Move code generation for storing to a reference out of the AST nodes, and

onto the platform-specific Reference class defined in codegen-*.cc.  This
removes all of the static code generator functions.
Review URL: http://codereview.chromium.org/6527

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@460 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 5058924d
......@@ -140,9 +140,6 @@ class Statement: public Node {
};
class Reference;
enum InitState { CONST_INIT, NOT_CONST_INIT };
class Expression: public Node {
public:
virtual Expression* AsExpression() { return this; }
......@@ -153,17 +150,6 @@ class Expression: public Node {
// statement. This is used to transform postfix increments to
// (faster) prefix increments.
virtual void MarkAsStatement() { /* do nothing */ }
// Generate code to store into an expression evaluated as the left-hand
// side of an assignment. The code will expect the stored value on top of
// the expression stack, and a reference containing the expression
// immediately below that. This function is overridden for expression
// types that can be stored into.
virtual void GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state) {
UNREACHABLE();
}
};
......@@ -758,13 +744,6 @@ class VariableProxy: public Expression {
// Bind this proxy to the variable var.
void BindTo(Variable* var);
// Generate code to store into an expression evaluated as the left-hand
// side of an assignment. The code will expect the stored value on top of
// the expression stack, and a reference containing the expression
// immediately below that.
virtual void GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state);
protected:
Handle<String> name_;
Variable* var_; // resolved variable, or NULL
......@@ -840,13 +819,6 @@ class Slot: public Expression {
Type type() const { return type_; }
int index() const { return index_; }
// Generate code to store into an expression evaluated as the left-hand
// side of an assignment. The code will expect the stored value on top of
// the expression stack, and a reference containing the expression
// immediately below that.
virtual void GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state);
private:
Variable* var_;
Type type_;
......@@ -874,13 +846,6 @@ class Property: public Expression {
// during preparsing.
static Property* this_property() { return &this_property_; }
// Generate code to store into an expression evaluated as the left-hand
// side of an assignment. The code will expect the stored value on top of
// the expression stack, and a reference containing the expression
// immediately below that.
virtual void GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state);
private:
Expression* obj_;
Expression* key_;
......
......@@ -50,6 +50,8 @@ class ArmCodeGenerator;
// For properties, we keep either one (named) or two (indexed) values
// on the execution stack to represent the reference.
enum InitState { CONST_INIT, NOT_CONST_INIT };
class Reference BASE_EMBEDDED {
public:
// The values of the types is important, see size().
......@@ -70,6 +72,8 @@ class Reference BASE_EMBEDDED {
bool is_slot() const { return type_ == SLOT; }
bool is_property() const { return type_ == NAMED || type_ == KEYED; }
void SetValue(InitState init_state);
private:
ArmCodeGenerator* cgen_;
Expression* expression_;
......@@ -80,14 +84,10 @@ class Reference BASE_EMBEDDED {
// -------------------------------------------------------------------------
// Code generation state
// The state is passed down the AST by the code generator. It is passed
// implicitly (in a member variable) to the non-static code generator member
// functions, and explicitly (as an argument) to the static member functions
// and the AST node member functions.
//
// The state is threaded through the call stack. Constructing a state
// implicitly pushes it on the owning code generator's stack of states, and
// destroying one implicitly pops it.
// The state is passed down the AST by the code generator (and back up, in
// the form of the state of the label pair). It is threaded through the
// call stack. Constructing a state implicitly pushes it on the owning code
// generator's stack of states, and destroying one implicitly pops it.
class CodeGenState BASE_EMBEDDED {
public:
......@@ -190,12 +190,12 @@ class ArmCodeGenerator: public CodeGenerator {
return ContextOperand(cp, Context::GLOBAL_INDEX);
}
static MemOperand ContextOperand(Register context, int index) {
MemOperand ContextOperand(Register context, int index) const {
return MemOperand(context, Context::SlotOffset(index));
}
static MemOperand ParameterOperand(const CodeGenerator* cgen, int index) {
int num_parameters = cgen->scope()->num_parameters();
MemOperand ParameterOperand(int index) const {
int num_parameters = scope()->num_parameters();
// index -2 corresponds to the activated closure, -1 corresponds
// to the receiver
ASSERT(-2 <= index && index < num_parameters);
......@@ -203,21 +203,11 @@ class ArmCodeGenerator: public CodeGenerator {
return MemOperand(fp, offset);
}
MemOperand ParameterOperand(int index) const {
return ParameterOperand(this, index);
}
MemOperand FunctionOperand() const {
return MemOperand(fp, JavaScriptFrameConstants::kFunctionOffset);
}
static MemOperand SlotOperand(CodeGenerator* cgen,
Slot* slot,
Register tmp);
MemOperand SlotOperand(Slot* slot, Register tmp) {
return SlotOperand(this, slot, tmp);
}
MemOperand SlotOperand(Slot* slot, Register tmp);
void LoadCondition(Expression* x, CodeGenState::AccessType access,
Label* true_target, Label* false_target, bool force_cc);
......@@ -246,38 +236,11 @@ class ArmCodeGenerator: public CodeGenerator {
Visit(ref->expression());
}
// Generate code to store a value in a reference. The stored value is
// expected on top of the expression stack, with the reference immediately
// below it. The expression stack is left unchanged.
