Commit 59346569 authored by Benedikt Meurer's avatar Benedikt Meurer

[turbofan] Smartify the GraphReducer.

Don't use the generic algorithm, but instead start going into the
direction of ControlReducer, using a stack plus a revisit queue to
not miss any more possibilities for reductions anymore.

TEST=cctest,unittests
R=dcarney@chromium.org

Committed: https://chromium.googlesource.com/v8/v8/+/f047507370634155113d78685372630a230613cf

Committed: https://chromium.googlesource.com/v8/v8/+/6e148989a4227a5290a7f8ca72c71f5740870afe

Review URL: https://codereview.chromium.org/726513002

Cr-Commit-Position: refs/heads/master@{#25377}
parent 2eaca10e
......@@ -12,79 +12,189 @@ namespace v8 {
namespace internal {
namespace compiler {
GraphReducer::GraphReducer(Graph* graph)
: graph_(graph), reducers_(graph->zone()) {}
enum class GraphReducer::State : uint8_t {
kUnvisited,
kRevisit,
kOnStack,
kVisited
};
GraphReducer::GraphReducer(Graph* graph, Zone* zone)
: graph_(graph),
reducers_(zone),
revisit_(zone),
stack_(zone),
state_(zone) {}
static bool NodeIdIsLessThan(const Node* node, NodeId id) {
return node->id() < id;
void GraphReducer::AddReducer(Reducer* reducer) {
reducers_.push_back(reducer);
}
void GraphReducer::ReduceNode(Node* node) {
static const unsigned kMaxAttempts = 16;
bool reduce = true;
for (unsigned attempts = 0; attempts <= kMaxAttempts; ++attempts) {
if (!reduce) return;
reduce = false; // Assume we don't need to rerun any reducers.
int before = graph_->NodeCount();
for (ZoneVector<Reducer*>::iterator i = reducers_.begin();
i != reducers_.end(); ++i) {
DCHECK(stack_.empty());
DCHECK(revisit_.empty());
std::fill(state_.begin(), state_.end(), State::kUnvisited);
Push(node);
for (;;) {
DCHECK(!stack_.empty() ||
std::find(state_.begin(), state_.end(), State::kOnStack) ==
state_.end());
if (!stack_.empty()) {
// Process the node on the top of the stack, potentially pushing more or
// popping the node off the stack.
ReduceTop();
} else if (!revisit_.empty()) {
// If the stack becomes empty, revisit any nodes in the revisit queue.
Node* const node = revisit_.top();
revisit_.pop();
if (state_[node->id()] == State::kRevisit) {
// state can change while in queue.
Push(node);
}
} else {
break;
}
}
DCHECK(std::find(state_.begin(), state_.end(), State::kOnStack) ==
state_.end());
DCHECK(revisit_.empty());
DCHECK(stack_.empty());
}
void GraphReducer::ReduceGraph() { ReduceNode(graph()->end()); }
Reduction GraphReducer::Reduce(Node* const node) {
auto skip = reducers_.end();
for (auto i = reducers_.begin(); i != reducers_.end();) {
if (i != skip) {
Reduction reduction = (*i)->Reduce(node);
Node* replacement = reduction.replacement();
if (replacement == NULL) {
if (!reduction.Changed()) {
// No change from this reducer.
} else if (replacement == node) {
// {replacement == node} represents an in-place reduction.
// Rerun all the reducers for this node, as now there may be more
} else if (reduction.replacement() == node) {
// {replacement} == {node} represents an in-place reduction. Rerun
// all the other reducers for this node, as now there may be more
// opportunities for reduction.
reduce = true;
break;
skip = i;
i = reducers_.begin();
continue;
} else {
if (node == graph_->start()) graph_->SetStart(replacement);
if (node == graph_->end()) graph_->SetEnd(replacement);
// If {node} was replaced by an old node, unlink {node} and assume that
// {replacement} was already reduced and finish.
if (replacement->id() < before) {
node->ReplaceUses(replacement);
node->Kill();
return;
}
// Otherwise, {node} was replaced by a new node. Replace all old uses of
// {node} was replaced by another node.
return reduction;
}
}
++i;
}
if (skip == reducers_.end()) {
// No change from any reducer.
return Reducer::NoChange();
}
// At least one reducer did some in-place reduction.
return Reducer::Changed(node);
}
void GraphReducer::ReduceTop() {
Node* const node = Top();
if (node->IsDead()) return Pop(); // Node was killed while on stack.
// Recurse on an input if necessary.
for (auto const input : node->inputs()) {
if (input != node && Recurse(input)) return;
}
// Remember the node count before reduction.
const int node_count = graph()->NodeCount();
// All inputs should be visited or on stack. Apply reductions to node.
Reduction reduction = Reduce(node);
// After reducing the node, pop it off the stack.
Pop();
// If there was a reduction, revisit the uses and reduce the replacement.
if (reduction.Changed()) {
for (Node* const use : node->uses()) {
// Don't revisit this node if it refers to itself.
if (use != node) Revisit(use);
}
Node* const replacement = reduction.replacement();
if (replacement != node) {
if (node == graph()->start()) graph()->SetStart(replacement);
if (node == graph()->end()) graph()->SetEnd(replacement);
// If {node} was replaced by an old node, unlink {node} and assume that
// {replacement} was already reduced and finish.
if (replacement->id() < node_count) {
node->ReplaceUses(replacement);
node->Kill();
} else {
// Otherwise {node} was replaced by a new node. Replace all old uses of
// {node} with {replacement}. New nodes created by this reduction can
// use {node}.
node->ReplaceUsesIf(
std::bind2nd(std::ptr_fun(&NodeIdIsLessThan), before), replacement);
node->ReplaceUsesIf([node_count](Node* const node) {
return node->id() < node_count;
},
replacement);
// Unlink {node} if it's no longer used.
if (node->uses().empty()) {
node->Kill();
}
// Rerun all the reductions on the {replacement}.
node = replacement;
reduce = true;
break;
// If there was a replacement, reduce it after popping {node}.
Recurse(replacement);
}
}
}
}
// A helper class to reuse the node traversal algorithm.
struct GraphReducerVisitor FINAL : public NullNodeVisitor {
explicit GraphReducerVisitor(GraphReducer* reducer) : reducer_(reducer) {}
void Post(Node* node) { reducer_->ReduceNode(node); }
GraphReducer* reducer_;
};
void GraphReducer::Pop() {
Node* const node = Top();
state_[node->id()] = State::kVisited;
stack_.pop();
}
void GraphReducer::ReduceGraph() {
GraphReducerVisitor visitor(this);
// Perform a post-order reduction of all nodes starting from the end.
graph()->VisitNodeInputsFromEnd(&visitor);
void GraphReducer::Push(Node* const node) {
size_t const id = static_cast<size_t>(node->id());
if (id >= state_.size()) state_.resize(id + 1);
DCHECK(id < state_.size());
DCHECK(state_[id] != State::kOnStack);
state_[id] = State::kOnStack;
stack_.push(node);
}
// TODO(titzer): partial graph reductions.
Node* GraphReducer::Top() const {
DCHECK(!stack_.empty());
Node* const node = stack_.top();
size_t const id = static_cast<size_t>(node->id());
DCHECK(id < state_.size());
DCHECK(state_[id] == State::kOnStack);
USE(id);
return node;
}
bool GraphReducer::Recurse(Node* const node) {
size_t const id = static_cast<size_t>(node->id());
if (id < state_.size() && state_[id] > State::kRevisit) return false;
Push(node);
return true;
}
void GraphReducer::Revisit(Node* const node) {
size_t const id = static_cast<size_t>(node->id());
if (id < state_.size() && state_[id] == State::kVisited) {
state_[id] = State::kRevisit;
revisit_.push(node);
}
}
} // namespace compiler
} // namespace internal
......
......@@ -55,20 +55,39 @@ class Reducer {
// Performs an iterative reduction of a node graph.
class GraphReducer FINAL {
public:
explicit GraphReducer(Graph* graph);
GraphReducer(Graph* graph, Zone* zone);
Graph* graph() const { return graph_; }
void AddReducer(Reducer* reducer) { reducers_.push_back(reducer); }
void AddReducer(Reducer* reducer);
// Reduce a single node.
void ReduceNode(Node* node);
void ReduceNode(Node* const);
// Reduce the whole graph.
void ReduceGraph();
private:
enum class State : uint8_t;
// Reduce a single node.
Reduction Reduce(Node* const);
// Reduce the node on top of the stack.
void ReduceTop();
// Node stack operations.
void Pop();
void Push(Node* const);
Node* Top() const;
// Revisit queue operations.
bool Recurse(Node* const);
void Revisit(Node* const);
Graph* graph_;
ZoneVector<Reducer*> reducers_;
ZoneStack<Node*> revisit_;
ZoneStack<Node*> stack_;
ZoneDeque<State> state_;
DISALLOW_COPY_AND_ASSIGN(GraphReducer);
};
......
......@@ -382,7 +382,7 @@ struct TypedLoweringPhase {
ValueNumberingReducer vn_reducer(data->graph_zone());
JSTypedLowering lowering(data->jsgraph());
SimplifiedOperatorReducer simple_reducer(data->jsgraph());
GraphReducer graph_reducer(data->graph());
GraphReducer graph_reducer(data->graph(), temp_zone);
graph_reducer.AddReducer(&vn_reducer);
graph_reducer.AddReducer(&lowering);
graph_reducer.AddReducer(&simple_reducer);
......@@ -401,7 +401,7 @@ struct SimplifiedLoweringPhase {
lowering.LowerAllNodes();
ValueNumberingReducer vn_reducer(data->graph_zone());
SimplifiedOperatorReducer simple_reducer(data->jsgraph());
GraphReducer graph_reducer(data->graph());
GraphReducer graph_reducer(data->graph(), temp_zone);
graph_reducer.AddReducer(&vn_reducer);
graph_reducer.AddReducer(&simple_reducer);
graph_reducer.ReduceGraph();
......@@ -420,7 +420,7 @@ struct ChangeLoweringPhase {
SimplifiedOperatorReducer simple_reducer(data->jsgraph());
ChangeLowering lowering(data->jsgraph(), &linkage);
MachineOperatorReducer mach_reducer(data->jsgraph());
GraphReducer graph_reducer(data->graph());
GraphReducer graph_reducer(data->graph(), temp_zone);
// TODO(titzer): Figure out if we should run all reducers at once here.
graph_reducer.AddReducer(&vn_reducer);
graph_reducer.AddReducer(&simple_reducer);
......@@ -458,7 +458,7 @@ struct GenericLoweringPhase {
SourcePosition::Unknown());
JSGenericLowering generic(data->info(), data->jsgraph());
SelectLowering select(data->jsgraph()->graph(), data->jsgraph()->common());
GraphReducer graph_reducer(data->graph());
GraphReducer graph_reducer(data->graph(), temp_zone);
graph_reducer.AddReducer(&generic);
graph_reducer.AddReducer(&select);
graph_reducer.ReduceGraph();
......
......@@ -7,6 +7,7 @@
#include <deque>
#include <queue>
#include <stack>
#include <vector>
#include "src/zone-allocator.h"
......@@ -36,29 +37,45 @@ class ZoneVector : public std::vector<T, zone_allocator<T> > {
}
};
// A wrapper subclass std::deque to make it easy to construct one
// that uses a zone allocator.
template <typename T>
class ZoneDeque : public std::deque<T, zone_allocator<T> > {
public:
// Constructs an empty deque.
explicit ZoneDeque(Zone* zone)
: std::deque<T, zone_allocator<T> >(zone_allocator<T>(zone)) {}
};
// A wrapper subclass for std::queue to make it easy to construct one
// that uses a zone allocator.
template <typename T>
class ZoneQueue : public std::queue<T, std::deque<T, zone_allocator<T> > > {
class ZoneQueue : public std::queue<T, ZoneDeque<T>> {
public:
// Constructs an empty queue.
explicit ZoneQueue(Zone* zone)
: std::queue<T, std::deque<T, zone_allocator<T> > >(
std::deque<T, zone_allocator<T> >(zone_allocator<T>(zone))) {}
: std::queue<T, ZoneDeque<T>>(ZoneDeque<T>(zone)) {}
};
// A wrapper subclass for std::stack to make it easy to construct one that uses
// a zone allocator.
template <typename T>
class ZoneStack : public std::stack<T, ZoneDeque<T>> {
public:
// Constructs an empty stack.
explicit ZoneStack(Zone* zone)
: std::stack<T, ZoneDeque<T>>(ZoneDeque<T>(zone)) {}
};
// Typedefs to shorten commonly used vectors.
typedef ZoneVector<bool> BoolVector;
typedef ZoneVector<int> IntVector;
} } // namespace v8::internal
} // namespace internal
} // namespace v8
#endif // V8_ZONE_CONTAINERS_H_
......@@ -129,7 +129,7 @@ class ChangesLoweringTester : public GraphBuilderTester<ReturnType> {
Linkage linkage(this->zone(), &info);
ChangeLowering change_lowering(&jsgraph, &linkage);
SelectLowering select_lowering(this->graph(), this->common());
GraphReducer reducer(this->graph());
GraphReducer reducer(this->graph(), this->zone());
reducer.AddReducer(&change_lowering);
reducer.AddReducer(&select_lowering);
reducer.ReduceNode(change);
......
......@@ -202,7 +202,7 @@ TEST(ReduceGraphFromEnd1) {
Node* end = graph.NewNode(&OPA1, n1);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
ReducerRecorder recorder(graph.zone());
reducer.AddReducer(&recorder);
reducer.ReduceGraph();
......@@ -220,7 +220,7 @@ TEST(ReduceGraphFromEnd2) {
Node* end = graph.NewNode(&OPA2, n2, n3);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
ReducerRecorder recorder(graph.zone());
reducer.AddReducer(&recorder);
reducer.ReduceGraph();
......@@ -238,7 +238,7 @@ TEST(ReduceInPlace1) {
Node* end = graph.NewNode(&OPA1, n1);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
InPlaceABReducer r;
reducer.AddReducer(&r);
......@@ -263,7 +263,7 @@ TEST(ReduceInPlace2) {
Node* end = graph.NewNode(&OPA2, n2, n3);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
InPlaceABReducer r;
reducer.AddReducer(&r);
......@@ -293,7 +293,7 @@ TEST(ReduceNew1) {
Node* end = graph.NewNode(&OPA2, n2, n3);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
NewABReducer r(&graph);
reducer.AddReducer(&r);
......@@ -330,7 +330,7 @@ TEST(Wrapping1) {
graph.SetEnd(end);
CHECK_EQ(1, graph.NodeCount());
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
A0Wrapper r(&graph);
reducer.AddReducer(&r);
......@@ -352,7 +352,7 @@ TEST(Wrapping2) {
graph.SetEnd(end);
CHECK_EQ(1, graph.NodeCount());
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
B0Wrapper r(&graph);
reducer.AddReducer(&r);
......@@ -379,7 +379,7 @@ TEST(Forwarding1) {
Node* end = graph.NewNode(&OPA1, n1);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
A1Forwarder r;
reducer.AddReducer(&r);
......@@ -403,7 +403,7 @@ TEST(Forwarding2) {
Node* end = graph.NewNode(&OPA2, n2, n3);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
A1Forwarder r;
reducer.AddReducer(&r);
......@@ -434,7 +434,7 @@ TEST(Forwarding3) {
}
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
A1Forwarder r;
reducer.AddReducer(&r);
......@@ -458,7 +458,7 @@ TEST(ReduceForward1) {
Node* end = graph.NewNode(&OPA2, n2, n3);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
InPlaceABReducer r;
B1Forwarder f;
reducer.AddReducer(&r);
......@@ -501,7 +501,7 @@ TEST(Sorter1) {
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
reducer.AddReducer(&r);
int before = graph.NodeCount();
......@@ -560,7 +560,7 @@ TEST(SortForwardReduce) {
GenDAG(&graph, p3, p2, p1);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
AB2Sorter r1;
A1Forwarder r2;
InPlaceABReducer r3;
......@@ -599,7 +599,7 @@ TEST(Order) {
Node* end = graph.NewNode(&OPA1, n1);
graph.SetEnd(end);
GraphReducer reducer(&graph);
GraphReducer reducer(&graph, graph.zone());
InPlaceABReducer abr;
InPlaceBCReducer bcr;
if (i == 0) {
......
......@@ -63,7 +63,7 @@ class SimplifiedLoweringTester : public GraphBuilderTester<ReturnType> {
Linkage linkage(
zone, Linkage::GetSimplifiedCDescriptor(zone, this->machine_sig_));
ChangeLowering lowering(&jsgraph, &linkage);
GraphReducer reducer(this->graph());
GraphReducer reducer(this->graph(), this->zone());
reducer.AddReducer(&lowering);
reducer.ReduceGraph();
Verifier::Run(this->graph());
......
......@@ -55,20 +55,20 @@ class GraphReducerTest : public TestWithZone {
protected:
void ReduceNode(Node* node, Reducer* r) {
GraphReducer reducer(graph());
GraphReducer reducer(graph(), zone());
reducer.AddReducer(r);
reducer.ReduceNode(node);
}
void ReduceNode(Node* node, Reducer* r1, Reducer* r2) {
GraphReducer reducer(graph());
GraphReducer reducer(graph(), zone());
reducer.AddReducer(r1);
reducer.AddReducer(r2);
reducer.ReduceNode(node);
}
void ReduceNode(Node* node, Reducer* r1, Reducer* r2, Reducer* r3) {
GraphReducer reducer(graph());
GraphReducer reducer(graph(), zone());
reducer.AddReducer(r1);
reducer.AddReducer(r2);
reducer.AddReducer(r3);
......@@ -87,6 +87,7 @@ TEST_F(GraphReducerTest, NodeIsDeadAfterReplace) {
Node* node0 = graph()->NewNode(&OP0);
Node* node1 = graph()->NewNode(&OP1, node0);
Node* node2 = graph()->NewNode(&OP1, node0);
EXPECT_CALL(r, Reduce(node0)).WillOnce(Return(Reducer::NoChange()));
EXPECT_CALL(r, Reduce(node1)).WillOnce(Return(Reducer::Replace(node2)));
ReduceNode(node1, &r);
EXPECT_FALSE(node0->IsDead());
......@@ -114,7 +115,6 @@ TEST_F(GraphReducerTest, ReduceAgainAfterChanged) {
Return(Reducer::Changed(node0)));
EXPECT_CALL(r1, Reduce(node0)).InSequence(s1);
EXPECT_CALL(r2, Reduce(node0)).InSequence(s2);
EXPECT_CALL(r3, Reduce(node0)).InSequence(s3);
ReduceNode(node0, &r1, &r2, &r3);
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment