Changed optimization from /Ox to the (more) commonly used /O2 (which includes
/GF) in both SCons and Visual Studio build. There is not mesurable difference neither in speed nor in code size. Added whole program optimization to the SCons release build. This clutters the linking of the samples a little with the option /LTCG. This option is not strictly needed for linking, but if it is not specified the linker complaints as it can see object files compiled with /GL and then restarts itself with /LTCG which dosen't look very pretty. Review URL: http://codereview.chromium.org/5664 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@407 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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