Commit 6297a191 authored by deanm@chromium.org's avatar deanm@chromium.org

Improve mark-compact object grouping interface.

The main goal was to improve O(n^2) behavior when there are many object groups.  The old API required the grouping to be done on the v8 side, along with a linear search.  The new interface requires the caller to do the grouping, passing V8 entire groups at a time.  This removes the group id concept on the v8 side.

  - Changed AddObjectToGroup to AddObjectGroup.
  - Removed the group id concept from the V8 side.
  - Remove a static constructor while I'm here, lazily initialize
    the object groups list.
  - Cleaned up return by non-const references to return pointers.

Review URL: http://codereview.chromium.org/13341

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@965 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent ff3e30ae
......@@ -1967,10 +1967,10 @@ class EXPORT V8 {
* object in the group is alive, all objects in the group are alive.
* After each garbage collection, object groups are removed. It is
* intended to be used in the before-garbage-collection callback
* function for istance to simulate DOM tree connections among JS
* function, for instance to simulate DOM tree connections among JS
* wrapper objects.
*/
static void AddObjectToGroup(void* id, Persistent<Object> obj);
static void AddObjectGroup(Persistent<Value>* objects, size_t length);
/**
* Initializes from snapshot if possible. Otherwise, attempts to
......
......@@ -2641,9 +2641,10 @@ void V8::SetFailedAccessCheckCallbackFunction(
}
void V8::AddObjectToGroup(void* group_id, Persistent<Object> obj) {
if (IsDeadCheck("v8::V8::AddObjectToGroup()")) return;
i::GlobalHandles::AddToGroup(group_id, reinterpret_cast<i::Object**>(*obj));
void V8::AddObjectGroup(Persistent<Value>* objects, size_t length) {
if (IsDeadCheck("v8::V8::AddObjectGroup()")) return;
STATIC_ASSERT(sizeof(Persistent<Value>) == sizeof(i::Object**));
i::GlobalHandles::AddGroup(reinterpret_cast<i::Object***>(objects), length);
}
......
......@@ -352,29 +352,26 @@ void GlobalHandles::Print() {
#endif
List<ObjectGroup*> GlobalHandles::object_groups_(4);
void GlobalHandles::AddToGroup(void* id, Object** handle) {
for (int i = 0; i < object_groups_.length(); i++) {
ObjectGroup* entry = object_groups_[i];
if (entry->id_ == id) {
entry->objects_.Add(handle);
return;
}
}
List<ObjectGroup*>* GlobalHandles::ObjectGroups() {
// Lazily initialize the list to avoid startup time static constructors.
static List<ObjectGroup*> groups(4);
return &groups;
}
// not found
ObjectGroup* new_entry = new ObjectGroup(id);
new_entry->objects_.Add(handle);
object_groups_.Add(new_entry);
void GlobalHandles::AddGroup(Object*** handles, size_t length) {
ObjectGroup* new_entry = new ObjectGroup(length);
for (size_t i = 0; i < length; ++i)
new_entry->objects_.Add(handles[i]);
ObjectGroups()->Add(new_entry);
}
void GlobalHandles::RemoveObjectGroups() {
for (int i = 0; i< object_groups_.length(); i++) {
delete object_groups_[i];
List<ObjectGroup*>* object_groups = ObjectGroups();
for (int i = 0; i< object_groups->length(); i++) {
delete object_groups->at(i);
}
object_groups_.Clear();
object_groups->Clear();
}
......
......@@ -41,15 +41,14 @@ namespace v8 { namespace internal {
// Callback function on handling weak global handles.
// typedef bool (*WeakSlotCallback)(Object** pointer);
// An object group is indexed by an id. An object group is treated like
// a single JS object: if one of object in the group is alive,
// all objects in the same group are considered alive.
// An object group is treated like a single JS object: if one of object in
