Commit e7154a0b authored by cbruni's avatar cbruni Committed by Commit bot

[runtime] Support Symbols in KeyAccumulator

BUG=

Review URL: https://codereview.chromium.org/1425403002

Cr-Commit-Position: refs/heads/master@{#31788}
parent f1bb688e
......@@ -1081,6 +1081,8 @@ source_set("v8_base") {
"src/isolate.h",
"src/json-parser.h",
"src/json-stringifier.h",
"src/key-accumulator.h",
"src/key-accumulator.cc",
"src/layout-descriptor-inl.h",
"src/layout-descriptor.cc",
"src/layout-descriptor.h",
......
......@@ -8,6 +8,7 @@
#include "src/elements-kind.h"
#include "src/heap/heap.h"
#include "src/isolate.h"
#include "src/key-accumulator.h"
#include "src/objects.h"
namespace v8 {
......
// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/key-accumulator.h"
#include "src/elements.h"
#include "src/factory.h"
#include "src/objects-inl.h"
namespace v8 {
namespace internal {
KeyAccumulator::~KeyAccumulator() {
for (size_t i = 0; i < elements_.size(); i++) {
delete elements_[i];
}
}
Handle<FixedArray> KeyAccumulator::GetKeys(GetKeysConversion convert) {
if (length_ == 0) {
return isolate_->factory()->empty_fixed_array();
}
// Make sure we have all the lengths collected.
NextPrototype();
// Assemble the result array by first adding the element keys and then the
// property keys. We use the total number of String + Symbol keys per level in
// |level_lengths_| and the available element keys in the corresponding bucket
// in |elements_| to deduce the number of keys to take from the
// |string_properties_| and |symbol_properties_| set.
Handle<FixedArray> result = isolate_->factory()->NewFixedArray(length_);
int insertion_index = 0;
int string_properties_index = 0;
int symbol_properties_index = 0;
// String and Symbol lengths always come in pairs:
size_t max_level = level_lengths_.size() / 2;
for (size_t level = 0; level < max_level; level++) {
int num_string_properties = level_lengths_[level * 2];
int num_symbol_properties = level_lengths_[level * 2 + 1];
if (num_string_properties < 0) {
// If the |num_string_properties| is negative, the current level contains
// properties from a proxy, hence we skip the integer keys in |elements_|
// since proxies define the complete ordering.
num_string_properties = -num_string_properties;
} else if (level < elements_.size()) {
// Add the element indices for this prototype level.
std::vector<uint32_t>* elements = elements_[level];
int num_elements = static_cast<int>(elements->size());
for (int i = 0; i < num_elements; i++) {
Handle<Object> key;
if (convert == KEEP_NUMBERS) {
key = isolate_->factory()->NewNumberFromUint(elements->at(i));
} else {
key = isolate_->factory()->Uint32ToString(elements->at(i));
}
result->set(insertion_index, *key);
insertion_index++;
}
}
// Add the string property keys for this prototype level.
for (int i = 0; i < num_string_properties; i++) {
Object* key = string_properties_->KeyAt(string_properties_index);
result->set(insertion_index, key);
insertion_index++;
string_properties_index++;
}
// Add the symbol property keys for this prototype level.
for (int i = 0; i < num_symbol_properties; i++) {
Object* key = symbol_properties_->KeyAt(symbol_properties_index);
result->set(insertion_index, key);
insertion_index++;
symbol_properties_index++;
}
}
DCHECK_EQ(insertion_index, length_);
return result;
}
namespace {
bool AccumulatorHasKey(std::vector<uint32_t>* sub_elements, uint32_t key) {
return std::binary_search(sub_elements->begin(), sub_elements->end(), key);
}
} // namespace
bool KeyAccumulator::AddKey(Object* key, AddKeyConversion convert) {
return AddKey(handle(key, isolate_), convert);
}
bool KeyAccumulator::AddKey(Handle<Object> key, AddKeyConversion convert) {
if (key->IsSymbol()) {
if (filter_ == SKIP_SYMBOLS) return false;
return AddSymbolKey(key);
}
// Make sure we do not add keys to a proxy-level (see AddKeysFromProxy).
DCHECK_LE(0, level_string_length_);
// In some cases (e.g. proxies) we might get in String-converted ints which
// should be added to the elements list instead of the properties. For
// proxies we have to convert as well but also respect the original order.
// Therefore we add a converted key to both sides
if (convert == CONVERT_TO_ARRAY_INDEX || convert == PROXY_MAGIC) {
uint32_t index = 0;
int prev_length = length_;
int prev_proto = level_string_length_;
if ((key->IsString() && Handle<String>::cast(key)->AsArrayIndex(&index)) ||
key->ToArrayIndex(&index)) {
bool key_was_added = AddIntegerKey(index);
if (convert == CONVERT_TO_ARRAY_INDEX) return key_was_added;
if (convert == PROXY_MAGIC) {
// If we had an array index (number) and it wasn't added, the key
// already existed before, hence we cannot add it to the properties
// keys as it would lead to duplicate entries.
if (!key_was_added) {
return false;
}
length_ = prev_length;
level_string_length_ = prev_proto;
}
}
}
return AddStringKey(key, convert);
}
bool KeyAccumulator::AddKey(uint32_t key) { return AddIntegerKey(key); }
bool KeyAccumulator::AddIntegerKey(uint32_t key) {
// Make sure we do not add keys to a proxy-level (see AddKeysFromProxy).
// We mark proxy-levels with a negative length
DCHECK_LE(0, level_string_length_);
// Binary search over all but the last level. The last one might not be
// sorted yet.
for (size_t i = 1; i < elements_.size(); i++) {
if (AccumulatorHasKey(elements_[i - 1], key)) return false;
}
elements_.back()->push_back(key);
length_++;
return true;
}
bool KeyAccumulator::AddStringKey(Handle<Object> key,
AddKeyConversion convert) {
if (string_properties_.is_null()) {
string_properties_ = OrderedHashSet::Allocate(isolate_, 16);
}
// TODO(cbruni): remove this conversion once we throw the correct TypeError
// for non-string/symbol elements returned by proxies
if (convert == PROXY_MAGIC && key->IsNumber()) {
key = isolate_->factory()->NumberToString(key);
}
int prev_size = string_properties_->NumberOfElements();
string_properties_ = OrderedHashSet::Add(string_properties_, key);
if (prev_size < string_properties_->NumberOfElements()) {
length_++;
level_string_length_++;
return true;
} else {
return false;
}
}
bool KeyAccumulator::AddSymbolKey(Handle<Object> key) {
if (symbol_properties_.is_null()) {
symbol_properties_ = OrderedHashSet::Allocate(isolate_, 16);
}
int prev_size = symbol_properties_->NumberOfElements();
symbol_properties_ = OrderedHashSet::Add(symbol_properties_, key);
if (prev_size < symbol_properties_->NumberOfElements()) {
length_++;
level_symbol_length_++;
return true;
} else {
return false;
}
}
void KeyAccumulator::AddKeys(Handle<FixedArray> array,
AddKeyConversion convert) {
int add_length = array->length();
if (add_length == 0) return;
for (int i = 0; i < add_length; i++) {
Handle<Object> current(array->get(i), isolate_);
AddKey(current, convert);
}
}
void KeyAccumulator::AddKeys(Handle<JSObject> array_like,
AddKeyConversion convert) {
DCHECK(array_like->IsJSArray() || array_like->HasSloppyArgumentsElements());
ElementsAccessor* accessor = array_like->GetElementsAccessor();
accessor->AddElementsToKeyAccumulator(array_like, this, convert);
}
void KeyAccumulator::AddKeysFromProxy(Handle<JSObject> array_like) {
// Proxies define a complete list of keys with no distinction of
// elements and properties, which breaks the normal assumption for the
// KeyAccumulator.
AddKeys(array_like, PROXY_MAGIC);
// Invert the current length to indicate a present proxy, so we can ignore
// element keys for this level. Otherwise we would not fully respect the order
// given by the proxy.
level_string_length_ = -level_string_length_;
}
void KeyAccumulator::AddElementKeysFromInterceptor(
Handle<JSObject> array_like) {
AddKeys(array_like, CONVERT_TO_ARRAY_INDEX);
// The interceptor might introduce duplicates for the current level, since
// these keys get added after the objects's normal element keys.
SortCurrentElementsListRemoveDuplicates();
}
void KeyAccumulator::SortCurrentElementsListRemoveDuplicates() {
// Sort and remove duplicates from the current elements level and adjust.
// the lengths accordingly.
auto last_level = elements_.back();
size_t nof_removed_keys = last_level->size();
std::sort(last_level->begin(), last_level->end());
last_level->erase(std::unique(last_level->begin(), last_level->end()),
last_level->end());
// Adjust total length by the number of removed duplicates.
nof_removed_keys -= last_level->size();
length_ -= static_cast<int>(nof_removed_keys);
}
void KeyAccumulator::SortCurrentElementsList() {
if (elements_.empty()) return;
auto element_keys = elements_.back();
std::sort(element_keys->begin(), element_keys->end());
}
void KeyAccumulator::NextPrototype() {
// Store the protoLength on the first call of this method.
if (!elements_.empty()) {
level_lengths_.push_back(level_string_length_);
level_lengths_.push_back(level_symbol_length_);
}
elements_.push_back(new std::vector<uint32_t>());
level_string_length_ = 0;
level_symbol_length_ = 0;
}
} // namespace internal
} // namespace v8
// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_KEY_ACCUMULATOR_H_
#define V8_KEY_ACCUMULATOR_H_
#include "src/isolate.h"
#include "src/objects.h"
namespace v8 {
namespace internal {
enum AddKeyConversion { DO_NOT_CONVERT, CONVERT_TO_ARRAY_INDEX, PROXY_MAGIC };
// This is a helper class for JSReceiver::GetKeys which collects and sorts keys.
// GetKeys needs to sort keys per prototype level, first showing the integer
// indices from elements then the strings from the properties. However, this
// does not apply to proxies which are in full control of how the keys are
// sorted.
//
// For performance reasons the KeyAccumulator internally separates integer keys
// in |elements_| into sorted lists per prototype level. String keys are
// collected in |string_properties_|, a single OrderedHashSet (similar for
// Symbols in |symbol_properties_|. To separate the keys per level later when
// assembling the final list, |levelLengths_| keeps track of the number of
// String and Symbol keys per level.
//
// Only unique keys are kept by the KeyAccumulator, strings are stored in a
// HashSet for inexpensive lookups. Integer keys are kept in sorted lists which
// are more compact and allow for reasonably fast includes check.
class KeyAccumulator final BASE_EMBEDDED {
public:
explicit KeyAccumulator(Isolate* isolate,
KeyFilter filter = KeyFilter::SKIP_SYMBOLS)
: isolate_(isolate), filter_(filter) {}
~KeyAccumulator();
bool AddKey(uint32_t key);
bool AddKey(Object* key, AddKeyConversion convert = DO_NOT_CONVERT);
bool AddKey(Handle<Object> key, AddKeyConversion convert = DO_NOT_CONVERT);
void AddKeys(Handle<FixedArray> array,
AddKeyConversion convert = DO_NOT_CONVERT);
void AddKeys(Handle<JSObject> array,
AddKeyConversion convert = DO_NOT_CONVERT);
void AddKeysFromProxy(Handle<JSObject> array);
void AddElementKeysFromInterceptor(Handle<JSObject> array);
// Jump to the next level, pushing the current |levelLength_| to
// |levelLengths_| and adding a new list to |elements_|.
void NextPrototype();
// Sort the integer indices in the last list in |elements_|
void SortCurrentElementsList();
Handle<FixedArray> GetKeys(GetKeysConversion convert = KEEP_NUMBERS);
int length() { return length_; }
private:
bool AddIntegerKey(uint32_t key);
bool AddStringKey(Handle<Object> key, AddKeyConversion convert);
bool AddSymbolKey(Handle<Object> array);
void SortCurrentElementsListRemoveDuplicates();
Isolate* isolate_;
KeyFilter filter_;
// |elements_| contains the sorted element keys (indices) per level.
std::vector<std::vector<uint32_t>*> elements_;
// |protoLengths_| contains the total number of keys (elements + properties)
// per level. Negative values mark counts for a level with keys from a proxy.
std::vector<int> level_lengths_;
// |string_properties_| contains the unique String property keys for all
// levels in insertion order per level.
Handle<OrderedHashSet> string_properties_;
// |symbol_properties_| contains the unique Symbol property keys for all
// levels in insertion order per level.
Handle<OrderedHashSet> symbol_properties_;
// |length_| keeps track of the total number of all element and property keys.
int length_ = 0;
// |levelLength_| keeps track of the number of String keys in the current
// level.
int level_string_length_ = 0;
// |levelSymbolLength_| keeps track of the number of Symbol keys in the
// current level.
int level_symbol_length_ = 0;
DISALLOW_COPY_AND_ASSIGN(KeyAccumulator);
};
} // namespace internal
} // namespace v8
#endif // V8_KEY_ACCUMULATOR_H_
......@@ -30,6 +30,7 @@
#include "src/ic/ic.h"
#include "src/interpreter/bytecodes.h"
#include "src/isolate-inl.h"
#include "src/key-accumulator.h"
#include "src/list.h"
#include "src/log.h"
#include "src/lookup.h"
......@@ -7579,218 +7580,6 @@ Handle<FixedArray> JSObject::GetEnumPropertyKeys(Handle<JSObject> object,
}
KeyAccumulator::~KeyAccumulator() {
for (size_t i = 0; i < elements_.size(); i++) {
delete elements_[i];
}
}
Handle<FixedArray> KeyAccumulator::GetKeys(GetKeysConversion convert) {
if (length_ == 0) {
return isolate_->factory()->empty_fixed_array();
}
// Make sure we have all the lengths collected.
NextPrototype();
// Assemble the result array by first adding the element keys and then
// the property keys. We use the total number of keys per level in
// |protoLengths_| and the available element keys in the corresponding bucket
// in |elements_| to deduce the number of keys to take from the |properties_|
// set.
Handle<FixedArray> result = isolate_->factory()->NewFixedArray(length_);
int index = 0;
int properties_index = 0;
for (size_t level = 0; level < levelLengths_.size(); level++) {
int num_total = levelLengths_[level];
int num_elements = 0;
if (num_total < 0) {
// If the total is negative, the current level contains properties from a
// proxy, hence we skip the integer keys in |elements_| since proxies
// define the complete ordering.
num_total = -num_total;
} else if (level < elements_.size()) {
std::vector<uint32_t>* elements = elements_[level];
num_elements = static_cast<int>(elements->size());
for (int i = 0; i < num_elements; i++) {
Handle<Object> key;
if (convert == KEEP_NUMBERS) {
key = isolate_->factory()->NewNumberFromUint(elements->at(i));
} else {
key = isolate_->factory()->Uint32ToString(elements->at(i));
}
result->set(index, *key);
index++;
}
}
// Add the property keys for this prototype level.
int num_properties = num_total - num_elements;
for (int i = 0; i < num_properties; i++) {
Object* key = properties_->KeyAt(properties_index);
result->set(index, key);
index++;
properties_index++;
}
}
DCHECK_EQ(index, length_);
return result;
}
namespace {
bool AccumulatorHasKey(std::vector<uint32_t>* sub_elements, uint32_t key) {
return std::binary_search(sub_elements->begin(), sub_elements->end(), key);
}
} // namespace
bool KeyAccumulator::AddKey(uint32_t key) {
// Make sure we do not add keys to a proxy-level (see AddKeysFromProxy).
// We mark proxy-levels with a negative length
DCHECK_LE(0, levelLength_);
// Binary search over all but the last level. The last one might not be
// sorted yet.
for (size_t i = 1; i < elements_.size(); i++) {
if (AccumulatorHasKey(elements_[i - 1], key)) return false;
}
elements_.back()->push_back(key);
length_++;
levelLength_++;
return true;
}
bool KeyAccumulator::AddKey(Object* key, AddKeyConversion convert) {
return AddKey(handle(key, isolate_), convert);
}
bool KeyAccumulator::AddKey(Handle<Object> key, AddKeyConversion convert) {
if (filter_ == SKIP_SYMBOLS && key->IsSymbol()) {
return false;
}
// Make sure we do not add keys to a proxy-level (see AddKeysFromProxy).
DCHECK_LE(0, levelLength_);
// In some cases (e.g. proxies) we might get in String-converted ints which
// should be added to the elements list instead of the properties. For
// proxies we have to convert as well but also respect the original order.
// Therefore we add a converted key to both sides
if (convert == CONVERT_TO_ARRAY_INDEX || convert == PROXY_MAGIC) {
uint32_t index = 0;
int prev_length = length_;
int prev_proto = levelLength_;
bool was_array_index = false;
bool key_was_added = false;
if ((key->IsString() && Handle<String>::cast(key)->AsArrayIndex(&index)) ||
key->ToArrayIndex(&index)) {
key_was_added = AddKey(index);
was_array_index = true;
if (convert == CONVERT_TO_ARRAY_INDEX) return key_was_added;
}
if (was_array_index && convert == PROXY_MAGIC) {
// If we had an array index (number) and it wasn't added, the key
// already existed before, hence we cannot add it to the properties
// keys as it would lead to duplicate entries.
if (!key_was_added) {
return false;
}
length_ = prev_length;
levelLength_ = prev_proto;
}
}
if (properties_.is_null()) {
properties_ = OrderedHashSet::Allocate(isolate_, 16);
}
// TODO(cbruni): remove this conversion once we throw the correct TypeError
// for non-string/symbol elements returned by proxies
if (convert == PROXY_MAGIC && key->IsNumber()) {
key = isolate_->factory()->NumberToString(key);
}
int prev_size = properties_->NumberOfElements();
properties_ = OrderedHashSet::Add(properties_, key);
if (prev_size < properties_->NumberOfElements()) {
length_++;
levelLength_++;
}
return true;
}
void KeyAccumulator::AddKeys(Handle<FixedArray> array,
AddKeyConversion convert) {
int add_length = array->length();
if (add_length == 0) return;
for (int i = 0; i < add_length; i++) {
Handle<Object> current(array->get(i), isolate_);
AddKey(current);
}
}
void KeyAccumulator::AddKeys(Handle<JSObject> array_like,
AddKeyConversion convert) {
DCHECK(array_like->IsJSArray() || array_like->HasSloppyArgumentsElements());
ElementsAccessor* accessor = array_like->GetElementsAccessor();
accessor->AddElementsToKeyAccumulator(array_like, this, convert);
}
void KeyAccumulator::AddKeysFromProxy(Handle<JSObject> array_like) {
// Proxies define a complete list of keys with no distinction of
// elements and properties, which breaks the normal assumption for the
// KeyAccumulator.
AddKeys(array_like, PROXY_MAGIC);
// Invert the current length to indicate a present proxy, so we can ignore
// element keys for this level. Otherwise we would not fully respect the order
// given by the proxy.
levelLength_ = -levelLength_;
}
void KeyAccumulator::AddElementKeysFromInterceptor(
Handle<JSObject> array_like) {
AddKeys(array_like, CONVERT_TO_ARRAY_INDEX);
// The interceptor might introduce duplicates for the current level, since
// these keys get added after the objects's normal element keys.
SortCurrentElementsListRemoveDuplicates();
}
void KeyAccumulator::SortCurrentElementsListRemoveDuplicates() {
// Sort and remove duplciated from the current elements level and adjust
// the lengths accordingly.
auto last_level = elements_.back();
size_t nof_removed_keys = last_level->size();
std::sort(last_level->begin(), last_level->end());
last_level->erase(std::unique(last_level->begin(), last_level->end()),
last_level->end());
// Adjust total length / level length by the number of removed duplicates
nof_removed_keys -= last_level->size();
levelLength_ -= static_cast<int>(nof_removed_keys);
length_ -= static_cast<int>(nof_removed_keys);
}
void KeyAccumulator::SortCurrentElementsList() {
if (elements_.empty()) return;
auto element_keys = elements_.back();
std::sort(element_keys->begin(), element_keys->end());
}
void KeyAccumulator::NextPrototype() {
// Store the protoLength on the first call of this method.
if (!elements_.empty()) {
levelLengths_.push_back(levelLength_);
}
elements_.push_back(new std::vector<uint32_t>());
levelLength_ = 0;
}
MaybeHandle<FixedArray> JSReceiver::GetKeys(Handle<JSReceiver> object,
KeyCollectionType type,
KeyFilter filter,
......@@ -7873,10 +7662,7 @@ MaybeHandle<FixedArray> JSReceiver::GetKeys(Handle<JSReceiver> object,
DCHECK(filter == INCLUDE_SYMBOLS);
PropertyAttributes attr_filter =
static_cast<PropertyAttributes>(DONT_ENUM | PRIVATE_SYMBOL);
Handle<FixedArray> property_keys = isolate->factory()->NewFixedArray(
current->NumberOfOwnProperties(attr_filter));
current->GetOwnPropertyNames(*property_keys, 0, attr_filter);
accumulator.AddKeys(property_keys);
current->CollectOwnPropertyNames(&accumulator, attr_filter);
}
// Add the property keys from the interceptor.
......@@ -15072,6 +14858,27 @@ int JSObject::GetOwnPropertyNames(FixedArray* storage, int index,
}
int JSObject::CollectOwnPropertyNames(KeyAccumulator* keys,
PropertyAttributes filter) {
if (HasFastProperties()) {
int nof_keys = keys->length();
int real_size = map()->NumberOfOwnDescriptors();
Handle<DescriptorArray> descs(map()->instance_descriptors());
for (int i = 0; i < real_size; i++) {
if ((descs->GetDetails(i).attributes() & filter) != 0) continue;
Name* key = descs->GetKey(i);
if (key->FilterKey(filter)) continue;
keys->AddKey(key);
}
return nof_keys - keys->length();
} else if (IsJSGlobalObject()) {
return global_dictionary()->CollectKeysTo(keys, filter);
} else {
return property_dictionary()->CollectKeysTo(keys, filter);
}
}
int JSObject::NumberOfOwnElements(PropertyAttributes filter) {
// Fast case for objects with no elements.
if (!IsJSValue() && HasFastElements()) {
......@@ -16843,12 +16650,12 @@ int Dictionary<Derived, Shape, Key>::CopyKeysTo(
int capacity = this->Capacity();
for (int i = 0; i < capacity; i++) {
Object* k = this->KeyAt(i);
if (this->IsKey(k) && !k->FilterKey(filter)) {
if (this->IsDeleted(i)) continue;
PropertyDetails details = this->DetailsAt(i);
PropertyAttributes attr = details.attributes();
if ((attr & filter) == 0) storage->set(index++, k);
}
if (!this->IsKey(k) || k->FilterKey(filter)) continue;
if (this->IsDeleted(i)) continue;
PropertyDetails details = this->DetailsAt(i);
PropertyAttributes attr = details.attributes();
if ((attr & filter) != 0) continue;
storage->set(index++, k);
}
if (sort_mode == Dictionary::SORTED) {
storage->SortPairs(storage, index);
......@@ -16858,6 +16665,24 @@ int Dictionary<Derived, Shape, Key>::CopyKeysTo(
}
template <typename Derived, typename Shape, typename Key>
int Dictionary<Derived, Shape, Key>::CollectKeysTo(KeyAccumulator* keys,
PropertyAttributes filter) {
int capacity = this->Capacity();
int keyLength = keys->length();
for (int i = 0; i < capacity; i++) {
Object* k = this->KeyAt(i);
if (!this->IsKey(k) || k->FilterKey(filter)) continue;
if (this->IsDeleted(i)) continue;
PropertyDetails details = this->DetailsAt(i);
PropertyAttributes attr = details.attributes();
if ((attr & filter) != 0) continue;
keys->AddKey(k);
}
return keyLength - keys->length();
}
// Backwards lookup (slow).
template<typename Derived, typename Shape, typename Key>
Object* Dictionary<Derived, Shape, Key>::SlowReverseLookup(Object* value) {
......
......@@ -2267,6 +2267,8 @@ class JSObject: public JSReceiver {
// index. Returns the number of properties added.
int GetOwnPropertyNames(FixedArray* storage, int index,
PropertyAttributes filter = NONE);
int CollectOwnPropertyNames(KeyAccumulator* keys,
PropertyAttributes filter = NONE);
// Returns the number of properties on this object filtering out properties
// with the specified attributes (ignoring interceptors).
......@@ -3416,6 +3418,8 @@ class Dictionary: public HashTable<Derived, Shape, Key> {
// Returns the number of properties added.
int CopyKeysTo(FixedArray* storage, int index, PropertyAttributes filter,
SortMode sort_mode);
// Collect the unsorted keys into the given KeyAccumulator.
int CollectKeysTo(KeyAccumulator* keys, PropertyAttributes filter);
// Copies enumerable keys to preallocated fixed array.
void CopyEnumKeysTo(FixedArray* storage);
......@@ -10743,67 +10747,6 @@ class BooleanBit : public AllStatic {
};
enum AddKeyConversion { DO_NOT_CONVERT, CONVERT_TO_ARRAY_INDEX, PROXY_MAGIC };
// This is a helper class for JSReceiver::GetKeys which collects and sorts keys.
// GetKeys needs to sort keys per prototype level, first showing the integer
// indices from elements then the strings from the properties. However, this
// does not apply to proxies which are in full control of how the keys are
// sorted.
//
// For performance reasons the KeyAccumulator internally separates integer
// keys in |elements_| into sorted lists per prototype level. String keys are
// collected in |properties_|, a single OrderedHashSet. To separate the keys per
// level later when assembling the final list, |levelLengths_| keeps track of
// the total number of keys (integers + strings) per level.
//
// Only unique keys are kept by the KeyAccumulator, strings are stored in a
// HashSet for inexpensive lookups. Integer keys are kept in sorted lists which
// are more compact and allow for reasonably fast includes check.
class KeyAccumulator final BASE_EMBEDDED {
public:
explicit KeyAccumulator(Isolate* isolate,
KeyFilter filter = KeyFilter::SKIP_SYMBOLS)
: isolate_(isolate), filter_(filter) {}
~KeyAccumulator();
bool AddKey(uint32_t key);
bool AddKey(Object* key, AddKeyConversion convert = DO_NOT_CONVERT);
bool AddKey(Handle<Object> key, AddKeyConversion convert = DO_NOT_CONVERT);
void AddKeys(Handle<FixedArray> array,
AddKeyConversion convert = DO_NOT_CONVERT);
void AddKeys(Handle<JSObject> array,
AddKeyConversion convert = DO_NOT_CONVERT);
void AddKeysFromProxy(Handle<JSObject> array);
void AddElementKeysFromInterceptor(Handle<JSObject> array);
// Jump to the next level, pushing the current |levelLength_| to
// |levelLengths_| and adding a new list to |elements_|.
void NextPrototype();
// Sort the integer indices in the last list in |elements_|
void SortCurrentElementsList();
void SortCurrentElementsListRemoveDuplicates();
Handle<FixedArray> GetKeys(GetKeysConversion convert = KEEP_NUMBERS);
private:
Isolate* isolate_;
KeyFilter filter_;
// |elements_| contains the sorted element keys (indices) per level.
std::vector<std::vector<uint32_t>*> elements_;
// |protoLengths_| contains the total number of keys (elements + properties)
// per level. Negative values mark counts for a level with keys from a proxy.
std::vector<int> levelLengths_;
// |properties_| contains the property keys per level in insertion order.
Handle<OrderedHashSet> properties_;
// |length_| keeps track of the total number of all element and property keys.
int length_ = 0;
// |levelLength_| keeps track of the total number of keys
// (elements + properties) in the current level.
int levelLength_ = 0;
DISALLOW_COPY_AND_ASSIGN(KeyAccumulator);
};
} // NOLINT, false-positive due to second-order macros.
} // NOLINT, false-positive due to second-order macros.
......
......@@ -9,6 +9,7 @@
#include "src/elements.h"
#include "src/factory.h"
#include "src/isolate-inl.h"
#include "src/key-accumulator.h"
#include "src/messages.h"
#include "src/prototype.h"
......
......@@ -843,6 +843,8 @@
'../../src/isolate.h',
'../../src/json-parser.h',
'../../src/json-stringifier.h',
'../../src/key-accumulator.h',
'../../src/key-accumulator.cc',
'../../src/layout-descriptor-inl.h',
'../../src/layout-descriptor.cc',
'../../src/layout-descriptor.h',
......
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