Commit b9a251a9 authored by lrn@chromium.org's avatar lrn@chromium.org

We still compile with JSCRE immediately, instead of at the first use.


git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@666 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 77a92988
# Below is a list of people and organizations that have contributed
# to the V8 project. Names should be added to the list like so:
#
# Name/Organization <email address>
Google Inc.
Rene Rebe <rene@exactcode.de>
Rafal Krypa <rafal@krypa.net>
Jay Freeman <saurik@saurik.com>
Daniel James <dnljms@gmail.com>
Paolo Giarrusso <p.giarrusso@gmail.com>
Daniel Andersson <kodandersson@gmail.com>
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This license applies to all parts of V8 that are not externally
maintained libraries. The externally maintained libraries used by V8
are:
- Jscre, located under third_party/jscre. This code is copyrighted
by the University of Cambridge and Apple Inc. and released under a
2-clause BSD license.
- Dtoa, located under third_party/dtoa. This code is copyrighted by
David M. Gay and released under an MIT license.
- Strongtalk assembler, the basis of the files assembler-arm-inl.h,
assembler-arm.cc, assembler-arm.h, assembler-ia32-inl.h,
assembler-ia32.cc, assembler-ia32.h, assembler.cc and assembler.h.
This code is copyrighted by Sun Microsystems Inc. and released
under a 3-clause BSD license.
These libraries have their own licenses; we recommend you read them,
as their terms may differ from the terms below.
Copyright 2006-2008, Google Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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V8 Benchmark Suite
==================
This is the V8 benchmark suite: A collection of pure JavaScript
benchmarks that we have used to tune V8. The licenses for the
individual benchmarks are included in the JavaScript files.
In addition to the benchmarks, the suite consists of the benchmark
framework (base.js), which must be loaded before any of the individual
benchmark files, and two benchmark runners: An HTML version (run.html)
and a standalone JavaScript version (run.js).
Changes From Version 1 To Version 2
===================================
For version 2 the crypto benchmark was fixed. Previously, the
decryption stage was given plaintext as input, which resulted in an
error. Now, the decryption stage is given the output of the
encryption stage as input. The result is checked against the original
plaintext. For this to give the correct results the crypto objects
are reset for each iteration of the benchmark. In addition, the size
of the plain text has been increased a little and the use of
Math.random() and new Date() to build an RNG pool has been removed.
Other benchmarks were fixed to do elementary verification of the
results of their calculations. This is to avoid accidentally
obtaining scores that are the result of an incorrect JavaScript engine
optimization.
// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Simple framework for running the benchmark suites and
// computing a score based on the timing measurements.
// A benchmark has a name (string) and a function that will be run to
// do the performance measurement.
function Benchmark(name, run) {
this.name = name;
this.run = run;
}
// Benchmark results hold the benchmark and the measured time used to
// run the benchmark. The benchmark score is computed later once a
// full benchmark suite has run to completion.
function BenchmarkResult(benchmark, time) {
this.benchmark = benchmark;
this.time = time;
}
// Automatically convert results to numbers. Used by the geometric
// mean computation.
BenchmarkResult.prototype.valueOf = function() {
return this.time;
}
// Suites of benchmarks consist of a name and the set of benchmarks in
// addition to the reference timing that the final score will be based
// on. This way, all scores are relative to a reference run and higher
// scores implies better performance.
function BenchmarkSuite(name, reference, benchmarks) {
this.name = name;
this.reference = reference;
this.benchmarks = benchmarks;
BenchmarkSuite.suites.push(this);
}
// Keep track of all declared benchmark suites.
BenchmarkSuite.suites = [];
// Scores are not comparable across versions. Bump the version if
// you're making changes that will affect that scores, e.g. if you add
// a new benchmark or change an existing one.
BenchmarkSuite.version = '2';
// To make the benchmark results predictable, we replace Math.random
// with a 100% deterministic alternative.
