Commit a168eb15 authored by yangguo's avatar yangguo Committed by Commit bot

[debugger] do not accidentally pop contexts in bytecode

R=jgruber@chromium.org, mstarzinger@chromium.org
BUG=v8:5610

Review-Url: https://codereview.chromium.org/2482133002
Cr-Commit-Position: refs/heads/master@{#40827}
parent cc3195ab
......@@ -362,7 +362,7 @@ void BytecodeGenerator::ControlScope::PerformCommand(Command command,
return;
}
current = current->outer();
if (current->context() != context) {
if (current->context() != context && context->ShouldPopContext()) {
// Pop context to the expected depth.
// TODO(rmcilroy): Only emit a single context pop.
generator()->builder()->PopContext(current->context()->reg());
......
// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --harmony-async-await --turbo
var Debug = debug.Debug;
var step_count = 0;
function listener(event, execState, eventData, data) {
if (event != Debug.DebugEvent.Break) return;
try {
var line = execState.frame(0).sourceLineText();
print(line);
var [match, expected_count, step] = /\/\/ B(\d) (\w+)$/.exec(line);
assertEquals(step_count++, parseInt(expected_count));
if (step != "Continue") execState.prepareStep(Debug.StepAction[step]);
} catch (e) {
print(e, e.stack);
quit(1);
}
}
Debug.setListener(listener);
async function f() {
var a = 1;
debugger; // B0 StepNext
print(1); // B1 StepNext
return a; // B2 StepNext
} // B3 Continue
f();
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