Commit 925298ad authored by dslomov@chromium.org's avatar dslomov@chromium.org

Add Collections perf tests to v8 public repo.

R=machenbach@chromium.org
BUG=374708
LOG=N

Review URL: https://codereview.chromium.org/530793002

git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@23570 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 68ec0824
{
"path": ["."],
"main": "run.js",
"flags": ["--harmony-collections"],
"run_count": 5,
"units": "score",
"results_regexp": "^%s\\-Collections\\(Score\\): (.+)$",
"total": true,
"tests": [
{"name": "Map"},
{"name": "Set"},
{"name": "WeakMap"},
{"name": "WeakSet"}
]
}
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Performance.now is used in latency benchmarks, the fallback is Date.now.
var performance = performance || {};
performance.now = (function() {
return performance.now ||
performance.mozNow ||
performance.msNow ||
performance.oNow ||
performance.webkitNow ||
Date.now;
})();
// Simple framework for running the benchmark suites and
// computing a score based on the timing measurements.
// A benchmark has a name (string) and a function that will be run to
// do the performance measurement. The optional setup and tearDown
// arguments are functions that will be invoked before and after
// running the benchmark, but the running time of these functions will
// not be accounted for in the benchmark score.
function Benchmark(name, doWarmup, doDeterministic, deterministicIterations,
run, setup, tearDown, rmsResult, minIterations) {
this.name = name;
this.doWarmup = doWarmup;
this.doDeterministic = doDeterministic;
this.deterministicIterations = deterministicIterations;
this.run = run;
this.Setup = setup ? setup : function() { };
this.TearDown = tearDown ? tearDown : function() { };
this.rmsResult = rmsResult ? rmsResult : null;
this.minIterations = minIterations ? minIterations : 32;
}
// Benchmark results hold the benchmark and the measured time used to
// run the benchmark. The benchmark score is computed later once a
// full benchmark suite has run to completion. If latency is set to 0
// then there is no latency score for this benchmark.
function BenchmarkResult(benchmark, time, latency) {
this.benchmark = benchmark;
this.time = time;
this.latency = latency;
}
// Automatically convert results to numbers. Used by the geometric
// mean computation.
BenchmarkResult.prototype.valueOf = function() {
return this.time;
}
// Suites of benchmarks consist of a name and the set of benchmarks in
// addition to the reference timing that the final score will be based
// on. This way, all scores are relative to a reference run and higher
// scores implies better performance.
function BenchmarkSuite(name, reference, benchmarks) {
this.name = name;
this.reference = reference;
this.benchmarks = benchmarks;
BenchmarkSuite.suites.push(this);
}
// Keep track of all declared benchmark suites.
BenchmarkSuite.suites = [];
// Scores are not comparable across versions. Bump the version if
// you're making changes that will affect that scores, e.g. if you add
// a new benchmark or change an existing one.
BenchmarkSuite.version = '1';
// Defines global benchsuite running mode that overrides benchmark suite
// behavior. Intended to be set by the benchmark driver. Undefined
// values here allow a benchmark to define behaviour itself.
BenchmarkSuite.config = {
doWarmup: undefined,
doDeterministic: undefined
};
// Override the alert function to throw an exception instead.
alert = function(s) {
throw "Alert called with argument: " + s;
};
// To make the benchmark results predictable, we replace Math.random
// with a 100% deterministic alternative.
BenchmarkSuite.ResetRNG = function() {
Math.random = (function() {
var seed = 49734321;
return function() {
// Robert Jenkins' 32 bit integer hash function.
seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
return (seed & 0xfffffff) / 0x10000000;
};
})();
}
// Runs all registered benchmark suites and optionally yields between
// each individual benchmark to avoid running for too long in the
// context of browsers. Once done, the final score is reported to the
// runner.
BenchmarkSuite.RunSuites = function(runner, skipBenchmarks) {
skipBenchmarks = typeof skipBenchmarks === 'undefined' ? [] : skipBenchmarks;
var continuation = null;
var suites = BenchmarkSuite.suites;
var length = suites.length;
BenchmarkSuite.scores = [];
var index = 0;
function RunStep() {
while (continuation || index < length) {
if (continuation) {
continuation = continuation();
} else {
var suite = suites[index++];
if (runner.NotifyStart) runner.NotifyStart(suite.name);
if (skipBenchmarks.indexOf(suite.name) > -1) {
suite.NotifySkipped(runner);
} else {
continuation = suite.RunStep(runner);
}
}
if (continuation && typeof window != 'undefined' && window.setTimeout) {
window.setTimeout(RunStep, 25);
return;
}
}
// show final result
if (runner.NotifyScore) {
var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
var formatted = BenchmarkSuite.FormatScore(100 * score);
runner.NotifyScore(formatted);
}
}
RunStep();
}
// Counts the total number of registered benchmarks. Useful for
// showing progress as a percentage.
BenchmarkSuite.CountBenchmarks = function() {
var result = 0;
var suites = BenchmarkSuite.suites;
for (var i = 0; i < suites.length; i++) {
result += suites[i].benchmarks.length;
}
return result;
}
// Computes the geometric mean of a set of numbers.
BenchmarkSuite.GeometricMean = function(numbers) {
var log = 0;
for (var i = 0; i < numbers.length; i++) {
log += Math.log(numbers[i]);
}
return Math.pow(Math.E, log / numbers.length);
}
// Computes the geometric mean of a set of throughput time measurements.
BenchmarkSuite.GeometricMeanTime = function(measurements) {
var log = 0;
for (var i = 0; i < measurements.length; i++) {
log += Math.log(measurements[i].time);
}
return Math.pow(Math.E, log / measurements.length);
}
// Computes the geometric mean of a set of rms measurements.
BenchmarkSuite.GeometricMeanLatency = function(measurements) {
var log = 0;
var hasLatencyResult = false;
for (var i = 0; i < measurements.length; i++) {
if (measurements[i].latency != 0) {
log += Math.log(measurements[i].latency);
hasLatencyResult = true;
}
}
if (hasLatencyResult) {
return Math.pow(Math.E, log / measurements.length);
} else {
return 0;
}
}
// Converts a score value to a string with at least three significant
// digits.
BenchmarkSuite.FormatScore = function(value) {
if (value > 100) {
return value.toFixed(0);
} else {
return value.toPrecision(3);
}
}
// Notifies the runner that we're done running a single benchmark in
// the benchmark suite. This can be useful to report progress.
BenchmarkSuite.prototype.NotifyStep = function(result) {
this.results.push(result);
if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name);
}
// Notifies the runner that we're done with running a suite and that
// we have a result which can be reported to the user if needed.
BenchmarkSuite.prototype.NotifyResult = function() {
var mean = BenchmarkSuite.GeometricMeanTime(this.results);
var score = this.reference[0] / mean;
BenchmarkSuite.scores.push(score);
if (this.runner.NotifyResult) {
var formatted = BenchmarkSuite.FormatScore(100 * score);
this.runner.NotifyResult(this.name, formatted);
}
if (this.reference.length == 2) {
var meanLatency = BenchmarkSuite.GeometricMeanLatency(this.results);
if (meanLatency != 0) {
var scoreLatency = this.reference[1] / meanLatency;
BenchmarkSuite.scores.push(scoreLatency);
if (this.runner.NotifyResult) {
var formattedLatency = BenchmarkSuite.FormatScore(100 * scoreLatency)
this.runner.NotifyResult(this.name + "Latency", formattedLatency);
}
}
}
}
BenchmarkSuite.prototype.NotifySkipped = function(runner) {
BenchmarkSuite.scores.push(1); // push default reference score.
if (runner.NotifyResult) {
runner.NotifyResult(this.name, "Skipped");
}
}
// Notifies the runner that running a benchmark resulted in an error.
BenchmarkSuite.prototype.NotifyError = function(error) {
if (this.runner.NotifyError) {
this.runner.NotifyError(this.name, error);
}
if (this.runner.NotifyStep) {
this.runner.NotifyStep(this.name);
}
}
// Runs a single benchmark for at least a second and computes the
// average time it takes to run a single iteration.
BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark, data) {
var config = BenchmarkSuite.config;
var doWarmup = config.doWarmup !== undefined
? config.doWarmup
: benchmark.doWarmup;
var doDeterministic = config.doDeterministic !== undefined
? config.doDeterministic
: benchmark.doDeterministic;
function Measure(data) {
var elapsed = 0;
var start = new Date();
// Run either for 1 second or for the number of iterations specified
// by minIterations, depending on the config flag doDeterministic.
for (var i = 0; (doDeterministic ?
i<benchmark.deterministicIterations : elapsed < 1000); i++) {
benchmark.run();
elapsed = new Date() - start;
}
if (data != null) {
data.runs += i;
data.elapsed += elapsed;
}
}
// Sets up data in order to skip or not the warmup phase.
if (!doWarmup && data == null) {
data = { runs: 0, elapsed: 0 };
}
if (data == null) {
Measure(null);
return { runs: 0, elapsed: 0 };
} else {
Measure(data);
// If we've run too few iterations, we continue for another second.
if (data.runs < benchmark.minIterations) return data;
var usec = (data.elapsed * 1000) / data.runs;
var rms = (benchmark.rmsResult != null) ? benchmark.rmsResult() : 0;
this.NotifyStep(new BenchmarkResult(benchmark, usec, rms));
return null;
}
}
// This function starts running a suite, but stops between each
// individual benchmark in the suite and returns a continuation
// function which can be invoked to run the next benchmark. Once the
// last benchmark has been executed, null is returned.
BenchmarkSuite.prototype.RunStep = function(runner) {
BenchmarkSuite.ResetRNG();
this.results = [];
this.runner = runner;
var length = this.benchmarks.length;
var index = 0;
var suite = this;
var data;
// Run the setup, the actual benchmark, and the tear down in three
// separate steps to allow the framework to yield between any of the
// steps.
function RunNextSetup() {
if (index < length) {
try {
suite.benchmarks[index].Setup();
} catch (e) {
suite.NotifyError(e);
return null;
}
return RunNextBenchmark;
}
suite.NotifyResult();
return null;
}
function RunNextBenchmark() {
try {
data = suite.RunSingleBenchmark(suite.benchmarks[index], data);
} catch (e) {
suite.NotifyError(e);
return null;
}
// If data is null, we're done with this benchmark.
return (data == null) ? RunNextTearDown : RunNextBenchmark();
}
function RunNextTearDown() {
try {
suite.benchmarks[index++].TearDown();
} catch (e) {
suite.NotifyError(e);
return null;
}
return RunNextSetup;
}
// Start out running the setup.
return RunNextSetup();
}
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var MapBenchmark = new BenchmarkSuite('Map', [1000], [
new Benchmark('Set', false, false, 0, MapSet),
new Benchmark('Has', false, false, 0, MapHas, MapSetup, MapTearDown),
new Benchmark('Get', false, false, 0, MapGet, MapSetup, MapTearDown),
new Benchmark('Delete', false, false, 0, MapDelete, MapSetup, MapTearDown),
new Benchmark('ForEach', false, false, 0, MapForEach, MapSetup, MapTearDown),
]);
var map;
var N = 10;
function MapSetup() {
map = new Map;
for (var i = 0; i < N; i++) {
map.set(i, i);
}
}
function MapTearDown() {
map = null;
}
function MapSet() {
MapSetup();
MapTearDown();
}
function MapHas() {
for (var i = 0; i < N; i++) {
if (!map.has(i)) {
throw new Error();
}
}
for (var i = N; i < 2 * N; i++) {
if (map.has(i)) {
throw new Error();
}
}
}
function MapGet() {
for (var i = 0; i < N; i++) {
if (map.get(i) !== i) {
throw new Error();
}
}
for (var i = N; i < 2 * N; i++) {
if (map.get(i) !== undefined) {
throw new Error();
}
}
}
function MapDelete() {
// This is run more than once per setup so we will end up deleting items
// more than once. Therefore, we do not the return value of delete.
for (var i = 0; i < N; i++) {
map.delete(i);
}
}
function MapForEach() {
map.forEach(function(v, k) {
if (v !== k) {
throw new Error();
}
});
}
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
load('base.js');
load('map.js');
load('set.js');
load('weakmap.js');
load('weakset.js');
var success = true;
function PrintResult(name, result) {
print(name + '-Collections(Score): ' + result);
}
function PrintError(name, error) {
PrintResult(name, error);
success = false;
}
BenchmarkSuite.config.doWarmup = undefined;
BenchmarkSuite.config.doDeterministic = undefined;
BenchmarkSuite.RunSuites({ NotifyResult: PrintResult,
NotifyError: PrintError });
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var SetBenchmark = new BenchmarkSuite('Set', [1000], [
new Benchmark('Add', false, false, 0, SetAdd),
new Benchmark('Has', false, false, 0, SetHas, SetSetup, SetTearDown),
new Benchmark('Delete', false, false, 0, SetDelete, SetSetup, SetTearDown),
new Benchmark('ForEach', false, false, 0, SetForEach, SetSetup, SetTearDown),
]);
var set;
var N = 10;
function SetSetup() {
set = new Set;
for (var i = 0; i < N; i++) {
set.add(i);
}
}
function SetTearDown() {
map = null;
}
function SetAdd() {
SetSetup();
SetTearDown();
}
function SetHas() {
for (var i = 0; i < N; i++) {
if (!set.has(i)) {
throw new Error();
}
}
for (var i = N; i < 2 * N; i++) {
if (set.has(i)) {
throw new Error();
}
}
}
function SetDelete() {
// This is run more than once per setup so we will end up deleting items
// more than once. Therefore, we do not the return value of delete.
for (var i = 0; i < N; i++) {
set.delete(i);
}
}
function SetForEach() {
set.forEach(function(v, k) {
if (v !== k) {
throw new Error();
}
});
}
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var MapBenchmark = new BenchmarkSuite('WeakMap', [1000], [
new Benchmark('Set', false, false, 0, WeakMapSet),
new Benchmark('Has', false, false, 0, WeakMapHas, WeakMapSetup,
WeakMapTearDown),
new Benchmark('Get', false, false, 0, WeakMapGet, WeakMapSetup,
WeakMapTearDown),
new Benchmark('Delete', false, false, 0, WeakMapDelete, WeakMapSetup,
WeakMapTearDown),
]);
var wm;
var N = 10;
var keys = [];
for (var i = 0; i < N * 2; i++) {
keys[i] = {};
}
function WeakMapSetup() {
wm = new WeakMap;
for (var i = 0; i < N; i++) {
wm.set(keys[i], i);
}
}
function WeakMapTearDown() {
wm = null;
}
function WeakMapSet() {
WeakMapSetup();
WeakMapTearDown();
}
function WeakMapHas() {
for (var i = 0; i < N; i++) {
if (!wm.has(keys[i])) {
throw new Error();
}
}
for (var i = N; i < 2 * N; i++) {
if (wm.has(keys[i])) {
throw new Error();
}
}
}
function WeakMapGet() {
for (var i = 0; i < N; i++) {
if (wm.get(keys[i]) !== i) {
throw new Error();
}
}
for (var i = N; i < 2 * N; i++) {
if (wm.get(keys[i]) !== undefined) {
throw new Error();
}
}
}
function WeakMapDelete() {
// This is run more than once per setup so we will end up deleting items
// more than once. Therefore, we do not the return value of delete.
for (var i = 0; i < N; i++) {
wm.delete(keys[i]);
}
}
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var SetBenchmark = new BenchmarkSuite('WeakSet', [1000], [
new Benchmark('Add', false, false, 0, WeakSetAdd),
new Benchmark('Has', false, false, 0, WeakSetHas, WeakSetSetup,
WeakSetTearDown),
new Benchmark('Delete', false, false, 0, WeakSetDelete, WeakSetSetup,
WeakSetTearDown),
]);
var ws;
var N = 10;
var keys = [];
for (var i = 0; i < N * 2; i++) {
keys[i] = {};
}
function WeakSetSetup() {
ws = new WeakSet;
for (var i = 0; i < N; i++) {
ws.add(keys[i]);
}
}
function WeakSetTearDown() {
ws = null;
}
function WeakSetAdd() {
WeakSetSetup();
WeakSetTearDown();
}
function WeakSetHas() {
for (var i = 0; i < N; i++) {
if (!ws.has(keys[i])) {
throw new Error();
}
}
for (var i = N; i < 2 * N; i++) {
if (ws.has(keys[i])) {
throw new Error();
}
}
}
function WeakSetDelete() {
// This is run more than once per setup so we will end up deleting items
// more than once. Therefore, we do not the return value of delete.
for (var i = 0; i < N; i++) {
ws.delete(keys[i]);
}
}
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