Commit 89fb55c4 authored by dcarney@chromium.org's avatar dcarney@chromium.org

Split Persistent into Persistent and UniquePersistent

R=svenpanne@chromium.org

BUG=

Review URL: https://codereview.chromium.org/88013002

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18093 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent a02ef8ff
......@@ -123,8 +123,10 @@ template <class T> class Handle;
template <class T> class Local;
template <class T> class Eternal;
template<class T> class NonCopyablePersistentTraits;
template<class T> class PersistentBase;
template<class T,
class M = NonCopyablePersistentTraits<T> > class Persistent;
template<class T> class UniquePersistent;
template<class T, class P> class WeakCallbackObject;
class FunctionTemplate;
class ObjectTemplate;
......@@ -257,17 +259,17 @@ template <class T> class Handle {
* The handles' references are not checked.
*/
template <class S> V8_INLINE bool operator==(const Handle<S>& that) const {
internal::Object** a = reinterpret_cast<internal::Object**>(**this);
internal::Object** b = reinterpret_cast<internal::Object**>(*that);
internal::Object** a = reinterpret_cast<internal::Object**>(this->val_);
internal::Object** b = reinterpret_cast<internal::Object**>(that.val_);
if (a == 0) return b == 0;
if (b == 0) return false;
return *a == *b;
}
template <class S> V8_INLINE bool operator==(
const Persistent<S>& that) const {
internal::Object** a = reinterpret_cast<internal::Object**>(**this);
internal::Object** b = reinterpret_cast<internal::Object**>(*that);
const PersistentBase<S>& that) const {
internal::Object** a = reinterpret_cast<internal::Object**>(this->val_);
internal::Object** b = reinterpret_cast<internal::Object**>(that.val_);
if (a == 0) return b == 0;
if (b == 0) return false;
return *a == *b;
......@@ -304,7 +306,8 @@ template <class T> class Handle {
V8_INLINE static Handle<T> New(Isolate* isolate, Handle<T> that) {
return New(isolate, that.val_);
}
V8_INLINE static Handle<T> New(Isolate* isolate, const Persistent<T>& that) {
V8_INLINE static Handle<T> New(Isolate* isolate,
const PersistentBase<T>& that) {
return New(isolate, that.val_);
}
......@@ -320,6 +323,8 @@ template <class T> class Handle {
private:
friend class Utils;
template<class F, class M> friend class Persistent;
template<class F> friend class PersistentBase;
template<class F> friend class Handle;
template<class F> friend class Local;
template<class F> friend class FunctionCallbackInfo;
template<class F> friend class PropertyCallbackInfo;
......@@ -383,9 +388,8 @@ template <class T> class Local : public Handle<T> {
* the original handle is destroyed/disposed.
*/
V8_INLINE static Local<T> New(Isolate* isolate, Handle<T> that);
template<class M>
V8_INLINE static Local<T> New(Isolate* isolate,
const Persistent<T, M>& that);
const PersistentBase<T>& that);
#ifndef V8_ALLOW_ACCESS_TO_RAW_HANDLE_CONSTRUCTOR
......@@ -396,8 +400,10 @@ template <class T> class Local : public Handle<T> {
private:
friend class Utils;
template<class F> friend class Eternal;
template<class F> friend class PersistentBase;
template<class F, class M> friend class Persistent;
template<class F> friend class Handle;
template<class F> friend class Local;
template<class F> friend class FunctionCallbackInfo;
template<class F> friend class PropertyCallbackInfo;
friend class String;
......@@ -461,6 +467,137 @@ class WeakReferenceCallbacks {
};
/**
* An object reference that is independent of any handle scope. Where
* a Local handle only lives as long as the HandleScope in which it was
* allocated, a PersistentBase handle remains valid until it is explicitly
* disposed.
*
* A persistent handle contains a reference to a storage cell within
* the v8 engine which holds an object value and which is updated by
* the garbage collector whenever the object is moved. A new storage
* cell can be created using the constructor or PersistentBase::Reset and
* existing handles can be disposed using PersistentBase::Reset.
*
*/
template <class T> class PersistentBase {
public:
/**
* If non-empty, destroy the underlying storage cell
* IsEmpty() will return true after this call.
*/
V8_INLINE void Reset();
/**
* If non-empty, destroy the underlying storage cell
* and create a new one with the contents of other if other is non empty
*/
template <class S>
V8_INLINE void Reset(Isolate* isolate, const Handle<S>& other);
/**
* If non-empty, destroy the underlying storage cell
* and create a new one with the contents of other if other is non empty
*/
template <class S>
V8_INLINE void Reset(Isolate* isolate, const PersistentBase<S>& other);
V8_INLINE bool IsEmpty() const { return val_ == 0; }
template <class S>
V8_INLINE bool operator==(const PersistentBase<S>& that) const {
internal::Object** a = reinterpret_cast<internal::Object**>(this->val_);
internal::Object** b = reinterpret_cast<internal::Object**>(that.val_);
if (a == 0) return b == 0;
if (b == 0) return false;
return *a == *b;
}
template <class S> V8_INLINE bool operator==(const Handle<S>& that) const {
internal::Object** a = reinterpret_cast<internal::Object**>(this->val_);
internal::Object** b = reinterpret_cast<internal::Object**>(that.val_);
if (a == 0) return b == 0;
if (b == 0) return false;
return *a == *b;
}
template <class S>
V8_INLINE bool operator!=(const PersistentBase<S>& that) const {
return !operator==(that);
}
template <class S> V8_INLINE bool operator!=(const Handle<S>& that) const {
return !operator==(that);
}
template<typename P>
V8_INLINE void SetWeak(
P* parameter,
typename WeakCallbackData<T, P>::Callback callback);
template<typename S, typename P>
V8_INLINE void SetWeak(
P* parameter,
typename WeakCallbackData<S, P>::Callback callback);
V8_INLINE void ClearWeak();
/**
* Marks the reference to this object independent. Garbage collector is free
* to ignore any object groups containing this object. Weak callback for an
* independent handle should not assume that it will be preceded by a global
* GC prologue callback or followed by a global GC epilogue callback.
*/
V8_INLINE void MarkIndependent();
/**
* Marks the reference to this object partially dependent. Partially dependent
* handles only depend on other partially dependent handles and these
* dependencies are provided through object groups. It provides a way to build
* smaller object groups for young objects that represent only a subset of all
* external dependencies. This mark is automatically cleared after each
* garbage collection.
*/
V8_INLINE void MarkPartiallyDependent();
V8_INLINE bool IsIndependent() const;
/** Checks if the handle holds the only reference to an object. */
V8_INLINE bool IsNearDeath() const;
/** Returns true if the handle's reference is weak. */
V8_INLINE bool IsWeak() const;
/**
* Assigns a wrapper class ID to the handle. See RetainedObjectInfo interface
* description in v8-profiler.h for details.
*/
V8_INLINE void SetWrapperClassId(uint16_t class_id);
/**
* Returns the class ID previously assigned to this handle or 0 if no class ID
* was previously assigned.
*/
V8_INLINE uint16_t WrapperClassId() const;
private:
friend class Isolate;
friend class Utils;
template<class F> friend class Handle;
template<class F> friend class Local;
template<class F1, class F2> friend class Persistent;
template<class F> friend class UniquePersistent;
template<class F> friend class PersistentBase;
template<class F> friend class ReturnValue;
explicit V8_INLINE PersistentBase(T* val) : val_(val) {}
PersistentBase(PersistentBase& other); // NOLINT
void operator=(PersistentBase&);
V8_INLINE static T* New(Isolate* isolate, T* that);
T* val_;
};
/**
* Default traits for Persistent. This class does not allow
* use of the copy constructor or assignment operator.
......@@ -501,33 +638,26 @@ struct CopyablePersistentTraits {
/**
* An object reference that is independent of any handle scope. Where
* a Local handle only lives as long as the HandleScope in which it was
* allocated, a Persistent handle remains valid until it is explicitly
* disposed.
*
* A persistent handle contains a reference to a storage cell within
* the v8 engine which holds an object value and which is updated by
* the garbage collector whenever the object is moved. A new storage
* cell can be created using the constructor or Persistent::Reset and
* existing handles can be disposed using Persistent::Reset.
* A PersistentBase which allows copy and assignment.
*
* Copy, assignment and destructor bevavior is controlled by the traits
* class M.
*
* Note: Persistent class hierarchy is subject to future changes.
*/
template <class T, class M> class Persistent {
template <class T, class M> class Persistent : public PersistentBase<T> {
public:
/**
* A Persistent with no storage cell.
*/
V8_INLINE Persistent() : val_(0) { }
V8_INLINE Persistent() : PersistentBase<T>(0) { }
/**
* Construct a Persistent from a Handle.
* When the Handle is non-empty, a new storage cell is created
* pointing to the same object, and no flags are set.
*/
template <class S> V8_INLINE Persistent(Isolate* isolate, Handle<S> that)
: val_(New(isolate, *that)) {
: PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
TYPE_CHECK(T, S);
}
/**
......@@ -537,7 +667,7 @@ template <class T, class M> class Persistent {
*/
template <class S, class M2>
V8_INLINE Persistent(Isolate* isolate, const Persistent<S, M2>& that)
: val_(New(isolate, *that)) {
: PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
TYPE_CHECK(T, S);
}
/**
......@@ -546,11 +676,11 @@ template <class T, class M> class Persistent {
* traits class is called, allowing the setting of flags based on the
* copied Persistent.
*/
V8_INLINE Persistent(const Persistent& that) : val_(0) {
V8_INLINE Persistent(const Persistent& that) : PersistentBase<T>(0) {
Copy(that);
}
template <class S, class M2>
V8_INLINE Persistent(const Persistent<S, M2>& that) : val_(0) {
V8_INLINE Persistent(const Persistent<S, M2>& that) : PersistentBase<T>(0) {
Copy(that);
}
V8_INLINE Persistent& operator=(const Persistent& that) { // NOLINT
......@@ -568,31 +698,11 @@ template <class T, class M> class Persistent {
* can result in a memory leak, it is recommended to always set this flag.
*/
V8_INLINE ~Persistent() {
if (M::kResetInDestructor) Reset();
if (M::kResetInDestructor) this->Reset();
}
/**
* If non-empty, destroy the underlying storage cell
* IsEmpty() will return true after this call.
*/
V8_INLINE void Reset();
/**
* If non-empty, destroy the underlying storage cell
* and create a new one with the contents of other if other is non empty
*/
template <class S>
V8_INLINE void Reset(Isolate* isolate, const Handle<S>& other);
/**
* If non-empty, destroy the underlying storage cell
* and create a new one with the contents of other if other is non empty
*/
template <class S, class M2>
V8_INLINE void Reset(Isolate* isolate, const Persistent<S, M2>& other);
V8_DEPRECATED("Use Reset instead",
V8_INLINE void Dispose()) { Reset(); }
V8_INLINE bool IsEmpty() const { return val_ == 0; }
V8_INLINE void Dispose()) { this->Reset(); }
// TODO(dcarney): this is pretty useless, fix or remove
template <class S>
......@@ -610,42 +720,6 @@ template <class T, class M> class Persistent {
return Persistent<S>::Cast(*this);
}
template <class S, class M2>
V8_INLINE bool operator==(const Persistent<S, M2>& that) const {
internal::Object** a = reinterpret_cast<internal::Object**>(**this);
internal::Object** b = reinterpret_cast<internal::Object**>(*that);
if (a == 0) return b == 0;
if (b == 0) return false;
return *a == *b;
}
template <class S> V8_INLINE bool operator==(const Handle<S>& that) const {
internal::Object** a = reinterpret_cast<internal::Object**>(**this);
internal::Object** b = reinterpret_cast<internal::Object**>(*that);
if (a == 0) return b == 0;
if (b == 0) return false;
return *a == *b;
}
template <class S, class M2>
V8_INLINE bool operator!=(const Persistent<S, M2>& that) const {
return !operator==(that);
}
template <class S> V8_INLINE bool operator!=(const Handle<S>& that) const {
return !operator==(that);
}
template<typename P>
V8_INLINE void SetWeak(
P* parameter,
typename WeakCallbackData<T, P>::Callback callback);
template<typename S, typename P>
V8_INLINE void SetWeak(
P* parameter,
typename WeakCallbackData<S, P>::Callback callback);
template<typename S, typename P>
V8_DEPRECATED(
"Use SetWeak instead",
......@@ -660,60 +734,20 @@ template <class T, class M> class Persistent {
P* parameter,
typename WeakReferenceCallbacks<T, P>::Revivable callback));
V8_INLINE void ClearWeak();
/**
* Marks the reference to this object independent. Garbage collector is free
* to ignore any object groups containing this object. Weak callback for an
* independent handle should not assume that it will be preceded by a global
* GC prologue callback or followed by a global GC epilogue callback.
*/
V8_INLINE void MarkIndependent();
/**
* Marks the reference to this object partially dependent. Partially dependent
* handles only depend on other partially dependent handles and these
* dependencies are provided through object groups. It provides a way to build
* smaller object groups for young objects that represent only a subset of all
* external dependencies. This mark is automatically cleared after each
* garbage collection.
*/
V8_INLINE void MarkPartiallyDependent();
V8_INLINE bool IsIndependent() const;
/** Checks if the handle holds the only reference to an object. */
V8_INLINE bool IsNearDeath() const;
/** Returns true if the handle's reference is weak. */
V8_INLINE bool IsWeak() const;
/**
* Assigns a wrapper class ID to the handle. See RetainedObjectInfo interface
* description in v8-profiler.h for details.
*/
V8_INLINE void SetWrapperClassId(uint16_t class_id);
/**
* Returns the class ID previously assigned to this handle or 0 if no class ID
* was previously assigned.
*/
V8_INLINE uint16_t WrapperClassId() const;
V8_DEPRECATED("This will be removed",
V8_INLINE T* ClearAndLeak());
V8_DEPRECATED("This will be removed",
V8_INLINE void Clear()) { val_ = 0; }
V8_INLINE void Clear()) { this->val_ = 0; }
// TODO(dcarney): remove
#ifndef V8_ALLOW_ACCESS_TO_RAW_HANDLE_CONSTRUCTOR
private:
#endif
template <class S> V8_INLINE Persistent(S* that) : val_(that) { }
template <class S> V8_INLINE Persistent(S* that) : PersistentBase<T>(that) { }
V8_INLINE T* operator*() const { return val_; }
V8_INLINE T* operator*() const { return this->val_; }
private:
friend class Isolate;
......@@ -723,13 +757,81 @@ template <class T, class M> class Persistent {
template<class F1, class F2> friend class Persistent;
template<class F> friend class ReturnValue;
V8_INLINE static T* New(Isolate* isolate, T* that);
template<class S, class M2>
V8_INLINE void Copy(const Persistent<S, M2>& that);
};
T* val_;
/**
* A PersistentBase which has move semantics.
*
* Note: Persistent class hierarchy is subject to future changes.
*/
template<class T>
class UniquePersistent : public PersistentBase<T> {
struct RValue {
V8_INLINE explicit RValue(UniquePersistent* object) : object(object) {}
UniquePersistent* object;
};
public:
/**
* A UniquePersistent with no storage cell.
*/
V8_INLINE UniquePersistent() : PersistentBase<T>(0) { }
/**
* Construct a UniquePersistent from a Handle.
* When the Handle is non-empty, a new storage cell is created
* pointing to the same object, and no flags are set.
*/
template <class S>
V8_INLINE UniquePersistent(Isolate* isolate, Handle<S> that)
: PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
TYPE_CHECK(T, S);
}
/**
* Construct a UniquePersistent from a PersistentBase.
* When the Persistent is non-empty, a new storage cell is created
* pointing to the same object, and no flags are set.
*/
template <class S>
V8_INLINE UniquePersistent(Isolate* isolate, const PersistentBase<S>& that)
: PersistentBase<T>(PersistentBase<T>::New(isolate, that.val_)) {
TYPE_CHECK(T, S);
}
/**
* Move constructor.
*/
V8_INLINE UniquePersistent(RValue rvalue)
: PersistentBase<T>(rvalue.object->val_) {
rvalue.object->val_ = 0;
}
V8_INLINE ~UniquePersistent() { this->Reset(); }
/**
* Move via assignment.
*/
template<class S>
V8_INLINE UniquePersistent& operator=(UniquePersistent<S> rhs) {
TYPE_CHECK(T, S);
this->val_ = rhs.val_;
rhs.val_ = 0;
return *this;
}
/**
* Cast operator for moves.
*/
V8_INLINE operator RValue() { return RValue(this); }
/**
* Pass allows returning uniques from functions, etc.
*/
V8_INLINE UniquePersistent Pass() { return UniquePersistent(RValue(this)); }
private:
UniquePersistent(UniquePersistent&);
void operator=(UniquePersistent&);
};
/**
* A stack-allocated class that governs a number of local handles.