// the group is alive, all objects in the same group are considered alive.
// An object group is used to simulate object relationship in a DOM tree.
class ObjectGroup : public Malloced {
public:
explicit ObjectGroup(void* id) : id_(id), objects_(4) {}
ObjectGroup() : objects_(4) {}
explicit ObjectGroup(size_t capacity) : objects_(capacity) {}
void* id_;
List<Object**> objects_;
};
......@@ -102,15 +101,13 @@ class GlobalHandles : public AllStatic {
// Mark the weak pointers based on the callback.
static void MarkWeakRoots(WeakSlotCallback f);
// Add an object to a group indexed by an id.
// Add an object group.
// Should only used in GC callback function before a collection.
// All groups are destroyed after a mark-compact collection.
static void AddToGroup(void* id, Object** location);
static void AddGroup(Object*** handles, size_t length);
// Returns the object groups.
static List<ObjectGroup*>& ObjectGroups() {
return object_groups_;
}
static List<ObjectGroup*>* ObjectGroups();
// Remove bags, this should only happen after GC.
static void RemoveObjectGroups();
......@@ -143,9 +140,6 @@ class GlobalHandles : public AllStatic {
static Node* first_free_;
static Node* first_free() { return first_free_; }
static void set_first_free(Node* value) { first_free_ = value; }
// A list of object groups.
static List<ObjectGroup*> object_groups_;
};
......
......@@ -564,10 +564,10 @@ void MarkCompactCollector::ProcessRoots(RootMarkingVisitor* visitor) {
void MarkCompactCollector::MarkObjectGroups() {
List<ObjectGroup*>& object_groups = GlobalHandles::ObjectGroups();
List<ObjectGroup*>* object_groups = GlobalHandles::ObjectGroups();
for (int i = 0; i < object_groups.length(); i++) {
ObjectGroup* entry = object_groups[i];
for (int i = 0; i < object_groups->length(); i++) {
ObjectGroup* entry = object_groups->at(i);
if (entry == NULL) continue;
List<Object**>& objects = entry->objects_;
......@@ -591,8 +591,8 @@ void MarkCompactCollector::MarkObjectGroups() {
}
// Once the entire group has been colored gray, set the object group
// to NULL so it won't be processed again.
delete object_groups[i];
object_groups[i] = NULL;
delete object_groups->at(i);
object_groups->at(i) = NULL;
}
}
......
......@@ -282,10 +282,12 @@ TEST(ObjectGroups) {
Handle<FixedArray>::cast(g1s2)->set(0, *g2s2);
Handle<FixedArray>::cast(g2s1)->set(0, *g1s1);
GlobalHandles::AddToGroup(reinterpret_cast<void*>(1), g1s1.location());
GlobalHandles::AddToGroup(reinterpret_cast<void*>(1), g1s2.location());
GlobalHandles::AddToGroup(reinterpret_cast<void*>(2), g2s1.location());
GlobalHandles::AddToGroup(reinterpret_cast<void*>(2), g2s2.location());
{
Object** g1_objects[] = { g1s1.location(), g1s2.location() };
Object** g2_objects[] = { g2s1.location(), g2s2.location() };
GlobalHandles::AddGroup(g1_objects, 2);
GlobalHandles::AddGroup(g2_objects, 2);
}
// Do a full GC
CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE));
......@@ -298,10 +300,12 @@ TEST(ObjectGroups) {
&WeakPointerCallback);
// Groups are deleted, rebuild groups.
GlobalHandles::AddToGroup(reinterpret_cast<void*>(1), g1s1.location());
GlobalHandles::AddToGroup(reinterpret_cast<void*>(1), g1s2.location());
GlobalHandles::AddToGroup(reinterpret_cast<void*>(2), g2s1.location());
GlobalHandles::AddToGroup(reinterpret_cast<void*>(2), g2s2.location());
{
Object** g1_objects[] = { g1s1.location(), g1s2.location() };
Object** g2_objects[] = { g2s1.location(), g2s2.location() };
GlobalHandles::AddGroup(g1_objects, 2);
GlobalHandles::AddGroup(g2_objects, 2);
}
CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE));
......
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