Commit 950ad34a authored by ager@chromium.org's avatar ager@chromium.org

Propagate the information that a monomorphic prototype failure has

occured.  After a monomorphic prototype failure has been detected,
other monomorphic inline caches for the same type will have a code
object in the map's code cache which is not the current target.  We
recognize this case and use the code object that is in the cache
instead of going megamorphic.

Review URL: http://codereview.chromium.org/2928

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@331 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 08e6b7c3
......@@ -61,7 +61,7 @@ void IC::TraceIC(const char* type,
State old_state,
Code* new_target) {
if (FLAG_trace_ic) {
State new_state = StateFrom(new_target, Heap::undefined_value());
State new_state = new_target->ic_state();
PrintF("[%s (%c->%c) ", type,
TransitionMarkFromState(old_state),
TransitionMarkFromState(new_state));
......@@ -127,11 +127,16 @@ Address IC::OriginalCodeAddress() {
}
IC::State IC::StateFrom(Code* target, Object* receiver) {
IC::State state = target->ic_state();
IC::State IC::ComputeCacheState(Code* target, Object* receiver,
Object* name, Object** new_target) {
// Get the raw state from the target.
State target_state = target->ic_state();
if (state != MONOMORPHIC) return state;
if (receiver->IsUndefined() || receiver->IsNull()) return state;
// Assume that no new target exists in the cache.
*new_target = Heap::undefined_value();
if (target_state != MONOMORPHIC) return target_state;
if (receiver->IsUndefined() || receiver->IsNull()) return target_state;
Map* map = GetCodeCacheMapForObject(receiver);
......@@ -143,8 +148,14 @@ IC::State IC::StateFrom(Code* target, Object* receiver) {
// the receiver map's code cache. Therefore, if the current target
// is in the receiver map's code cache, the inline cache failed due
// to prototype check failure.
int index = map->IndexInCodeCache(target);
if (index >= 0) {
int index = -1;
Object* code = NULL;
if (name->IsString()) {
code = map->FindIndexInCodeCache(String::cast(name),
target->flags(),
&index);
}
if (index >= 0 && code == target) {
// For keyed load/store, the most likely cause of cache failure is
// that the key has changed. We do not distinguish between
// prototype and non-prototype failures for keyed access.
......@@ -172,6 +183,7 @@ IC::State IC::StateFrom(Code* target, Object* receiver) {
return UNINITIALIZED;
}
*new_target = code;
return MONOMORPHIC;
}
......@@ -275,8 +287,7 @@ Object* CallIC::TryCallAsFunction(Object* object) {
}
Object* CallIC::LoadFunction(State state,
Handle<Object> object,
Object* CallIC::LoadFunction(Handle<Object> object,
Handle<String> name) {
// If the object is undefined or null it's illegal to try to get any
// of its properties; throw a TypeError in that case.
......@@ -315,7 +326,7 @@ Object* CallIC::LoadFunction(State state,
// Lookup is valid: Update inline cache and stub cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, object, name);
UpdateCaches(&lookup, object, name);
}
if (lookup.type() == INTERCEPTOR) {
......@@ -374,7 +385,6 @@ Object* CallIC::LoadFunction(State state,
void CallIC::UpdateCaches(LookupResult* lookup,
State state,
Handle<Object> object,
Handle<String> name) {
ASSERT(lookup->IsLoaded());
......@@ -383,52 +393,55 @@ void CallIC::UpdateCaches(LookupResult* lookup,
// Compute the number of arguments.
int argc = target()->arguments_count();
Object* code = NULL;
if (state == UNINITIALIZED) {
// This is the first time we execute this inline cache.
// Set the target to the pre monomorphic stub to delay
// setting the monomorphic state.
code = StubCache::ComputeCallPreMonomorphic(argc);
} else if (state == MONOMORPHIC) {
code = StubCache::ComputeCallMegamorphic(argc);
} else {
// Compute monomorphic stub.
switch (lookup->type()) {
case FIELD: {
int index = lookup->GetFieldIndex();
code = StubCache::ComputeCallField(argc, *name, *object,
lookup->holder(), index);
break;
}
case CONSTANT_FUNCTION: {
// Get the constant function and compute the code stub for this
// call; used for rewriting to monomorphic state and making sure
// that the code stub is in the stub cache.
JSFunction* function = lookup->GetConstantFunction();
code = StubCache::ComputeCallConstant(argc, *name, *object,
lookup->holder(), function);
break;
}
case NORMAL: {
// There is only one shared stub for calling normalized
// properties. It does not traverse the prototype chain, so the
// property must be found in the receiver for the stub to be
// applicable.
if (!object->IsJSObject()) return;
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
if (lookup->holder() != *receiver) return;
code = StubCache::ComputeCallNormal(argc, *name, *receiver);
break;
}
case INTERCEPTOR: {
code = StubCache::ComputeCallInterceptor(argc, *name, *object,
lookup->holder());
break;
Object* code = Heap::undefined_value();
State state = ComputeCacheState(target(), *object, *name, &code);
switch (state) {
case UNINITIALIZED:
code = StubCache::ComputeCallPreMonomorphic(argc);
break;
case MONOMORPHIC:
if (code->IsUndefined()) code = StubCache::ComputeCallMegamorphic(argc);
break;
default:
// Compute monomorphic stub.
switch (lookup->type()) {
case FIELD: {
int index = lookup->GetFieldIndex();
code = StubCache::ComputeCallField(argc, *name, *object,
lookup->holder(), index);
break;
}
case CONSTANT_FUNCTION: {
// Get the constant function and compute the code stub for this
// call; used for rewriting to monomorphic state and making sure
// that the code stub is in the stub cache.
JSFunction* function = lookup->GetConstantFunction();
code = StubCache::ComputeCallConstant(argc, *name, *object,
lookup->holder(), function);
break;
}
case NORMAL: {
// There is only one shared stub for calling normalized
// properties. It does not traverse the prototype chain, so the
// property must be found in the receiver for the stub to be
// applicable.
if (!object->IsJSObject()) return;
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
if (lookup->holder() != *receiver) return;
code = StubCache::ComputeCallNormal(argc, *name, *receiver);
break;
}
case INTERCEPTOR: {
code = StubCache::ComputeCallInterceptor(argc, *name, *object,
lookup->holder());
break;
}
default:
return;
}
default:
return;
}
break;
}
// If we're unable to compute the stub (not enough memory left), we
......@@ -447,7 +460,7 @@ void CallIC::UpdateCaches(LookupResult* lookup,
}
Object* LoadIC::Load(State state, Handle<Object> object, Handle<String> name) {
Object* LoadIC::Load(Handle<Object> object, Handle<String> name) {
// If the object is undefined or null it's illegal to try to get any
// of its properties; throw a TypeError in that case.
if (object->IsUndefined() || object->IsNull()) {
......@@ -520,7 +533,7 @@ Object* LoadIC::Load(State state, Handle<Object> object, Handle<String> name) {
// Update inline cache and stub cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, object, name);
UpdateCaches(&lookup, object, name);
}
PropertyAttributes attr;
......@@ -542,7 +555,6 @@ Object* LoadIC::Load(State state, Handle<Object> object, Handle<String> name) {
void LoadIC::UpdateCaches(LookupResult* lookup,
State state,
Handle<Object> object,
Handle<String> name) {
ASSERT(lookup->IsLoaded());
......@@ -555,13 +567,15 @@ void LoadIC::UpdateCaches(LookupResult* lookup,
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
// Compute the code stub for this load.
Object* code = NULL;
Object* code = Heap::undefined_value();
State state = ComputeCacheState(target(), *object, *name, &code);
if (state == UNINITIALIZED) {
// This is the first time we execute this inline cache.
// Set the target to the pre monomorphic stub to delay
// setting the monomorphic state.
code = pre_monomorphic_stub();
} else {
} else if (state != MONOMORPHIC) {
// Compute monomorphic stub.
switch (lookup->type()) {
case FIELD: {
......@@ -602,18 +616,20 @@ void LoadIC::UpdateCaches(LookupResult* lookup,
default:
return;
}
}
// If we're unable to compute the stub (not enough memory left), we
// simply avoid updating the caches.
if (code->IsFailure()) return;
// If we're unable to compute the stub (not enough memory left), we
// simply avoid updating the caches.
if (code->IsFailure()) return;
}
// Patch the call site depending on the state of the cache.
if (state == UNINITIALIZED || state == PREMONOMORPHIC ||
state == MONOMORPHIC_PROTOTYPE_FAILURE) {
set_target(Code::cast(code));
} else if (state == MONOMORPHIC) {
} else if (state == MONOMORPHIC && code->IsUndefined()) {
set_target(megamorphic_stub());
} else if (state == MONOMORPHIC) {
set_target(Code::cast(code));
}
#ifdef DEBUG
......@@ -622,8 +638,7 @@ void LoadIC::UpdateCaches(LookupResult* lookup,
}
Object* KeyedLoadIC::Load(State state,
Handle<Object> object,
Object* KeyedLoadIC::Load(Handle<Object> object,
Handle<Object> key) {
if (key->IsSymbol()) {
Handle<String> name = Handle<String>::cast(key);
......@@ -651,7 +666,7 @@ Object* KeyedLoadIC::Load(State state,
if (code->IsFailure()) return code;
set_target(Code::cast(code));
#ifdef DEBUG
TraceIC("KeyedLoadIC", name, state, target());
if (FLAG_trace_ic) PrintF("[KeyedLoadIC : +#length /string]\n");
#endif
return Smi::FromInt(string->length());
}
......@@ -663,7 +678,7 @@ Object* KeyedLoadIC::Load(State state,
if (code->IsFailure()) return code;
set_target(Code::cast(code));
#ifdef DEBUG
TraceIC("KeyedLoadIC", name, state, target());
if (FLAG_trace_ic) PrintF("[KeyedLoadIC : +#length /array]\n");
#endif
return JSArray::cast(*object)->length();
}
......@@ -676,7 +691,7 @@ Object* KeyedLoadIC::Load(State state,
if (code->IsFailure()) return code;
set_target(Code::cast(code));
#ifdef DEBUG
TraceIC("KeyedLoadIC", name, state, target());
if (FLAG_trace_ic) PrintF("[KeyedLoadIC : +#prototype /function]\n");
#endif
return Accessors::FunctionGetPrototype(*object, 0);
}
......@@ -705,7 +720,7 @@ Object* KeyedLoadIC::Load(State state,
// Update the inline cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, object, name);
UpdateCaches(&lookup, object, name);
}
PropertyAttributes attr;
......@@ -735,8 +750,9 @@ Object* KeyedLoadIC::Load(State state,
}
void KeyedLoadIC::UpdateCaches(LookupResult* lookup, State state,
Handle<Object> object, Handle<String> name) {
void KeyedLoadIC::UpdateCaches(LookupResult* lookup,
Handle<Object> object,
Handle<String> name) {
ASSERT(lookup->IsLoaded());
// Bail out if we didn't find a result.
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
......@@ -744,9 +760,11 @@ void KeyedLoadIC::UpdateCaches(LookupResult* lookup, State state,
if (!object->IsJSObject()) return;
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
// Compute the code stub for this load.
Object* code = NULL;
// Compute the state of the current inline cache.
Object* code = Heap::undefined_value();
State state = ComputeCacheState(target(), *object, *name, &code);
// Compute the code stub for this load.
if (state == UNINITIALIZED) {
// This is the first time we execute this inline cache.
// Set the target to the pre monomorphic stub to delay
......@@ -809,8 +827,7 @@ void KeyedLoadIC::UpdateCaches(LookupResult* lookup, State state,
}
Object* StoreIC::Store(State state,
Handle<Object> object,
Object* StoreIC::Store(Handle<Object> object,
Handle<String> name,
Handle<Object> value) {
// If the object is undefined or null it's illegal to try to set any
......@@ -838,7 +855,7 @@ Object* StoreIC::Store(State state,
// Update inline cache and stub cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, receiver, name, value);
UpdateCaches(&lookup, receiver, name, value);
}
// Set the property.
......@@ -847,7 +864,6 @@ Object* StoreIC::Store(State state,
void StoreIC::UpdateCaches(LookupResult* lookup,
State state,
Handle<JSObject> receiver,
Handle<String> name,
Handle<Object> value) {
......@@ -864,10 +880,13 @@ void StoreIC::UpdateCaches(LookupResult* lookup,
// current state.
PropertyType type = lookup->type();
// Compute the state of the current inline cache.
Object* code = Heap::undefined_value();
State state = ComputeCacheState(target(), *receiver, *name, &code);
// Compute the code stub for this store; used for rewriting to
// monomorphic state and making sure that the code stub is in the
// stub cache.
Object* code = NULL;
switch (type) {
case FIELD: {
code = StubCache::ComputeStoreField(*name, *receiver,
......@@ -917,8 +936,7 @@ void StoreIC::UpdateCaches(LookupResult* lookup,
}
Object* KeyedStoreIC::Store(State state,
Handle<Object> object,
Object* KeyedStoreIC::Store(Handle<Object> object,
Handle<Object> key,
Handle<Object> value) {
if (key->IsSymbol()) {
......@@ -949,7 +967,7 @@ Object* KeyedStoreIC::Store(State state,
// Update inline cache and stub cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, receiver, name, value);
UpdateCaches(&lookup, receiver, name, value);
}
// Set the property.
......@@ -968,7 +986,6 @@ Object* KeyedStoreIC::Store(State state,
void KeyedStoreIC::UpdateCaches(LookupResult* lookup,
State state,
Handle<JSObject> receiver,
Handle<String> name,
Handle<Object> value) {
......@@ -988,7 +1005,8 @@ void KeyedStoreIC::UpdateCaches(LookupResult* lookup,
// Compute the code stub for this store; used for rewriting to
// monomorphic state and making sure that the code stub is in the
// stub cache.
Object* code = NULL;
Object* code = Heap::undefined_value();
State state = ComputeCacheState(target(), *receiver, *name, &code);
switch (type) {
case FIELD: {
......@@ -1046,8 +1064,7 @@ Object* CallIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 2);
CallIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.LoadFunction(state, args.at<Object>(0), args.at<String>(1));
return ic.LoadFunction(args.at<Object>(0), args.at<String>(1));
}
......@@ -1071,8 +1088,7 @@ Object* LoadIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 2);
LoadIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.Load(state, args.at<Object>(0), args.at<String>(1));
return ic.Load(args.at<Object>(0), args.at<String>(1));
}
......@@ -1091,8 +1107,7 @@ Object* KeyedLoadIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 2);
KeyedLoadIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.Load(state, args.at<Object>(0), args.at<Object>(1));
return ic.Load(args.at<Object>(0), args.at<Object>(1));
}
......@@ -1111,9 +1126,7 @@ Object* StoreIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 3);
StoreIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.Store(state, args.at<Object>(0), args.at<String>(1),
args.at<Object>(2));
return ic.Store(args.at<Object>(0), args.at<String>(1), args.at<Object>(2));
}
......@@ -1132,9 +1145,7 @@ Object* KeyedStoreIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 3);
KeyedStoreIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.Store(state, args.at<Object>(0), args.at<Object>(1),
args.at<Object>(2));
return ic.Store(args.at<Object>(0), args.at<Object>(1), args.at<Object>(2));
}
......
......@@ -81,8 +81,12 @@ class IC {
Code* target() { return GetTargetAtAddress(address()); }
inline Address address();
// Compute the current IC state based on the target stub and the receiver.
static State StateFrom(Code* target, Object* receiver);
// Compute the state of the current inline cache. If the current
// inline cache is monomorphic, this might change the code cache in
// the receiver map and it might return a code object from the code
// cache in the receiver map that should be used as the new target.
static State ComputeCacheState(Code* target, Object* receiver,
Object* name, Object** new_target);
// Clear the inline cache to initial state.
static void Clear(Address address);
......@@ -161,7 +165,7 @@ class CallIC: public IC {
public:
CallIC() : IC(EXTRA_CALL_FRAME) { ASSERT(target()->is_call_stub()); }
Object* LoadFunction(State state, Handle<Object> object, Handle<String> name);
Object* LoadFunction(Handle<Object> object, Handle<String> name);
// Code generator routines.
......@@ -179,7 +183,6 @@ class CallIC: public IC {
// Update the inline cache and the global stub cache based on the
// lookup result.
void UpdateCaches(LookupResult* lookup,
State state,
Handle<Object> object,
Handle<String> name);
......@@ -197,7 +200,7 @@ class LoadIC: public IC {
public:
LoadIC() : IC(NO_EXTRA_FRAME) { ASSERT(target()->is_load_stub()); }
Object* Load(State state, Handle<Object> object, Handle<String> name);
Object* Load(Handle<Object> object, Handle<String> name);
// Code generator routines.
static void GenerateInitialize(MacroAssembler* masm);
......@@ -219,7 +222,6 @@ class LoadIC: public IC {
// Update the inline cache and the global stub cache based on the
// lookup result.
void UpdateCaches(LookupResult* lookup,
State state,
Handle<Object> object,
Handle<String> name);
......@@ -243,7 +245,7 @@ class KeyedLoadIC: public IC {
public:
KeyedLoadIC() : IC(NO_EXTRA_FRAME) { ASSERT(target()->is_keyed_load_stub()); }
Object* Load(State state, Handle<Object> object, Handle<Object> key);
Object* Load(Handle<Object> object, Handle<Object> key);
// Code generator routines.
