Commit a67342a6 authored by Creddy's avatar Creddy Committed by Commit Bot

Reland "Enable OneShot optimizations by default"

This reland of the commit e938b7a3.


Original change's description:
> Enable OneShot optimizations by default
>
> BUG=v8:8072
>
> Change-Id: I2068d66644628fe1de7a6be30b8d43ecfae04e93
> Reviewed-on: https://chromium-review.googlesource.com/1220047
> Commit-Queue: Chandan Reddy <chandanreddy@google.com>
> Reviewed-by: Camillo Bruni <cbruni@chromium.org>
> Cr-Commit-Position: refs/heads/master@{#55875}

TBR=cbruni@chromium.org,chandanreddy@google.com

Change-Id: I2152d4f3886913ef7ffabf8611c3448299560d2b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: v8:8072
Reviewed-on: https://chromium-review.googlesource.com/1224933
Commit-Queue: Chandan Reddy <chandanreddy@google.com>
Reviewed-by: 's avatarCamillo Bruni <cbruni@chromium.org>
Cr-Commit-Position: refs/heads/master@{#55893}
parent 349ed4cf
......@@ -324,7 +324,7 @@ DEFINE_BOOL(optimize_for_size, false,
"speed")
// Flag for one shot optimiztions.
DEFINE_BOOL(enable_one_shot_optimization, false,
DEFINE_BOOL(enable_one_shot_optimization, true,
"Enable size optimizations for the code that will "
"only be executed once")
......
......@@ -337,6 +337,7 @@ TEST(SetAccessorSetSideEffectReceiverCheck2) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
i::FLAG_enable_one_shot_optimization = false;
v8::Local<v8::FunctionTemplate> templ = v8::FunctionTemplate::New(
isolate, ConstructCallback, v8::Local<v8::Value>(),
......
......@@ -2,6 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --no-enable-one-shot-optimization
Debug = debug.Debug
var exception = null;
......
......@@ -2,6 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --no-enable-one-shot-optimization
Debug = debug.Debug;
// StaCurrentContextSlot
......
......@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --no-enable-one-shot-optimization
Debug = debug.Debug
var exception = null;
......
......@@ -4,11 +4,15 @@
// Flags: --mock-arraybuffer-allocator --expose-gc
var buffer = new ArrayBuffer(0xc0000000);
assertEquals(0xc0000000, buffer.byteLength);
// We call the GC here to free up the large array buffer. Otherwise, the
// mock allocator would allow us to allocate more than the physical memory
// available on 32bit platforms, leaving the internal counters in an invalid
// state.
buffer = null;
gc();
function test() {
var buffer = new ArrayBuffer(0xc0000000);
assertEquals(0xc0000000, buffer.byteLength);
// We call the GC here to free up the large array buffer. Otherwise, the
// mock allocator would allow us to allocate more than the physical memory
// available on 32bit platforms, leaving the internal counters in an invalid
// state.
buffer = null;
gc();
}
test();
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