* After a handle scope has been created, all local handles will be
......@@ -4886,6 +4988,7 @@ class V8_EXPORT V8 {
template <class T> friend class Handle;
template <class T> friend class Local;
template <class T> friend class Eternal;
template <class T> friend class PersistentBase;
template <class T, class M> friend class Persistent;
friend class Context;
};
......@@ -5678,8 +5781,7 @@ Local<T> Local<T>::New(Isolate* isolate, Handle<T> that) {
}
template <class T>
template <class M>
Local<T> Local<T>::New(Isolate* isolate, const Persistent<T, M>& that) {
Local<T> Local<T>::New(Isolate* isolate, const PersistentBase<T>& that) {
return New(isolate, that.val_);
}
......@@ -5717,8 +5819,8 @@ Local<T> Eternal<T>::Get(Isolate* isolate) {
}
template <class T, class M>
T* Persistent<T, M>::New(Isolate* isolate, T* that) {
template <class T>
T* PersistentBase<T>::New(Isolate* isolate, T* that) {
if (that == NULL) return NULL;
internal::Object** p = reinterpret_cast<internal::Object**>(that);
return reinterpret_cast<T*>(
......@@ -5731,7 +5833,7 @@ template <class T, class M>
template <class S, class M2>
void Persistent<T, M>::Copy(const Persistent<S, M2>& that) {
TYPE_CHECK(T, S);
Reset();
this->Reset();
if (that.IsEmpty()) return;
internal::Object** p = reinterpret_cast<internal::Object**>(that.val_);
this->val_ = reinterpret_cast<T*>(V8::CopyPersistent(p));
......@@ -5739,8 +5841,8 @@ void Persistent<T, M>::Copy(const Persistent<S, M2>& that) {
}
template <class T, class M>
bool Persistent<T, M>::IsIndependent() const {
template <class T>
bool PersistentBase<T>::IsIndependent() const {
typedef internal::Internals I;
if (this->IsEmpty()) return false;
return I::GetNodeFlag(reinterpret_cast<internal::Object**>(this->val_),
......@@ -5748,8 +5850,8 @@ bool Persistent<T, M>::IsIndependent() const {
}
template <class T, class M>
bool Persistent<T, M>::IsNearDeath() const {
template <class T>
bool PersistentBase<T>::IsNearDeath() const {
typedef internal::Internals I;
if (this->IsEmpty()) return false;
uint8_t node_state =
......@@ -5759,8 +5861,8 @@ bool Persistent<T, M>::IsNearDeath() const {
}
template <class T, class M>
bool Persistent<T, M>::IsWeak() const {
template <class T>
bool PersistentBase<T>::IsWeak() const {
typedef internal::Internals I;
if (this->IsEmpty()) return false;
return I::GetNodeState(reinterpret_cast<internal::Object**>(this->val_)) ==
......@@ -5768,17 +5870,17 @@ bool Persistent<T, M>::IsWeak() const {
}
template <class T, class M>
void Persistent<T, M>::Reset() {
template <class T>
void PersistentBase<T>::Reset() {
if (this->IsEmpty()) return;
V8::DisposeGlobal(reinterpret_cast<internal::Object**>(this->val_));
val_ = 0;
}
template <class T, class M>
template <class T>
template <class S>
void Persistent<T, M>::Reset(Isolate* isolate, const Handle<S>& other) {
void PersistentBase<T>::Reset(Isolate* isolate, const Handle<S>& other) {
TYPE_CHECK(T, S);
Reset();
if (other.IsEmpty()) return;
......@@ -5786,10 +5888,10 @@ void Persistent<T, M>::Reset(Isolate* isolate, const Handle<S>& other) {
}
template <class T, class M>
template <class S, class M2>
void Persistent<T, M>::Reset(Isolate* isolate,
const Persistent<S, M2>& other) {
template <class T>
template <class S>
void PersistentBase<T>::Reset(Isolate* isolate,
const PersistentBase<S>& other) {
TYPE_CHECK(T, S);
Reset();
if (other.IsEmpty()) return;
......@@ -5797,9 +5899,9 @@ void Persistent<T, M>::Reset(Isolate* isolate,
}
template <class T, class M>
template <class T>
template <typename S, typename P>
void Persistent<T, M>::SetWeak(
void PersistentBase<T>::SetWeak(
P* parameter,
typename WeakCallbackData<S, P>::Callback callback) {
TYPE_CHECK(S, T);
......@@ -5811,9 +5913,9 @@ void Persistent<T, M>::SetWeak(
}
template <class T, class M>
template <class T>
template <typename P>
void Persistent<T, M>::SetWeak(
void PersistentBase<T>::SetWeak(
P* parameter,
typename WeakCallbackData<T, P>::Callback callback) {
