Move StructuredMachineAssembler into cctest suite.

R=bmeurer@chromium.org

Review URL: https://codereview.chromium.org/539903002

git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@23681 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 485168c8
......@@ -546,15 +546,12 @@ source_set("v8_base") {
"src/compiler/scheduler.h",
"src/compiler/simplified-lowering.cc",
"src/compiler/simplified-lowering.h",
"src/compiler/simplified-node-factory.h",
"src/compiler/simplified-operator-reducer.cc",
"src/compiler/simplified-operator-reducer.h",
"src/compiler/simplified-operator.cc",
"src/compiler/simplified-operator.h",
"src/compiler/source-position.cc",
"src/compiler/source-position.h",
"src/compiler/structured-machine-assembler.cc",
"src/compiler/structured-machine-assembler.h",
"src/compiler/typer.cc",
"src/compiler/typer.h",
"src/compiler/verifier.cc",
......
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_SIMPLIFIED_NODE_FACTORY_H_
#define V8_COMPILER_SIMPLIFIED_NODE_FACTORY_H_
#include "src/compiler/node.h"
#include "src/compiler/simplified-operator.h"
namespace v8 {
namespace internal {
namespace compiler {
#define SIMPLIFIED() static_cast<NodeFactory*>(this)->simplified()
#define NEW_NODE_1(op, a) static_cast<NodeFactory*>(this)->NewNode(op, a)
#define NEW_NODE_2(op, a, b) static_cast<NodeFactory*>(this)->NewNode(op, a, b)
#define NEW_NODE_3(op, a, b, c) \
static_cast<NodeFactory*>(this)->NewNode(op, a, b, c)
template <typename NodeFactory>
class SimplifiedNodeFactory {
public:
Node* BooleanNot(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->BooleanNot(), a);
}
Node* NumberEqual(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberEqual(), a, b);
}
Node* NumberNotEqual(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberNotEqual(), a, b);
}
Node* NumberLessThan(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberLessThan(), a, b);
}
Node* NumberLessThanOrEqual(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberLessThanOrEqual(), a, b);
}
Node* NumberAdd(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberAdd(), a, b);
}
Node* NumberSubtract(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberSubtract(), a, b);
}
Node* NumberMultiply(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberMultiply(), a, b);
}
Node* NumberDivide(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberDivide(), a, b);
}
Node* NumberModulus(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->NumberModulus(), a, b);
}
Node* NumberToInt32(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->NumberToInt32(), a);
}
Node* NumberToUint32(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->NumberToUint32(), a);
}
Node* ReferenceEqual(Type* type, Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->ReferenceEqual(), a, b);
}
Node* StringEqual(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->StringEqual(), a, b);
}
Node* StringLessThan(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->StringLessThan(), a, b);
}
Node* StringLessThanOrEqual(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->StringLessThanOrEqual(), a, b);
}
Node* StringAdd(Node* a, Node* b) {
return NEW_NODE_2(SIMPLIFIED()->StringAdd(), a, b);
}
Node* ChangeTaggedToInt32(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->ChangeTaggedToInt32(), a);
}
Node* ChangeTaggedToUint32(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->ChangeTaggedToUint32(), a);
}
Node* ChangeTaggedToFloat64(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->ChangeTaggedToFloat64(), a);
}
Node* ChangeInt32ToTagged(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->ChangeInt32ToTagged(), a);
}
Node* ChangeUint32ToTagged(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->ChangeUint32ToTagged(), a);
}
Node* ChangeFloat64ToTagged(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->ChangeFloat64ToTagged(), a);
}
Node* ChangeBoolToBit(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->ChangeBoolToBit(), a);
}
Node* ChangeBitToBool(Node* a) {
return NEW_NODE_1(SIMPLIFIED()->ChangeBitToBool(), a);
}
Node* LoadField(const FieldAccess& access, Node* object) {
return NEW_NODE_1(SIMPLIFIED()->LoadField(access), object);
}
Node* StoreField(const FieldAccess& access, Node* object, Node* value) {
return NEW_NODE_2(SIMPLIFIED()->StoreField(access), object, value);
}
Node* LoadElement(const ElementAccess& access, Node* object, Node* index) {
return NEW_NODE_2(SIMPLIFIED()->LoadElement(access), object, index);
}
Node* StoreElement(const ElementAccess& access, Node* object, Node* index,
Node* value) {
return NEW_NODE_3(SIMPLIFIED()->StoreElement(access), object, index, value);
}
};
#undef NEW_NODE_1
#undef NEW_NODE_2
#undef NEW_NODE_3
#undef SIMPLIFIED
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_SIMPLIFIED_NODE_FACTORY_H_
......@@ -53,6 +53,8 @@
'compiler/graph-tester.h',
'compiler/simplified-graph-builder.cc',
'compiler/simplified-graph-builder.h',
'compiler/structured-machine-assembler.cc',
'compiler/structured-machine-assembler.h',
'compiler/test-branch-combine.cc',
'compiler/test-changes-lowering.cc',
'compiler/test-codegen-deopt.cc',
......
......@@ -9,9 +9,9 @@
#include "src/compiler/pipeline.h"
#include "src/compiler/raw-machine-assembler.h"
#include "src/compiler/structured-machine-assembler.h"
#include "src/simulator.h"
#include "test/cctest/compiler/call-tester.h"
#include "test/cctest/compiler/structured-machine-assembler.h"
namespace v8 {
namespace internal {
......
......@@ -12,7 +12,6 @@
#include "src/compiler/graph-builder.h"
#include "src/compiler/machine-node-factory.h"
#include "src/compiler/machine-operator.h"
#include "src/compiler/simplified-node-factory.h"
#include "src/compiler/simplified-operator.h"
#include "test/cctest/compiler/call-tester.h"
#include "test/cctest/compiler/simplified-graph-builder.h"
......
......@@ -4,6 +4,9 @@
#include "test/cctest/compiler/simplified-graph-builder.h"
#include "src/compiler/operator-properties.h"
#include "src/compiler/operator-properties-inl.h"
namespace v8 {
namespace internal {
namespace compiler {
......@@ -11,7 +14,10 @@ namespace compiler {
SimplifiedGraphBuilder::SimplifiedGraphBuilder(
Graph* graph, CommonOperatorBuilder* common,
MachineOperatorBuilder* machine, SimplifiedOperatorBuilder* simplified)
: StructuredGraphBuilder(graph, common),
: GraphBuilder(graph),
effect_(NULL),
return_(NULL),
common_(common),
machine_(machine),
simplified_(simplified) {}
......@@ -20,57 +26,62 @@ void SimplifiedGraphBuilder::Begin(int num_parameters) {
DCHECK(graph()->start() == NULL);
Node* start = graph()->NewNode(common()->Start(num_parameters));
graph()->SetStart(start);
set_environment(new (zone()) Environment(this, start));
effect_ = start;
}
void SimplifiedGraphBuilder::Return(Node* value) {
Node* control = NewNode(common()->Return(), value);
UpdateControlDependencyToLeaveFunction(control);
return_ =
graph()->NewNode(common()->Return(), value, effect_, graph()->start());
effect_ = NULL;
}
void SimplifiedGraphBuilder::End() {
environment()->UpdateControlDependency(exit_control());
graph()->SetEnd(NewNode(common()->End()));
}
SimplifiedGraphBuilder::Environment::Environment(
SimplifiedGraphBuilder* builder, Node* control_dependency)
: StructuredGraphBuilder::Environment(builder, control_dependency) {}
Node* SimplifiedGraphBuilder::Environment::Top() {
DCHECK(!values()->empty());
return values()->back();
}
void SimplifiedGraphBuilder::Environment::Push(Node* node) {
values()->push_back(node);
}
Node* SimplifiedGraphBuilder::Environment::Pop() {
DCHECK(!values()->empty());
Node* back = values()->back();
values()->pop_back();
return back;
}
void SimplifiedGraphBuilder::Environment::Poke(size_t depth, Node* node) {
DCHECK(depth < values()->size());
size_t index = values()->size() - depth - 1;
values()->at(index) = node;
Node* end = graph()->NewNode(common()->End(), return_);
graph()->SetEnd(end);
}
Node* SimplifiedGraphBuilder::Environment::Peek(size_t depth) {
DCHECK(depth < values()->size());
size_t index = values()->size() - depth - 1;
return values()->at(index);
Node* SimplifiedGraphBuilder::MakeNode(Operator* op, int value_input_count,
Node** value_inputs) {
DCHECK(op->InputCount() == value_input_count);
DCHECK(!OperatorProperties::HasContextInput(op));
DCHECK(!OperatorProperties::HasFrameStateInput(op));
bool has_control = OperatorProperties::GetControlInputCount(op) == 1;
bool has_effect = OperatorProperties::GetEffectInputCount(op) == 1;
DCHECK(OperatorProperties::GetControlInputCount(op) < 2);
DCHECK(OperatorProperties::GetEffectInputCount(op) < 2);
Node* result = NULL;
if (!has_control && !has_effect) {
result = graph()->NewNode(op, value_input_count, value_inputs);
} else {
int input_count_with_deps = value_input_count;
if (has_control) ++input_count_with_deps;
if (has_effect) ++input_count_with_deps;
Node** buffer = zone()->NewArray<Node*>(input_count_with_deps);
memcpy(buffer, value_inputs, kPointerSize * value_input_count);
Node** current_input = buffer + value_input_count;
if (has_effect) {
*current_input++ = effect_;
}
if (has_control) {
*current_input++ = graph()->start();
}
result = graph()->NewNode(op, input_count_with_deps, buffer);
if (has_effect) {
effect_ = result;
}
if (OperatorProperties::HasControlOutput(result->op())) {
// This graph builder does not support control flow.
UNREACHABLE();
}
}
return result;
}
} // namespace compiler
......
......@@ -9,7 +9,6 @@
#include "src/compiler/graph-builder.h"
#include "src/compiler/machine-node-factory.h"
#include "src/compiler/machine-operator.h"
#include "src/compiler/simplified-node-factory.h"
#include "src/compiler/simplified-operator.h"
#include "test/cctest/cctest.h"
#include "test/cctest/compiler/call-tester.h"
......@@ -19,39 +18,19 @@ namespace internal {
namespace compiler {
class SimplifiedGraphBuilder
: public StructuredGraphBuilder,
public MachineNodeFactory<SimplifiedGraphBuilder>,
public SimplifiedNodeFactory<SimplifiedGraphBuilder> {
: public GraphBuilder,
public MachineNodeFactory<SimplifiedGraphBuilder> {
public:
SimplifiedGraphBuilder(Graph* graph, CommonOperatorBuilder* common,
MachineOperatorBuilder* machine,
SimplifiedOperatorBuilder* simplified);
virtual ~SimplifiedGraphBuilder() {}
class Environment : public StructuredGraphBuilder::Environment {
public:
Environment(SimplifiedGraphBuilder* builder, Node* control_dependency);
// TODO(dcarney): encode somehow and merge into StructuredGraphBuilder.
// SSA renaming operations.
Node* Top();
void Push(Node* node);
Node* Pop();
void Poke(size_t depth, Node* node);
Node* Peek(size_t depth);
};
Zone* zone() const { return graph()->zone(); }
Isolate* isolate() const { return zone()->isolate(); }
Zone* zone() const { return StructuredGraphBuilder::zone(); }
CommonOperatorBuilder* common() const {
return StructuredGraphBuilder::common();
}
CommonOperatorBuilder* common() const { return common_; }
MachineOperatorBuilder* machine() const { return machine_; }
SimplifiedOperatorBuilder* simplified() const { return simplified_; }
Environment* environment() {
return reinterpret_cast<Environment*>(
StructuredGraphBuilder::environment());
}
// Initialize graph and builder.
void Begin(int num_parameters);
......@@ -61,7 +40,99 @@ class SimplifiedGraphBuilder
// Close the graph.
