Commit 6ead193b authored by hpayer's avatar hpayer Committed by Commit bot

Make sure that idle scavenges are just performed when enough objects are allocated in new space.

BUG=

Review URL: https://codereview.chromium.org/1138643003

Cr-Commit-Position: refs/heads/master@{#28428}
parent f344e524
......@@ -122,8 +122,8 @@ bool GCIdleTimeHandler::ShouldDoScavenge(
new_space_allocation_limit = new_space_size;
}
// We do not know the allocation throughput before the first Scavenge.
// TODO(hpayer): Estimate allocation throughput before the first Scavenge.
// We do not know the allocation throughput before the first scavenge.
// TODO(hpayer): Estimate allocation throughput before the first scavenge.
if (new_space_allocation_throughput_in_bytes_per_ms == 0) {
new_space_allocation_limit =
static_cast<size_t>(new_space_size * kConservativeTimeRatio);
......@@ -131,10 +131,17 @@ bool GCIdleTimeHandler::ShouldDoScavenge(
// We have to trigger scavenge before we reach the end of new space.
size_t adjust_limit = new_space_allocation_throughput_in_bytes_per_ms *
kTimeUntilNextIdleEvent;
if (adjust_limit > new_space_allocation_limit)
if (adjust_limit > new_space_allocation_limit) {
new_space_allocation_limit = 0;
else
} else {
new_space_allocation_limit -= adjust_limit;
}
}
// The allocated new space limit to trigger a scavange has to be at least
// kMinimumNewSpaceSizeToPerformScavenge.
if (new_space_allocation_limit < kMinimumNewSpaceSizeToPerformScavenge) {
new_space_allocation_limit = kMinimumNewSpaceSizeToPerformScavenge;
}
if (scavenge_speed_in_bytes_per_ms == 0) {
......@@ -245,8 +252,8 @@ GCIdleTimeAction GCIdleTimeHandler::Compute(double idle_time_in_ms,
// a full GC.
// (2) If the context disposal rate is high and we cannot perform a full GC,
// we do nothing until the context disposal rate becomes lower.
// (3) If the new space is almost full and we can affort a Scavenge or if the
// next Scavenge will very likely take long, then a Scavenge is performed.
// (3) If the new space is almost full and we can affort a scavenge or if the
// next scavenge will very likely take long, then a scavenge is performed.
// (4) If there is currently no MarkCompact idle round going on, we start a
// new idle round if enough garbage was created. Otherwise we do not perform
// garbage collection to keep system utilization low.
......
......@@ -136,6 +136,9 @@ class GCIdleTimeHandler {
// lower bound for the scavenger speed.
static const size_t kInitialConservativeScavengeSpeed = 100 * KB;
// The minimum size of allocated new space objects to trigger a scavenge.
static const size_t kMinimumNewSpaceSizeToPerformScavenge = MB / 2;
// If contexts are disposed at a higher rate a full gc is triggered.
static const double kHighContextDisposalRate;
......
......@@ -219,6 +219,18 @@ TEST_F(GCIdleTimeHandlerTest, DoScavengeHighScavengeSpeed) {
}
TEST_F(GCIdleTimeHandlerTest, DoNotScavengeSmallNewSpaceSize) {
GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
heap_state.used_new_space_size = (MB / 2) - 1;
heap_state.scavenge_speed_in_bytes_per_ms = kNewSpaceCapacity;
int idle_time_ms = 16;
EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge(
idle_time_ms, heap_state.new_space_capacity,
heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms,
heap_state.new_space_allocation_throughput_in_bytes_per_ms));
}
TEST_F(GCIdleTimeHandlerTest, ShouldDoMarkCompact) {
size_t idle_time_ms = GCIdleTimeHandler::kMaxScheduledIdleTime;
EXPECT_TRUE(GCIdleTimeHandler::ShouldDoMarkCompact(idle_time_ms, 0, 0));
......
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