Math.random = (function() {
var seed = 49734321;
return function() {
// Robert Jenkins' 32 bit integer hash function.
seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
return (seed & 0xfffffff) / 0x10000000;
};
})();
// Runs all registered benchmark suites and optionally yields between
// each individual benchmark to avoid running for too long in the
// context of browsers. Once done, the final score is reported to the
// runner.
BenchmarkSuite.RunSuites = function(runner) {
var continuation = null;
var suites = BenchmarkSuite.suites;
var length = suites.length;
BenchmarkSuite.scores = [];
var index = 0;
function RunStep() {
while (continuation || index < length) {
if (continuation) {
continuation = continuation();
} else {
var suite = suites[index++];
if (runner.NotifyStart) runner.NotifyStart(suite.name);
continuation = suite.RunStep(runner);
}
if (continuation && typeof window != 'undefined' && window.setTimeout) {
window.setTimeout(RunStep, 100);
return;
}
}
if (runner.NotifyScore) {
var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
runner.NotifyScore(Math.round(100 * score));
}
}
RunStep();
}
// Counts the total number of registered benchmarks. Useful for
// showing progress as a percentage.
BenchmarkSuite.CountBenchmarks = function() {
var result = 0;
var suites = BenchmarkSuite.suites;
for (var i = 0; i < suites.length; i++) {
result += suites[i].benchmarks.length;
}
return result;
}
// Computes the geometric mean of a set of numbers.
BenchmarkSuite.GeometricMean = function(numbers) {
var log = 0;
for (var i = 0; i < numbers.length; i++) {
log += Math.log(numbers[i]);
}
return Math.pow(Math.E, log / numbers.length);
}
// Notifies the runner that we're done running a single benchmark in
// the benchmark suite. This can be useful to report progress.
BenchmarkSuite.prototype.NotifyStep = function(result) {
this.results.push(result);
if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name);
}
// Notifies the runner that we're done with running a suite and that
// we have a result which can be reported to the user if needed.
BenchmarkSuite.prototype.NotifyResult = function() {
var mean = BenchmarkSuite.GeometricMean(this.results);
var score = this.reference / mean;
BenchmarkSuite.scores.push(score);
if (this.runner.NotifyResult) {
this.runner.NotifyResult(this.name, Math.round(100 * score));
}
}
// Notifies the runner that running a benchmark resulted in an error.
BenchmarkSuite.prototype.NotifyError = function(error) {
if (this.runner.NotifyError) {
this.runner.NotifyError(this.name, error);
}
if (this.runner.NotifyStep) {
this.runner.NotifyStep(this.name);
}
}
// Runs a single benchmark for at least a second and computes the
// average time it takes to run a single iteration.
BenchmarkSuite.prototype.RunSingle = function(benchmark) {
var elapsed = 0;
var start = new Date();
for (var n = 0; elapsed < 1000; n++) {
benchmark.run();
elapsed = new Date() - start;
}
var usec = (elapsed * 1000) / n;
this.NotifyStep(new BenchmarkResult(benchmark, usec));
}
// This function starts running a suite, but stops between each
// individual benchmark in the suite and returns a continuation
// function which can be invoked to run the next benchmark. Once the
// last benchmark has been executed, null is returned.
BenchmarkSuite.prototype.RunStep = function(runner) {
this.results = [];
this.runner = runner;
var length = this.benchmarks.length;
var index = 0;
var suite = this;
function RunNext() {
if (index < length) {
try {
suite.RunSingle(suite.benchmarks[index++]);
} catch (e) {
suite.NotifyError(e);
return null;
}
return RunNext;
}
suite.NotifyResult();
return null;
}
return RunNext();
}
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<html>
<head>
<title>V8 Benchmark Suite</title>
<script type="text/javascript" src="base.js"></script>
<script type="text/javascript" src="richards.js"></script>
<script type="text/javascript" src="deltablue.js"></script>
<script type="text/javascript" src="crypto.js"></script>
<script type="text/javascript" src="raytrace.js"></script>
<script type="text/javascript" src="earley-boyer.js"></script>
<style>
body {
font-family: sans-serif;
}
hr{
border:1px solid;
border-color:#36C;
margin:1em 0
}
h1,h2,h3,h4{margin:0; margin-bottom:0}
h1{font-size: 200%; height: 2em}
h2{font-size: 140%; height: 2em}
h3{font-size: 100%; height: 2em}
li{
margin:.3em 0 1em 0;
}
body{
font-family: Helvetica,Arial,sans-serif;
font-size: small;
color: #000;
background-color: #fff;
}
div.title {
background-color: rgb(229, 236, 249);
border-top: 1px solid rgb(51, 102, 204);
text-align: center;
padding-top: 0.2em;
padding-bottom: 0.2em;
margin-bottom: 20px;
}
td.contents {
text-align: start;
}
div.run {
margin: 20px;
width: 300px;
height: 300px;
float: right;
background-color: rgb(229, 236, 249);
background-image: url(v8-logo.png);
background-position: center center;
background-repeat: no-repeat;
border: 1px solid rgb(51, 102, 204);
}
</style>
<script type="text/javascript">
var completed = 0;
var benchmarks = BenchmarkSuite.CountBenchmarks();
var success = true;
function ShowProgress(name) {
var status = document.getElementById("status");
var percentage = ((++completed) / benchmarks) * 100;
status.innerHTML = "Running: " + Math.round(percentage) + "% completed.";
}
function AddResult(name, result) {
var text = name + ': ' + result;
var results = document.getElementById("results");
results.innerHTML += (text + "<br/>");
}
function AddError(name, error) {
AddResult(name, '<b>error</b>');
success = false;
}
function AddScore(score) {
var status = document.getElementById("status");
if (success) {
status.innerHTML = "Score: " + score;
}
}
function Run() {
BenchmarkSuite.RunSuites({ NotifyStep: ShowProgress,
NotifyError: AddError,
NotifyResult: AddResult,
NotifyScore: AddScore });
}
function Load() {
var version = BenchmarkSuite.version;
document.getElementById("version").innerHTML = version;
window.setTimeout(Run, 200);
}
</script>
</head>
<body onLoad="Load()">
<div>
<div class="title"><h1>V8 Benchmark Suite - version <span id="version">?</span></h1></div>
<table>
<tr>
<td class="contents">
This page contains a suite of pure JavaScript benchmarks that we have
used to tune V8. The final score is computed as the geometric mean of
the individual results to make it independent of the running times of
the individual benchmarks and of a reference system (score
100). Scores are not comparable across benchmark suite versions and
higher scores means better performance: <em>Bigger is better!</em>
<ul>
<li><b>Richards</b><br/>OS kernel simulation benchmark, originally written in BCPL by Martin Richards (<i>539 lines</i>).</li>
<li><b>DeltaBlue</b><br/>One-way constraint solver, originally written in Smalltalk by John Maloney and Mario Wolczko (<i>880 lines</i>).</li>
<li><b>Crypto</b><br/>Encryption and decryption benchmark based on code by Tom Wu (<i>1689 lines</i>).</li>
<li><b>RayTrace</b><br/>Ray tracer benchmark based on code by <a href="http://flog.co.nz/">Adam Burmister</a> (<i>3418 lines</i>).</li>
<li><b>EarleyBoyer</b><br/>Classic Scheme benchmarks, translated to JavaScript by Florian Loitsch's Scheme2Js compiler (<i>4682 lines</i>).</li>
</ul>
<div class="title"><h2>Revisions of the benchmark suite</h2></div>
<p><i>Please note that benchmark results are not comparable unless both
results are run with the same revision of the benchmark suite. We will be
making revisions from time to time in order to fix bugs or expand the scope
of the benchmark suite.</i></p>
<div class="title"><h3>Version 1</h3></div>
<p>Initial release.</p>
<div class="title"><h3>Version 2</h3></div>
<p>For version 2 the crypto benchmark was fixed. Previously, the
decryption stage was given plaintext as input, which resulted in an
error. Now, the decryption stage is given the output of the
encryption stage as input. The result is checked against the original
plaintext. For this to give the correct results the crypto objects
are reset for each iteration of the benchmark. In addition, the size
of the plain text has been increased a little and the use of
Math.random() and new Date() to build an RNG pool has been
removed. </p>
<p>Other benchmarks were fixed to do elementary verification of the
results of their calculations. This is to avoid accidentally
obtaining scores that are the result of an incorrect JavaScript engine
optimization.</p>
</td><td style="text-align: center">
<div class="run">
<div id="status" style="text-align: center; margin-top: 75px; font-size: 120%; font-weight: bold;">Starting...</div>
<div style="text-align: left; margin: 30px 0 0 90px;" id="results">
<div>
</div>
</td></tr></table>
</div>
</body>
</html>
// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
load('base.js');
load('richards.js');
load('deltablue.js');
load('crypto.js');
load('raytrace.js');
load('earley-boyer.js');
var success = true;
function PrintResult(name, result) {
print(name + ': ' + result);
}
function PrintError(name, error) {
PrintResult(name, error);
success = false;
}
function PrintScore(score) {
if (success) {
print('----');
print('Score (version ' + BenchmarkSuite.version + '): ' + score);
}
}
BenchmarkSuite.RunSuites({ NotifyResult: PrintResult,
NotifyError: PrintError,
NotifyScore: PrintScore });
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// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_DEBUG_H_
#define V8_DEBUG_H_
#include "v8.h"
#ifdef _WIN32
typedef int int32_t;
typedef unsigned int uint32_t;
typedef unsigned short uint16_t; // NOLINT
typedef long long int64_t; // NOLINT
// Setup for Windows DLL export/import. See v8.h in this directory for
// information on how to build/use V8 as a DLL.
#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
build configuration to ensure that at most one of these is set
#endif
#ifdef BUILDING_V8_SHARED
#define EXPORT __declspec(dllexport)
#elif USING_V8_SHARED
#define EXPORT __declspec(dllimport)
#else
#define EXPORT
#endif
#else // _WIN32
// Setup for Linux shared library export. See v8.h in this directory for
// information on how to build/use V8 as shared library.
#if defined(__GNUC__) && (__GNUC__ >= 4)
#define EXPORT __attribute__ ((visibility("default")))
#else // defined(__GNUC__) && (__GNUC__ >= 4)
#define EXPORT
#endif // defined(__GNUC__) && (__GNUC__ >= 4)
#endif // _WIN32
/**
* Debugger support for the V8 JavaScript engine.
*/
namespace v8 {
// Debug events which can occur in the V8 JavaScript engine.
enum DebugEvent {
Break = 1,
Exception = 2,
NewFunction = 3,
BeforeCompile = 4,
AfterCompile = 5
};
/**
* Debug event callback function.
*
* \param event the debug event from which occoured (from the DebugEvent
* enumeration)
* \param exec_state execution state (JavaScript object)
* \param event_data event specific data (JavaScript object)
* \param data value passed by the user to AddDebugEventListener
*/
typedef void (*DebugEventCallback)(DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data,
Handle<Value> data);
/**
* Debug message callback function.
*
* \param message the debug message
* \param length length of the message
* A DebugMessageHandler does not take posession of the message string,
* and must not rely on the data persisting after the handler returns.
*/
typedef void (*DebugMessageHandler)(const uint16_t* message, int length,
void* data);
class EXPORT Debug {
public:
// Add a C debug event listener.
static bool AddDebugEventListener(DebugEventCallback that,
Handle<Value> data = Handle<Value>());
// Add a JavaScript debug event listener.
static bool AddDebugEventListener(v8::Handle<v8::Function> that,
Handle<Value> data = Handle<Value>());
// Remove a C debug event listener.
static void RemoveDebugEventListener(DebugEventCallback that);
// Remove a JavaScript debug event listener.
static void RemoveDebugEventListener(v8::Handle<v8::Function> that);
// Generate a stack dump.
static void StackDump();
// Break execution of JavaScript.
static void DebugBreak();
// Message based interface. The message protocol is JSON.
static void SetMessageHandler(DebugMessageHandler handler, void* data = NULL);
static void SendCommand(const uint16_t* command, int length);
};
} // namespace v8
#undef EXPORT
#endif // V8_DEBUG_H_
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# Copyright 2008 the V8 project authors. All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided
# with the distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
from os.path import join
Import('sample context')
def ConfigureObjectFiles():
env = Environment()
env.Replace(**context.flags['sample'])
context.ApplyEnvOverrides(env)
return env.Object(sample + '.cc')
sample_object = ConfigureObjectFiles()
Return('sample_object')
// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
function Initialize() { }
function Process(request) {
if (options.verbose) {
log("Processing " + request.host + request.path +
" from " + request.referrer + "@" + request.userAgent);
}
if (!output[request.host]) {
output[request.host] = 1;
} else {
output[request.host]++
}
}
Initialize();
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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_ACCESSORS_H_
#define V8_ACCESSORS_H_
namespace v8 { namespace internal {
// The list of accessor descriptors. This is a second-order macro
// taking a macro to be applied to all accessor descriptor names.
#define ACCESSOR_DESCRIPTOR_LIST(V) \
V(FunctionPrototype) \
V(FunctionLength) \
V(FunctionName) \
V(FunctionArguments) \
V(FunctionCaller) \
V(ArrayLength) \
V(StringLength) \
V(ScriptSource) \
V(ScriptName) \
V(ScriptLineOffset) \
V(ScriptColumnOffset) \
V(ScriptType) \
V(ObjectPrototype)
// Accessors contains all predefined proxy accessors.
class Accessors : public AllStatic {
public:
// Accessor descriptors.
#define ACCESSOR_DESCRIPTOR_DECLARATION(name) \
static const AccessorDescriptor name;
ACCESSOR_DESCRIPTOR_LIST(ACCESSOR_DESCRIPTOR_DECLARATION)
#undef ACCESSOR_DESCRIPTOR_DECLARATION
enum DescriptorId {
#define ACCESSOR_DESCRIPTOR_DECLARATION(name) \
k##name,
ACCESSOR_DESCRIPTOR_LIST(ACCESSOR_DESCRIPTOR_DECLARATION)
#undef ACCESSOR_DESCRIPTOR_DECLARATION
descriptorCount
};
// Accessor functions called directly from the runtime system.
static Object* FunctionGetPrototype(Object* object, void*);
static Object* FunctionSetPrototype(JSObject* object, Object* value, void*);
private:
// Accessor functions only used through the descriptor.
static Object* FunctionGetLength(Object* object, void*);
static Object* FunctionGetName(Object* object, void*);
static Object* FunctionGetArguments(Object* object, void*);
static Object* FunctionGetCaller(Object* object, void*);
static Object* ArraySetLength(JSObject* object, Object* value, void*);
static Object* ArrayGetLength(Object* object, void*);
static Object* StringGetLength(Object* object, void*);
static Object* ScriptGetName(Object* object, void*);
static Object* ScriptGetSource(Object* object, void*);
static Object* ScriptGetLineOffset(Object* object, void*);
static Object* ScriptGetColumnOffset(Object* object, void*);
static Object* ScriptGetType(Object* object, void*);
static Object* ObjectGetPrototype(Object* receiver, void*);
static Object* ObjectSetPrototype(JSObject* receiver, Object* value, void*);
// Helper functions.
static Object* FlattenNumber(Object* value);
static Object* IllegalSetter(JSObject*, Object*, void*);
static Object* IllegalGetAccessor(Object* object, void*);
static Object* ReadOnlySetAccessor(JSObject*, Object* value, void*);
};
} } // namespace v8::internal
#endif // V8_ACCESSORS_H_
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