Commit 652335b9 authored by ager@chromium.org's avatar ager@chromium.org

Implement support for reattaching a global object to a context. This

can be used to use the same global object for different contexts at
different points in time.

Review URL: http://codereview.chromium.org/1207003

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4253 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 82ae9cbe
......@@ -2735,6 +2735,18 @@ class V8EXPORT Context {
*/
void DetachGlobal();
/**
* Reattaches a global object to a context. This can be used to
* restore the connection between a global object and a context
* after DetachGlobal has been called.
*
* \param global_object The global object to reattach to the
* context. For this to work, the global object must be the global
* object that was associated with this context before a call to
* DetachGlobal.
*/
void ReattachGlobal(Handle<Object> global_object);
/** Creates a new context. */
static Persistent<Context> New(
ExtensionConfiguration* extensions = NULL,
......
......@@ -3078,6 +3078,16 @@ void Context::DetachGlobal() {
}
void Context::ReattachGlobal(Handle<Object> global_object) {
if (IsDeadCheck("v8::Context::ReattachGlobal()")) return;
ENTER_V8;
i::Object** ctx = reinterpret_cast<i::Object**>(this);
i::Handle<i::Context> context =
i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx));
i::Bootstrapper::ReattachGlobal(context, Utils::OpenHandle(*global_object));
}
Local<v8::Object> ObjectTemplate::NewInstance() {
ON_BAILOUT("v8::ObjectTemplate::NewInstance()", return Local<v8::Object>());
LOG_API("ObjectTemplate::NewInstance");
......
......@@ -309,6 +309,17 @@ void Bootstrapper::DetachGlobal(Handle<Context> env) {
}
void Bootstrapper::ReattachGlobal(Handle<Context> env,
Handle<Object> global_object) {
ASSERT(global_object->IsJSGlobalProxy());
Handle<JSGlobalProxy> global = Handle<JSGlobalProxy>::cast(global_object);
env->global()->set_global_receiver(*global);
env->set_global_proxy(*global);
SetObjectPrototype(global, Handle<JSObject>(env->global()));
global->set_context(*env);
}
static Handle<JSFunction> InstallFunction(Handle<JSObject> target,
const char* name,
InstanceType type,
......
......@@ -68,6 +68,9 @@ class Bootstrapper : public AllStatic {
// Detach the environment from its outer global object.
static void DetachGlobal(Handle<Context> env);
// Reattach an outer global object to an environment.
static void ReattachGlobal(Handle<Context> env, Handle<Object> global_object);
// Traverses the pointers for memory management.
static void Iterate(ObjectVisitor* v);
......
......@@ -4465,7 +4465,7 @@ TEST(ContextDetachGlobal) {
// Enter env2
env2->Enter();
// Create a function in env1
// Create a function in env2 and add a reference to it in env1.
Local<v8::Object> global2 = env2->Global();
global2->Set(v8_str("prop"), v8::Integer::New(1));
CompileRun("function getProp() {return prop;}");
......@@ -4473,7 +4473,7 @@ TEST(ContextDetachGlobal) {
env1->Global()->Set(v8_str("getProp"),
global2->Get(v8_str("getProp")));
// Detach env1's global, and reuse the global object of env1
// Detach env2's global, and reuse the global object of env2
env2->Exit();
env2->DetachGlobal();
// env2 has a new global object.
......@@ -4513,6 +4513,85 @@ TEST(ContextDetachGlobal) {
}
TEST(DetachAndReattachGlobal) {
v8::HandleScope scope;
LocalContext env1;
// Create second environment.
v8::Persistent<Context> env2 = Context::New();
Local<Value> foo = v8_str("foo");
// Set same security token for env1 and env2.
env1->SetSecurityToken(foo);
env2->SetSecurityToken(foo);
// Create a property on the global object in env2.
{
v8::Context::Scope scope(env2);
env2->Global()->Set(v8_str("p"), v8::Integer::New(42));
}
// Create a reference to env2 global from env1 global.
env1->Global()->Set(v8_str("other"), env2->Global());
// Check that we have access to other.p in env2 from env1.
Local<Value> result = CompileRun("other.p");
CHECK(result->IsInt32());
CHECK_EQ(42, result->Int32Value());
// Hold on to global from env2 and detach global from env2.
Local<v8::Object> global2 = env2->Global();
env2->DetachGlobal();
// Check that the global has been detached. No other.p property can
// be found.
result = CompileRun("other.p");
CHECK(result->IsUndefined());
// Reuse global2 for env3.
v8::Persistent<Context> env3 =
Context::New(0, v8::Handle<v8::ObjectTemplate>(), global2);
CHECK_EQ(global2, env3->Global());
// Start by using the same security token for env3 as for env1 and env2.
env3->SetSecurityToken(foo);
// Create a property on the global object in env3.
{
v8::Context::Scope scope(env3);
env3->Global()->Set(v8_str("p"), v8::Integer::New(24));
}
// Check that other.p is now the property in env3 and that we have access.
result = CompileRun("other.p");
CHECK(result->IsInt32());
CHECK_EQ(24, result->Int32Value());
// Change security token for env3 to something different from env1 and env2.
env3->SetSecurityToken(v8_str("bar"));
// Check that we do not have access to other.p in env1. |other| is now
// the global object for env3 which has a different security token,
// so access should be blocked.
result = CompileRun("other.p");
CHECK(result->IsUndefined());
// Detach the global for env3 and reattach it to env2.
env3->DetachGlobal();
env2->ReattachGlobal(global2);
// Check that we have access to other.p again in env1. |other| is now
// the global object for env2 which has the same security token as env1.
result = CompileRun("other.p");
CHECK(result->IsInt32());
CHECK_EQ(42, result->Int32Value());
env2.Dispose();
env3.Dispose();
}
static bool NamedAccessBlocker(Local<v8::Object> global,
Local<Value> name,
v8::AccessType type,
......
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