Commit 66e1c84d authored by Ross McIlroy's avatar Ross McIlroy Committed by Commit Bot

[TurboProp] Fully remove successors from schedule on unreachable.

Fully remove the successor blocks when effect-control-linearization
reaches an unreachable node and is maintaining the schedule. Previously
we just updated the current_block_'s successor and removed any
unreachable predecessors from end, however if the current_block_ is not
an original block in the schedule, but a new one added due to control
flow from effect control linearization lowering, the removed successor
blocks could still be re-connected to the end block when they were
lowered. Instead, entirely remove these unreachable blocks from the
predecessor / successor chains, and have the effect-control-linearizer
avoid lowering these blocks entirely.

BUG=chromium:1076569,v8:9684

Change-Id: I4b4216019d55aef5363d88255726b85df8e7ada5
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2179842Reviewed-by: 's avatarTobias Tebbi <tebbi@chromium.org>
Commit-Queue: Ross McIlroy <rmcilroy@chromium.org>
Cr-Commit-Position: refs/heads/master@{#67595}
parent 366c5308
......@@ -564,6 +564,12 @@ void EffectControlLinearizer::Run() {
// TODO(rmcilroy) We should not depend on having rpo_order on schedule, and
// instead just do our own RPO walk here.
for (BasicBlock* block : *(schedule()->rpo_order())) {
if (block != schedule()->start() && block->PredecessorCount() == 0) {
// Block has been removed from the schedule by a preceeding unreachable
// node, just skip it.
continue;
}
gasm()->Reset(block);
BasicBlock::iterator instr = block->begin();
......
......@@ -274,13 +274,14 @@ void GraphAssembler::BasicBlockUpdater::RemoveSuccessorsFromSchedule() {
for (SuccessorInfo succ : saved_successors_) {
BasicBlock* block = succ.block;
block->predecessors().erase(block->predecessors().begin() + succ.index);
blocks.insert(block);
worklist.push(block);
}
saved_successors_.clear();
// Walk through blocks until we get to the end node, then remove the path from
// end. Don't update successors / predecessors for intermediate nodes to keep
// them self-consistent, even though they are no longer part of the scheudule.
// end, clearing their successors / predecessors.
// This works because the unreachable paths form self-contained control flow
// that doesn't re-merge with reachable control flow (checked below) and
// DeadCodeElimination::ReduceEffectPhi preventing Unreachable from going into
......@@ -291,37 +292,34 @@ void GraphAssembler::BasicBlockUpdater::RemoveSuccessorsFromSchedule() {
worklist.pop();
for (BasicBlock* successor : current->successors()) {
if (successor == schedule_->end()) {
// Remove the block from end node's predecessors.
ZoneVector<BasicBlock*>& predecessors = successor->predecessors();
auto it = std::find(predecessors.begin(), predecessors.end(), current);
CHECK_EQ(*it, current);
predecessors.erase(it);
// Remove the block from sucessors predecessors.
ZoneVector<BasicBlock*>& predecessors = successor->predecessors();
auto it = std::find(predecessors.begin(), predecessors.end(), current);
DCHECK_EQ(*it, current);
predecessors.erase(it);
if (successor == schedule_->end()) {
// If we have reached the end block, remove this block's control input
// from the end node's control inputs.
DCHECK_EQ(current->SuccessorCount(), 1);
current->ClearSuccessors();
// Remove this block's control input from the end node's control inputs.
NodeProperties::RemoveControlFromEnd(graph_, common_,
current->control_input());
} else {
// Add successor to worklist if it's not already been seen.
// Otherwise, add successor to worklist if it's not already been seen.
if (blocks.insert(successor).second) {
worklist.push(successor);
}
}
}
current->ClearSuccessors();
}
#ifdef DEBUG
// Ensure that the set of blocks being removed from the schedule are self
// contained.
// contained, i.e., all predecessors have been removed from these blocks.
for (BasicBlock* block : blocks) {
for (BasicBlock* predecessor : block->predecessors()) {
if (blocks.count(predecessor) == 0) {
CHECK_EQ(predecessor, current_block_);
}
}
CHECK_EQ(block->PredecessorCount(), 0);
CHECK_EQ(block->SuccessorCount(), 0);
}
#endif
}
......@@ -348,8 +346,8 @@ void GraphAssembler::BasicBlockUpdater::AddThrow(Node* node) {
// Remove all successor blocks from the schedule.
RemoveSuccessorsFromSchedule();
// Clear saved successors and replace with end.
saved_successors_.clear();
// Update current block's successor withend.
DCHECK(saved_successors_.empty());
size_t index = schedule_->end()->predecessors().size();
schedule_->end()->AddPredecessor(current_block_);
saved_successors_.push_back({schedule_->end(), index});
......
......@@ -469,6 +469,64 @@ TEST_F(EffectControlLinearizerTest, UnreachableThenLoop) {
ASSERT_THAT(schedule.end()->PredecessorAt(0), start);
}
TEST_F(EffectControlLinearizerTest, UnreachableInChangedBlockThenBranch) {
Schedule schedule(zone());
// Create the graph.
Node* truncate = graph()->NewNode(simplified()->TruncateTaggedToWord32(),
NumberConstant(1.1));
Node* unreachable = graph()->NewNode(common()->Unreachable(),
graph()->start(), graph()->start());
Node* branch =
graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* true_throw = graph()->NewNode(common()->Throw(), unreachable, if_true);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* false_throw =
graph()->NewNode(common()->Throw(), unreachable, if_false);
graph()->SetEnd(graph()->NewNode(common()->End(0)));
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* tblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, truncate);
schedule.AddNode(start, unreachable);
schedule.AddBranch(start, branch, tblock, fblock);
schedule.AddNode(tblock, if_true);
schedule.AddThrow(tblock, true_throw);
NodeProperties::MergeControlToEnd(graph(), common(), true_throw);
schedule.AddNode(fblock, if_false);
schedule.AddThrow(fblock, false_throw);
NodeProperties::MergeControlToEnd(graph(), common(), false_throw);
ASSERT_THAT(end(), IsEnd(IsThrow(), IsThrow()));
ASSERT_THAT(end()->op()->ControlInputCount(), 2);
// Run the state effect linearizer, maintaining the schedule.
LinearizeEffectControl(
jsgraph(), &schedule, zone(), source_positions(), node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex, MaintainSchedule::kMaintain);
// Start block now branches due to the lowering of TruncateTaggedToWord32, but
// then re-merges and the unreachable should be connected directly to end
// without any of the subsiquent blocks.
ASSERT_THAT(end(), IsEnd(IsThrow()));
ASSERT_THAT(end()->op()->ControlInputCount(), 1);
ASSERT_THAT(schedule.end()->PredecessorCount(), 1);
}
} // namespace compiler
} // namespace internal
} // namespace v8
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment