Commit f7f4cb1c authored by sgjesse@chromium.org's avatar sgjesse@chromium.org

Fixed the debugger compile events.

The debugger compile events (BeforeCompile and AfterCompile) have not been used by any V8 debuggers lately and where actually not working any more. Added the correct information to the compile event.

Added a simple 'trace compile' command to the developer shell for testing.

Added a test for compile evnets.
Review URL: http://codereview.chromium.org/21076

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1230 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 1a3cdf3f
......@@ -39,13 +39,19 @@ void HandleDebugEvent(DebugEvent event,
Handle<Value> data) {
HandleScope scope;
// Currently only handles break and exception events.
if (event != Break && event != Exception) return;
// Check for handled event.
if (event != Break && event != Exception && event != AfterCompile) {
return;
}
TryCatch try_catch;
// Print the event details.
Handle<String> details = Shell::DebugEventToText(event_data);
if (details->Length() == 0) {
// Empty string is used to signal not to process this event.
return;
}
String::Utf8Value str(details);
printf("%s\n", *str);
......
......@@ -79,7 +79,7 @@ const Debug = {};
// Debug events which can occour in the V8 JavaScript engine. These originate
// from the API include file debug.h.
// from the API include file v8-debug.h.
Debug.DebugEvent = { Break: 1,
Exception: 2,
NewFunction: 3,
......@@ -99,75 +99,91 @@ Debug.State = {
currentFrame: kNoFrame,
currentSourceLine: -1
}
var trace_compile = false; // Tracing all compile events?
function DebugEventToText(event) {
if (event.eventType() == 1) {
// Build the break details.
var details = '';
if (event.breakPointsHit()) {
details += 'breakpoint';
if (event.breakPointsHit().length > 1) {
details += 's';
}
details += ' #';
for (var i = 0; i < event.breakPointsHit().length; i++) {
if (i > 0) {
details += ', #';
switch (event.eventType()) {
case Debug.DebugEvent.Break:
// Build the break details.
var details = '';
if (event.breakPointsHit()) {
details += 'breakpoint';
if (event.breakPointsHit().length > 1) {
details += 's';
}
// Find the break point number. For break points originating from a
// script break point display the script break point number.
var break_point = event.breakPointsHit()[i];
var script_break_point = break_point.script_break_point();
if (script_break_point) {
details += script_break_point.number();
} else {
details += break_point.number();
details += ' #';
for (var i = 0; i < event.breakPointsHit().length; i++) {
if (i > 0) {
details += ', #';
}
// Find the break point number. For break points originating from a
// script break point display the script break point number.
var break_point = event.breakPointsHit()[i];
var script_break_point = break_point.script_break_point();
if (script_break_point) {
details += script_break_point.number();
} else {
details += break_point.number();
}
}
} else {
details += 'break';
}
} else {
details += 'break';
}
details += ' in ';
details += event.executionState().frame(0).invocationText();
details += ' at ';
details += event.executionState().frame(0).sourceAndPositionText();
details += '\n'
if (event.func().script()) {
details += FrameSourceUnderline(event.executionState().frame(0));
}
Debug.State.currentSourceLine =
event.executionState().frame(0).sourceLine();
Debug.State.currentFrame = 0;
return details;
} else if (event.eventType() == 2) {
var details = '';
if (event.uncaught_) {
details += 'Uncaught: ';
} else {
details += 'Exception: ';
}
details += '"';
details += event.exception();
details += '"';
if (event.executionState().frameCount() > 0) {
details += '"';
details += event.exception();
details += ' in ';
details += event.executionState().frame(0).invocationText();
details += ' at ';
details += event.executionState().frame(0).sourceAndPositionText();
details += '\n';
details += FrameSourceUnderline(event.executionState().frame(0));
details += '\n'
if (event.func().script()) {
details += FrameSourceUnderline(event.executionState().frame(0));
}
Debug.State.currentSourceLine =
event.executionState().frame(0).sourceLine();
Debug.State.currentFrame = 0;
} else {
details += ' (empty stack)';
Debug.State.currentSourceLine = -1;
Debug.State.currentFrame = kNoFrame;
}
return details;
case Debug.DebugEvent.Exception:
var details = '';
if (event.uncaught_) {
details += 'Uncaught: ';
} else {
details += 'Exception: ';
}
return details;
details += '"';
details += event.exception();
details += '"';
if (event.executionState().frameCount() > 0) {
details += '"';
details += event.exception();
details += ' at ';
details += event.executionState().frame(0).sourceAndPositionText();
details += '\n';
details += FrameSourceUnderline(event.executionState().frame(0));
Debug.State.currentSourceLine =
event.executionState().frame(0).sourceLine();
Debug.State.currentFrame = 0;
} else {
details += ' (empty stack)';
Debug.State.currentSourceLine = -1;
Debug.State.currentFrame = kNoFrame;
}
return details;
case Debug.DebugEvent.AfterCompile:
if (trace_compile) {
details = 'Source ' + event.script().name() + ' compiled:\n'
var source = event.script().source();
if (!(source[source.length - 1] == '\n')) {
details += source;
} else {
details += source.substring(0, source.length - 1);
}
return details;
} else {
return '';
}
}
return 'Unknown debug event ' + event.eventType();
......@@ -283,11 +299,17 @@ function DebugRequest(cmd_line) {
this.request_ = this.clearCommandToJSONRequest_(args);
break;
case 'trace':
// Return undefined to indicate command handled internally (no JSON).
this.request_ = void 0;
this.traceCommand_(args);
break;
case 'help':
case '?':
this.helpCommand_(args);
// Return null to indicate no JSON to send (command handled internally).
this.request_ = void 0;
// Return undefined to indicate command handled internally (no JSON).
this.request_ = void 0;
break;
default:
......@@ -597,7 +619,22 @@ DebugRequest.prototype.clearCommandToJSONRequest_ = function(args) {
};
// Create a JSON request for the break command.
// Handle the trace command.
DebugRequest.prototype.traceCommand_ = function(args) {
// Process arguments.
if (args && args.length > 0) {
if (args == 'compile') {
trace_compile = !trace_compile;
print('Tracing of compiled scripts ' + (trace_compile ? 'on' : 'off'));
} else {
throw new Error('Invalid trace arguments.');
}
} else {
throw new Error('Invalid trace arguments.');
}
}
// Handle the help command.
DebugRequest.prototype.helpCommand_ = function(args) {
// Help os quite simple.
if (args && args.length > 0) {
......@@ -613,6 +650,7 @@ DebugRequest.prototype.helpCommand_ = function(args) {
print('source [from line [num lines]]');
print('scripts');
print('continue');
print('trace compile');
print('help');
}
......
......@@ -896,28 +896,37 @@ ExceptionEvent.prototype.toJSONProtocol = function() {
};
function MakeCompileEvent(script_source, script_name, script_function, before) {
return new CompileEvent(script_source, script_name, script_function, before);
function MakeCompileEvent(exec_state, script, before) {
return new CompileEvent(exec_state, script, before);
}
function CompileEvent(script_source, script_name, script_function, before) {
this.scriptSource = script_source;
this.scriptName = script_name;
this.scriptFunction = script_function;
this.before = before;
function CompileEvent(exec_state, script, before) {
this.exec_state_ = exec_state;
this.script_ = MakeMirror(script);
this.before_ = before;
}
CompileEvent.prototype.executionState = function() {
return this.exec_state_;
};
CompileEvent.prototype.eventType = function() {
if (this.before) {
return Debug.DebugEvent.BeforeComplie;
if (this.before_) {
return Debug.DebugEvent.BeforeCompile;
} else {
return Debug.DebugEvent.AfterComplie;
return Debug.DebugEvent.AfterCompile;
}
};
CompileEvent.prototype.script = function() {
return this.script_;
};
function MakeNewFunctionEvent(func) {
return new NewFunctionEvent(func);
}
......
......@@ -1398,16 +1398,17 @@ Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
Handle<Object> script_function,
bool before,
bool* caught_exception) {
// Create the compile event object.
Handle<Object> exec_state = MakeExecutionState(caught_exception);
Handle<Object> script_source(script->source());
