Valgrind fix: always initialize HCheckTableEntry->is_stable_

BUG=chromium:343621
LOG=N
R=ishell@chromium.org

Review URL: https://codereview.chromium.org/166413002

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19371 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent a676bc1b
......@@ -152,11 +152,11 @@ class HCheckTable : public ZoneObject {
HCheckTableEntry* new_entry = &copy->entries_[i];
new_entry->object_ = old_entry->object_;
new_entry->maps_ = old_entry->maps_->Copy(phase_->zone());
new_entry->is_stable_ = old_entry->is_stable_;
// Keep the check if the existing check's block dominates the successor.
if (old_entry->check_ != NULL &&
old_entry->check_->block()->Dominates(succ)) {
new_entry->check_ = old_entry->check_;
new_entry->is_stable_ = old_entry->is_stable_;
} else {
// Leave it NULL till we meet a new check instruction for this object
// in the control flow.
......
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