Fix typos in include/*.h inline documentation.

Patch by Nicolas Kaiser <nikai@nikai.net>

R=sgjesse@chromium.org
BUG=none
TEST=none

Review URL: http://codereview.chromium.org/7030008

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@7891 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent fe2074f5
......@@ -127,7 +127,7 @@ class EXPORT Debug {
/**
* Get the context active when the debug event happened. Note this is not
* the current active context as the JavaScript part of the debugger is
* running in it's own context which is entered at this point.
* running in its own context which is entered at this point.
*/
virtual Handle<Context> GetEventContext() const = 0;
......@@ -164,12 +164,13 @@ class EXPORT Debug {
/**
* Get the context active when the debug event happened. Note this is not
* the current active context as the JavaScript part of the debugger is
* running in it's own context which is entered at this point.
* running in its own context which is entered at this point.
*/
virtual Handle<Context> GetEventContext() const = 0;
/**
* Client data passed with the corresponding callbak whet it was registered.
* Client data passed with the corresponding callback when it was
* registered.
*/
virtual Handle<Value> GetCallbackData() const = 0;
......@@ -310,7 +311,7 @@ class EXPORT Debug {
* get access to information otherwise not available during normal JavaScript
* execution e.g. details on stack frames. Receiver of the function call will
* be the debugger context global object, however this is a subject to change.
* The following example show a JavaScript function which when passed to
* The following example shows a JavaScript function which when passed to
* v8::Debug::Call will return the current line of JavaScript execution.
*
* \code
......@@ -352,7 +353,7 @@ class EXPORT Debug {
* 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
* to reading and processing debug messages;
* 3. V8 is not running at all or has called some long-working C++ function;
* by default it means that processing of all debug message will be deferred
* by default it means that processing of all debug messages will be deferred
* until V8 gets control again; however, embedding application may improve
* this by manually calling this method.
*
......@@ -376,7 +377,7 @@ class EXPORT Debug {
static void ProcessDebugMessages();
/**
* Debugger is running in it's own context which is entered while debugger
* Debugger is running in its own context which is entered while debugger
* messages are being dispatched. This is an explicit getter for this
* debugger context. Note that the content of the debugger context is subject
* to change.
......
......@@ -206,7 +206,7 @@ class HeapGraphNode;
/**
* HeapSnapshotEdge represents a directed connection between heap
* graph nodes: from retaners to retained nodes.
* graph nodes: from retainers to retained nodes.
*/
class V8EXPORT HeapGraphEdge {
public:
......@@ -357,7 +357,7 @@ class V8EXPORT HeapSnapshot {
* Prepare a serialized representation of the snapshot. The result
* is written into the stream provided in chunks of specified size.
* The total length of the serialized snapshot is unknown in
* advance, it is can be roughly equal to JS heap size (that means,
* advance, it can be roughly equal to JS heap size (that means,
* it can be really big - tens of megabytes).
*
* For the JSON format, heap contents are represented as an object
......
......@@ -159,7 +159,7 @@ typedef void (*WeakReferenceCallback)(Persistent<Value> object,
*
* It is safe to extract the object stored in the handle by
* dereferencing the handle (for instance, to extract the Object* from
* an Handle<Object>); the value will still be governed by a handle
* a Handle<Object>); the value will still be governed by a handle
* behind the scenes and the same rules apply to these values as to
* their handles.
*/
......@@ -181,7 +181,7 @@ template <class T> class Handle {
* constructor allows you to pass handles as arguments by value and
* to assign between handles. However, if you try to assign between
* incompatible handles, for instance from a Handle<String> to a
* Handle<Number> it will cause a compiletime error. Assigning
* Handle<Number> it will cause a compile-time error. Assigning
* between compatible handles, for instance assigning a
* Handle<String> to a variable declared as Handle<Value>, is legal
* because String is a subclass of Value.
......@@ -325,7 +325,7 @@ template <class T> class Persistent : public Handle<T> {
* handles as arguments by value and to assign between persistent
* handles. However, attempting to assign between incompatible
* persistent handles, for instance from a Persistent<String> to a
* Persistent<Number> will cause a compiletime error. Assigning
* Persistent<Number> will cause a compile-time error. Assigning
* between compatible persistent handles, for instance assigning a
* Persistent<String> to a variable declared as Persistent<Value>,
* is allowed as String is a subclass of Value.
......@@ -371,7 +371,7 @@ template <class T> class Persistent : public Handle<T> {
/**
* Releases the storage cell referenced by this persistent handle.
* Does not remove the reference to the cell from any handles.
* This handle's reference, and any any other references to the storage
* This handle's reference, and any other references to the storage
* cell remain and IsEmpty will still return false.
*/
inline void Dispose();
......@@ -775,7 +775,7 @@ class V8EXPORT StackTrace {
Local<Array> AsArray();
/**
* Grab a snapshot of the the current JavaScript execution stack.
* Grab a snapshot of the current JavaScript execution stack.
*
* \param frame_limit The maximum number of stack frames we want to capture.
* \param options Enumerates the set of things we will capture for each
......@@ -834,7 +834,7 @@ class V8EXPORT StackFrame {
bool IsEval() const;
/**
* Returns whther or not the associated function is called as a
* Returns whether or not the associated function is called as a
* constructor via "new".
*/
bool IsConstructor() const;
......@@ -1182,7 +1182,7 @@ class String : public Primitive {
* Associate an external string resource with this string by transforming it
* in place so that existing references to this string in the JavaScript heap
* will use the external string resource. The external string resource's
* character contents needs to be equivalent to this string.
* character contents need to be equivalent to this string.
* Returns true if the string has been changed to be an external string.
* The string is not modified if the operation fails. See NewExternal for
* information on the lifetime of the resource.
......@@ -1204,7 +1204,7 @@ class String : public Primitive {
* Associate an external string resource with this string by transforming it
* in place so that existing references to this string in the JavaScript heap
* will use the external string resource. The external string resource's
* character contents needs to be equivalent to this string.
* character contents need to be equivalent to this string.
* Returns true if the string has been changed to be an external string.
* The string is not modified if the operation fails. See NewExternal for
* information on the lifetime of the resource.
......@@ -1540,8 +1540,8 @@ class Object : public Value {
V8EXPORT void TurnOnAccessCheck();
/**
* Returns the identity hash for this object. The current implemenation uses
* a hidden property on the object to store the identity hash.
* Returns the identity hash for this object. The current implementation
* uses a hidden property on the object to store the identity hash.
*
* The return value will never be 0. Also, it is not guaranteed to be
* unique.
......@@ -1622,7 +1622,7 @@ class Object : public Value {
Handle<Value> argv[]);
/**
* Call an Object as a consturctor if a callback is set by the
* Call an Object as a constructor if a callback is set by the
* ObjectTemplate::SetCallAsFunctionHandler method.
* Note: This method behaves like the Function::NewInstance method.
*/
......@@ -2243,7 +2243,7 @@ class V8EXPORT ObjectTemplate : public Template {
*
* \param getter The callback to invoke when getting a property.
* \param setter The callback to invoke when setting a property.
* \param query The callback to invoke to check is an object has a property.
* \param query The callback to invoke to check if an object has a property.
* \param deleter The callback to invoke when deleting a property.
* \param enumerator The callback to invoke to enumerate all the indexed
* properties of an object.
......@@ -2706,7 +2706,7 @@ class V8EXPORT V8 {
* This means that the fatal error handler is called and that V8 is
* terminated.
*
* IgnoreOutOfMemoryException can be used to not treat a
* IgnoreOutOfMemoryException can be used to not treat an
* out-of-memory situation as a fatal error. This way, the contexts
* that did not cause the out of memory problem might be able to
* continue execution.
......@@ -2742,7 +2742,7 @@ class V8EXPORT V8 {
/**
* Adds a message listener.
*
* The same message listener can be added more than once and it that
* The same message listener can be added more than once and in that
* case it will be called more than once for each message.
*/
static bool AddMessageListener(MessageCallback that,
......@@ -3022,7 +3022,7 @@ class V8EXPORT V8 {
* The termination is achieved by throwing an exception that is
* uncatchable by JavaScript exception handlers. Termination
* exceptions act as if they were caught by a C++ TryCatch exception
* handlers. If forceful termination is used, any C++ TryCatch
* handler. If forceful termination is used, any C++ TryCatch
* exception handler that catches an exception should check if that
* exception is a termination exception and immediately return if
* that is the case. Returning immediately in that case will
......@@ -3426,7 +3426,7 @@ class V8EXPORT Context {
* } // Destructor called here
* \endcode
*
* If you wish to stop using V8 in a thread A you can do this by either
* If you wish to stop using V8 in a thread A you can do this either
* by destroying the v8::Locker object as above or by constructing a
* v8::Unlocker object:
*
......@@ -3502,7 +3502,7 @@ class V8EXPORT Locker {
/**
* Start preemption.
*
* When preemption is started, a timer is fired every n milli seconds
* When preemption is started, a timer is fired every n milliseconds
* that will switch between multiple threads that are in contention
* for the V8 lock.
*/
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment