());
Utf16ToAscii(*json, json.length(), print_buffer);
if (IsBreakEventMessage(print_buffer)) {
// Lets test script wait until break occurs to send commands.
// Signals when a break is reported.
......@@ -3612,10 +3612,8 @@ TEST(MessageQueueExpandAndDestroy) {
static int handled_client_data_instances_count = 0;
static void MessageHandlerCountingClientData(
const uint16_t* message,
int length,
v8::Debug::ClientData* client_data) {
if (client_data) {
const v8::Debug::Message& message) {
if (message.GetClientData() != NULL) {
handled_client_data_instances_count++;
}
}
......@@ -3691,10 +3689,10 @@ static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) {
}
static void ThreadedMessageHandler(const uint16_t* message, int length,
v8::Debug::ClientData* client_data) {
static void ThreadedMessageHandler(const v8::Debug::Message& message) {
static char print_buffer[1000];
Utf16ToAscii(message, length, print_buffer);
v8::String::Value json(message.GetJSON());
Utf16ToAscii(*json, json.length(), print_buffer);
if (IsBreakEventMessage(print_buffer)) {
threaded_debugging_barriers.barrier_2.Wait();
}
......@@ -3788,11 +3786,10 @@ class BreakpointsDebuggerThread : public v8::internal::Thread {
Barriers* breakpoints_barriers;
static void BreakpointsMessageHandler(const uint16_t* message,
int length,
v8::Debug::ClientData* client_data) {
static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
static char print_buffer[1000];
Utf16ToAscii(message, length, print_buffer);
v8::String::Value json(message.GetJSON());
Utf16ToAscii(*json, json.length(), print_buffer);
printf("%s\n", print_buffer);
fflush(stdout);
......@@ -3935,9 +3932,7 @@ TEST(SetDebugEventListenerOnUninitializedVM) {
}
static void DummyMessageHandler(const uint16_t* message,
int length,
v8::Debug::ClientData* client_data) {
static void DummyMessageHandler(const v8::Debug::Message& message) {
}
......@@ -4162,9 +4157,7 @@ TEST(DebuggerUnload) {
// Debugger message handler which counts the number of times it is called.
static int message_handler_hit_count = 0;
static void MessageHandlerHitCount(const uint16_t* message,
int length,
v8::Debug::ClientData* client_data) {
static void MessageHandlerHitCount(const v8::Debug::Message& message) {
message_handler_hit_count++;
const int kBufferSize = 1000;
......@@ -4213,9 +4206,7 @@ TEST(DebuggerClearMessageHandler) {
// Debugger message handler which clears the message handler while active.
static void MessageHandlerClearingMessageHandler(
const uint16_t* message,
int length,
v8::Debug::ClientData* client_data) {
const v8::Debug::Message& message) {
message_handler_hit_count++;
// Clear debug message handler.
......@@ -4262,11 +4253,10 @@ class HostDispatchDebuggerThread : public v8::internal::Thread {
Barriers* host_dispatch_barriers;
static void HostDispatchMessageHandler(const uint16_t* message,
int length,
v8::Debug::ClientData* client_data) {
static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
static char print_buffer[1000];
Utf16ToAscii(message, length, print_buffer);
v8::String::Value json(message.GetJSON());
Utf16ToAscii(*json, json.length(), print_buffer);
printf("%s\n", print_buffer);
fflush(stdout);
}
......
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