Commit a8f68691 authored by Ben Newman's avatar Ben Newman Committed by Commit Bot

[debug] Fully implement Debug::ArchiveDebug and Debug::RestoreDebug.

I have a project that embeds V8 and uses a single `Isolate` from multiple
threads. The program runs just fine, but sometimes the inspector doesn't
stop on the correct line after stepping over a statement that switches
threads behind the scenes, even though the original thread is restored by
the time the next statement is executed.

After some digging, I discovered that the `Debug::ArchiveDebug` and
`Debug::RestoreDebug` methods, which should be responsible for
saving/restoring this `ThreadLocal` information when switching threads,
currently don't do anything.

This commit implements those methods using MemCopy, in the style of other
Archive/Restore methods in the V8 codebase.

Related: https://groups.google.com/forum/#!topic/v8-users/_Qf2rwljRk8

Note: I believe my employer, Meteor Development Group, has previously
signed the CLA using the group email address google-contrib@meteor.com.

R=yangguo@chromium.org,jgruber@chromium.org
CC=info@bnoordhuis.nl

Bug: v8:7230
Change-Id: Id517c873eb81cd53f7216c7efd441b956cf7f943
Reviewed-on: https://chromium-review.googlesource.com/833260
Commit-Queue: Yang Guo <yangguo@chromium.org>
Reviewed-by: 's avatarYang Guo <yangguo@chromium.org>
Cr-Commit-Position: refs/heads/master@{#54902}
parent 5ba6f2b0
......@@ -33,6 +33,7 @@ Facebook, Inc. <*@fb.com>
Facebook, Inc. <*@oculus.com>
Vewd Software AS <*@vewd.com>
Groupon <*@groupon.com>
Meteor Development Group <*@meteor.com>
Cloudflare, Inc. <*@cloudflare.com>
Aaron Bieber <deftly@gmail.com>
......@@ -50,6 +51,7 @@ Andrei Kashcha <anvaka@gmail.com>
Anna Henningsen <anna@addaleax.net>
Bangfu Tao <bangfu.tao@samsung.com>
Ben Coe <ben@npmjs.com>
Ben Newman <ben@meteor.com>
Ben Noordhuis <info@bnoordhuis.nl>
Benjamin Tan <demoneaux@gmail.com>
Bert Belder <bertbelder@gmail.com>
......
......@@ -357,19 +357,31 @@ void Debug::ThreadInit() {
char* Debug::ArchiveDebug(char* storage) {
// Simply reset state. Don't archive anything.
ThreadInit();
MemCopy(storage, reinterpret_cast<char*>(&thread_local_),
ArchiveSpacePerThread());
return storage + ArchiveSpacePerThread();
}
char* Debug::RestoreDebug(char* storage) {
// Simply reset state. Don't restore anything.
ThreadInit();
MemCopy(reinterpret_cast<char*>(&thread_local_), storage,
ArchiveSpacePerThread());
// Enter the debugger.
DebugScope debug_scope(this);
// Clear any one-shot breakpoints that may have been set by the other
// thread, and reapply breakpoints for this thread.
ClearOneShot();
if (thread_local_.last_step_action_ != StepNone) {
// Reset the previous step action for this thread.
PrepareStep(thread_local_.last_step_action_);
}
return storage + ArchiveSpacePerThread();
}
int Debug::ArchiveSpacePerThread() { return 0; }
int Debug::ArchiveSpacePerThread() { return sizeof(ThreadLocal); }
void Debug::Iterate(RootVisitor* v) {
v->VisitRootPointer(Root::kDebug, nullptr, &thread_local_.return_value_);
......
......@@ -315,6 +315,7 @@ class Debug {
static int ArchiveSpacePerThread();
void FreeThreadResources() { }
void Iterate(RootVisitor* v);
void InitThread(const ExecutionAccess& lock) { ThreadInit(); }
bool CheckExecutionState() { return is_active() && break_id() != 0; }
......
......@@ -45,7 +45,7 @@ void Locker::Initialize(v8::Isolate* isolate) {
} else {
internal::ExecutionAccess access(isolate_);
isolate_->stack_guard()->ClearThread(access);
isolate_->stack_guard()->InitThread(access);
isolate_->thread_manager()->InitThread(access);
}
}
DCHECK(isolate_->thread_manager()->IsLockedByCurrentThread());
......@@ -95,6 +95,10 @@ Unlocker::~Unlocker() {
namespace internal {
void ThreadManager::InitThread(const ExecutionAccess& lock) {
isolate_->stack_guard()->InitThread(lock);
isolate_->debug()->InitThread(lock);
}
bool ThreadManager::RestoreThread() {
DCHECK(IsLockedByCurrentThread());
......@@ -127,7 +131,7 @@ bool ThreadManager::RestoreThread() {
isolate_->FindPerThreadDataForThisThread();
if (per_thread == nullptr || per_thread->thread_state() == nullptr) {
// This is a new thread.
isolate_->stack_guard()->InitThread(access);
InitThread(access);
return false;
}
ThreadState* state = per_thread->thread_state();
......
......@@ -67,6 +67,7 @@ class ThreadManager {
void Lock();
void Unlock();
void InitThread(const ExecutionAccess&);
void ArchiveThread();
bool RestoreThread();
void FreeThreadResources();
......
......@@ -3717,6 +3717,133 @@ TEST(DebugBreakOffThreadTerminate) {
CHECK(try_catch.HasTerminated());
}
class ArchiveRestoreThread : public v8::base::Thread,
public v8::debug::DebugDelegate {
public:
ArchiveRestoreThread(v8::Isolate* isolate, int spawn_count)
: Thread(Options("ArchiveRestoreThread")),
isolate_(isolate),
debug_(reinterpret_cast<i::Isolate*>(isolate_)->debug()),
spawn_count_(spawn_count),
break_count_(0) {}
virtual void Run() {
v8::Locker locker(isolate_);
isolate_->Enter();
v8::HandleScope scope(isolate_);
v8::Local<v8::Context> context = v8::Context::New(isolate_);
v8::Context::Scope context_scope(context);
v8::Local<v8::Function> test = CompileFunction(isolate_,
"function test(n) {\n"
" debugger;\n"
" return n + 1;\n"
"}\n",
"test");
debug_->SetDebugDelegate(this);
v8::internal::DisableBreak enable_break(debug_, false);
v8::Local<v8::Value> args[1] = {v8::Integer::New(isolate_, spawn_count_)};
int result = test->Call(context, context->Global(), 1, args)
.ToLocalChecked()
->Int32Value(context)
.FromJust();
// Verify that test(spawn_count_) returned spawn_count_ + 1.
CHECK_EQ(spawn_count_ + 1, result);
isolate_->Exit();
}
void BreakProgramRequested(v8::Local<v8::Context> context,
const std::vector<v8::debug::BreakpointId>&) {
auto stack_traces = v8::debug::StackTraceIterator::Create(isolate_);
if (!stack_traces->Done()) {
v8::debug::Location location = stack_traces->GetSourceLocation();
i::PrintF("ArchiveRestoreThread #%d hit breakpoint at line %d\n",
spawn_count_, location.GetLineNumber());
switch (location.GetLineNumber()) {
case 1: // debugger;
CHECK_EQ(break_count_, 0);
// Attempt to stop on the next line after the first debugger
// statement. If debug->{Archive,Restore}Debug() improperly reset
// thread-local debug information, the debugger will fail to stop
// before the test function returns.
debug_->PrepareStep(StepNext);
// Spawning threads while handling the current breakpoint verifies
// that the parent thread correctly archived and restored the
// state necessary to stop on the next line. If not, then control
// will simply continue past the `return n + 1` statement.
MaybeSpawnChildThread();
break;
case 2: // return n + 1;
CHECK_EQ(break_count_, 1);
break;
default:
CHECK(false);
}
}
++break_count_;
}
void MaybeSpawnChildThread() {
if (spawn_count_ > 1) {
v8::Unlocker unlocker(isolate_);
// Spawn a thread that spawns a thread that spawns a thread (and so
// on) so that the ThreadManager is forced to archive and restore
// the current thread.
ArchiveRestoreThread child(isolate_, spawn_count_ - 1);
child.Start();
child.Join();
// The child thread sets itself as the debug delegate, so we need to
// usurp it after the child finishes, or else future breakpoints
// will be delegated to a destroyed ArchiveRestoreThread object.
debug_->SetDebugDelegate(this);
// This is the most important check in this test, since
// child.GetBreakCount() will return 1 if the debugger fails to stop
// on the `return n + 1` line after the grandchild thread returns.
CHECK_EQ(child.GetBreakCount(), 2);
}
}
int GetBreakCount() { return break_count_; }
private:
v8::Isolate* isolate_;
v8::internal::Debug* debug_;
const int spawn_count_;
int break_count_;
};
TEST(DebugArchiveRestore) {
v8::Isolate::CreateParams create_params;
create_params.array_buffer_allocator = CcTest::array_buffer_allocator();
v8::Isolate* isolate = v8::Isolate::New(create_params);
ArchiveRestoreThread thread(isolate, 5);
// Instead of calling thread.Start() and thread.Join() here, we call
// thread.Run() directly, to make sure we exercise archive/restore
// logic on the *current* thread as well as other threads.
thread.Run();
CHECK_EQ(thread.GetBreakCount(), 2);
isolate->Dispose();
}
class DebugEventExpectNoException : public v8::debug::DebugDelegate {
public:
void ExceptionThrown(v8::Local<v8::Context> paused_context,
......
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