static void GenerateMiss(MacroAssembler* masm);
......@@ -256,7 +258,6 @@ class KeyedLoadIC: public IC {
// Update the inline cache.
void UpdateCaches(LookupResult* lookup,
State state,
Handle<Object> object,
Handle<String> name);
......@@ -283,8 +284,7 @@ class StoreIC: public IC {
public:
StoreIC() : IC(NO_EXTRA_FRAME) { ASSERT(target()->is_store_stub()); }
Object* Store(State state,
Handle<Object> object,
Object* Store(Handle<Object> object,
Handle<String> name,
Handle<Object> value);
......@@ -299,7 +299,7 @@ class StoreIC: public IC {
// Update the inline cache and the global stub cache based on the
// lookup result.
void UpdateCaches(LookupResult* lookup,
State state, Handle<JSObject> receiver,
Handle<JSObject> receiver,
Handle<String> name,
Handle<Object> value);
......@@ -320,8 +320,7 @@ class KeyedStoreIC: public IC {
public:
KeyedStoreIC() : IC(NO_EXTRA_FRAME) { }
Object* Store(State state,
Handle<Object> object,
Object* Store(Handle<Object> object,
Handle<Object> name,
Handle<Object> value);
......@@ -335,7 +334,6 @@ class KeyedStoreIC: public IC {
// Update the inline cache.
void UpdateCaches(LookupResult* lookup,
State state,
Handle<JSObject> receiver,
Handle<String> name,
Handle<Object> value);
......
......@@ -2109,6 +2109,20 @@ void Map::ClearCodeCache() {
}
Object* Map::FindInCodeCache(String* name, Code::Flags flags) {
int index;
return FindIndexInCodeCache(name, flags, &index);
}
void Map::RemoveFromCodeCache(int index) {
FixedArray* array = code_cache();
ASSERT(array->length() >= index && array->get(index)->IsCode());
array->set_undefined(index - 1); // key
array->set_undefined(index); // code
}
#undef CAST_ACCESSOR
#undef INT_ACCESSORS
#undef SMI_ACCESSORS
......
......@@ -2410,41 +2410,27 @@ Object* Map::UpdateCodeCache(String* name, Code* code) {
}
Object* Map::FindInCodeCache(String* name, Code::Flags flags) {
Object* Map::FindIndexInCodeCache(String* name, Code::Flags flags, int* index) {
FixedArray* cache = code_cache();
int length = cache->length();
for (int i = 0; i < length; i += 2) {
Object* key = cache->get(i);
if (key->IsUndefined()) {
return key;
continue;
}
if (name->Equals(String::cast(key))) {
Code* code = Code::cast(cache->get(i + 1));
if (code->flags() == flags) return code;
if (code->flags() == flags) {
*index = i + 1;
return code;
}
}
}
*index = -1;
return Heap::undefined_value();
}
int Map::IndexInCodeCache(Code* code) {
FixedArray* array = code_cache();
int len = array->length();
for (int i = 0; i < len; i += 2) {
if (array->get(i + 1) == code) return i + 1;
}
return -1;
}
void Map::RemoveFromCodeCache(int index) {
FixedArray* array = code_cache();
ASSERT(array->length() >= index && array->get(index)->IsCode());
array->set_undefined(index - 1); // key
array->set_undefined(index); // code
}
void FixedArray::FixedArrayIterateBody(ObjectVisitor* v) {
IteratePointers(v, kHeaderSize, kHeaderSize + length() * kPointerSize);
}
......
......@@ -2342,14 +2342,14 @@ class Map: public HeapObject {
Object* UpdateCodeCache(String* name, Code* code);
// Returns the found code or undefined if absent.
Object* FindInCodeCache(String* name, Code::Flags flags);
inline Object* FindInCodeCache(String* name, Code::Flags flags);
// Returns the non-negative index of the code object if it is in the
// cache and -1 otherwise.
int IndexInCodeCache(Code* code);
// Returns the found code or undefined if absent. Also returns the
// index at which the code was found or -1 if absent.
Object* FindIndexInCodeCache(String* name, Code::Flags flags, int* index);
// Removes a code object from the code cache at the given index.
void RemoveFromCodeCache(int index);
inline void RemoveFromCodeCache(int index);
// Dispatched behavior.
void MapIterateBody(ObjectVisitor* v);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment