Commit b9d93073 authored by leszeks's avatar leszeks Committed by Commit bot

[ignition] Rewrite reverse iterator as random iterator

This allows us to optimise the bytecode liveness analysis to jump
directly to previously seen indices. The analysis is optimised to store
a stack of loop ends (JumpLoop bytecode indices), and iterate through
these indices directly rather than looping through the bytecode array to
find them.

Review-Url: https://codereview.chromium.org/2536653003
Cr-Commit-Position: refs/heads/master@{#41485}
parent bf5c5bf8
......@@ -1444,8 +1444,8 @@ v8_source_set("v8_base") {
"src/interpreter/bytecode-array-builder.h",
"src/interpreter/bytecode-array-iterator.cc",
"src/interpreter/bytecode-array-iterator.h",
"src/interpreter/bytecode-array-reverse-iterator.cc",
"src/interpreter/bytecode-array-reverse-iterator.h",
"src/interpreter/bytecode-array-random-iterator.cc",
"src/interpreter/bytecode-array-random-iterator.h",
"src/interpreter/bytecode-array-writer.cc",
"src/interpreter/bytecode-array-writer.h",
"src/interpreter/bytecode-dead-code-optimizer.cc",
......
......@@ -12,7 +12,7 @@ include_rules = [
"-src/interpreter",
"+src/interpreter/bytecode-array-accessor.h",
"+src/interpreter/bytecode-array-iterator.h",
"+src/interpreter/bytecode-array-reverse-iterator.h",
"+src/interpreter/bytecode-array-random-iterator.h",
"+src/interpreter/bytecode-decoder.h",
"+src/interpreter/bytecode-flags.h",
"+src/interpreter/bytecode-register.h",
......
......@@ -5,7 +5,7 @@
#include "src/compiler/bytecode-analysis.h"
#include "src/interpreter/bytecode-array-iterator.h"
#include "src/interpreter/bytecode-array-reverse-iterator.h"
#include "src/interpreter/bytecode-array-random-iterator.h"
#include "src/objects-inl.h"
namespace v8 {
......@@ -20,6 +20,7 @@ BytecodeAnalysis::BytecodeAnalysis(Handle<BytecodeArray> bytecode_array,
do_liveness_analysis_(do_liveness_analysis),
zone_(zone),
loop_stack_(zone),
loop_end_index_queue_(zone),
end_to_header_(zone),
header_to_parent_(zone),
liveness_map_(bytecode_array->length(), zone) {}
......@@ -151,12 +152,8 @@ void BytecodeAnalysis::Analyze() {
BitVector* next_bytecode_in_liveness = nullptr;
// The last JumpLoop that we haven't done a guaranteed valid liveness pass
// over. See the below wall of text for a more thorough explanation.
int last_invalid_jumploop_offset = -1;
BytecodeArrayReverseIterator iterator(bytecode_array(), zone());
for (; !iterator.done(); iterator.Advance()) {
BytecodeArrayRandomIterator iterator(bytecode_array(), zone());
for (iterator.GoToEnd(); iterator.IsValid(); --iterator) {
Bytecode bytecode = iterator.current_bytecode();
int current_offset = iterator.current_offset();
......@@ -166,9 +163,9 @@ void BytecodeAnalysis::Analyze() {
int loop_end = current_offset + iterator.current_bytecode_size();
PushLoop(iterator.GetJumpTargetOffset(), loop_end);
// Save the last offset so that we can do another pass later.
if (last_invalid_jumploop_offset == -1) {
last_invalid_jumploop_offset = current_offset;
// Save the index so that we can do another pass later.
if (do_liveness_analysis_) {
loop_end_index_queue_.push_back(iterator.current_index());
}
} else if (current_offset == loop_stack_.top()) {
loop_stack_.pop();
......@@ -214,69 +211,48 @@ void BytecodeAnalysis::Analyze() {
// This means that in a pass, we can iterate backwards over the bytecode
// array, process any loops that we encounter, and on subsequent passes we can
// skip processing those loops (though we still have to process inner loops).
//
// Equivalently, we can queue up loop ends from back to front, and pass over
// the loops in that order, as this preserves both the bottom-to-top and
// outer-to-inner requirements.
while (last_invalid_jumploop_offset != -1) {
// TODO(leszeks): We shouldn't need to iterate here, we should just have a
// random access iterator.
iterator.Reset();
while (last_invalid_jumploop_offset < iterator.current_offset()) {
iterator.Advance();
}
last_invalid_jumploop_offset = -1;
for (int loop_end_index : loop_end_index_queue_) {
iterator.GoToIndex(loop_end_index);
DCHECK_EQ(iterator.current_bytecode(), Bytecode::kJumpLoop);
for (; !iterator.done(); iterator.Advance()) {
Bytecode bytecode = iterator.current_bytecode();
if (bytecode != Bytecode::kJumpLoop) {
// Skip bytecodes until we hit a JumpLoop. This check isn't needed for
// the first loop we see (thanks to saving its offset), but it is for
// subsequent ones we want to process on this pass.
continue;
}
int header_offset = iterator.GetJumpTargetOffset();
int end_offset = iterator.current_offset();
int header_offset = iterator.GetJumpTargetOffset();
int end_offset = iterator.current_offset();
Liveness& header_liveness = liveness_map_.GetLiveness(header_offset);
Liveness& end_liveness = liveness_map_.GetLiveness(end_offset);
if (end_liveness.out->UnionIsChanged(*header_liveness.in)) {
// Only update the loop body if the loop end liveness changed.
end_liveness.in->CopyFrom(*end_liveness.out);
next_bytecode_in_liveness = end_liveness.in;
// Advance into the loop body.
iterator.Advance();
for (; iterator.current_offset() > header_offset; iterator.Advance()) {
bytecode = iterator.current_bytecode();
if (bytecode == Bytecode::kJumpLoop) {
// We can't validate this loop at the moment because we can't
// guarantee that its header is valid yet. Save it for later.
if (last_invalid_jumploop_offset == -1) {
last_invalid_jumploop_offset = iterator.current_offset();
}
}
Liveness& header_liveness = liveness_map_.GetLiveness(header_offset);
Liveness& end_liveness = liveness_map_.GetLiveness(end_offset);
int current_offset = iterator.current_offset();
Liveness& liveness = liveness_map_.GetLiveness(current_offset);
if (!end_liveness.out->UnionIsChanged(*header_liveness.in)) {
// Only update the loop body if the loop end liveness changed.
continue;
}
end_liveness.in->CopyFrom(*end_liveness.out);
next_bytecode_in_liveness = end_liveness.in;
UpdateOutLiveness(bytecode, *liveness.out, next_bytecode_in_liveness,
iterator, liveness_map_);
liveness.in->CopyFrom(*liveness.out);
UpdateInLiveness(bytecode, *liveness.in, iterator);
// Advance into the loop body.
--iterator;
for (; iterator.current_offset() > header_offset; --iterator) {
Bytecode bytecode = iterator.current_bytecode();
next_bytecode_in_liveness = liveness.in;
}
// Now we are at the loop header. Since the in-liveness of the header
// can't change, we need only to update the out-liveness.
bytecode = iterator.current_bytecode();
UpdateOutLiveness(bytecode, *header_liveness.out,
next_bytecode_in_liveness, iterator, liveness_map_);
}
int current_offset = iterator.current_offset();
Liveness& liveness = liveness_map_.GetLiveness(current_offset);
UpdateOutLiveness(bytecode, *liveness.out, next_bytecode_in_liveness,
iterator, liveness_map_);
liveness.in->CopyFrom(*liveness.out);
UpdateInLiveness(bytecode, *liveness.in, iterator);
// Keep the iterator going so that we can find other loops.
next_bytecode_in_liveness = liveness.in;
}
// Now we are at the loop header. Since the in-liveness of the header
// can't change, we need only to update the out-liveness.
UpdateOutLiveness(iterator.current_bytecode(), *header_liveness.out,
next_bytecode_in_liveness, iterator, liveness_map_);
}
DCHECK(LivenessIsValid());
......@@ -376,7 +352,7 @@ std::ostream& BytecodeAnalysis::PrintLivenessTo(std::ostream& os) const {
#if DEBUG
bool BytecodeAnalysis::LivenessIsValid() {
BytecodeArrayReverseIterator iterator(bytecode_array(), zone());
BytecodeArrayRandomIterator iterator(bytecode_array(), zone());
BitVector previous_liveness(bytecode_array()->register_count() + 1, zone());
......@@ -386,7 +362,7 @@ bool BytecodeAnalysis::LivenessIsValid() {
BitVector* next_bytecode_in_liveness = nullptr;
// Ensure that there are no liveness changes if we iterate one more time.
for (iterator.Reset(); !iterator.done(); iterator.Advance()) {
for (iterator.GoToEnd(); iterator.IsValid(); --iterator) {
Bytecode bytecode = iterator.current_bytecode();
int current_offset = iterator.current_offset();
......
......@@ -66,6 +66,7 @@ class V8_EXPORT_PRIVATE BytecodeAnalysis BASE_EMBEDDED {
Zone* zone_;
ZoneStack<int> loop_stack_;
ZoneVector<int> loop_end_index_queue_;
ZoneMap<int, int> end_to_header_;
ZoneMap<int, int> header_to_parent_;
......
......@@ -2,14 +2,14 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/interpreter/bytecode-array-reverse-iterator.h"
#include "src/interpreter/bytecode-array-random-iterator.h"
#include "src/objects-inl.h"
namespace v8 {
namespace internal {
namespace interpreter {
BytecodeArrayReverseIterator::BytecodeArrayReverseIterator(
BytecodeArrayRandomIterator::BytecodeArrayRandomIterator(
Handle<BytecodeArray> bytecode_array, Zone* zone)
: BytecodeArrayAccessor(bytecode_array, 0), offsets_(zone) {
// Run forwards through the bytecode array to determine the offset of each
......@@ -18,26 +18,17 @@ BytecodeArrayReverseIterator::BytecodeArrayReverseIterator(
offsets_.push_back(current_offset());
SetOffset(current_offset() + current_bytecode_size());
}
Reset();
GoToStart();
}
void BytecodeArrayReverseIterator::Advance() {
it_offsets_++;
UpdateOffsetFromIterator();
bool BytecodeArrayRandomIterator::IsValid() const {
return current_index_ >= 0 &&
static_cast<size_t>(current_index_) < offsets_.size();
}
void BytecodeArrayReverseIterator::Reset() {
it_offsets_ = offsets_.rbegin();
UpdateOffsetFromIterator();
}
bool BytecodeArrayReverseIterator::done() const {
return it_offsets_ == offsets_.rend();
}
void BytecodeArrayReverseIterator::UpdateOffsetFromIterator() {
if (it_offsets_ != offsets_.rend()) {
SetOffset(*it_offsets_);
void BytecodeArrayRandomIterator::UpdateOffsetFromIndex() {
if (IsValid()) {
SetOffset(offsets_[current_index_]);
}
}
......
// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INTERPRETER_BYTECODE_ARRAY_RANDOM_ITERATOR_H_
#define V8_INTERPRETER_BYTECODE_ARRAY_RANDOM_ITERATOR_H_
#include "src/interpreter/bytecode-array-accessor.h"
#include "src/zone/zone-containers.h"
#include "src/zone/zone.h"
namespace v8 {
namespace internal {
namespace interpreter {
class V8_EXPORT_PRIVATE BytecodeArrayRandomIterator final
: public BytecodeArrayAccessor {
public:
explicit BytecodeArrayRandomIterator(Handle<BytecodeArray> bytecode_array,
Zone* zone);
BytecodeArrayRandomIterator& operator++() {
++current_index_;
UpdateOffsetFromIndex();
return *this;
}
BytecodeArrayRandomIterator& operator--() {
--current_index_;
UpdateOffsetFromIndex();
return *this;
}
BytecodeArrayRandomIterator& operator+=(int offset) {
current_index_ += offset;
UpdateOffsetFromIndex();
return *this;
}
BytecodeArrayRandomIterator& operator-=(int offset) {
current_index_ -= offset;
UpdateOffsetFromIndex();
return *this;
}
int current_index() const { return current_index_; }
size_t size() const { return offsets_.size(); }
void GoToIndex(int index) {
current_index_ = index;
UpdateOffsetFromIndex();
}
void GoToStart() {
current_index_ = 0;
UpdateOffsetFromIndex();
}
void GoToEnd() {
DCHECK_LT(offsets_.size() - 1, static_cast<size_t>(INT_MAX));
current_index_ = static_cast<int>(offsets_.size() - 1);
UpdateOffsetFromIndex();
}
bool IsValid() const;
private:
ZoneVector<int> offsets_;
int current_index_;
void UpdateOffsetFromIndex();
DISALLOW_COPY_AND_ASSIGN(BytecodeArrayRandomIterator);
};
} // namespace interpreter
} // namespace internal
} // namespace v8
#endif // V8_INTERPRETER_BYTECODE_ARRAY_RANDOM_ITERATOR_H_
// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INTERPRETER_BYTECODE_ARRAY_REVERSE_ITERATOR_H_
#define V8_INTERPRETER_BYTECODE_ARRAY_REVERSE_ITERATOR_H_
#include "src/interpreter/bytecode-array-accessor.h"
#include "src/zone/zone-containers.h"
#include "src/zone/zone.h"
namespace v8 {
namespace internal {
namespace interpreter {
class V8_EXPORT_PRIVATE BytecodeArrayReverseIterator final
: public BytecodeArrayAccessor {
public:
explicit BytecodeArrayReverseIterator(Handle<BytecodeArray> bytecode_array,
Zone* zone);
void Advance();
void Reset();
bool done() const;
private:
ZoneVector<int> offsets_;
ZoneVector<int>::const_reverse_iterator it_offsets_;
void UpdateOffsetFromIterator();
DISALLOW_COPY_AND_ASSIGN(BytecodeArrayReverseIterator);
};
} // namespace interpreter
} // namespace internal
} // namespace v8
#endif // V8_INTERPRETER_BYTECODE_ARRAY_REVERSE_ITERATOR_H_
......@@ -982,8 +982,8 @@
'interpreter/bytecode-array-builder.h',
'interpreter/bytecode-array-iterator.cc',
'interpreter/bytecode-array-iterator.h',
'interpreter/bytecode-array-reverse-iterator.cc',
'interpreter/bytecode-array-reverse-iterator.h',
'interpreter/bytecode-array-random-iterator.cc',
'interpreter/bytecode-array-random-iterator.h',
'interpreter/bytecode-array-writer.cc',
'interpreter/bytecode-array-writer.h',
'interpreter/bytecode-dead-code-optimizer.cc',
......
......@@ -99,7 +99,7 @@ v8_executable("unittests") {
"heap/slot-set-unittest.cc",
"interpreter/bytecode-array-builder-unittest.cc",
"interpreter/bytecode-array-iterator-unittest.cc",
"interpreter/bytecode-array-reverse-iterator-unittest.cc",
"interpreter/bytecode-array-random-iterator-unittest.cc",
"interpreter/bytecode-array-writer-unittest.cc",
"interpreter/bytecode-dead-code-optimizer-unittest.cc",
"interpreter/bytecode-decoder-unittest.cc",
......
......@@ -90,7 +90,7 @@
'interpreter/bytecodes-unittest.cc',
'interpreter/bytecode-array-builder-unittest.cc',
'interpreter/bytecode-array-iterator-unittest.cc',
'interpreter/bytecode-array-reverse-iterator-unittest.cc',
'interpreter/bytecode-array-random-iterator-unittest.cc',
'interpreter/bytecode-array-writer-unittest.cc',
'interpreter/bytecode-dead-code-optimizer-unittest.cc',
'interpreter/bytecode-decoder-unittest.cc',
......
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