Commit e29fd74c authored by Benedikt Meurer's avatar Benedikt Meurer Committed by Commit Bot

Revert "Reland^3 "[turbofan] eagerly prune None types and deadness from the graph""

This reverts commit 4cf47645.

Reason for revert: Broken effect chains detected by Clusterfuzz. Playing it safe for the 63 branch.

Original change's description:
> Reland^3 "[turbofan] eagerly prune None types and deadness from the graph"
> 
> This fixes the issues 
> https://bugs.chromium.org/p/chromium/issues/detail?id=772873 
> and https://bugs.chromium.org/p/chromium/issues/detail?id=772872.
> 
> One problem was that mutating an effect node into Unreachable confused 
> the LoadElimination sidetables, so I just always create a new node now.
> 
> The other problem was that UpdateBlockControl() was executed after 
> UpdateEffectPhi() in the lazy case. This reverted the update to the Merge input.
> So now I make sure that UpdateEffectPhi() is always executed last.
> 
> This is a reland of 6ddb5e7d
> Original change's description:
> > Reland^2 "[turbofan] eagerly prune None types and deadness from the graph"
> > 
> > Now, the EffectControlLinearizer connects all occurrences of Unreachable to the 
> > graph end. This fixes issues with later phases running DeadCodeElimination and
> > introducing new DeadValue nodes when processing uses of Unreachable.
> > 
> > This is a reland of 3c4bc27f
> > Original change's description:
> > > Reland "[turbofan] eagerly prune None types and deadness from the graph"
> > > 
> > > This is a reland of e1cdda25
> > > Original change's description:
> > > > [turbofan] eagerly prune None types and deadness from the graph
> > > > 
> > > > In addition to using the {Dead} node to prune dead control nodes and nodes that 
> > > > depend on them, we introduce a {DeadValue} node representing an impossible value 
> > > > that can occur at any position in the graph. The extended {DeadCodeElimination}
> > > > prunes {DeadValue} and its uses, inserting a crashing {Unreachable} node into
> > > > the effect chain when possible. The remaining uses of {DeadValue} are handled
> > > > in {EffectControlLinearizer}, where we always have access to the effect chain.
> > > > In addition to explicitly introduced {DeadValue} nodes, we consider any value use
> > > > of a node with type {None} as dead.
> > > > 
> > > > Bug: chromium:741225
> > > > Change-Id: Icc4b636d1d018c452ba1a2fa7cd3e00e522f1655
> > > > Reviewed-on: https://chromium-review.googlesource.com/641250
> > > > Commit-Queue: Tobias Tebbi <tebbi@chromium.org>
> > > > Reviewed-by: Jaroslav Sevcik <jarin@chromium.org>
> > > > Cr-Commit-Position: refs/heads/master@{#48208}
> > > 
> > > Bug: chromium:741225
> > > Change-Id: I21316913dae02864f7a6d7c9269405a79f054138
> > > Reviewed-on: https://chromium-review.googlesource.com/692034
> > > Reviewed-by: Jaroslav Sevcik <jarin@chromium.org>
> > > Commit-Queue: Tobias Tebbi <tebbi@chromium.org>
> > > Cr-Commit-Position: refs/heads/master@{#48232}
> > 
> > Bug: chromium:741225
> > Change-Id: I5702ec34856c075717162153adc765774453c45f
> > Reviewed-on: https://chromium-review.googlesource.com/702264
> > Reviewed-by: Jaroslav Sevcik <jarin@chromium.org>
> > Commit-Queue: Tobias Tebbi <tebbi@chromium.org>
> > Cr-Commit-Position: refs/heads/master@{#48366}
> 
> Bug: chromium:741225
> Change-Id: I4054a694d2521c2e1f0c4a3ad0f3cf100b5c536f
> Reviewed-on: https://chromium-review.googlesource.com/709214
> Commit-Queue: Tobias Tebbi <tebbi@chromium.org>
> Reviewed-by: Jaroslav Sevcik <jarin@chromium.org>
> Cr-Commit-Position: refs/heads/master@{#48469}

TBR=jarin@chromium.org,tebbi@chromium.org

Change-Id: Icf6a6af4feaafd4bde28cb7b996735ff91bb3810
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:741225
Reviewed-on: https://chromium-review.googlesource.com/715096Reviewed-by: 's avatarBenedikt Meurer <bmeurer@chromium.org>
Commit-Queue: Benedikt Meurer <bmeurer@chromium.org>
Cr-Commit-Position: refs/heads/master@{#48482}
parent 840e92c5
......@@ -18,7 +18,9 @@ BranchElimination::BranchElimination(Editor* editor, JSGraph* js_graph,
jsgraph_(js_graph),
node_conditions_(zone, js_graph->graph()->NodeCount()),
zone_(zone),
dead_(js_graph->Dead()) {}
dead_(js_graph->graph()->NewNode(js_graph->common()->Dead())) {
NodeProperties::SetType(dead_, Type::None());
}
BranchElimination::~BranchElimination() {}
......
......@@ -348,8 +348,6 @@ ZoneVector<MachineType> const* MachineTypesOf(Operator const* op) {
#define COMMON_CACHED_OP_LIST(V) \
V(Dead, Operator::kFoldable, 0, 0, 0, 1, 1, 1) \
V(DeadValue, Operator::kFoldable, 0, 0, 0, 1, 0, 0) \
V(Unreachable, Operator::kFoldable, 0, 1, 1, 0, 1, 0) \
V(IfTrue, Operator::kKontrol, 0, 0, 1, 0, 0, 1) \
V(IfFalse, Operator::kKontrol, 0, 0, 1, 0, 0, 1) \
V(IfSuccess, Operator::kKontrol, 0, 0, 1, 0, 0, 1) \
......
......@@ -348,8 +348,6 @@ class V8_EXPORT_PRIVATE CommonOperatorBuilder final
explicit CommonOperatorBuilder(Zone* zone);
const Operator* Dead();
const Operator* DeadValue();
const Operator* Unreachable();
const Operator* End(size_t control_input_count);
const Operator* Branch(BranchHint = BranchHint::kNone);
const Operator* IfTrue();
......
......@@ -6,7 +6,6 @@
#include "src/compiler/common-operator.h"
#include "src/compiler/graph.h"
#include "src/compiler/js-operator.h"
#include "src/compiler/node-properties.h"
#include "src/compiler/operator-properties.h"
......@@ -19,32 +18,10 @@ DeadCodeElimination::DeadCodeElimination(Editor* editor, Graph* graph,
: AdvancedReducer(editor),
graph_(graph),
common_(common),
dead_(graph->NewNode(common->Dead())),
dead_value_(graph->NewNode(common->DeadValue())) {
dead_(graph->NewNode(common->Dead())) {
NodeProperties::SetType(dead_, Type::None());
NodeProperties::SetType(dead_value_, Type::None());
}
namespace {
// True if we can guarantee that {node} will never actually produce a value or
// effect.
bool NoReturn(Node* node) {
return node->opcode() == IrOpcode::kDead ||
node->opcode() == IrOpcode::kUnreachable ||
node->opcode() == IrOpcode::kDeadValue ||
!NodeProperties::GetTypeOrAny(node)->IsInhabited();
}
bool HasDeadInput(Node* node) {
for (Node* input : node->inputs()) {
if (NoReturn(input)) return true;
}
return false;
}
} // namespace
Reduction DeadCodeElimination::Reduce(Node* node) {
switch (node->opcode()) {
case IrOpcode::kEnd:
......@@ -163,89 +140,13 @@ Reduction DeadCodeElimination::RemoveLoopExit(Node* node) {
}
Reduction DeadCodeElimination::ReduceNode(Node* node) {
int const effect_input_count = node->op()->EffectInputCount();
int const control_input_count = node->op()->ControlInputCount();
if (control_input_count == 0 && effect_input_count == 0) {
return ReducePureNode(node);
}
if (control_input_count == 1) {
// If {node} has exactly one control input and this is {Dead},
// replace {node} with {Dead}.