void SetValue(Reference* ref) {
ASSERT(!has_cc());
ASSERT(!ref->is_illegal());
ref->expression()->GenerateStoreCode(this, ref, NOT_CONST_INIT);
}
// Generate code to store a value in a reference. The stored value is
// expected on top of the expression stack, with the reference immediately
// below it. The expression stack is left unchanged.
void InitConst(Reference* ref) {
ASSERT(!has_cc());
ASSERT(!ref->is_illegal());
ref->expression()->GenerateStoreCode(this, ref, CONST_INIT);
}
// Generate code to fetch a value from a property of a reference. The
// reference is expected on top of the expression stack. It is left in
// place and its value is pushed on top of it.
void GetReferenceProperty(Expression* key);
// Generate code to store a value in a property of a reference. The
// stored value is expected on top of the expression stack, with the
// reference immediately below it. The expression stack is left
// unchanged.
static void SetReferenceProperty(CodeGenerator* cgen,
Reference* ref,
Expression* key);
void ToBoolean(Label* true_target, Label* false_target);
void GenericBinaryOperation(Token::Value op);
......@@ -601,9 +564,9 @@ void ArmCodeGenerator::GenCode(FunctionLiteral* fun) {
__ stm(db_w, sp, r0.bit() | r1.bit() | r2.bit());
__ CallStub(&stub);
__ push(r0);
SetValue(&arguments_ref);
arguments_ref.SetValue(NOT_CONST_INIT);
}
SetValue(&shadow_ref);
shadow_ref.SetValue(NOT_CONST_INIT);
}
__ pop(r0); // Value is no longer needed.
}
......@@ -685,6 +648,60 @@ void ArmCodeGenerator::GenCode(FunctionLiteral* fun) {
}
MemOperand ArmCodeGenerator::SlotOperand(Slot* slot, Register tmp) {
// Currently, this assertion will fail if we try to assign to
// a constant variable that is constant because it is read-only
// (such as the variable referring to a named function expression).
// We need to implement assignments to read-only variables.
// Ideally, we should do this during AST generation (by converting
// such assignments into expression statements); however, in general
// we may not be able to make the decision until past AST generation,
// that is when the entire program is known.
ASSERT(slot != NULL);
int index = slot->index();
switch (slot->type()) {
case Slot::PARAMETER:
return ParameterOperand(index);
case Slot::LOCAL: {
ASSERT(0 <= index && index < scope()->num_stack_slots());
const int kLocalOffset = JavaScriptFrameConstants::kLocal0Offset;
return MemOperand(fp, kLocalOffset - index * kPointerSize);
}
case Slot::CONTEXT: {
// Follow the context chain if necessary.
ASSERT(!tmp.is(cp)); // do not overwrite context register
Register context = cp;
int chain_length = scope()->ContextChainLength(slot->var()->scope());
for (int i = chain_length; i-- > 0;) {
// Load the closure.
// (All contexts, even 'with' contexts, have a closure,
// and it is the same for all contexts inside a function.
// There is no need to go to the function context first.)
__ ldr(tmp, ContextOperand(context, Context::CLOSURE_INDEX));
// Load the function context (which is the incoming, outer context).
__ ldr(tmp, FieldMemOperand(tmp, JSFunction::kContextOffset));
context = tmp;
}
// We may have a 'with' context now. Get the function context.
// (In fact this mov may never be the needed, since the scope analysis
// may not permit a direct context access in this case and thus we are
// always at a function context. However it is safe to dereference be-
// cause the function context of a function context is itself. Before
// deleting this mov we should try to create a counter-example first,
// though...)
__ ldr(tmp, ContextOperand(context, Context::FCONTEXT_INDEX));
return ContextOperand(tmp, index);
}
default:
UNREACHABLE();
return MemOperand(r0, 0);
}
}
// Loads a value on the stack. If it is a boolean value, the result may have
// been (partially) translated into branches, or it may have set the condition
// code register. If force_cc is set, the value is forced to set the condition
......@@ -1469,7 +1486,7 @@ void ArmCodeGenerator::VisitDeclaration(Declaration* node) {
Reference target(this, node->proxy());
ASSERT(target.is_slot());
Load(val);
SetValue(&target);
target.SetValue(NOT_CONST_INIT);
// Get rid of the assigned value (declarations are statements). It's
// safe to pop the value lying on top of the reference before unloading
// the reference itself (which preserves the top of stack) because we
......@@ -1962,7 +1979,7 @@ void ArmCodeGenerator::VisitForInStatement(ForInStatement* node) {
// If the reference was to a slot we rely on the convenient property
// that it doesn't matter whether a value (eg, r3 pushed above) is
// right on top of or right underneath a zero-sized reference.
SetValue(&each);
each.SetValue(NOT_CONST_INIT);
if (each.size() > 0) {
// It's safe to pop the value lying on top of the reference before
// unloading the reference itself (which preserves the top of stack,
......@@ -2007,7 +2024,7 @@ void ArmCodeGenerator::VisitTryCatch(TryCatch* node) {
// Here we make use of the convenient property that it doesn't matter
// whether a value is immediately on top of or underneath a zero-sized
// reference.
SetValue(&ref);
ref.SetValue(NOT_CONST_INIT);
}
// Remove the exception from the stack.
......@@ -2564,9 +2581,9 @@ void ArmCodeGenerator::VisitAssignment(Assignment* node) {
// Dynamic constant initializations must use the function context
// and initialize the actual constant declared. Dynamic variable
// initializations are simply assignments and use SetValue.
InitConst(&target);
target.SetValue(CONST_INIT);
} else {
SetValue(&target);
target.SetValue(NOT_CONST_INIT);
}
}
}
......@@ -3130,7 +3147,7 @@ void ArmCodeGenerator::VisitCountOperation(CountOperation* node) {
// Store the new value in the target if not const.
__ bind(&exit);
__ push(r0);
if (!is_const) SetValue(&target);
if (!is_const) target.SetValue(NOT_CONST_INIT);
}
// Postfix: Discard the new value and use the old.
......@@ -3500,127 +3517,39 @@ void ArmCodeGenerator::ExitJSFrame() {
#undef __
#define __ masm->
MemOperand ArmCodeGenerator::SlotOperand(CodeGenerator* cgen,
Slot* slot,
Register tmp) {
// Currently, this assertion will fail if we try to assign to
// a constant variable that is constant because it is read-only
// (such as the variable referring to a named function expression).
// We need to implement assignments to read-only variables.
// Ideally, we should do this during AST generation (by converting
// such assignments into expression statements); however, in general
// we may not be able to make the decision until past AST generation,
// that is when the entire program is known.
ASSERT(slot != NULL);
int index = slot->index();
switch (slot->type()) {
case Slot::PARAMETER:
return ParameterOperand(cgen, index);
case Slot::LOCAL: {
ASSERT(0 <= index &&
index < cgen->scope()->num_stack_slots() &&
index >= 0);
int local_offset = JavaScriptFrameConstants::kLocal0Offset -
index * kPointerSize;
return MemOperand(fp, local_offset);
}
case Slot::CONTEXT: {
MacroAssembler* masm = cgen->masm();
// Follow the context chain if necessary.
ASSERT(!tmp.is(cp)); // do not overwrite context register
Register context = cp;
int chain_length =
cgen->scope()->ContextChainLength(slot->var()->scope());
for (int i = chain_length; i-- > 0;) {
// Load the closure.
// (All contexts, even 'with' contexts, have a closure,
// and it is the same for all contexts inside a function.
// There is no need to go to the function context first.)
__ ldr(tmp, ContextOperand(context, Context::CLOSURE_INDEX));
// Load the function context (which is the incoming, outer context).
__ ldr(tmp, FieldMemOperand(tmp, JSFunction::kContextOffset));
context = tmp;
}
// We may have a 'with' context now. Get the function context.
// (In fact this mov may never be the needed, since the scope analysis
// may not permit a direct context access in this case and thus we are
// always at a function context. However it is safe to dereference be-
// cause the function context of a function context is itself. Before
// deleting this mov we should try to create a counter-example first,
// though...)
__ ldr(tmp, ContextOperand(context, Context::FCONTEXT_INDEX));
return ContextOperand(tmp, index);
}
default:
UNREACHABLE();
return MemOperand(r0, 0);
}
}
void Property::GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state) {
MacroAssembler* masm = cgen->masm();
Comment cmnt(masm, "[ Store to Property");
__ RecordPosition(position());
ArmCodeGenerator::SetReferenceProperty(cgen, ref, key());
}
void VariableProxy::GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state) {
MacroAssembler* masm = cgen->masm();
Comment cmnt(masm, "[ Store to VariableProxy");
Variable* node = var();
Expression* expr = node->rewrite();
if (expr != NULL) {
expr->GenerateStoreCode(cgen, ref, init_state);
} else {
ASSERT(node->is_global());
if (node->AsProperty() != NULL) {
__ RecordPosition(node->AsProperty()->position());
}
Expression* key = new Literal(node->name());
ArmCodeGenerator::SetReferenceProperty(cgen, ref, key);
}
}
void Slot::GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state) {
MacroAssembler* masm = cgen->masm();
void Reference::SetValue(InitState init_state) {
ASSERT(!is_illegal());
ASSERT(!cgen_->has_cc());
MacroAssembler* masm = cgen_->masm();
switch (type_) {
case SLOT: {
Comment cmnt(masm, "[ Store to Slot");
if (type() == Slot::LOOKUP) {
ASSERT(var()->mode() == Variable::DYNAMIC);
Slot* slot = expression_->AsVariableProxy()->AsVariable()->slot();
ASSERT(slot != NULL);
if (slot->type() == Slot::LOOKUP) {
ASSERT(slot->var()->mode() == Variable::DYNAMIC);
// For now, just do a runtime call.
__ push(cp);
__ mov(r0, Operand(var()->name()));
__ mov(r0, Operand(slot->var()->name()));
__ push(r0);
if (init_state == CONST_INIT) {
// Same as the case for a normal store, but ignores attribute
// (e.g. READ_ONLY) of context slot so that we can initialize const
// properties (introduced via eval("const foo = (some expr);")). Also,
// uses the current function context instead of the top context.
// (e.g. READ_ONLY) of context slot so that we can initialize
// const properties (introduced via eval("const foo = (some
// expr);")). Also, uses the current function context instead of
// the top context.
//
// Note that we must declare the foo upon entry of eval(), via a
// context slot declaration, but we cannot initialize it at the same
// time, because the const declaration may be at the end of the eval
// code (sigh...) and the const variable may have been used before
// (where its value is 'undefined'). Thus, we can only do the
// initialization when we actually encounter the expression and when
// the expression operands are defined and valid, and thus we need the
// split into 2 operations: declaration of the context slot followed
// by initialization.
// context slot declaration, but we cannot initialize it at the
// same time, because the const declaration may be at the end of
// the eval code (sigh...) and the const variable may have been
// used before (where its value is 'undefined'). Thus, we can only
// do the initialization when we actually encounter the expression
// and when the expression operands are defined and valid, and
// thus we need the split into 2 operations: declaration of the
// context slot followed by initialization.
__ CallRuntime(Runtime::kInitializeConstContextSlot, 3);
} else {
__ CallRuntime(Runtime::kStoreContextSlot, 3);
......@@ -3630,48 +3559,93 @@ void Slot::GenerateStoreCode(CodeGenerator* cgen,
__ push(r0);
} else {
ASSERT(var()->mode() != Variable::DYNAMIC);
ASSERT(slot->var()->mode() != Variable::DYNAMIC);
Label exit;
if (init_state == CONST_INIT) {
ASSERT(var()->mode() == Variable::CONST);
ASSERT(slot->var()->mode() == Variable::CONST);
// Only the first const initialization must be executed (the slot
// still contains 'the hole' value). When the assignment is executed,
// the code is identical to a normal store (see below).
// still contains 'the hole' value). When the assignment is
// executed, the code is identical to a normal store (see below).
Comment cmnt(masm, "[ Init const");
__ ldr(r2, ArmCodeGenerator::SlotOperand(cgen, this, r2));
__ ldr(r2, cgen_->SlotOperand(slot, r2));
__ cmp(r2, Operand(Factory::the_hole_value()));
__ b(ne, &exit);
}
// We must execute the store.
// r2 may be loaded with context; used below in RecordWrite.
// Storing a variable must keep the (new) value on the stack. This is
// necessary for compiling assignment expressions.
// We must execute the store. Storing a variable must keep the
// (new) value on the stack. This is necessary for compiling
// assignment expressions.
//
// Note: We will reach here even with var()->mode() == Variable::CONST
// because of const declarations which will initialize consts to 'the
// hole' value and by doing so, end up calling this code. r2 may be
// loaded with context; used below in RecordWrite.
// Note: We will reach here even with slot->var()->mode() ==
// Variable::CONST because of const declarations which will
// initialize consts to 'the hole' value and by doing so, end up
// calling this code. r2 may be loaded with context; used below in
// RecordWrite.
__ pop(r0);
__ str(r0, ArmCodeGenerator::SlotOperand(cgen, this, r2));
__ str(r0, cgen_->SlotOperand(slot, r2));
__ push(r0);
if (type() == Slot::CONTEXT) {
if (slot->type() == Slot::CONTEXT) {
// Skip write barrier if the written value is a smi.
__ tst(r0, Operand(kSmiTagMask));
__ b(eq, &exit);
// r2 is loaded with context when calling SlotOperand above.
int offset = FixedArray::kHeaderSize + index() * kPointerSize;
int offset = FixedArray::kHeaderSize + slot->index() * kPointerSize;
__ mov(r3, Operand(offset));
__ RecordWrite(r2, r3, r1);
}
// If we definitely did not jump over the assignment, we do not need to
// bind the exit label. Doing so can defeat peephole optimization.
if (init_state == CONST_INIT || type() == Slot::CONTEXT) {
// If we definitely did not jump over the assignment, we do not need
// to bind the exit label. Doing so can defeat peephole
// optimization.
if (init_state == CONST_INIT || slot->type() == Slot::CONTEXT) {
__ bind(&exit);
}
}
break;
}
case NAMED: {
Comment cmnt(masm, "[ Store to named Property");
Property* property = expression_->AsProperty();
Handle<String> name;
if (property == NULL) {
// Global variable reference treated as named property access.
VariableProxy* proxy = expression_->AsVariableProxy();
ASSERT(proxy->AsVariable() != NULL);
ASSERT(proxy->AsVariable()->is_global());
name = proxy->name();
} else {
Literal* raw_name = property->key()->AsLiteral();
ASSERT(raw_name != NULL);
name = Handle<String>(String::cast(*raw_name->handle()));
__ RecordPosition(property->position());
}
// Call the appropriate IC code.
__ pop(r0); // value
// Setup the name register.
__ mov(r2, Operand(name));
Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
__ Call(ic, RelocInfo::CODE_TARGET);
__ push(r0);
break;
}
case KEYED: {
Comment cmnt(masm, "[ Store to keyed Property");
Property* property = expression_->AsProperty();
ASSERT(property != NULL);
__ RecordPosition(property->position());
__ pop(r0); // value
SetPropertyStub stub;
__ CallStub(&stub);
__ push(r0);
break;
}
default:
UNREACHABLE();
}
}
......@@ -4517,36 +4491,6 @@ void ArgumentsAccessStub::GenerateNewObject(MacroAssembler* masm) {
}
void ArmCodeGenerator::SetReferenceProperty(CodeGenerator* cgen,
Reference* ref,
Expression* key) {
ASSERT(!ref->is_illegal());
MacroAssembler* masm = cgen->masm();
if (ref->type() == Reference::NAMED) {
// Compute the name of the property.
Literal* literal = key->AsLiteral();
Handle<String> name(String::cast(*literal->handle()));
// Call the appropriate IC code.
__ pop(r0); // value
// Setup the name register.
__ mov(r2, Operand(name));
Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
__ Call(ic, RelocInfo::CODE_TARGET);
} else {
// Access keyed property.
ASSERT(ref->type() == Reference::KEYED);
__ pop(r0); // value
SetPropertyStub stub;
__ CallStub(&stub);
}
__ push(r0);
}
void CallFunctionStub::Generate(MacroAssembler* masm) {
Label slow;
// Get the function to call from the stack.
......
......@@ -56,6 +56,8 @@ enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT };
// For properties, we keep either one (named) or two (indexed) values
// on the execution stack to represent the reference.
enum InitState { CONST_INIT, NOT_CONST_INIT };
class Reference BASE_EMBEDDED {
public:
// The values of the types is important, see size().
......@@ -77,6 +79,8 @@ class Reference BASE_EMBEDDED {
bool is_slot() const { return type_ == SLOT; }
bool is_property() const { return type_ == NAMED || type_ == KEYED; }
void SetValue(InitState init_state);
private:
Ia32CodeGenerator* cgen_;
Expression* expression_;
......@@ -87,14 +91,10 @@ class Reference BASE_EMBEDDED {
// -------------------------------------------------------------------------
// Code generation state
// The state is passed down the AST by the code generator. It is passed
// implicitly (in a member variable) to the non-static code generator member
// functions, and explicitly (as an argument) to the static member functions
// and the AST node member functions.
//
// The state is threaded through the call stack. Constructing a state
// implicitly pushes it on the owning code generator's stack of states, and
// destroying one implicitly pops it.
// The state is passed down the AST by the code generator (and back up, in
// the form of the state of the label pair). It is threaded through the
// call stack. Constructing a state implicitly pushes it on the owning code
// generator's stack of states, and destroying one implicitly pops it.
class CodeGenState BASE_EMBEDDED {
public:
......@@ -196,35 +196,24 @@ class Ia32CodeGenerator: public CodeGenerator {
return ContextOperand(esi, Context::GLOBAL_INDEX);
}
// Support functions for accessing parameters. Static versions can
// require some code generator state to be passed in as arguments.
static Operand ParameterOperand(const CodeGenerator* cgen, int index) {
int num_parameters = cgen->scope()->num_parameters();
// Support functions for accessing parameters.
Operand ParameterOperand(int index) const {
int num_parameters = scope()->num_parameters();
ASSERT(-2 <= index && index < num_parameters);
return Operand(ebp, (1 + num_parameters - index) * kPointerSize);
}
Operand ParameterOperand(int index) const {
return ParameterOperand(this, index);
}
Operand ReceiverOperand() const { return ParameterOperand(-1); }
Operand FunctionOperand() const {
return Operand(ebp, JavaScriptFrameConstants::kFunctionOffset);
}
static Operand ContextOperand(Register context, int index) {
Operand ContextOperand(Register context, int index) const {
return Operand(context, Context::SlotOffset(index));
}
static Operand SlotOperand(CodeGenerator* cgen,
Slot* slot,
Register tmp);
Operand SlotOperand(Slot* slot, Register tmp) {
return SlotOperand(this, slot, tmp);
}
Operand SlotOperand(Slot* slot, Register tmp);
void LoadCondition(Expression* x,
CodeGenState::AccessType access,
......@@ -255,35 +244,11 @@ class Ia32CodeGenerator: public CodeGenerator {
Visit(ref->expression());
}
// Generate code to store a value in a reference. The stored value is
// expected on top of the expression stack, with the reference immediately
// below it. The expression stack is left unchanged.
void SetValue(Reference* ref) {
ASSERT(!has_cc());
ASSERT(!ref->is_illegal());
ref->expression()->GenerateStoreCode(this, ref, NOT_CONST_INIT);
}
// Same as SetValue, used to set the initial value of a constant.
void InitConst(Reference* ref) {
ASSERT(!has_cc());
ASSERT(!ref->is_illegal());
ref->expression()->GenerateStoreCode(this, ref, CONST_INIT);
}
// Generate code to fetch a value from a property of a reference. The
// reference is expected on top of the expression stack. It is left in
// place and its value is pushed on top of it.
void GetReferenceProperty(Expression* key);
// Generate code to store a value in a property of a reference. The
// stored value is expected on top of the expression stack, with the
// reference immediately below it. The expression stack is left
// unchanged.
static void SetReferenceProperty(CodeGenerator* cgen,
Reference* ref,
Expression* key);
void ToBoolean(Label* true_target, Label* false_target);
void GenericBinaryOperation(
......@@ -673,9 +638,9 @@ void Ia32CodeGenerator::GenCode(FunctionLiteral* fun) {
if (!arguments_object_saved) {
__ push(ecx);
}
SetValue(&arguments_ref);
arguments_ref.SetValue(NOT_CONST_INIT);
}
SetValue(&shadow_ref);
shadow_ref.SetValue(NOT_CONST_INIT);
}
__ pop(eax); // Value is no longer needed.
}
......@@ -734,6 +699,60 @@ void Ia32CodeGenerator::GenCode(FunctionLiteral* fun) {
}
Operand Ia32CodeGenerator::SlotOperand(Slot* slot, Register tmp) {
// Currently, this assertion will fail if we try to assign to
// a constant variable that is constant because it is read-only
// (such as the variable referring to a named function expression).
// We need to implement assignments to read-only variables.
// Ideally, we should do this during AST generation (by converting
// such assignments into expression statements); however, in general
// we may not be able to make the decision until past AST generation,
// that is when the entire program is known.
ASSERT(slot != NULL);
int index = slot->index();
switch (slot->type()) {
case Slot::PARAMETER:
return ParameterOperand(index);
case Slot::LOCAL: {
ASSERT(0 <= index && index < scope()->num_stack_slots());
const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
return Operand(ebp, kLocal0Offset - index * kPointerSize);
}
case Slot::CONTEXT: {
// Follow the context chain if necessary.
ASSERT(!tmp.is(esi)); // do not overwrite context register
Register context = esi;
int chain_length = scope()->ContextChainLength(slot->var()->scope());
for (int i = chain_length; i-- > 0;) {
// Load the closure.
// (All contexts, even 'with' contexts, have a closure,
// and it is the same for all contexts inside a function.
// There is no need to go to the function context first.)
__ mov(tmp, ContextOperand(context, Context::CLOSURE_INDEX));
// Load the function context (which is the incoming, outer context).
__ mov(tmp, FieldOperand(tmp, JSFunction::kContextOffset));
context = tmp;
}
// We may have a 'with' context now. Get the function context.
// (In fact this mov may never be the needed, since the scope analysis
// may not permit a direct context access in this case and thus we are
// always at a function context. However it is safe to dereference be-
// cause the function context of a function context is itself. Before
// deleting this mov we should try to create a counter-example first,
// though...)
__ mov(tmp, ContextOperand(context, Context::FCONTEXT_INDEX));
return ContextOperand(tmp, index);
}
default:
UNREACHABLE();
return Operand(eax);
}
}
// Loads a value on TOS. If it is a boolean value, the result may have been
// (partially) translated into branches, or it may have set the condition code
// register. If force_cc is set, the value is forced to set the condition code
......@@ -1763,7 +1782,7 @@ void Ia32CodeGenerator::VisitDeclaration(Declaration* node) {
Reference target(this, node->proxy());
ASSERT(target.is_slot());
Load(val);
SetValue(&target);
target.SetValue(NOT_CONST_INIT);
// Get rid of the assigned value (declarations are statements). It's
// safe to pop the value lying on top of the reference before unloading
// the reference itself (which preserves the top of stack) because we
......@@ -2290,7 +2309,7 @@ void Ia32CodeGenerator::VisitForInStatement(ForInStatement* node) {
// If the reference was to a slot we rely on the convenient property
// that it doesn't matter whether a value (eg, ebx pushed above) is
// right on top of or right underneath a zero-sized reference.
SetValue(&each);
each.SetValue(NOT_CONST_INIT);
if (each.size() > 0) {
// It's safe to pop the value lying on top of the reference before
// unloading the reference itself (which preserves the top of stack,
......@@ -2334,7 +2353,7 @@ void Ia32CodeGenerator::VisitTryCatch(TryCatch* node) {
// Load the exception to the top of the stack. Here we make use of the
// convenient property that it doesn't matter whether a value is
// immediately on top of or underneath a zero-sized reference.
SetValue(&ref);
ref.SetValue(NOT_CONST_INIT);
}
// Remove the exception from the stack.
......@@ -2944,9 +2963,9 @@ void Ia32CodeGenerator::VisitAssignment(Assignment* node) {
// Dynamic constant initializations must use the function context
// and initialize the actual constant declared. Dynamic variable
// initializations are simply assignments and use SetValue.
InitConst(&target);
target.SetValue(CONST_INIT);
} else {
SetValue(&target);
target.SetValue(NOT_CONST_INIT);
}
}
}
......@@ -3687,7 +3706,7 @@ void Ia32CodeGenerator::VisitCountOperation(CountOperation* node) {
// Store the new value in the target if not const.
__ bind(deferred->exit());
__ push(eax); // Push the new value to TOS
if (!is_const) SetValue(&target);
if (!is_const) target.SetValue(NOT_CONST_INIT);
}
// Postfix: Discard the new value and use the old.
......@@ -4071,166 +4090,131 @@ void Ia32CodeGenerator::ExitJSFrame() {
#undef __
#define __ masm->
Operand Ia32CodeGenerator::SlotOperand(CodeGenerator* cgen,
Slot* slot,
Register tmp) {
// Currently, this assertion will fail if we try to assign to
// a constant variable that is constant because it is read-only
// (such as the variable referring to a named function expression).
// We need to implement assignments to read-only variables.
// Ideally, we should do this during AST generation (by converting
// such assignments into expression statements); however, in general
// we may not be able to make the decision until past AST generation,
// that is when the entire program is known.
ASSERT(slot != NULL);
int index = slot->index();
switch (slot->type()) {
case Slot::PARAMETER: return ParameterOperand(cgen, index);
case Slot::LOCAL: {
ASSERT(0 <= index && index < cgen->scope()->num_stack_slots());
const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
return Operand(ebp, kLocal0Offset - index * kPointerSize);
}
case Slot::CONTEXT: {
MacroAssembler* masm = cgen->masm();
// Follow the context chain if necessary.
ASSERT(!tmp.is(esi)); // do not overwrite context register
Register context = esi;
int chain_length =
cgen->scope()->ContextChainLength(slot->var()->scope());
for (int i = chain_length; i-- > 0;) {
// Load the closure.
// (All contexts, even 'with' contexts, have a closure,
// and it is the same for all contexts inside a function.
// There is no need to go to the function context first.)
__ mov(tmp, ContextOperand(context, Context::CLOSURE_INDEX));
// Load the function context (which is the incoming, outer context).
__ mov(tmp, FieldOperand(tmp, JSFunction::kContextOffset));
context = tmp;
}
// We may have a 'with' context now. Get the function context.
// (In fact this mov may never be the needed, since the scope analysis
// may not permit a direct context access in this case and thus we are
// always at a function context. However it is safe to dereference be-
// cause the function context of a function context is itself. Before
// deleting this mov we should try to create a counter-example first,
// though...)
__ mov(tmp, ContextOperand(context, Context::FCONTEXT_INDEX));
return ContextOperand(tmp, index);
}
default:
UNREACHABLE();
return Operand(eax);
}
}
void Property::GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state) {
MacroAssembler* masm = cgen->masm();
Comment cmnt(masm, "[ Store to Property");
__ RecordPosition(position());
Ia32CodeGenerator::SetReferenceProperty(cgen, ref, key());
}
void VariableProxy::GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state) {
MacroAssembler* masm = cgen->masm();
Comment cmnt(masm, "[ Store to VariableProxy");
Variable* node = var();
Expression* expr = node->rewrite();
if (expr != NULL) {
expr->GenerateStoreCode(cgen, ref, init_state);
} else {
ASSERT(node->is_global());
if (node->AsProperty() != NULL) {
__ RecordPosition(node->AsProperty()->position());
}
Expression* key = new Literal(node->name());
Ia32CodeGenerator::SetReferenceProperty(cgen, ref, key);
}
}
void Slot::GenerateStoreCode(CodeGenerator* cgen,
Reference* ref,
InitState init_state) {
MacroAssembler* masm = cgen->masm();
void Reference::SetValue(InitState init_state) {
ASSERT(!is_illegal());
ASSERT(!cgen_->has_cc());
MacroAssembler* masm = cgen_->masm();
switch (type_) {
case SLOT: {
Comment cmnt(masm, "[ Store to Slot");
if (type() == Slot::LOOKUP) {
ASSERT(var()->mode() == Variable::DYNAMIC);
Slot* slot = expression_->AsVariableProxy()->AsVariable()->slot();
ASSERT(slot != NULL);
if (slot->type() == Slot::LOOKUP) {
ASSERT(slot->var()->mode() == Variable::DYNAMIC);
// For now, just do a runtime call.
__ push(esi);
__ push(Immediate(var()->name()));
__ push(Immediate(slot->var()->name()));
if (init_state == CONST_INIT) {
// Same as the case for a normal store, but ignores attribute
// (e.g. READ_ONLY) of context slot so that we can initialize const
// properties (introduced via eval("const foo = (some expr);")). Also,
// uses the current function context instead of the top context.
// (e.g. READ_ONLY) of context slot so that we can initialize
// const properties (introduced via eval("const foo = (some
// expr);")). Also, uses the current function context instead of
// the top context.
//
// Note that we must declare the foo upon entry of eval(), via a
// context slot declaration, but we cannot initialize it at the same
// time, because the const declaration may be at the end of the eval
// code (sigh...) and the const variable may have been used before
// (where its value is 'undefined'). Thus, we can only do the
// initialization when we actually encounter the expression and when
// the expression operands are defined and valid, and thus we need the
// split into 2 operations: declaration of the context slot followed
// by initialization.
// context slot declaration, but we cannot initialize it at the
// same time, because the const declaration may be at the end of
// the eval code (sigh...) and the const variable may have been
// used before (where its value is 'undefined'). Thus, we can only
// do the initialization when we actually encounter the expression
// and when the expression operands are defined and valid, and
// thus we need the split into 2 operations: declaration of the
// context slot followed by initialization.
__ CallRuntime(Runtime::kInitializeConstContextSlot, 3);
} else {
__ CallRuntime(Runtime::kStoreContextSlot, 3);
}
// Storing a variable must keep the (new) value on the expression
// stack. This is necessary for compiling assignment expressions.
// stack. This is necessary for compiling chained assignment
// expressions.
__ push(eax);
} else {
ASSERT(var()->mode() != Variable::DYNAMIC);
ASSERT(slot->var()->mode() != Variable::DYNAMIC);
Label exit;
if (init_state == CONST_INIT) {
ASSERT(var()->mode() == Variable::CONST);
ASSERT(slot->var()->mode() == Variable::CONST);
// Only the first const initialization must be executed (the slot
// still contains 'the hole' value). When the assignment is executed,
// the code is identical to a normal store (see below).
// still contains 'the hole' value). When the assignment is
// executed, the code is identical to a normal store (see below).
Comment cmnt(masm, "[ Init const");
__ mov(eax, Ia32CodeGenerator::SlotOperand(cgen, this, ecx));
__ mov(eax, cgen_->SlotOperand(slot, ecx));
__ cmp(eax, Factory::the_hole_value());
__ j(not_equal, &exit);
}
// We must execute the store.
// Storing a variable must keep the (new) value on the stack. This is
// necessary for compiling assignment expressions. ecx may be loaded
// with context; used below in RecordWrite.
// We must execute the store. Storing a variable must keep the
// (new) value on the stack. This is necessary for compiling
// assignment expressions.
//
// Note: We will reach here even with node->var()->mode() ==
// Variable::CONST because of const declarations which will initialize
// consts to 'the hole' value and by doing so, end up calling this
// code.
// Note: We will reach here even with slot->var()->mode() ==
// Variable::CONST because of const declarations which will
// initialize consts to 'the hole' value and by doing so, end up
// calling this code.
__ pop(eax);
__ mov(Ia32CodeGenerator::SlotOperand(cgen, this, ecx), eax);
__ mov(cgen_->SlotOperand(slot, ecx), eax);
__ push(eax); // RecordWrite may destroy the value in eax.
if (type() == Slot::CONTEXT) {
if (slot->type() == Slot::CONTEXT) {
// ecx is loaded with context when calling SlotOperand above.
int offset = FixedArray::kHeaderSize + index() * kPointerSize;
int offset = FixedArray::kHeaderSize + slot->index() * kPointerSize;
__ RecordWrite(ecx, offset, eax, ebx);
}
// If we definitely did not jump over the assignment, we do not need to
// bind the exit label. Doing so can defeat peephole optimization.
// If we definitely did not jump over the assignment, we do not need
// to bind the exit label. Doing so can defeat peephole
// optimization.
if (init_state == CONST_INIT) __ bind(&exit);
}
break;
}
case NAMED: {
Comment cmnt(masm, "[ Store to named Property");
Property* property = expression_->AsProperty();
Handle<String> name;
if (property == NULL) {
// Global variable reference treated as named property access.
VariableProxy* proxy = expression_->AsVariableProxy();
ASSERT(proxy->AsVariable() != NULL);
ASSERT(proxy->AsVariable()->is_global());
name = proxy->name();
} else {
Literal* raw_name = property->key()->AsLiteral();
ASSERT(raw_name != NULL);
name = Handle<String>(String::cast(*raw_name->handle()));
__ RecordPosition(property->position());
}
// Call the appropriate IC code.
Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
// TODO(1222589): Make the IC grab the values from the stack.
__ pop(eax);
// Setup the name register.
__ mov(ecx, name);
__ call(ic, RelocInfo::CODE_TARGET);
__ push(eax); // IC call leaves result in eax, push it out
break;
}
case KEYED: {
Comment cmnt(masm, "[ Store to keyed Property");
Property* property = expression_->AsProperty();
ASSERT(property != NULL);
__ RecordPosition(property->position());
// Call IC code.
Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize));
// TODO(1222589): Make the IC grab the values from the stack.
__ pop(eax);
__ call(ic, RelocInfo::CODE_TARGET);
__ push(eax); // IC call leaves result in eax, push it out
break;
}
default:
UNREACHABLE();
}
}
......@@ -4291,38 +4275,6 @@ void ToBooleanStub::Generate(MacroAssembler* masm) {
}
void Ia32CodeGenerator::SetReferenceProperty(CodeGenerator* cgen,
Reference* ref,
Expression* key) {
ASSERT(!ref->is_illegal());
MacroAssembler* masm = cgen->masm();
if (ref->type() == Reference::NAMED) {
// Compute the name of the property.
Literal* literal = key->AsLiteral();
Handle<String> name(String::cast(*literal->handle()));
// Call the appropriate IC code.
Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
// TODO(1222589): Make the IC grab the values from the stack.
__ pop(eax);
// Setup the name register.
__ Set(ecx, Immediate(name));
__ call(ic, RelocInfo::CODE_TARGET);
} else {
// Access keyed property.
ASSERT(ref->type() == Reference::KEYED);
// Call IC code.
Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize));
// TODO(1222589): Make the IC grab the values from the stack.
__ pop(eax);
__ call(ic, RelocInfo::CODE_TARGET);
}
__ push(eax); // IC call leaves result in eax, push it out
}
void GenericBinaryOpStub::Generate(MacroAssembler* masm) {
Label call_runtime;
__ mov(eax, Operand(esp, 1 * kPointerSize)); // Get y.
......
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