Commit 95c7ae81 authored by hpayer@chromium.org's avatar hpayer@chromium.org

Simplified BuildFastLiteral by eliminating manual allocation folding.

BUG=
R=mstarzinger@chromium.org

Review URL: https://codereview.chromium.org/23030002

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16422 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent bac73f29
This diff is collapsed.
......@@ -2063,60 +2063,31 @@ class HOptimizedGraphBuilder V8_FINAL
HInstruction* BuildThisFunction();
HInstruction* BuildFastLiteral(HValue* context,
Handle<JSObject> boilerplate_object,
Handle<JSObject> original_boilerplate_object,
HInstruction* BuildFastLiteral(Handle<JSObject> boilerplate_object,
Handle<Object> allocation_site,
int data_size,
int pointer_size,
AllocationSiteMode mode);
void BuildEmitDeepCopy(Handle<JSObject> boilerplat_object,
Handle<JSObject> object,
Handle<Object> allocation_site,
HInstruction* target,
int* offset,
HInstruction* data_target,
int* data_offset,
AllocationSiteMode mode);
void BuildEmitObjectHeader(Handle<JSObject> boilerplate_object,
HInstruction* object);
MUST_USE_RESULT HValue* BuildEmitObjectHeader(
Handle<JSObject> boilerplat_object,
HInstruction* target,
HInstruction* data_target,
int object_offset,
int elements_offset,
int elements_size);
void BuildInitElementsInObjectHeader(Handle<JSObject> boilerplate_object,
HInstruction* object,
HInstruction* object_elements);
void BuildEmitInObjectProperties(Handle<JSObject> boilerplate_object,
Handle<JSObject> original_boilerplate_object,
HValue* object_properties,
HInstruction* target,
int* offset,
HInstruction* data_target,
int* data_offset);
void BuildEmitElements(Handle<FixedArrayBase> elements,
Handle<FixedArrayBase> original_elements,
ElementsKind kind,
HValue* object_elements,
HInstruction* target,
int* offset,
HInstruction* data_target,
int* data_offset);
HInstruction* object);
void BuildEmitElements(Handle<JSObject> boilerplate_object,
Handle<FixedArrayBase> elements,
HValue* object_elements);
void BuildEmitFixedDoubleArray(Handle<FixedArrayBase> elements,
ElementsKind kind,
HValue* object_elements);
void BuildEmitFixedArray(Handle<FixedArrayBase> elements,
Handle<FixedArrayBase> original_elements,
ElementsKind kind,
HValue* object_elements,
HInstruction* target,
int* offset,
HInstruction* data_target,
int* data_offset);
HValue* object_elements);
void AddCheckPrototypeMaps(Handle<JSObject> holder,
Handle<Map> receiver_map);
......
// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --allow-natives-syntax --no-inline-new --nouse-allocation-folding
%SetAllocationTimeout(10, 0);
function f() {
return [[1, 2, 3], [1.1, 1.2, 1.3], [[], [], []]];
}
f(); f(); f();
%OptimizeFunctionOnNextCall(f);
for (var i=0; i<1000; i++) {
f();
}
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