int const control_input_count = node->op()->ControlInputCount();
if (control_input_count == 0) return NoChange();
DCHECK_EQ(1, control_input_count);
Node* control = NodeProperties::GetControlInput(node);
if (control->opcode() == IrOpcode::kDead) return Replace(control);
if (node->opcode() == IrOpcode::kPhi &&
(PhiRepresentationOf(node->op()) == MachineRepresentation::kNone ||
!NodeProperties::GetTypeOrAny(node)->IsInhabited())) {
return Replace(dead_value());
}
}
if (effect_input_count > 0 && !NodeProperties::IsPhi(node))
return ReduceEffectNode(node);
return NoChange();
}
Reduction DeadCodeElimination::ReducePureNode(Node* node) {
DCHECK_EQ(0, node->op()->EffectInputCount());
DCHECK_EQ(0, node->op()->ControlInputCount());
int input_count = node->op()->ValueInputCount();
for (int i = 0; i < input_count; ++i) {
Node* input = NodeProperties::GetValueInput(node, i);
if (NoReturn(input)) {
return Replace(dead_value());
}
}
return NoChange();
}
Reduction DeadCodeElimination::ReduceEffectNode(Node* node) {
if (IrOpcode::IsGraphTerminator(node->opcode())) {
return ReduceGraphTerminator(node);
}
DCHECK_EQ(1, node->op()->EffectInputCount());
Node* effect = NodeProperties::GetEffectInput(node, 0);
if (effect->opcode() == IrOpcode::kDead) {
return Replace(effect);
}
if (HasDeadInput(node) && node->opcode() != IrOpcode::kIfException) {
if (effect->opcode() == IrOpcode::kUnreachable) {
RelaxEffectsAndControls(node);
return Replace(dead_value());
}
if (node->opcode() == IrOpcode::kUnreachable) return NoChange();
Node* control = node->op()->ControlInputCount() == 1
? NodeProperties::GetControlInput(node, 0)
: graph()->start();
Node* unreachable =
graph()->NewNode(common()->Unreachable(), effect, control);
ReplaceWithValue(node, dead_value(), node, control);
return Replace(unreachable);
}
return NoChange();
}
Reduction DeadCodeElimination::ReduceGraphTerminator(Node* node) {
DCHECK(IrOpcode::IsGraphTerminator(node->opcode()));
if (node->opcode() == IrOpcode::kThrow) return NoChange();
if (HasDeadInput(node)) {
Node* effect = NodeProperties::GetEffectInput(node, 0);
Node* control = NodeProperties::GetControlInput(node, 0);
if (effect->opcode() != IrOpcode::kUnreachable) {
effect = graph()->NewNode(common()->Unreachable(), effect, control);
}
node->TrimInputCount(2);
node->ReplaceInput(0, effect);
node->ReplaceInput(1, control);
NodeProperties::ChangeOp(node, common()->Throw());
return Changed(node);
}
return NoChange();
}
......
......@@ -16,15 +16,11 @@ namespace compiler {
// Forward declarations.
class CommonOperatorBuilder;
// Propagates {Dead} control and {DeadValue} values through the graph and
// thereby removes dead code. When {DeadValue} hits the effect chain, a crashing
// {Unreachable} node is inserted and the rest of the effect chain is collapsed.
// We detect dead values based on types, pruning uses of DeadValue except for
// uses by phi and control nodes without effect input. These remaining uses of
// {DeadValue} are eliminated in the {EffectControlLinearizer}, when the effect
// chain is readily available to insert an {Unreachable} and connect it to the
// {End} node directly. In contrast to this, {Dead} must not remain in the
// graph.
// Propagates {Dead} control through the graph and thereby removes dead code.
// Note that this does not include trimming dead uses from the graph, and it
// also does not include detecting dead code by any other means than seeing a
// {Dead} control input; that is left to other reducers.
class V8_EXPORT_PRIVATE DeadCodeElimination final
: public NON_EXPORTED_BASE(AdvancedReducer) {
public:
......@@ -41,9 +37,6 @@ class V8_EXPORT_PRIVATE DeadCodeElimination final
Reduction ReduceLoopOrMerge(Node* node);
Reduction ReduceLoopExit(Node* node);
Reduction ReduceNode(Node* node);
Reduction ReducePureNode(Node* node);
Reduction ReduceEffectNode(Node* node);
Reduction ReduceGraphTerminator(Node* node);
Reduction RemoveLoopExit(Node* node);
......@@ -52,12 +45,10 @@ class V8_EXPORT_PRIVATE DeadCodeElimination final
Graph* graph() const { return graph_; }
CommonOperatorBuilder* common() const { return common_; }
Node* dead() const { return dead_; }
Node* dead_value() const { return dead_value_; }
Graph* const graph_;
CommonOperatorBuilder* const common_;
Node* const dead_;
Node* const dead_value_;
DISALLOW_COPY_AND_ASSIGN(DeadCodeElimination);
};
......
......@@ -46,7 +46,6 @@ struct BlockEffectControlData {
Node* current_effect = nullptr; // New effect.
Node* current_control = nullptr; // New control.
Node* current_frame_state = nullptr; // New frame state.
bool dead = false; // This control edge can never be taken.
};
class BlockEffectControlMap {
......@@ -77,25 +76,8 @@ struct PendingEffectPhi {
: effect_phi(effect_phi), block(block) {}
};
void ConnectUnreachableToEnd(Node* effect, Node* control, JSGraph* jsgraph) {
Graph* graph = jsgraph->graph();
CommonOperatorBuilder* common = jsgraph->common();
if (effect->opcode() == IrOpcode::kDead) return;
if (effect->opcode() != IrOpcode::kUnreachable) {
effect = graph->NewNode(common->Unreachable(), effect, control);
}
Node* throw_node = graph->NewNode(common->Throw(), effect, control);
NodeProperties::MergeControlToEnd(graph, common, throw_node);
}
// If a value phi has a {DeadValue} input, this function connects the
// corresponding control to {End} and replaces is with the {Dead} node. For
// this, it is important that UpdateEffectPhiAndReconnectDeadControl() is only
// executed after the control inputs and the value phis of the current block
// have been processed.
void UpdateEffectPhiAndReconnectDeadControl(
Node* node, BasicBlock* block, BlockEffectControlMap* block_effects,
JSGraph* jsgraph) {
void UpdateEffectPhi(Node* node, BasicBlock* block,
BlockEffectControlMap* block_effects) {
// Update all inputs to an effect phi with the effects from the given
// block->effect map.
DCHECK_EQ(IrOpcode::kEffectPhi, node->opcode());
......@@ -106,15 +88,8 @@ void UpdateEffectPhiAndReconnectDeadControl(
BasicBlock* predecessor = block->PredecessorAt(static_cast<size_t>(i));
const BlockEffectControlData& block_effect =
block_effects->For(predecessor, block);
Node* effect = block_effect.current_effect;
if (block_effect.dead) {
ConnectUnreachableToEnd(effect, block_effect.current_control, jsgraph);
effect = jsgraph->Dead();
Node* merge = NodeProperties::GetControlInput(node);
NodeProperties::ReplaceControlInput(merge, jsgraph->Dead(), i);
}
if (input != effect) {
node->ReplaceInput(i, effect);
if (input != block_effect.current_effect) {
node->ReplaceInput(i, block_effect.current_effect);
}
}
}
......@@ -328,7 +303,6 @@ void TryCloneBranch(Node* node, BasicBlock* block, Zone* temp_zone,
cond->Kill();
merge->Kill();
}
} // namespace
void EffectControlLinearizer::Run() {
......@@ -356,61 +330,40 @@ void EffectControlLinearizer::Run() {
instr++;
// Iterate over the phis and update the effect phis.
Node* effect_phi = nullptr;
Node* effect = nullptr;
Node* terminate = nullptr;
int predecessor_count = static_cast<int>(block->PredecessorCount());
for (; instr < block->NodeCount(); instr++) {
Node* node = block->NodeAt(instr);
// Only go through the phis and effect phis.
if (node->opcode() == IrOpcode::kEffectPhi) {
// There should be at most one effect phi in a block.
DCHECK_NULL(effect_phi);
DCHECK_NULL(effect);
// IfException blocks should not have effect phis.
DCHECK_NE(IrOpcode::kIfException, control->opcode());
effect_phi = node;
} else if (node->opcode() == IrOpcode::kPhi) {
DCHECK_EQ(predecessor_count, node->op()->ValueInputCount());
// If a value input of a phi node is {DeadValue}, then the
// corresponding control edge is dead.
for (int i = 0; i < predecessor_count; ++i) {
if (NodeProperties::GetValueInput(node, i)->opcode() ==
IrOpcode::kDeadValue) {
BlockEffectControlData* data =
&block_effects.For(block->predecessors()[i], block);
data->dead = true;
}
}
} else if (node->opcode() == IrOpcode::kTerminate) {
DCHECK_NULL(terminate);
terminate = node;
} else {
break;
}
}
effect = node;
if (effect_phi) {
// Make sure we update the inputs to the incoming blocks' effects.
if (HasIncomingBackEdges(block)) {
// In case of loops, we do not update the effect phi immediately
// because the back predecessor has not been handled yet. We just
// record the effect phi for later processing.
pending_effect_phis.push_back(PendingEffectPhi(effect_phi, block));
pending_effect_phis.push_back(PendingEffectPhi(node, block));
} else {
UpdateEffectPhiAndReconnectDeadControl(effect_phi, block,
&block_effects, jsgraph());
UpdateEffectPhi(node, block, &block_effects);
}
} else if (node->opcode() == IrOpcode::kPhi) {
// Just skip phis.
} else if (node->opcode() == IrOpcode::kTerminate) {
DCHECK_NULL(terminate);
terminate = node;
} else {
break;
}
}
Node* effect = effect_phi;
if (effect == nullptr) {
// There was no effect phi.
// Since a loop should have at least a StackCheck, only loops in
// unreachable code can have no effect phi.
DCHECK_IMPLIES(
HasIncomingBackEdges(block),
block_effects.For(block->PredecessorAt(0), block)
.current_effect->opcode() == IrOpcode::kUnreachable);
DCHECK(!HasIncomingBackEdges(block));
if (block == schedule()->start()) {
// Start block => effect is start.
DCHECK_EQ(graph()->start(), control);
......@@ -422,14 +375,12 @@ void EffectControlLinearizer::Run() {
effect = nullptr;
} else {
// If all the predecessors have the same effect, we can use it as our
// current effect. If there are dead incoming control paths, we always
// insert an effect phi to break the effect chain there later in
// UpdateEffectPhiAndReconnectDeadControl().
for (size_t i = 0; i < block->PredecessorCount(); ++i) {
const BlockEffectControlData& data =
block_effects.For(block->PredecessorAt(i), block);
if (!effect) effect = data.current_effect;
if (data.current_effect != effect || data.dead) {
// current effect.
effect =
block_effects.For(block->PredecessorAt(0), block).current_effect;
for (size_t i = 1; i < block->PredecessorCount(); ++i) {
if (block_effects.For(block->PredecessorAt(i), block)
.current_effect != effect) {
effect = nullptr;
break;
}
......@@ -448,8 +399,7 @@ void EffectControlLinearizer::Run() {
if (control->opcode() == IrOpcode::kLoop) {
pending_effect_phis.push_back(PendingEffectPhi(effect, block));
} else {
UpdateEffectPhiAndReconnectDeadControl(effect, block,
&block_effects, jsgraph());
UpdateEffectPhi(effect, block, &block_effects);
}
} else if (control->opcode() == IrOpcode::kIfException) {
// The IfException is connected into the effect chain, so we need
......@@ -526,15 +476,14 @@ void EffectControlLinearizer::Run() {
}
}
for (BasicBlock* pending_block_control : pending_block_controls) {
UpdateBlockControl(pending_block_control, &block_effects);
}
// Update the incoming edges of the effect phis that could not be processed
// during the first pass (because they could have incoming back edges).
for (const PendingEffectPhi& pending_effect_phi : pending_effect_phis) {
UpdateEffectPhiAndReconnectDeadControl(pending_effect_phi.effect_phi,
pending_effect_phi.block,
&block_effects, jsgraph());
UpdateEffectPhi(pending_effect_phi.effect_phi, pending_effect_phi.block,
&block_effects);
}
for (BasicBlock* pending_block_control : pending_block_controls) {
UpdateBlockControl(pending_block_control, &block_effects);
}
}
......@@ -549,24 +498,6 @@ void EffectControlLinearizer::ProcessNode(Node* node, Node** frame_state,
return;
}
// {Branch} and {Switch} nodes can have a {DeadValue} condition not pruned in
// {DeadCodeElimination}. Now we have the effect chain at hand to insert
// {Unreachable} and break the current effect/control chain, connecting it to
// the graph end.
if (((node->opcode() == IrOpcode::kBranch ||
node->opcode() == IrOpcode::kSwitch) &&
NodeProperties::GetValueInput(node, 0)->opcode() ==
IrOpcode::kDeadValue) ||
node->opcode() == IrOpcode::kUnreachable) {
if (node->opcode() == IrOpcode::kUnreachable) {
NodeProperties::ReplaceControlInput(node, *control);
*effect = node;
}
ConnectUnreachableToEnd(*effect, *control, jsgraph());
*effect = *control = jsgraph()->Dead();
return;
}
// If the node has a visible effect, then there must be a checkpoint in the
// effect chain before we are allowed to place another eager deoptimization
// point. We zap the frame state to ensure this invariant is maintained.
