Commit 9619b7f2 authored by Michael Lippautz's avatar Michael Lippautz Committed by Commit Bot

[heap] Factor out the barrier from Scavenger and add tests

Bug: chromium:738865, chromium:750084
Change-Id: Ife30da4be118cd6f3212e84752978ebb39500f15
Reviewed-on: https://chromium-review.googlesource.com/641414
Commit-Queue: Michael Lippautz <mlippautz@chromium.org>
Reviewed-by: 's avatarUlan Degenbaev <ulan@chromium.org>
Cr-Commit-Position: refs/heads/master@{#47710}
parent c48f40d0
...@@ -1600,6 +1600,7 @@ v8_source_set("v8_base") { ...@@ -1600,6 +1600,7 @@ v8_source_set("v8_base") {
"src/heap/array-buffer-tracker-inl.h", "src/heap/array-buffer-tracker-inl.h",
"src/heap/array-buffer-tracker.cc", "src/heap/array-buffer-tracker.cc",
"src/heap/array-buffer-tracker.h", "src/heap/array-buffer-tracker.h",
"src/heap/barrier.h",
"src/heap/code-stats.cc", "src/heap/code-stats.cc",
"src/heap/code-stats.h", "src/heap/code-stats.h",
"src/heap/concurrent-marking.cc", "src/heap/concurrent-marking.cc",
......
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_BARRIER_H_
#define V8_HEAP_BARRIER_H_
#include "src/base/platform/condition-variable.h"
#include "src/base/platform/mutex.h"
namespace v8 {
namespace internal {
// Barrier that can be used once to synchronize a dynamic number of tasks
// working concurrently.
//
// Usage:
// void RunConcurrently(OneShotBarrier* shared_barrier) {
// shared_barrier->Start();
// do {
// {
// /* process work and create new work */
// barrier->NotifyAll();
// /* process work and create new work */
// }
// } while(!shared_barrier->Wait());
// }
//
// Note: If Start() is not called in time, e.g., because the first concurrent
// task is already done processing all work, then Done() will return true
// immediately.
class OneshotBarrier {
public:
OneshotBarrier() : tasks_(0), waiting_(0), done_(false) {}
void Start() {
base::LockGuard<base::Mutex> guard(&mutex_);
tasks_++;
}
void NotifyAll() {
base::LockGuard<base::Mutex> guard(&mutex_);
if (waiting_ > 0) condition_.NotifyAll();
}
bool Wait() {
base::LockGuard<base::Mutex> guard(&mutex_);
if (done_) return true;
DCHECK_LE(waiting_, tasks_);
waiting_++;
if (waiting_ == tasks_) {
done_ = true;
condition_.NotifyAll();
} else {
// Spurious wakeup is ok here.
condition_.Wait(&mutex_);
}
waiting_--;
return done_;
}
// Only valid to be called in a sequential setting.
