Commit 5bcfaa33 authored by vegorov@chromium.org's avatar vegorov@chromium.org

Use correct calling convention for API calls on MinGW

BUG=v8:950

Review URL: http://codereview.chromium.org/5699003

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5958 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent c1d0baf3
......@@ -1216,25 +1216,28 @@ MaybeObject* MacroAssembler::TryTailCallRuntime(Runtime::FunctionId fid,
}
// If true, a Handle<T> passed by value is passed and returned by
// using the location_ field directly. If false, it is passed and
// returned as a pointer to a handle.
#ifdef USING_BSD_ABI
static const bool kPassHandlesDirectly = true;
// If true, a Handle<T> returned by value from a function with cdecl calling
// convention will be returned directly as a value of location_ field in a
// register eax.
// If false, it is returned as a pointer to a preallocated by caller memory
// region. Pointer to this region should be passed to a function as an
// implicit first argument.
#if defined(USING_BSD_ABI) || defined(__MINGW32__)
static const bool kReturnHandlesDirectly = true;
#else
static const bool kPassHandlesDirectly = false;
static const bool kReturnHandlesDirectly = false;
#endif
Operand ApiParameterOperand(int index) {
return Operand(esp, (index + (kPassHandlesDirectly ? 0 : 1)) * kPointerSize);
return Operand(esp, (index + (kReturnHandlesDirectly ? 0 : 1)) * kPointerSize);
}
void MacroAssembler::PrepareCallApiFunction(int argc, Register scratch) {
if (kPassHandlesDirectly) {
if (kReturnHandlesDirectly) {
EnterApiExitFrame(argc);
// When handles as passed directly we don't have to allocate extra
// When handles are returned directly we don't have to allocate extra
// space for and pass an out parameter.
} else {
// We allocate two additional slots: return value and pointer to it.
......@@ -1279,7 +1282,7 @@ MaybeObject* MacroAssembler::TryCallApiFunctionAndReturn(ApiFunction* function,
// Call the api function!
call(function->address(), RelocInfo::RUNTIME_ENTRY);
if (!kPassHandlesDirectly) {
if (!kReturnHandlesDirectly) {
// The returned value is a pointer to the handle holding the result.
// Dereference this to get to the location.
mov(eax, Operand(eax, 0));
......
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