......
......@@ -1120,9 +1120,6 @@ void InstructionSelector::VisitNode(Node* node) {
case IrOpcode::kDebugBreak:
VisitDebugBreak(node);
return;
case IrOpcode::kUnreachable:
VisitUnreachable(node);
return;
case IrOpcode::kComment:
VisitComment(node);
return;
......@@ -2767,11 +2764,6 @@ void InstructionSelector::VisitDebugBreak(Node* node) {
Emit(kArchDebugBreak, g.NoOutput());
}
void InstructionSelector::VisitUnreachable(Node* node) {
OperandGenerator g(this);
Emit(kArchDebugBreak, g.NoOutput());
}
void InstructionSelector::VisitComment(Node* node) {
OperandGenerator g(this);
InstructionOperand operand(g.UseImmediate(node));
......
......@@ -348,7 +348,6 @@ class V8_EXPORT_PRIVATE InstructionSelector final {
void VisitReturn(Node* ret);
void VisitThrow(Node* node);
void VisitRetain(Node* node);
void VisitUnreachable(Node* node);
void EmitPrepareArguments(ZoneVector<compiler::PushParameter>* arguments,
const CallDescriptor* descriptor, Node* node);
......
......@@ -305,9 +305,6 @@ Node* JSGraph::Dead() {
return CACHED(kDead, graph()->NewNode(common()->Dead()));
}
Node* JSGraph::DeadValue() {
return CACHED(kDeadValue, graph()->NewNode(common()->DeadValue()));
}
void JSGraph::GetCachedNodes(NodeVector* nodes) {
cache_.GetCachedNodes(nodes);
......
......@@ -152,9 +152,6 @@ class V8_EXPORT_PRIVATE JSGraph : public NON_EXPORTED_BASE(ZoneObject) {
// Create a control node that serves as dependency for dead nodes.
Node* Dead();
// Sentinel for a value resulting from unreachable computations.
Node* DeadValue();
CommonOperatorBuilder* common() const { return common_; }
JSOperatorBuilder* javascript() const { return javascript_; }
SimplifiedOperatorBuilder* simplified() const { return simplified_; }
......@@ -196,7 +193,6 @@ class V8_EXPORT_PRIVATE JSGraph : public NON_EXPORTED_BASE(ZoneObject) {
kEmptyStateValues,
kSingleDeadTypedStateValues,
kDead,
kDeadValue,
kNumCachedNodes // Must remain last.
};
......
......@@ -100,7 +100,6 @@ void MemoryOptimizer::VisitNode(Node* node, AllocationState const* state) {
case IrOpcode::kRetain:
case IrOpcode::kUnsafePointerAdd:
case IrOpcode::kDebugBreak:
case IrOpcode::kUnreachable:
return VisitOtherEffect(node, state);
default:
break;
......
......@@ -79,8 +79,6 @@
#define COMMON_OP_LIST(V) \
CONSTANT_OP_LIST(V) \
INNER_OP_LIST(V) \
V(Unreachable) \
V(DeadValue) \
V(Dead)
// Opcodes for JavaScript operators.
......
......@@ -1167,7 +1167,6 @@ struct EffectControlLinearizationPhase {
static const char* phase_name() { return "effect linearization"; }
void Run(PipelineData* data, Zone* temp_zone) {
{
// The scheduler requires the graphs to be trimmed, so trim now.
// TODO(jarin) Remove the trimming once the scheduler can handle untrimmed
// graphs.
......@@ -1194,12 +1193,16 @@ struct EffectControlLinearizationPhase {
data->source_positions());
linearizer.Run();
}
{
// The {EffectControlLinearizer} might leave {Dead} nodes behind, so we
// run {DeadCodeElimination} to prune these parts of the graph.
// Also, the following store-store elimination phase greatly benefits from
// doing a common operator reducer and dead code elimination just before
// it, to eliminate conditional deopts with a constant condition.
};
// The store-store elimination greatly benefits from doing a common operator
// reducer and dead code elimination just before it, to eliminate conditional
// deopts with a constant condition.
struct DeadCodeEliminationPhase {
static const char* phase_name() { return "dead code elimination"; }
void Run(PipelineData* data, Zone* temp_zone) {
JSGraphReducer graph_reducer(data->jsgraph(), temp_zone);
DeadCodeElimination dead_code_elimination(&graph_reducer, data->graph(),
data->common());
......@@ -1209,7 +1212,6 @@ struct EffectControlLinearizationPhase {
AddReducer(data, &graph_reducer, &common_reducer);
graph_reducer.ReduceGraph();
}
}
};
struct StoreStoreEliminationPhase {
......@@ -1718,6 +1720,9 @@ bool PipelineImpl::OptimizeGraph(Linkage* linkage) {
Run<EffectControlLinearizationPhase>();
RunPrintAndVerify("Effect and control linearized", true);
Run<DeadCodeEliminationPhase>();
RunPrintAndVerify("Dead code elimination", true);
if (FLAG_turbo_store_elimination) {
Run<StoreStoreEliminationPhase>();
RunPrintAndVerify("Store-store elimination", true);
......
......@@ -217,7 +217,8 @@ Node* RepresentationChanger::GetTaggedSignedRepresentationFor(
const Operator* op;
if (output_type->Is(Type::None())) {
// This is an impossible value; it should not be used at runtime.
return jsgraph()->DeadValue();
// We just provide a dummy value here.
return jsgraph()->Constant(0);
} else if (IsWord(output_rep)) {
if (output_type->Is(Type::Signed31())) {
op = simplified()->ChangeInt31ToTaggedSigned();
......@@ -335,7 +336,8 @@ Node* RepresentationChanger::GetTaggedPointerRepresentationFor(
Operator const* op;
if (output_type->Is(Type::None())) {
// This is an impossible value; it should not be used at runtime.
return jsgraph()->DeadValue();
// We just provide a dummy value here.
return jsgraph()->TheHoleConstant();
} else if (output_rep == MachineRepresentation::kBit) {
if (output_type->Is(Type::Boolean())) {
op = simplified()->ChangeBitToTagged();
......@@ -412,7 +414,8 @@ Node* RepresentationChanger::GetTaggedRepresentationFor(
const Operator* op;
if (output_type->Is(Type::None())) {
// This is an impossible value; it should not be used at runtime.
return jsgraph()->DeadValue();
// We just provide a dummy value here.
return jsgraph()->TheHoleConstant();
} else if (output_rep == MachineRepresentation::kBit) {
if (output_type->Is(Type::Boolean())) {
op = simplified()->ChangeBitToTagged();
......@@ -490,7 +493,8 @@ Node* RepresentationChanger::GetFloat32RepresentationFor(
const Operator* op = nullptr;
if (output_type->Is(Type::None())) {
// This is an impossible value; it should not be used at runtime.
return jsgraph()->DeadValue();
// We just provide a dummy value here.
return jsgraph()->Float32Constant(0.0f);
} else if (IsWord(output_rep)) {
if (output_type->Is(Type::Signed32())) {
// int32 -> float64 -> float32
......@@ -550,7 +554,8 @@ Node* RepresentationChanger::GetFloat64RepresentationFor(
const Operator* op = nullptr;
if (output_type->Is(Type::None())) {
// This is an impossible value; it should not be used at runtime.
return jsgraph()->DeadValue();
// We just provide a dummy value here.
return jsgraph()->Float64Constant(0.0);
} else if (IsWord(output_rep)) {
if (output_type->Is(Type::Signed32())) {
op = machine()->ChangeInt32ToFloat64();
......@@ -627,7 +632,8 @@ Node* RepresentationChanger::GetWord32RepresentationFor(
const Operator* op = nullptr;
if (output_type->Is(Type::None())) {
// This is an impossible value; it should not be used at runtime.
return jsgraph()->DeadValue();
// We just provide a dummy value here.
return jsgraph()->Int32Constant(0);
} else if (output_rep == MachineRepresentation::kBit) {
return node; // Sloppy comparison -> word32
} else if (output_rep == MachineRepresentation::kFloat64) {
......@@ -763,7 +769,8 @@ Node* RepresentationChanger::GetBitRepresentationFor(
const Operator* op;
if (output_type->Is(Type::None())) {
// This is an impossible value; it should not be used at runtime.
return jsgraph()->DeadValue();
// We just provide a dummy value here.
return jsgraph()->Int32Constant(0);
} else if (output_rep == MachineRepresentation::kTagged ||
output_rep == MachineRepresentation::kTaggedPointer) {
if (output_type->Is(Type::BooleanOrNullOrUndefined())) {
......@@ -808,7 +815,8 @@ Node* RepresentationChanger::GetWord64RepresentationFor(
Node* node, MachineRepresentation output_rep, Type* output_type) {
if (output_type->Is(Type::None())) {
// This is an impossible value; it should not be used at runtime.
return jsgraph()->DeadValue();
// We just provide a dummy value here.
return jsgraph()->Int64Constant(0);
} else if (output_rep == MachineRepresentation::kBit) {
return node; // Sloppy comparison -> word64
}
......
......@@ -2965,7 +2965,6 @@ class RepresentationSelector {
case IrOpcode::kOsrValue:
case IrOpcode::kArgumentsElementsState:
case IrOpcode::kArgumentsLengthState:
case IrOpcode::kUnreachable:
case IrOpcode::kRuntimeAbort:
// All JavaScript operators except JSToNumber have uniform handling.
#define OPCODE_CASE(name) case IrOpcode::k##name:
......@@ -2983,8 +2982,7 @@ class RepresentationSelector {
VisitInputs(node);
// Assume the output is tagged.
return SetOutput(node, MachineRepresentation::kTagged);
case IrOpcode::kDeadValue:
return SetOutput(node, MachineRepresentation::kNone);
default:
V8_Fatal(
__FILE__, __LINE__,
......
......@@ -887,10 +887,6 @@ Type* Typer::Visitor::TypeTypeGuard(Node* node) {
Type* Typer::Visitor::TypeDead(Node* node) { return Type::None(); }
Type* Typer::Visitor::TypeDeadValue(Node* node) { return Type::None(); }
Type* Typer::Visitor::TypeUnreachable(Node* node) { UNREACHABLE(); }
// JS comparison operators.
......
......@@ -218,11 +218,6 @@ void Verifier::Visitor::Check(Node* node) {
case IrOpcode::kDead:
// Dead is never connected to the graph.
UNREACHABLE();
case IrOpcode::kDeadValue:
CheckTypeIs(node, Type::None());
break;
case IrOpcode::kUnreachable:
CheckNotTyped(node);
break;
case IrOpcode::kBranch: {
// Branch uses are IfTrue and IfFalse.
......@@ -1805,8 +1800,7 @@ void Verifier::VerifyNode(Node* node) {
Node* input = NodeProperties::GetFrameStateInput(node);
DCHECK(input->opcode() == IrOpcode::kFrameState ||
input->opcode() == IrOpcode::kStart ||
input->opcode() == IrOpcode::kDead ||
input->opcode() == IrOpcode::kDeadValue);
input->opcode() == IrOpcode::kDead);
}
// Effect inputs should be effect-producing nodes (or sentinels).
for (int i = 0; i < node->op()->EffectInputCount(); i++) {
......@@ -1831,9 +1825,7 @@ void Verifier::VerifyEdgeInputReplacement(const Edge& edge,
DCHECK(!NodeProperties::IsEffectEdge(edge) ||
replacement->op()->EffectOutputCount() > 0);
DCHECK(!NodeProperties::IsFrameStateEdge(edge) ||
replacement->opcode() == IrOpcode::kFrameState ||
replacement->opcode() == IrOpcode::kDead ||
replacement->opcode() == IrOpcode::kDeadValue);
replacement->opcode() == IrOpcode::kFrameState);
}
#endif // DEBUG
......
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --allow-natives-syntax
function f() {
for (var x = 10; x > 5; x -= 16) {}
}
f();
f();
%OptimizeFunctionOnNextCall(f);
f();
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