void End();
Node* BooleanNot(Node* a) { return NewNode(simplified()->BooleanNot(), a); }
Node* NumberEqual(Node* a, Node* b) {
return NewNode(simplified()->NumberEqual(), a, b);
}
Node* NumberLessThan(Node* a, Node* b) {
return NewNode(simplified()->NumberLessThan(), a, b);
}
Node* NumberLessThanOrEqual(Node* a, Node* b) {
return NewNode(simplified()->NumberLessThanOrEqual(), a, b);
}
Node* NumberAdd(Node* a, Node* b) {
return NewNode(simplified()->NumberAdd(), a, b);
}
Node* NumberSubtract(Node* a, Node* b) {
return NewNode(simplified()->NumberSubtract(), a, b);
}
Node* NumberMultiply(Node* a, Node* b) {
return NewNode(simplified()->NumberMultiply(), a, b);
}
Node* NumberDivide(Node* a, Node* b) {
return NewNode(simplified()->NumberDivide(), a, b);
}
Node* NumberModulus(Node* a, Node* b) {
return NewNode(simplified()->NumberModulus(), a, b);
}
Node* NumberToInt32(Node* a) {
return NewNode(simplified()->NumberToInt32(), a);
}
Node* NumberToUint32(Node* a) {
return NewNode(simplified()->NumberToUint32(), a);
}
Node* StringEqual(Node* a, Node* b) {
return NewNode(simplified()->StringEqual(), a, b);
}
Node* StringLessThan(Node* a, Node* b) {
return NewNode(simplified()->StringLessThan(), a, b);
}
Node* StringLessThanOrEqual(Node* a, Node* b) {
return NewNode(simplified()->StringLessThanOrEqual(), a, b);
}
Node* StringAdd(Node* a, Node* b) {
return NewNode(simplified()->StringAdd(), a, b);
}
Node* ChangeTaggedToInt32(Node* a) {
return NewNode(simplified()->ChangeTaggedToInt32(), a);
}
Node* ChangeTaggedToUint32(Node* a) {
return NewNode(simplified()->ChangeTaggedToUint32(), a);
}
Node* ChangeTaggedToFloat64(Node* a) {
return NewNode(simplified()->ChangeTaggedToFloat64(), a);
}
Node* ChangeInt32ToTagged(Node* a) {
return NewNode(simplified()->ChangeInt32ToTagged(), a);
}
Node* ChangeUint32ToTagged(Node* a) {
return NewNode(simplified()->ChangeUint32ToTagged(), a);
}
Node* ChangeFloat64ToTagged(Node* a) {
return NewNode(simplified()->ChangeFloat64ToTagged(), a);
}
Node* ChangeBoolToBit(Node* a) {
return NewNode(simplified()->ChangeBoolToBit(), a);
}
Node* ChangeBitToBool(Node* a) {
return NewNode(simplified()->ChangeBitToBool(), a);
}
Node* LoadField(const FieldAccess& access, Node* object) {
return NewNode(simplified()->LoadField(access), object);
}
Node* StoreField(const FieldAccess& access, Node* object, Node* value) {
return NewNode(simplified()->StoreField(access), object, value);
}
Node* LoadElement(const ElementAccess& access, Node* object, Node* index) {
return NewNode(simplified()->LoadElement(access), object, index);
}
Node* StoreElement(const ElementAccess& access, Node* object, Node* index,
Node* value) {
return NewNode(simplified()->StoreElement(access), object, index, value);
}
protected:
virtual Node* MakeNode(Operator* op, int value_input_count,
Node** value_inputs);
private:
Node* effect_;
Node* return_;
CommonOperatorBuilder* common_;
MachineOperatorBuilder* machine_;
SimplifiedOperatorBuilder* simplified_;
};
......
......@@ -4,7 +4,7 @@
#include "src/compiler/pipeline.h"
#include "src/compiler/scheduler.h"
#include "src/compiler/structured-machine-assembler.h"
#include "test/cctest/compiler/structured-machine-assembler.h"
namespace v8 {
namespace internal {
......
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_STRUCTURED_MACHINE_ASSEMBLER_H_
#define V8_COMPILER_STRUCTURED_MACHINE_ASSEMBLER_H_
#ifndef V8_CCTEST_COMPILER_STRUCTURED_MACHINE_ASSEMBLER_H_
#define V8_CCTEST_COMPILER_STRUCTURED_MACHINE_ASSEMBLER_H_
#include "src/v8.h"
......@@ -296,4 +296,4 @@ class StructuredMachineAssembler::LoopBuilder {
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_STRUCTURED_MACHINE_ASSEMBLER_H_
#endif // V8_CCTEST_COMPILER_STRUCTURED_MACHINE_ASSEMBLER_H_
......@@ -10,7 +10,6 @@
#include "src/compiler/js-graph.h"
#include "src/compiler/node-properties-inl.h"
#include "src/compiler/pipeline.h"
#include "src/compiler/simplified-node-factory.h"
#include "src/compiler/typer.h"
#include "src/compiler/verifier.h"
#include "src/execution.h"
......
......@@ -6,7 +6,6 @@
#include "src/compiler/js-operator.h"
#include "src/compiler/node-matchers.h"
#include "src/compiler/node-properties-inl.h"
#include "src/compiler/simplified-node-factory.h"
#include "src/compiler/source-position.h"
#include "src/compiler/typer.h"
#include "test/cctest/cctest.h"
......@@ -16,10 +15,8 @@
using namespace v8::internal;
using namespace v8::internal::compiler;
class ContextSpecializationTester
: public HandleAndZoneScope,
public DirectGraphBuilder,
public SimplifiedNodeFactory<ContextSpecializationTester> {
class ContextSpecializationTester : public HandleAndZoneScope,
public DirectGraphBuilder {
public:
ContextSpecializationTester()
: DirectGraphBuilder(new (main_zone()) Graph(main_zone())),
......@@ -214,11 +211,12 @@ TEST(SpecializeToContext) {
const_context, const_context, effect_in);
Node* value_use = t.ChangeTaggedToInt32(load);
Node* value_use = t.NewNode(t.simplified()->ChangeTaggedToInt32(), load);
Node* other_load = t.NewNode(t.javascript()->LoadContext(0, slot, true),
param_context, param_context, load);
Node* effect_use = other_load;
Node* other_use = t.ChangeTaggedToInt32(other_load);
Node* other_use =
t.NewNode(t.simplified()->ChangeTaggedToInt32(), other_load);
Node* add = t.NewNode(t.javascript()->Add(), value_use, other_use,
param_context, other_load, start);
......
......@@ -12,7 +12,6 @@
#include "src/compiler/pipeline.h"
#include "src/compiler/representation-change.h"
#include "src/compiler/simplified-lowering.h"
#include "src/compiler/simplified-node-factory.h"
#include "src/compiler/typer.h"
#include "src/compiler/verifier.h"
#include "src/execution.h"
......@@ -456,6 +455,8 @@ class AccessTester : public HandleAndZoneScope {
// Create and run code that copies the elements from {this} to {that}.
void RunCopyElements(AccessTester<E>* that) {
// TODO(titzer): Rewrite this test without StructuredGraphBuilder support.
#if 0
SimplifiedLoweringTester<Object*> t;
Node* one = t.Int32Constant(1);
......@@ -491,6 +492,7 @@ class AccessTester : public HandleAndZoneScope {
Object* result = t.Call();
CHECK_EQ(t.isolate()->heap()->true_value(), result);
}
#endif
}
E GetElement(int index) {
......
......@@ -6,8 +6,8 @@
#include "test/cctest/cctest.h"
#include "src/base/utils/random-number-generator.h"
#include "src/compiler/structured-machine-assembler.h"
#include "test/cctest/compiler/codegen-tester.h"
#include "test/cctest/compiler/structured-machine-assembler.h"
#include "test/cctest/compiler/value-helper.h"
#if V8_TURBOFAN_TARGET
......
......@@ -458,15 +458,12 @@
'../../src/compiler/scheduler.h',
'../../src/compiler/simplified-lowering.cc',
'../../src/compiler/simplified-lowering.h',
'../../src/compiler/simplified-node-factory.h',
'../../src/compiler/simplified-operator-reducer.cc',
'../../src/compiler/simplified-operator-reducer.h',
'../../src/compiler/simplified-operator.cc',
'../../src/compiler/simplified-operator.h',
'../../src/compiler/source-position.cc',
'../../src/compiler/source-position.h',
'../../src/compiler/structured-machine-assembler.cc',
'../../src/compiler/structured-machine-assembler.h',
'../../src/compiler/typer.cc',
'../../src/compiler/typer.h',
'../../src/compiler/verifier.cc',
......
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