Commit d5948cae authored by jgruber's avatar jgruber Committed by Commit bot

Revert of [debugger] Migrate more debugger tests to inspector (patchset #2...

Revert of [debugger] Migrate more debugger tests to inspector (patchset #2 id:20001 of https://codereview.chromium.org/2480223002/ )

Reason for revert:
http://build.chromium.org/p/client.v8/builders/V8%20Linux%20gcc%204.8/builds/9724

Original issue's description:
> [debugger] Migrate more debugger tests to inspector
>
> This moves all tests currently working with the inspector debugger wrapper to
> test/debugger.
>
> BUG=v8:5530

TBR=yangguo@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=v8:5530

Review-Url: https://codereview.chromium.org/2480283002
Cr-Commit-Position: refs/heads/master@{#40805}
parent 9e07e000
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Do not edit this file with an editor that replaces \r with \r\n.
// Variable definitions for i0 through i3 are each terminated with \r.
function f() {
var i0 = 0; var i1 = 1; var i2 = 2; var i3 = 3;
var j0 = 0;
var j1 = 1;
var j2 = 2;
var j3 = 3;
}
Debug = debug.Debug;
var exception = null;
var break_point_hit = false;
function listener(event, exec_state, event_data, data) {
if (event != Debug.DebugEvent.Break) return;
try {
break_point_hit = true;
assertEquals(" var i2 = 2;", exec_state.frame(0).sourceLineText());
} catch (e) {
print(e + e.stack);
exception = e;
}
}
Debug.setListener(listener);
Debug.setBreakPoint(f, 3, 0);
f();
Debug.setListener(null);
assertTrue(break_point_hit);
assertNull(exception);
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --allow-natives-syntax --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
"use strict"; "use strict";
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug --allow-natives-syntax
Debug = debug.Debug; Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug --allow-natives-syntax
var Debug = debug.Debug; var Debug = debug.Debug;
var listenerComplete = false; var listenerComplete = false;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
var exception = null; var exception = null;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
var exception = null; var exception = null;
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
var exception = null; var exception = null;
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
'use strict'; 'use strict';
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
'use strict'; 'use strict';
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
Debug = debug.Debug Debug = debug.Debug
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
// Flags: --expose-debug-as debug
Debug = debug.Debug Debug = debug.Debug
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
Debug = debug.Debug Debug = debug.Debug
var exception = null; var exception = null;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-tailcalls // Flags: --expose-debug-as debug --harmony-tailcalls
"use strict"; "use strict";
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-tailcalls // Flags: --expose-debug-as debug --harmony-tailcalls
"use strict"; "use strict";
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --allow-natives-syntax --expose-debug-as debug
"use strict"; "use strict";
......
...@@ -2,8 +2,9 @@ ...@@ -2,8 +2,9 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --harmony-async-await --allow-natives-syntax --expose-debug-as debug
// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug Debug = debug.Debug
listenerComplete = false; listenerComplete = false;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await
var Debug = debug.Debug; var Debug = debug.Debug;
var step_count = 0; var step_count = 0;
......
...@@ -2,7 +2,8 @@ ...@@ -2,7 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug
// Flags: --harmony-async-await --allow-natives-syntax
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,7 +2,8 @@ ...@@ -2,7 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --harmony-async-await // Flags: --expose-debug-as debug
// Flags: --harmony-async-await --allow-natives-syntax
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
// Check that the we are still in function context when we break on return. // Check that the we are still in function context when we break on return.
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --ignition-filter=f // Flags: --ignition-filter=f --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -25,7 +25,8 @@ ...@@ -25,7 +25,8 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --expose-gc // Flags: --expose-debug-as debug --allow-natives-syntax --expose-gc
// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug Debug = debug.Debug
function breakListener(event, exec_state, event_data, data) { function breakListener(event, exec_state, event_data, data) {
......
...@@ -25,6 +25,7 @@ ...@@ -25,6 +25,7 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --expose-debug-as debug
Debug = debug.Debug; Debug = debug.Debug;
......
...@@ -27,6 +27,8 @@ ...@@ -27,6 +27,8 @@
// See: http://code.google.com/p/v8/issues/detail?id=1523 // See: http://code.google.com/p/v8/issues/detail?id=1523
// Flags: --expose-debug-as debug
// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug Debug = debug.Debug
......
...@@ -25,6 +25,8 @@ ...@@ -25,6 +25,8 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --expose-debug-as debug
// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug Debug = debug.Debug
function listener(event, exec_state, event_data, data) { function listener(event, exec_state, event_data, data) {
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --no-lazy // Flags: --expose-debug-as debug --no-lazy
Debug = debug.Debug; Debug = debug.Debug;
var exception = null; var exception = null;
......
...@@ -25,6 +25,7 @@ ...@@ -25,6 +25,7 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --expose-debug-as debug --allow-natives-syntax
Debug = debug.Debug; Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --allow-natives-syntax --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
if (this["debug"]) debug.Debug.setListener(function() {}); if (this["debug"]) debug.Debug.setListener(function() {});
var source = "var outer = 0; function test() {'use strict'; outer = 1; } test(); print('ok');"; var source = "var outer = 0; function test() {'use strict'; outer = 1; } test(); print('ok');";
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --allow-natives-syntax --expose-debug-as debug
function bar(x) { debugger; } function bar(x) { debugger; }
function foo() { bar(arguments[0]); } function foo() { bar(arguments[0]); }
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --allow-natives-syntax --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
Debug = debug.Debug Debug = debug.Debug
......
...@@ -25,6 +25,8 @@ ...@@ -25,6 +25,8 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --expose-debug-as debug
// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug; Debug = debug.Debug;
function sendCommand(state, cmd) { function sendCommand(state, cmd) {
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --allow-natives-syntax --expose-debug-as debug
Debug = debug.Debug; Debug = debug.Debug;
Debug.setListener(function() {}); Debug.setListener(function() {});
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --allow-natives-syntax --expose-debug-as debug
Debug = debug.Debug Debug = debug.Debug
var exception = null; var exception = null;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
Debug = debug.Debug; Debug = debug.Debug;
var exception = null; var exception = null;
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug --allow-natives-syntax
var Debug = debug.Debug; var Debug = debug.Debug;
var expected = ["debugger;", "var x = y;", "debugger;", "var x = y;"]; var expected = ["debugger;", "var x = y;", "debugger;", "var x = y;"];
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug --allow-natives-syntax
var Debug = debug.Debug; var Debug = debug.Debug;
var expected = ["debugger;", "var x = y;", "debugger;", "var x = y;"]; var expected = ["debugger;", "var x = y;", "debugger;", "var x = y;"];
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug --allow-natives-syntax
var Debug = debug.Debug; var Debug = debug.Debug;
var expected = var expected =
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
var Debug = debug.Debug; var Debug = debug.Debug;
......
...@@ -25,7 +25,8 @@ ...@@ -25,7 +25,8 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --hydrogen-filter=Debug.setBreakPoint // Flags: --allow-natives-syntax --hydrogen-filter=Debug.setBreakPoint
// Flags: --expose-debug-as debug
Debug = debug.Debug Debug = debug.Debug
Debug.setListener(function(){}); Debug.setListener(function(){});
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-debug-as debug
Debug = debug.Debug; Debug = debug.Debug;
Debug.setListener(null); Debug.setListener(null);
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// Flags: --expose-wasm --validate-asm // Flags: --expose-wasm --expose-debug-as debug --validate-asm
Debug = debug.Debug Debug = debug.Debug
......
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