Handle<Object> script_name(script->name());
Handle<Object> script_wrapper = GetScriptWrapper(script);
const int argc = 3;
Object** argv[argc] = { script_source.location(),
script_name.location(),
script_function.location() };
Object** argv[argc] = { exec_state.location(),
script_wrapper.location(),
before ? Factory::true_value().location() :
Factory::false_value().location() };
return MakeJSObject(CStrVector("MakeCompileEvent"),
argc,
argv,
......@@ -1501,9 +1502,7 @@ void Debugger::OnBeforeCompile(Handle<Script> script) {
// Create the event data object.
bool caught_exception = false;
Handle<Object> event_data = MakeCompileEvent(script,
Factory::undefined_value(),
&caught_exception);
Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
// Bail out and don't call debugger if exception.
if (caught_exception) {
return;
......@@ -1524,6 +1523,9 @@ void Debugger::OnAfterCompile(Handle<Script> script, Handle<JSFunction> fun) {
// No more to do if not debugging.
if (!debugger_active()) return;
// Store whether in debugger before entering debugger.
bool in_debugger = Debug::InDebugger();
// Enter the debugger.
EnterDebugger debugger;
if (debugger.FailedToEnter()) return;
......@@ -1556,12 +1558,12 @@ void Debugger::OnAfterCompile(Handle<Script> script, Handle<JSFunction> fun) {
return;
}
// Bail out based on state or if there is no listener for this event
if (Debug::InDebugger()) return;
if (in_debugger) return;
if (!Debugger::EventActive(v8::AfterCompile)) return;
// Create the compile state object.
Handle<Object> event_data = MakeCompileEvent(script,
Factory::undefined_value(),
false,
&caught_exception);
// Bail out and don't call debugger if exception.
if (caught_exception) {
......
......@@ -362,7 +362,7 @@ class Debugger {
static Handle<Object> MakeNewFunctionEvent(Handle<Object> func,
bool* caught_exception);
static Handle<Object> MakeCompileEvent(Handle<Script> script,
Handle<Object> script_function,
bool before,
bool* caught_exception);
static void OnDebugBreak(Handle<Object> break_points_hit);
static void OnException(Handle<Object> exception, bool uncaught);
......
// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --expose-debug-as debug
// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug
var exception = false; // Exception in debug event listener.
var before_compile_count = 0;
var after_compile_count = 0;
var current_source = ''; // Current source compiled.
var source_count = 0; // Total number of scource sompiled.
function compileSource(source) {
current_source = source;
eval(current_source);
source_count++;
}
function listener(event, exec_state, event_data, data) {
try {
if (event == Debug.DebugEvent.BeforeCompile ||
event == Debug.DebugEvent.AfterCompile) {
// Count the events.
if (event == Debug.DebugEvent.BeforeCompile) {
before_compile_count++;
} else {
after_compile_count++;
}
// If the compiled source contains 'eval' there will be additional compile
// events for the source inside eval.
if (current_source.indexOf('eval') == 0) {
// For source with 'eval' there will be compile events with substrings
// as well as with with the exact source.
assertTrue(current_source.indexOf(event_data.script().source()) >= 0);
} else {
// For source without 'eval' there will be a compile events with the
// exact source.
assertEquals(current_source, event_data.script().source());
}
}
} catch (e) {
exception = e
}
};
// Add the debug event listener.
Debug.setListener(listener);
// Compile different sources.
compileSource('a=1');
compileSource('function(){}');
compileSource('eval("a=2")');
source_count++; // Using eval causes additional compilation event.
compileSource('eval("eval(\'function(){return a;}\')")');
source_count += 2; // Using eval causes additional compilation event.
// Make sure that the debug event listener was invoked.
assertFalse(exception, "exception in listener")
// Number of before and after compile events should be the same.
assertEquals(before_compile_count, after_compile_count);
// Check the actual number of events.
assertEquals(source_count, after_compile_count);
Debug.setListener(null);
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