bool DoneForTesting() const { return done_; }
private:
base::ConditionVariable condition_;
base::Mutex mutex_;
int tasks_;
int waiting_;
bool done_;
};
} // namespace internal
} // namespace v8
#endif // V8_HEAP_BARRIER_H_
...@@ -24,6 +24,7 @@ ...@@ -24,6 +24,7 @@
#include "src/feedback-vector.h" #include "src/feedback-vector.h"
#include "src/global-handles.h" #include "src/global-handles.h"
#include "src/heap/array-buffer-tracker-inl.h" #include "src/heap/array-buffer-tracker-inl.h"
#include "src/heap/barrier.h"
#include "src/heap/code-stats.h" #include "src/heap/code-stats.h"
#include "src/heap/concurrent-marking.h" #include "src/heap/concurrent-marking.h"
#include "src/heap/embedder-tracing.h" #include "src/heap/embedder-tracing.h"
...@@ -1805,7 +1806,7 @@ class ScavengingItem : public ItemParallelJob::Item { ...@@ -1805,7 +1806,7 @@ class ScavengingItem : public ItemParallelJob::Item {
class ScavengingTask final : public ItemParallelJob::Task { class ScavengingTask final : public ItemParallelJob::Task {
public: public:
ScavengingTask(Heap* heap, Scavenger* scavenger, Scavenger::Barrier* barrier) ScavengingTask(Heap* heap, Scavenger* scavenger, OneshotBarrier* barrier)
: ItemParallelJob::Task(heap->isolate()), : ItemParallelJob::Task(heap->isolate()),
heap_(heap), heap_(heap),
scavenger_(scavenger), scavenger_(scavenger),
...@@ -1821,10 +1822,9 @@ class ScavengingTask final : public ItemParallelJob::Task { ...@@ -1821,10 +1822,9 @@ class ScavengingTask final : public ItemParallelJob::Task {
item->Process(scavenger_); item->Process(scavenger_);
item->MarkFinished(); item->MarkFinished();
} }
while (!barrier_->Done()) { do {
scavenger_->Process(barrier_); scavenger_->Process(barrier_);
barrier_->Wait(); } while (!barrier_->Wait());
}
scavenger_->Process(); scavenger_->Process();
} }
if (FLAG_trace_parallel_scavenge) { if (FLAG_trace_parallel_scavenge) {
...@@ -1838,7 +1838,7 @@ class ScavengingTask final : public ItemParallelJob::Task { ...@@ -1838,7 +1838,7 @@ class ScavengingTask final : public ItemParallelJob::Task {
private: private:
Heap* const heap_; Heap* const heap_;
Scavenger* const scavenger_; Scavenger* const scavenger_;
Scavenger::Barrier* const barrier_; OneshotBarrier* const barrier_;
}; };
class PageScavengingItem final : public ScavengingItem { class PageScavengingItem final : public ScavengingItem {
...@@ -1921,7 +1921,7 @@ void Heap::Scavenge() { ...@@ -1921,7 +1921,7 @@ void Heap::Scavenge() {
Scavenger* scavengers[kMaxScavengerTasks]; Scavenger* scavengers[kMaxScavengerTasks];
const bool is_logging = IsLogging(isolate()); const bool is_logging = IsLogging(isolate());
const int num_scavenge_tasks = NumberOfScavengeTasks(); const int num_scavenge_tasks = NumberOfScavengeTasks();
Scavenger::Barrier barrier; OneshotBarrier barrier;
CopiedList copied_list(num_scavenge_tasks); CopiedList copied_list(num_scavenge_tasks);
PromotionList promotion_list(num_scavenge_tasks); PromotionList promotion_list(num_scavenge_tasks);
for (int i = 0; i < num_scavenge_tasks; i++) { for (int i = 0; i < num_scavenge_tasks; i++) {
......
...@@ -4,6 +4,7 @@ ...@@ -4,6 +4,7 @@
#include "src/heap/scavenger.h" #include "src/heap/scavenger.h"
#include "src/heap/barrier.h"
#include "src/heap/heap-inl.h" #include "src/heap/heap-inl.h"
#include "src/heap/mark-compact-inl.h" #include "src/heap/mark-compact-inl.h"
#include "src/heap/objects-visiting-inl.h" #include "src/heap/objects-visiting-inl.h"
...@@ -91,7 +92,7 @@ void Scavenger::IterateAndScavengePromotedObject(HeapObject* target, int size) { ...@@ -91,7 +92,7 @@ void Scavenger::IterateAndScavengePromotedObject(HeapObject* target, int size) {
} }
} }
void Scavenger::Process(Barrier* barrier) { void Scavenger::Process(OneshotBarrier* barrier) {
// Threshold when to switch processing the promotion list to avoid // Threshold when to switch processing the promotion list to avoid
// allocating too much backing store in the worklist. // allocating too much backing store in the worklist.
const int kProcessPromotionListThreshold = kPromotionListSegmentSize / 2; const int kProcessPromotionListThreshold = kPromotionListSegmentSize / 2;
......
...@@ -14,6 +14,8 @@ ...@@ -14,6 +14,8 @@
namespace v8 { namespace v8 {
namespace internal { namespace internal {
class OneshotBarrier;
static const int kCopiedListSegmentSize = 256; static const int kCopiedListSegmentSize = 256;
static const int kPromotionListSegmentSize = 256; static const int kPromotionListSegmentSize = 256;
...@@ -24,45 +26,6 @@ using PromotionList = Worklist<ObjectAndSize, kPromotionListSegmentSize>; ...@@ -24,45 +26,6 @@ using PromotionList = Worklist<ObjectAndSize, kPromotionListSegmentSize>;
class Scavenger { class Scavenger {
public: public:
class Barrier {
public:
Barrier() : tasks_(0), waiting_(0), done_(false) {}
void Start() {
base::LockGuard<base::Mutex> guard(&mutex_);
tasks_++;
}
void NotifyAll() {
base::LockGuard<base::Mutex> guard(&mutex_);
if (waiting_ > 0) condition_.NotifyAll();
}
void Wait() {
base::LockGuard<base::Mutex> guard(&mutex_);
waiting_++;
if (waiting_ == tasks_) {
done_ = true;
condition_.NotifyAll();
} else {
// Spurious wakeup is ok here.
condition_.Wait(&mutex_);
}
waiting_--;
}
void Reset() { done_ = false; }
bool Done() { return done_; }
private:
base::ConditionVariable condition_;
base::Mutex mutex_;
int tasks_;
int waiting_;
bool done_;
};
Scavenger(Heap* heap, bool is_logging, CopiedList* copied_list, Scavenger(Heap* heap, bool is_logging, CopiedList* copied_list,
PromotionList* promotion_list, int task_id); PromotionList* promotion_list, int task_id);
...@@ -77,7 +40,7 @@ class Scavenger { ...@@ -77,7 +40,7 @@ class Scavenger {
// Processes remaining work (=objects) after single objects have been // Processes remaining work (=objects) after single objects have been
// manually scavenged using ScavengeObject or CheckAndScavengeObject. // manually scavenged using ScavengeObject or CheckAndScavengeObject.
void Process(Barrier* barrier = nullptr); void Process(OneshotBarrier* barrier = nullptr);
// Finalize the Scavenger. Needs to be called from the main thread. // Finalize the Scavenger. Needs to be called from the main thread.
void Finalize(); void Finalize();
......
...@@ -996,6 +996,7 @@ ...@@ -996,6 +996,7 @@
'heap/array-buffer-tracker-inl.h', 'heap/array-buffer-tracker-inl.h',
'heap/array-buffer-tracker.cc', 'heap/array-buffer-tracker.cc',
'heap/array-buffer-tracker.h', 'heap/array-buffer-tracker.h',
'heap/barrier.h',
'heap/code-stats.cc', 'heap/code-stats.cc',
'heap/code-stats.h', 'heap/code-stats.h',
'heap/concurrent-marking.cc', 'heap/concurrent-marking.cc',
......
...@@ -102,6 +102,7 @@ v8_executable("unittests") { ...@@ -102,6 +102,7 @@ v8_executable("unittests") {
"counters-unittest.cc", "counters-unittest.cc",
"eh-frame-iterator-unittest.cc", "eh-frame-iterator-unittest.cc",
"eh-frame-writer-unittest.cc", "eh-frame-writer-unittest.cc",
"heap/barrier-unittest.cc",
"heap/bitmap-unittest.cc", "heap/bitmap-unittest.cc",
"heap/embedder-tracing-unittest.cc", "heap/embedder-tracing-unittest.cc",
"heap/gc-idle-time-handler-unittest.cc", "heap/gc-idle-time-handler-unittest.cc",
......
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/heap/barrier.h"
#include "src/base/platform/platform.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace v8 {
namespace internal {
namespace heap {
TEST(OneshotBarrier, InitializeNotDone) {
OneshotBarrier barrier;
EXPECT_FALSE(barrier.DoneForTesting());
}
TEST(OneshotBarrier, DoneAfterWait_Sequential) {
OneshotBarrier barrier;
barrier.Start();
barrier.Wait();
EXPECT_TRUE(barrier.DoneForTesting());
}
namespace {
class ThreadWaitingOnBarrier final : public base::Thread {
public:
ThreadWaitingOnBarrier()
: base::Thread(Options("ThreadWaitingOnBarrier")), barrier_(nullptr) {}
void Initialize(OneshotBarrier* barrier) { barrier_ = barrier; }
void Run() final { barrier_->Wait(); }
private:
OneshotBarrier* barrier_;
};
} // namespace
TEST(OneshotBarrier, DoneAfterWait_Concurrent) {
const int kThreadCount = 2;
OneshotBarrier barrier;
ThreadWaitingOnBarrier threads[kThreadCount];
for (int i = 0; i < kThreadCount; i++) {
threads[i].Initialize(&barrier);
// All threads need to call Wait() to be done.
barrier.Start();
}
for (int i = 0; i < kThreadCount; i++) {
threads[i].Start();
}
for (int i = 0; i < kThreadCount; i++) {
threads[i].Join();
}
EXPECT_TRUE(barrier.DoneForTesting());
}
TEST(OneshotBarrier, EarlyFinish_Concurrent) {
const int kThreadCount = 2;
OneshotBarrier barrier;
ThreadWaitingOnBarrier threads[kThreadCount];
// Test that one thread that actually finishes processing work before other
// threads call Start() will move the barrier in Done state.
barrier.Start();
barrier.Wait();
EXPECT_TRUE(barrier.DoneForTesting());
for (int i = 0; i < kThreadCount; i++) {
threads[i].Initialize(&barrier);
// All threads need to call Wait() to be done.
barrier.Start();
}
for (int i = 0; i < kThreadCount; i++) {
threads[i].Start();
}
for (int i = 0; i < kThreadCount; i++) {
threads[i].Join();
}
EXPECT_TRUE(barrier.DoneForTesting());
}
namespace {
class CountingThread final : public base::Thread {
public:
CountingThread(OneshotBarrier* barrier, base::Mutex* mutex, size_t* work)
: base::Thread(Options("CountingThread")),
barrier_(barrier),
mutex_(mutex),
work_(work),
processed_work_(0) {}
void Run() final {
do {
ProcessWork();
} while (!barrier_->Wait());
// Main thread is not processing work, so we need one last step.
ProcessWork();
}
size_t processed_work() const { return processed_work_; }
private:
void ProcessWork() {
base::LockGuard<base::Mutex> guard(mutex_);
processed_work_ += *work_;
*work_ = 0;
}
OneshotBarrier* const barrier_;
base::Mutex* const mutex_;
size_t* const work_;
size_t processed_work_;
};
} // namespace
TEST(OneshotBarrier, Processing_Concurrent) {
const size_t kWorkCounter = 173173;
OneshotBarrier barrier;
base::Mutex mutex;
size_t work = 0;
CountingThread counting_thread(&barrier, &mutex, &work);
barrier.Start();
barrier.Start();
EXPECT_FALSE(barrier.DoneForTesting());
counting_thread.Start();
for (size_t i = 0; i < kWorkCounter; i++) {
{
base::LockGuard<base::Mutex> guard(&mutex);
work++;
}
barrier.NotifyAll();
}
barrier.Wait();
counting_thread.Join();
EXPECT_TRUE(barrier.DoneForTesting());
EXPECT_EQ(kWorkCounter, counting_thread.processed_work());
}
} // namespace heap
} // namespace internal
} // namespace v8
...@@ -99,6 +99,7 @@ ...@@ -99,6 +99,7 @@
'counters-unittest.cc', 'counters-unittest.cc',
'eh-frame-iterator-unittest.cc', 'eh-frame-iterator-unittest.cc',
'eh-frame-writer-unittest.cc', 'eh-frame-writer-unittest.cc',
'heap/barrier-unittest.cc',
'heap/bitmap-unittest.cc', 'heap/bitmap-unittest.cc',
'heap/embedder-tracing-unittest.cc', 'heap/embedder-tracing-unittest.cc',
'heap/gc-idle-time-handler-unittest.cc', 'heap/gc-idle-time-handler-unittest.cc',
......
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