Fix setting array length to zero for slow elements.

R=verwaest@chromium.org
BUG=chromium:146910
TEST=mjsunit/regress/regress-crbug-146910

Review URL: https://codereview.chromium.org/10937026

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12547 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent ab94a69d
......@@ -1268,7 +1268,30 @@ class DictionaryElementsAccessor
JSArray* array,
Object* length_object,
uint32_t length) {
if (length == 0) {
Heap* heap = array->GetHeap();
int capacity = dict->Capacity();
uint32_t new_length = length;
uint32_t old_length = static_cast<uint32_t>(array->length()->Number());
if (new_length < old_length) {
// Find last non-deletable element in range of elements to be
// deleted and adjust range accordingly.
for (int i = 0; i < capacity; i++) {
Object* key = dict->KeyAt(i);
if (key->IsNumber()) {
uint32_t number = static_cast<uint32_t>(key->Number());
if (new_length <= number && number < old_length) {
PropertyDetails details = dict->DetailsAt(i);
if (details.IsDontDelete()) new_length = number + 1;
}
}
}
if (new_length != length) {
MaybeObject* maybe_object = heap->NumberFromUint32(new_length);
if (!maybe_object->To(&length_object)) return maybe_object;
}
}
if (new_length == 0) {
// If the length of a slow array is reset to zero, we clear
// the array and flush backing storage. This has the added
// benefit that the array returns to fast mode.
......@@ -1276,45 +1299,22 @@ class DictionaryElementsAccessor
MaybeObject* maybe_obj = array->ResetElements();
if (!maybe_obj->ToObject(&obj)) return maybe_obj;
} else {
uint32_t new_length = length;
uint32_t old_length = static_cast<uint32_t>(array->length()->Number());
if (new_length < old_length) {
// Find last non-deletable element in range of elements to be
// deleted and adjust range accordingly.
Heap* heap = array->GetHeap();
int capacity = dict->Capacity();
for (int i = 0; i < capacity; i++) {
Object* key = dict->KeyAt(i);
if (key->IsNumber()) {
uint32_t number = static_cast<uint32_t>(key->Number());
if (new_length <= number && number < old_length) {
PropertyDetails details = dict->DetailsAt(i);
if (details.IsDontDelete()) new_length = number + 1;
}
// Remove elements that should be deleted.
int removed_entries = 0;
Object* the_hole_value = heap->the_hole_value();
for (int i = 0; i < capacity; i++) {
Object* key = dict->KeyAt(i);
if (key->IsNumber()) {
uint32_t number = static_cast<uint32_t>(key->Number());
if (new_length <= number && number < old_length) {
dict->SetEntry(i, the_hole_value, the_hole_value);
removed_entries++;
}
}
if (new_length != length) {
MaybeObject* maybe_object = heap->NumberFromUint32(new_length);
if (!maybe_object->To(&length_object)) return maybe_object;
}
// Remove elements that should be deleted.
int removed_entries = 0;
Object* the_hole_value = heap->the_hole_value();
for (int i = 0; i < capacity; i++) {
Object* key = dict->KeyAt(i);
if (key->IsNumber()) {
uint32_t number = static_cast<uint32_t>(key->Number());
if (new_length <= number && number < old_length) {
dict->SetEntry(i, the_hole_value, the_hole_value);
removed_entries++;
}
}
}
// Update the number of elements.
dict->ElementsRemoved(removed_entries);
}
// Update the number of elements.
dict->ElementsRemoved(removed_entries);
}
return length_object;
}
......
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var x = [];
assertSame(0, x.length);
assertSame(undefined, x[0]);
Object.defineProperty(x, '0', { value: 7, configurable: false });
assertSame(1, x.length);
assertSame(7, x[0]);
x.length = 0;
assertSame(1, x.length);
assertSame(7, x[0]);
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