Reuse the gap move resolver.

Rather than allocating a fresh gap move resolver for every parallel
move, use a single one per Lithium code generator.  This avoids always
reallocating the temporary zone-allocated lists used by the gap move
resolver.

Review URL: http://codereview.chromium.org/6128007

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6270 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 404fbb5b
// Copyright 2010 the V8 project authors. All rights reserved.
// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
......@@ -601,8 +601,8 @@ void LCodeGen::DoParallelMove(LParallelMove* move) {
Register core_scratch = scratch0();
bool destroys_core_scratch = false;
LGapResolver resolver(move->move_operands(), &marker_operand);
const ZoneList<LMoveOperands>* moves = resolver.ResolveInReverseOrder();
const ZoneList<LMoveOperands>* moves =
resolver_.Resolve(move->move_operands(), &marker_operand);
for (int i = moves->length() - 1; i >= 0; --i) {
LMoveOperands move = moves->at(i);
LOperand* from = move.from();
......
// Copyright 2010 the V8 project authors. All rights reserved.
// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
......@@ -239,6 +239,9 @@ class LCodeGen BASE_EMBEDDED {
// itself is emitted at the end of the generated code.
SafepointTableBuilder safepoints_;
// Compiler from a set of parallel moves to a sequential list of moves.
LGapResolver resolver_;
friend class LDeferredCode;
friend class LEnvironment;
friend class SafepointGenerator;
......
// Copyright 2010 the V8 project authors. All rights reserved.
// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
......@@ -564,8 +564,8 @@ void LCodeGen::DoParallelMove(LParallelMove* move) {
Register cpu_scratch = esi;
bool destroys_cpu_scratch = false;
LGapResolver resolver(move->move_operands(), &marker_operand);
const ZoneList<LMoveOperands>* moves = resolver.ResolveInReverseOrder();
const ZoneList<LMoveOperands>* moves =
resolver_.Resolve(move->move_operands(), &marker_operand);
for (int i = moves->length() - 1; i >= 0; --i) {
LMoveOperands move = moves->at(i);
LOperand* from = move.from();
......
// Copyright 2010 the V8 project authors. All rights reserved.
// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
......@@ -230,6 +230,9 @@ class LCodeGen BASE_EMBEDDED {
// itself is emitted at the end of the generated code.
SafepointTableBuilder safepoints_;
// Compiler from a set of parallel moves to a sequential list of moves.
LGapResolver resolver_;
friend class LDeferredCode;
friend class LEnvironment;
friend class SafepointGenerator;
......
......@@ -60,23 +60,29 @@ class LGapNode: public ZoneObject {
};
LGapResolver::LGapResolver(const ZoneList<LMoveOperands>* moves,
LOperand* marker_operand)
: nodes_(4),
LGapResolver::LGapResolver()
: nodes_(32),
identified_cycles_(4),
result_(4),
marker_operand_(marker_operand),
result_(16),
next_visited_id_(0) {
}
const ZoneList<LMoveOperands>* LGapResolver::Resolve(
const ZoneList<LMoveOperands>* moves,
LOperand* marker_operand) {
nodes_.Rewind(0);
identified_cycles_.Rewind(0);
result_.Rewind(0);
next_visited_id_ = 0;
for (int i = 0; i < moves->length(); ++i) {
LMoveOperands move = moves->at(i);
if (!move.IsRedundant()) RegisterMove(move);
}
}
const ZoneList<LMoveOperands>* LGapResolver::ResolveInReverseOrder() {
for (int i = 0; i < identified_cycles_.length(); ++i) {
ResolveCycle(identified_cycles_[i]);
ResolveCycle(identified_cycles_[i], marker_operand);
}
int unresolved_nodes;
......@@ -105,20 +111,20 @@ void LGapResolver::AddResultMove(LOperand* from, LOperand* to) {
}
void LGapResolver::ResolveCycle(LGapNode* start) {
ZoneList<LOperand*> circle_operands(8);
circle_operands.Add(marker_operand_);
void LGapResolver::ResolveCycle(LGapNode* start, LOperand* marker_operand) {
ZoneList<LOperand*> cycle_operands(8);
cycle_operands.Add(marker_operand);
LGapNode* cur = start;
do {
cur->MarkResolved();
circle_operands.Add(cur->operand());
cycle_operands.Add(cur->operand());
cur = cur->assigned_from();
} while (cur != start);
circle_operands.Add(marker_operand_);
cycle_operands.Add(marker_operand);
for (int i = circle_operands.length() - 1; i > 0; --i) {
LOperand* from = circle_operands[i];
LOperand* to = circle_operands[i - 1];
for (int i = cycle_operands.length() - 1; i > 0; --i) {
LOperand* from = cycle_operands[i];
LOperand* to = cycle_operands[i - 1];
AddResultMove(from, to);
}
}
......@@ -156,7 +162,7 @@ void LGapResolver::RegisterMove(LMoveOperands move) {
}
ASSERT(!to->IsAssigned());
if (CanReach(from, to)) {
// This introduces a circle. Save.
// This introduces a cycle. Save.
identified_cycles_.Add(from);
}
to->set_assigned_from(from);
......
......@@ -37,8 +37,9 @@ class LGapNode;
class LGapResolver BASE_EMBEDDED {
public:
LGapResolver(const ZoneList<LMoveOperands>* moves, LOperand* marker_operand);
const ZoneList<LMoveOperands>* ResolveInReverseOrder();
LGapResolver();
const ZoneList<LMoveOperands>* Resolve(const ZoneList<LMoveOperands>* moves,
LOperand* marker_operand);
private:
LGapNode* LookupNode(LOperand* operand);
......@@ -47,14 +48,12 @@ class LGapResolver BASE_EMBEDDED {
void RegisterMove(LMoveOperands move);
void AddResultMove(LOperand* from, LOperand* to);
void AddResultMove(LGapNode* from, LGapNode* to);
void ResolveCycle(LGapNode* start);
void ResolveCycle(LGapNode* start, LOperand* marker_operand);
ZoneList<LGapNode*> nodes_;
ZoneList<LGapNode*> identified_cycles_;
ZoneList<LMoveOperands> result_;
LOperand* marker_operand_;
int next_visited_id_;
int bailout_after_ast_id_;
};
......
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