Bypass an expensive computation of a basic block's entry frame for a

common case of a single forward edge (a fall-through).  This includes
exits from deferred code.

The fall-through frame is used, after removing constants and copies
above the high-water mark.
Review URL: http://codereview.chromium.org/113400

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1960 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent c32884d3
......@@ -195,12 +195,12 @@ void JumpTarget::DoBind(int mergable_elements) {
return;
}
if (direction_ == FORWARD_ONLY) {
// A simple case: no forward jumps and no possible backward jumps.
if (!is_linked()) {
if (!is_linked()) {
ASSERT(cgen_->has_valid_frame());
if (direction_ == FORWARD_ONLY) {
// Fast case: no forward jumps and no possible backward jumps.
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
ASSERT(cgen_->has_valid_frame());
VirtualFrame* frame = cgen_->frame();
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
......@@ -209,34 +209,43 @@ void JumpTarget::DoBind(int mergable_elements) {
__ add(Operand(esp), Immediate(difference * kPointerSize));
}
is_bound_ = true;
return;
} else {
ASSERT(direction_ == BIDIRECTIONAL);
// Fast case: no forward jumps, possible backward ones. Remove
// constants and copies above the watermark on the fall-through
// frame and use it as the entry frame.
cgen_->frame()->MakeMergable(mergable_elements);
entry_frame_ = new VirtualFrame(cgen_->frame());
__ bind(&entry_label_);
}
is_bound_ = true;
return;
}
// Another simple case: no fall through, a single forward jump,
// and no possible backward jumps.
if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
// Pick up the only reaching frame, take ownership of it, and
// use it for the block about to be emitted.
VirtualFrame* frame = reaching_frames_[0];
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[0] = NULL;
__ bind(&merge_labels_[0]);
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(Operand(esp), Immediate(difference * kPointerSize));
}
if (direction_ == FORWARD_ONLY &&
!cgen_->has_valid_frame() &&
reaching_frames_.length() == 1) {
// Fast case: no fall-through, a single forward jump, and no
// possible backward jumps. Pick up the only reaching frame, take
// ownership of it, and use it for the block about to be emitted.
VirtualFrame* frame = reaching_frames_[0];
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[0] = NULL;
__ bind(&merge_labels_[0]);
is_linked_ = false;
is_bound_ = true;
return;
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(Operand(esp), Immediate(difference * kPointerSize));
}
is_linked_ = false;
is_bound_ = true;
return;
}
// If there is a current frame, record it as the fall-through. It
......@@ -250,9 +259,7 @@ void JumpTarget::DoBind(int mergable_elements) {
}
// Compute the frame to use for entry to the block.
if (entry_frame_ == NULL) {
ComputeEntryFrame(mergable_elements);
}
ComputeEntryFrame(mergable_elements);
// Some moves required to merge to an expected frame require purely
// frame state changes, and do not require any code generation.
......
......@@ -180,6 +180,80 @@ void VirtualFrame::SyncRange(int begin, int end) {
}
void VirtualFrame::MakeMergable(int mergable_elements) {
if (mergable_elements == JumpTarget::kAllElements) {
mergable_elements = elements_.length();
}
ASSERT(mergable_elements <= elements_.length());
int start_index = elements_.length() - mergable_elements;
// The is_copied flags on entry frame elements are expected to be
// exact. Set them for the elements below the water mark.
for (int i = 0; i < start_index; i++) {
elements_[i].clear_copied();
if (elements_[i].is_copy()) {
elements_[elements_[i].index()].set_copied();
}
}
for (int i = start_index; i < elements_.length(); i++) {
FrameElement element = elements_[i];
if (element.is_constant() || element.is_copy()) {
if (element.is_synced()) {
// Just spill.
elements_[i] = FrameElement::MemoryElement();
} else {
// Allocate to a register.
FrameElement backing_element; // Invalid if not a copy.
if (element.is_copy()) {
backing_element = elements_[element.index()];
}
Result fresh = cgen_->allocator()->Allocate();
ASSERT(fresh.is_valid());
elements_[i] =
FrameElement::RegisterElement(fresh.reg(),
FrameElement::NOT_SYNCED);
Use(fresh.reg(), i);
// Emit a move.
if (element.is_constant()) {
if (cgen_->IsUnsafeSmi(element.handle())) {
cgen_->LoadUnsafeSmi(fresh.reg(), element.handle());
} else {
__ Set(fresh.reg(), Immediate(element.handle()));
}
} else {
ASSERT(element.is_copy());
// Copies are only backed by register or memory locations.
if (backing_element.is_register()) {
// The backing store may have been spilled by allocating,
// but that's OK. If it was, the value is right where we
// want it.
if (!fresh.reg().is(backing_element.reg())) {
__ mov(fresh.reg(), backing_element.reg());
}
} else {
ASSERT(backing_element.is_memory());
__ mov(fresh.reg(), Operand(ebp, fp_relative(element.index())));
}
}
}
// No need to set the copied flag---there are no copies of
// copies or constants so the original was not copied.
elements_[i].set_static_type(element.static_type());
} else {
// Clear the copy flag of non-constant, non-copy elements above
// the high water mark. They cannot be copied because copes are
// always higher than their backing store and copies are not
// allowed above the water mark.
elements_[i].clear_copied();
}
}
}
void VirtualFrame::MergeTo(VirtualFrame* expected) {
Comment cmnt(masm_, "[ Merge frame");
// We should always be merging the code generator's current frame to an
......
......@@ -116,6 +116,13 @@ class VirtualFrame : public ZoneObject {
// (ie, they all have frame-external references).
Register SpillAnyRegister();
// Make this frame so that an arbitrary frame of the same height can
// be merged to it. Copies and constants are removed from the
// topmost mergable_elements elements of the frame. A
// mergable_elements of JumpTarget::kAllElements indicates constants
// and copies are should be removed from the entire frame.
void MakeMergable(int mergable_elements);
// Prepare this virtual frame for merging to an expected frame by
// performing some state changes that do not require generating
// code. It is guaranteed that no code will be generated.
......
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