Commit 97bce5e6 authored by hpayer@chromium.org's avatar hpayer@chromium.org

Use allocation throughput to estimate next scavenge event in idle notification.

BUG=
R=ulan@chromium.org

Review URL: https://codereview.chromium.org/573943004

git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24021 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 0fce2201
......@@ -31,6 +31,8 @@ class GCIdleTimeHandlerTest : public ::testing::Test {
result.scavenge_speed_in_bytes_per_ms = kScavengeSpeed;
result.available_new_space_memory = kNewSpaceCapacity;
result.new_space_capacity = kNewSpaceCapacity;
result.new_space_allocation_throughput_in_bytes_per_ms =
kNewSpaceAllocationThroughput;
return result;
}
......@@ -39,6 +41,7 @@ class GCIdleTimeHandlerTest : public ::testing::Test {
static const size_t kMarkingSpeed = 200 * KB;
static const size_t kScavengeSpeed = 100 * KB;
static const size_t kNewSpaceCapacity = 1 * MB;
static const size_t kNewSpaceAllocationThroughput = 10 * KB;
private:
GCIdleTimeHandler handler_;
......@@ -121,6 +124,26 @@ TEST(GCIdleTimeHandler, EstimateScavengeTimeNonZero) {
}
TEST(GCIdleTimeHandler, ScavangeMayHappenSoonInitial) {
size_t available = 100 * KB;
EXPECT_FALSE(GCIdleTimeHandler::ScavangeMayHappenSoon(available, 0));
}
TEST(GCIdleTimeHandler, ScavangeMayHappenSoonNonZeroFalse) {
size_t available = (GCIdleTimeHandler::kMaxFrameRenderingIdleTime + 1) * KB;
size_t speed = 1 * KB;
EXPECT_FALSE(GCIdleTimeHandler::ScavangeMayHappenSoon(available, speed));
}
TEST(GCIdleTimeHandler, ScavangeMayHappenSoonNonZeroTrue) {
size_t available = GCIdleTimeHandler::kMaxFrameRenderingIdleTime * KB;
size_t speed = 1 * KB;
EXPECT_TRUE(GCIdleTimeHandler::ScavangeMayHappenSoon(available, speed));
}
TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeLargeIdleTime) {
GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
heap_state.contexts_disposed = 1;
......@@ -267,5 +290,30 @@ TEST_F(GCIdleTimeHandlerTest, ContinueAfterStop2) {
EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
}
TEST_F(GCIdleTimeHandlerTest, Scavenge) {
GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
int idle_time_ms = 10;
heap_state.available_new_space_memory =
kNewSpaceAllocationThroughput * idle_time_ms;
GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
EXPECT_EQ(DO_SCAVENGE, action.type);
}
TEST_F(GCIdleTimeHandlerTest, ScavengeAndDone) {
GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
int idle_time_ms = 10;
heap_state.can_start_incremental_marking = false;
heap_state.incremental_marking_stopped = true;
heap_state.available_new_space_memory =
kNewSpaceAllocationThroughput * idle_time_ms;
GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
EXPECT_EQ(DO_SCAVENGE, action.type);
heap_state.available_new_space_memory = kNewSpaceCapacity;
action = handler()->Compute(idle_time_ms, heap_state);
EXPECT_EQ(DO_NOTHING, action.type);
}
} // namespace internal
} // namespace v8
......@@ -80,6 +80,18 @@ size_t GCIdleTimeHandler::EstimateScavengeTime(
}
bool GCIdleTimeHandler::ScavangeMayHappenSoon(
size_t available_new_space_memory,
size_t new_space_allocation_throughput_in_bytes_per_ms) {
if (available_new_space_memory <=
new_space_allocation_throughput_in_bytes_per_ms *
kMaxFrameRenderingIdleTime) {
return true;
}
return false;
}
// The following logic is implemented by the controller:
// (1) If the new space is almost full and we can effort a Scavenge, then a
// Scavenge is performed.
......@@ -98,7 +110,9 @@ size_t GCIdleTimeHandler::EstimateScavengeTime(
// that this currently may trigger a full garbage collection.
GCIdleTimeAction GCIdleTimeHandler::Compute(size_t idle_time_in_ms,
HeapState heap_state) {
if (heap_state.available_new_space_memory < kNewSpaceAlmostFullTreshold &&
if (ScavangeMayHappenSoon(
heap_state.available_new_space_memory,
heap_state.new_space_allocation_throughput_in_bytes_per_ms) &&
idle_time_in_ms >=
EstimateScavengeTime(heap_state.new_space_capacity,
heap_state.scavenge_speed_in_bytes_per_ms)) {
......
......@@ -132,6 +132,7 @@ class GCIdleTimeHandler {
size_t scavenge_speed_in_bytes_per_ms;
size_t available_new_space_memory;
size_t new_space_capacity;
size_t new_space_allocation_throughput_in_bytes_per_ms;
};
GCIdleTimeHandler()
......@@ -161,6 +162,10 @@ class GCIdleTimeHandler {
static size_t EstimateScavengeTime(size_t new_space_size,
size_t scavenger_speed_in_bytes_per_ms);
static bool ScavangeMayHappenSoon(
size_t available_new_space_memory,
size_t new_space_allocation_throughput_in_bytes_per_ms);
private:
void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; }
bool IsMarkCompactIdleRoundFinished() {
......
......@@ -4313,6 +4313,9 @@ bool Heap::IdleNotification(int idle_time_in_ms) {
static_cast<size_t>(tracer()->ScavengeSpeedInBytesPerMillisecond());
heap_state.available_new_space_memory = new_space_.Available();
heap_state.new_space_capacity = new_space_.Capacity();
heap_state.new_space_allocation_throughput_in_bytes_per_ms =
static_cast<size_t>(
tracer()->NewSpaceAllocationThroughputInBytesPerMillisecond());
GCIdleTimeAction action =
gc_idle_time_handler_.Compute(idle_time_in_ms, heap_state);
......
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