SetWeak<T, P>(parameter, callback);
......@@ -5843,14 +5945,14 @@ void Persistent<T, M>::MakeWeak(
}
template <class T, class M>
void Persistent<T, M>::ClearWeak() {
template <class T>
void PersistentBase<T>::ClearWeak() {
V8::ClearWeak(reinterpret_cast<internal::Object**>(this->val_));
}
template <class T, class M>
void Persistent<T, M>::MarkIndependent() {
template <class T>
void PersistentBase<T>::MarkIndependent() {
typedef internal::Internals I;
if (this->IsEmpty()) return;
I::UpdateNodeFlag(reinterpret_cast<internal::Object**>(this->val_),
......@@ -5859,8 +5961,8 @@ void Persistent<T, M>::MarkIndependent() {
}
template <class T, class M>
void Persistent<T, M>::MarkPartiallyDependent() {
template <class T>
void PersistentBase<T>::MarkPartiallyDependent() {
typedef internal::Internals I;
if (this->IsEmpty()) return;
I::UpdateNodeFlag(reinterpret_cast<internal::Object**>(this->val_),
......@@ -5872,14 +5974,14 @@ void Persistent<T, M>::MarkPartiallyDependent() {
template <class T, class M>
T* Persistent<T, M>::ClearAndLeak() {
T* old;
old = val_;
val_ = NULL;
old = this->val_;
this->val_ = NULL;
return old;
}
template <class T, class M>
void Persistent<T, M>::SetWrapperClassId(uint16_t class_id) {
template <class T>
void PersistentBase<T>::SetWrapperClassId(uint16_t class_id) {
typedef internal::Internals I;
if (this->IsEmpty()) return;
internal::Object** obj = reinterpret_cast<internal::Object**>(this->val_);
......@@ -5888,8 +5990,8 @@ void Persistent<T, M>::SetWrapperClassId(uint16_t class_id) {
}
template <class T, class M>
uint16_t Persistent<T, M>::WrapperClassId() const {
template <class T>
uint16_t PersistentBase<T>::WrapperClassId() const {
typedef internal::Internals I;
if (this->IsEmpty()) return 0;
internal::Object** obj = reinterpret_cast<internal::Object**>(this->val_);
......
......@@ -3299,6 +3299,73 @@ THREADED_TEST(ResettingGlobalHandleToEmpty) {
}
template<class T>
static v8::UniquePersistent<T> PassUnique(v8::UniquePersistent<T> unique) {
return unique.Pass();
}
template<class T>
static v8::UniquePersistent<T> ReturnUnique(v8::Isolate* isolate,
const v8::Persistent<T> & global) {
v8::UniquePersistent<String> unique(isolate, global);
return unique.Pass();
}
THREADED_TEST(UniquePersistent) {
v8::Isolate* isolate = CcTest::isolate();
v8::Persistent<String> global;
{
v8::HandleScope scope(isolate);
global.Reset(isolate, v8_str("str"));
}
v8::internal::GlobalHandles* global_handles =
reinterpret_cast<v8::internal::Isolate*>(isolate)->global_handles();
int initial_handle_count = global_handles->global_handles_count();
{
v8::UniquePersistent<String> unique(isolate, global);
CHECK_EQ(initial_handle_count + 1, global_handles->global_handles_count());
// Test assignment via Pass
{
v8::UniquePersistent<String> copy = unique.Pass();
CHECK(unique.IsEmpty());
CHECK(copy == global);
CHECK_EQ(initial_handle_count + 1,
global_handles->global_handles_count());
unique = copy.Pass();
}
// Test ctor via Pass
{
v8::UniquePersistent<String> copy(unique.Pass());
CHECK(unique.IsEmpty());
CHECK(copy == global);
CHECK_EQ(initial_handle_count + 1,
global_handles->global_handles_count());
unique = copy.Pass();
}
// Test pass through function call
{
v8::UniquePersistent<String> copy = PassUnique(unique.Pass());
CHECK(unique.IsEmpty());
CHECK(copy == global);
CHECK_EQ(initial_handle_count + 1,
global_handles->global_handles_count());
unique = copy.Pass();
}
CHECK_EQ(initial_handle_count + 1, global_handles->global_handles_count());
}
// Test pass from function call
{
v8::UniquePersistent<String> unique = ReturnUnique(isolate, global);
CHECK(unique == global);
CHECK_EQ(initial_handle_count + 1, global_handles->global_handles_count());
}
CHECK_EQ(initial_handle_count, global_handles->global_handles_count());
global.Reset();
}
THREADED_TEST(GlobalHandleUpcast) {
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
......
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