Use the flow engine for HMergeRemovableSimulatesPhase.

For now, this is a 1:1 reformulation of the block-local analysis, but
this will change.

R=bmeurer@chromium.org

Review URL: https://codereview.chromium.org/294473015

git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21452 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent cff61d3b
......@@ -259,6 +259,7 @@ DEFINE_bool(trace_all_uses, false, "trace all use positions")
DEFINE_bool(trace_range, false, "trace range analysis")
DEFINE_bool(trace_gvn, false, "trace global value numbering")
DEFINE_bool(trace_representation, false, "trace representation types")
DEFINE_bool(trace_removable_simulates, false, "trace removable simulates")
DEFINE_bool(trace_escape_analysis, false, "trace hydrogen escape analysis")
DEFINE_bool(trace_allocation_folding, false, "trace allocation folding")
DEFINE_bool(trace_track_allocation_sites, false,
......
......@@ -2,84 +2,143 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "hydrogen-flow-engine.h"
#include "hydrogen-instructions.h"
#include "hydrogen-removable-simulates.h"
namespace v8 {
namespace internal {
void HMergeRemovableSimulatesPhase::Run() {
ZoneList<HSimulate*> mergelist(2, zone());
for (int i = 0; i < graph()->blocks()->length(); ++i) {
HBasicBlock* block = graph()->blocks()->at(i);
class State : public ZoneObject {
public:
explicit State(Zone* zone)
: zone_(zone), mergelist_(2, zone), first_(true), mode_(NORMAL) { }
State* Process(HInstruction* instr, Zone* zone) {
if (FLAG_trace_removable_simulates) {
PrintF("[State::Process %s #%d %s]\n",
mode_ == NORMAL ? "normal" : "collect",
instr->id(), instr->Mnemonic());
}
// Forward-merge "trains" of simulates after an instruction with observable
// side effects to keep live ranges short.
if (mode_ == COLLECT_CONSECUTIVE_SIMULATES) {
if (instr->IsSimulate()) {
HSimulate* current_simulate = HSimulate::cast(instr);
if (current_simulate->is_candidate_for_removal() &&
!current_simulate->ast_id().IsNone()) {
Remember(current_simulate);
return this;
}
}
FlushSimulates();
mode_ = NORMAL;
}
// Ensure there's a non-foldable HSimulate before an HEnterInlined to avoid
// folding across HEnterInlined.
ASSERT(!(instr->IsEnterInlined() &&
HSimulate::cast(instr->previous())->is_candidate_for_removal()));
if (instr->IsLeaveInlined() || instr->IsReturn()) {
// Never fold simulates from inlined environments into simulates in the
// outer environment. Simply remove all accumulated simulates without
// merging. This is safe because simulates after instructions with side
// effects are never added to the merge list. The same reasoning holds for
// return instructions.
RemoveSimulates();
return this;
}
if (instr->IsControlInstruction()) {
// Merge the accumulated simulates at the end of the block.
FlushSimulates();
return this;
}
// Skip the non-simulates and the first simulate.
if (!instr->IsSimulate()) return this;
if (first_) {
first_ = false;
return this;
}
HSimulate* current_simulate = HSimulate::cast(instr);
if (!current_simulate->is_candidate_for_removal()) {
Remember(current_simulate);
FlushSimulates();
} else if (current_simulate->ast_id().IsNone()) {
ASSERT(current_simulate->next()->IsEnterInlined());
FlushSimulates();
} else if (current_simulate->previous()->HasObservableSideEffects()) {
Remember(current_simulate);
mode_ = COLLECT_CONSECUTIVE_SIMULATES;
} else {
Remember(current_simulate);
}
return this;
}
static State* Merge(State* succ_state,
HBasicBlock* succ_block,
State* pred_state,
HBasicBlock* pred_block,
Zone* zone) {
if (FLAG_trace_removable_simulates) {
PrintF("[State::Merge predecessor block %d, successor block %d\n",
pred_block->block_id(), succ_block->block_id());
}
return pred_state;
}
static State* Finish(State* state, HBasicBlock* block, Zone* zone) {
if (FLAG_trace_removable_simulates) {
PrintF("[State::Finish block %d]\n", block->block_id()); }
// Make sure the merge list is empty at the start of a block.
ASSERT(mergelist.is_empty());
ASSERT(state->mergelist_.is_empty());
// Nasty heuristic: Never remove the first simulate in a block. This
// just so happens to have a beneficial effect on register allocation.
bool first = true;
for (HInstructionIterator it(block); !it.Done(); it.Advance()) {
HInstruction* current = it.Current();
if (current->IsEnterInlined()) {
// Ensure there's a non-foldable HSimulate before an HEnterInlined to
// avoid folding across HEnterInlined.
ASSERT(!HSimulate::cast(current->previous())->
is_candidate_for_removal());
}
if (current->IsLeaveInlined()) {
// Never fold simulates from inlined environments into simulates in the
// outer environment. Simply remove all accumulated simulates without
// merging. This is safe because simulates after instructions with side
// effects are never added to the merge list.
while (!mergelist.is_empty()) {
mergelist.RemoveLast()->DeleteAndReplaceWith(NULL);
}
continue;
}
if (current->IsReturn()) {
// Drop mergeable simulates in the list. This is safe because
// simulates after instructions with side effects are never added
// to the merge list.
while (!mergelist.is_empty()) {
mergelist.RemoveLast()->DeleteAndReplaceWith(NULL);
}
continue;
}
// Skip the non-simulates and the first simulate.
if (!current->IsSimulate()) continue;
if (first) {
first = false;
continue;
}
HSimulate* current_simulate = HSimulate::cast(current);
if (!current_simulate->is_candidate_for_removal()) {
current_simulate->MergeWith(&mergelist);
} else if (current_simulate->ast_id().IsNone()) {
ASSERT(current_simulate->next()->IsEnterInlined());
if (!mergelist.is_empty()) {
HSimulate* last = mergelist.RemoveLast();
last->MergeWith(&mergelist);
}
} else if (current_simulate->previous()->HasObservableSideEffects()) {
while (current_simulate->next()->IsSimulate()) {
it.Advance();
HSimulate* next_simulate = HSimulate::cast(it.Current());
if (next_simulate->ast_id().IsNone()) break;
mergelist.Add(current_simulate, zone());
current_simulate = next_simulate;
if (!current_simulate->is_candidate_for_removal()) break;
}
current_simulate->MergeWith(&mergelist);
} else {
// Accumulate this simulate for folding later on.
mergelist.Add(current_simulate, zone());
}
state->first_ = true;
return state;
}
private:
enum Mode { NORMAL, COLLECT_CONSECUTIVE_SIMULATES };
void Remember(HSimulate* sim) {
mergelist_.Add(sim, zone_);
}
void FlushSimulates() {
if (!mergelist_.is_empty()) {
mergelist_.RemoveLast()->MergeWith(&mergelist_);
}
}
if (!mergelist.is_empty()) {
// Merge the accumulated simulates at the end of the block.
HSimulate* last = mergelist.RemoveLast();
last->MergeWith(&mergelist);
void RemoveSimulates() {
while (!mergelist_.is_empty()) {
mergelist_.RemoveLast()->DeleteAndReplaceWith(NULL);
}
}
Zone* zone_;
ZoneList<HSimulate*> mergelist_;
bool first_;
Mode mode_;
};
// We don't use effects here.
class Effects : public ZoneObject {
public:
explicit Effects(Zone* zone) { }
bool Disabled() { return true; }
void Process(HInstruction* instr, Zone* zone) { }
void Apply(State* state) { }
void Union(Effects* that, Zone* zone) { }
};
void HMergeRemovableSimulatesPhase::Run() {
HFlowEngine<State, Effects> engine(graph(), zone());
State* state = new(zone()) State(zone());
engine.AnalyzeDominatedBlocks(graph()->blocks()->at(0), state);
}
} } // namespace v8::internal
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