Commit 83fd383b authored by Clemens Hammacher's avatar Clemens Hammacher Committed by Commit Bot

[wasm] Simplify background task handling

The maximum number of background tasks to spawn can be computed
right in the constructor of the CompilationState, and is constant
afterwards. Additionally, we ensure to never start more background
tasks than the number of available compilation units.

R=ahaas@chromium.org

Change-Id: I430e9a28a0bd15166ed05d120782f182d10c3e44
Reviewed-on: https://chromium-review.googlesource.com/997652
Commit-Queue: Clemens Hammacher <clemensh@chromium.org>
Reviewed-by: 's avatarBen Titzer <titzer@chromium.org>
Cr-Commit-Position: refs/heads/master@{#52451}
parent 12e3c96f
......@@ -102,7 +102,7 @@ class CompilationState {
~CompilationState();
// Needs to be set before {AddCompilationUnits} is run, which triggers
// {StartCompilation}.
// background compilation.
void SetNumberOfFunctionsToCompile(size_t num_functions);
void AddCallback(
std::function<void(CompilationEvent, Handle<Object>)> callback);
......@@ -121,7 +121,7 @@ class CompilationState {
void CancelAndWait();
void OnBackgroundTaskStopped();
void RestartBackgroundTasks();
void RestartBackgroundTasks(size_t max = std::numeric_limits<size_t>::max());
// Only one foreground thread (finisher) is allowed to run at a time.
// {SetFinisherIsRunning} returns whether the flag changed its state.
bool SetFinisherIsRunning(bool value);
......@@ -129,14 +129,6 @@ class CompilationState {
bool CanAcceptWork() const { return executed_units_.CanAcceptWork(); }
void EnableThrottling() { executed_units_.EnableThrottling(); }
bool ShouldIncreaseWorkload() {
if (executed_units_.ShouldIncreaseWorkload()) {
// Check if it actually makes sense to increase the workload.
base::LockGuard<base::Mutex> guard(&compilation_units_mutex_);
return !compilation_units_.empty();
}
return false;
}
void Abort();
......@@ -145,8 +137,6 @@ class CompilationState {
bool failed() { return failed_; }
private:
void StartCompilation(size_t num_functions);
void NotifyOnEvent(CompilationEvent event, Handle<Object> error);
Isolate* isolate_;
......@@ -169,7 +159,7 @@ class CompilationState {
std::shared_ptr<v8::TaskRunner> foreground_task_runner_;
size_t num_background_tasks_ = 0;
size_t stopped_compilation_tasks_ = 0;
const size_t max_background_tasks_ = 0;
base::Mutex tasks_mutex_;
std::atomic<bool> failed_{false};
......@@ -960,8 +950,7 @@ void FinishCompilationUnits(CompilationState* compilation_state,
DCHECK_IMPLIES(result == nullptr, thrower->error());
if (result == nullptr) break;
}
if (compilation_state->ShouldIncreaseWorkload() &&
!compilation_state->failed()) {
if (!compilation_state->failed()) {
compilation_state->RestartBackgroundTasks();
}
}
......@@ -1242,9 +1231,7 @@ class FinishCompileTask : public CancelableTask {
// We execute for 1 ms and then reschedule the task, same as the GC.
double deadline = MonotonicallyIncreasingTimeInMs() + 1.0;
while (true) {
if (compilation_state_->ShouldIncreaseWorkload()) {
compilation_state_->RestartBackgroundTasks();
}
std::unique_ptr<compiler::WasmCompilationUnit> unit =
compilation_state_->GetNextExecutedUnit();
......@@ -3086,7 +3073,10 @@ std::unique_ptr<CompilationState, CompilationStateDeleter> NewCompilationState(
CompilationState::CompilationState(internal::Isolate* isolate)
: isolate_(isolate),
executed_units_(isolate->random_number_generator(),
GetMaxUsableMemorySize(isolate) / 2) {
GetMaxUsableMemorySize(isolate) / 2),
max_background_tasks_(std::max(
1, std::min(FLAG_wasm_num_compilation_tasks,
V8::GetCurrentPlatform()->NumberOfWorkerThreads()))) {
v8::Isolate* v8_isolate = reinterpret_cast<v8::Isolate*>(isolate_);
v8::Platform* platform = V8::GetCurrentPlatform();
foreground_task_runner_ = platform->GetForegroundTaskRunner(v8_isolate);
......@@ -3120,7 +3110,7 @@ void CompilationState::AddCompilationUnits(
std::make_move_iterator(units.begin()),
std::make_move_iterator(units.end()));
}
StartCompilation(units.size());
RestartBackgroundTasks(units.size());
}
std::unique_ptr<compiler::WasmCompilationUnit>
......@@ -3192,15 +3182,22 @@ void CompilationState::CancelAndWait() {
void CompilationState::OnBackgroundTaskStopped() {
base::LockGuard<base::Mutex> guard(&tasks_mutex_);
++stopped_compilation_tasks_;
DCHECK_LE(stopped_compilation_tasks_, num_background_tasks_);
DCHECK_LE(1, num_background_tasks_);
--num_background_tasks_;
}
void CompilationState::RestartBackgroundTasks() {
void CompilationState::RestartBackgroundTasks(size_t max) {
if (!executed_units_.ShouldIncreaseWorkload()) return;
{
base::LockGuard<base::Mutex> units_guard(&compilation_units_mutex_);
max = std::min(max, compilation_units_.size());
}
base::LockGuard<base::Mutex> guard(&tasks_mutex_);
// TODO(wasm): Do not start more background tasks than the number of available
// units in {compilation_units_}.
for (; stopped_compilation_tasks_ > 0; --stopped_compilation_tasks_) {
for (; num_background_tasks_ < max_background_tasks_ && max > 0;
++num_background_tasks_, --max) {
// If --wasm-num-compilation-tasks=0 is passed, do only spawn foreground
// tasks. This is used to make timing deterministic.
v8::TaskRunner* task_runner = FLAG_wasm_num_compilation_tasks > 0
......@@ -3228,28 +3225,6 @@ void CompilationState::Abort() {
failed_ = true;
}
void CompilationState::StartCompilation(size_t num_functions) {
if (num_background_tasks_ == 0) {
DCHECK_EQ(stopped_compilation_tasks_, num_background_tasks_);
// {outstanding_units_} has to be initialized before entering.
DCHECK_LE(num_functions, outstanding_units_);
// First set up. Initialize {num_background_tasks_} and
// {stopped_compilation_tasks_}
num_background_tasks_ =
Max(1, Min(static_cast<int>(outstanding_units_),
Min(FLAG_wasm_num_compilation_tasks,
V8::GetCurrentPlatform()->NumberOfWorkerThreads())));
{
base::LockGuard<base::Mutex> guard(&tasks_mutex_);
stopped_compilation_tasks_ = num_background_tasks_;
}
}
RestartBackgroundTasks();
}
void CompilationState::NotifyOnEvent(CompilationEvent event,
Handle<Object> error) {
for (auto& callback_function : callbacks_) {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment