Change IA32's CodeGenerator::GenerateFastCharCodeAt to eagerly

allocate and spill registers, so that the register reference counts
and virtual frame are unchanged in the main body.

This eliminates a few sites of magic branching or binding of
JumpTarget with arguments.

Review URL: http://codereview.chromium.org/119302

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2126 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent dc9670bc
......@@ -4625,48 +4625,82 @@ void CodeGenerator::GenerateIsNonNegativeSmi(ZoneList<Expression*>* args) {
// cons. The slow case will flatten the string, which will ensure that
// the answer is in the left hand side the next time around.
void CodeGenerator::GenerateFastCharCodeAt(ZoneList<Expression*>* args) {
Comment(masm_, "[ GenerateFastCharCodeAt");
ASSERT(args->length() == 2);
JumpTarget slow_case;
JumpTarget end;
JumpTarget not_a_flat_string;
JumpTarget a_cons_string;
JumpTarget try_again_with_new_string(JumpTarget::BIDIRECTIONAL);
JumpTarget ascii_string;
JumpTarget got_char_code;
Label slow_case;
Label end;
Label not_a_flat_string;
Label a_cons_string;
Label try_again_with_new_string;
Label ascii_string;
Label got_char_code;
Load(args->at(0));
Load(args->at(1));
// Reserve register ecx, to use as shift amount later
Result shift_amount = allocator()->Allocate(ecx);
ASSERT(shift_amount.is_valid());
Result index = frame_->Pop();
index.ToRegister();
Result object = frame_->Pop();
// Get register ecx to use as shift amount later.
Result shift_amount;
if (object.is_register() && object.reg().is(ecx)) {
Result fresh = allocator_->Allocate();
shift_amount = object;
object = fresh;
__ mov(object.reg(), ecx);
}
if (index.is_register() && index.reg().is(ecx)) {
Result fresh = allocator_->Allocate();
shift_amount = index;
index = fresh;
__ mov(index.reg(), ecx);
}
// There could be references to ecx in the frame. Allocating will
// spill them, otherwise spill explicitly.
if (shift_amount.is_valid()) {
frame_->Spill(ecx);
} else {
shift_amount = allocator()->Allocate(ecx);
}
ASSERT(shift_amount.is_register());
ASSERT(shift_amount.reg().is(ecx));
ASSERT(allocator_->count(ecx) == 1);
// We will mutate the index register and possibly the object register.
// The case where they are somehow the same register is handled
// because we only mutate them in the case where the receiver is a
// heap object and the index is not.
object.ToRegister();
// If the receiver is a smi return undefined.
index.ToRegister();
frame_->Spill(object.reg());
frame_->Spill(index.reg());
// We need a single extra temporary register.
Result temp = allocator()->Allocate();
ASSERT(temp.is_valid());
// There is no virtual frame effect from here up to the final result
// push.
// If the receiver is a smi trigger the slow case.
ASSERT(kSmiTag == 0);
__ test(object.reg(), Immediate(kSmiTagMask));
slow_case.Branch(zero, not_taken);
__ j(zero, &slow_case);
// Check for negative or non-smi index.
// If the index is negative or non-smi trigger the slow case.
ASSERT(kSmiTag == 0);
__ test(index.reg(), Immediate(kSmiTagMask | 0x80000000));
slow_case.Branch(not_zero, not_taken);
// Get rid of the smi tag on the index.
frame_->Spill(index.reg());
__ j(not_zero, &slow_case);
// Untag the index.
__ sar(index.reg(), kSmiTagSize);
try_again_with_new_string.Bind(&object, &index, &shift_amount);
// Get the type of the heap object.
Result object_type = allocator()->Allocate();
ASSERT(object_type.is_valid());
__ mov(object_type.reg(), FieldOperand(object.reg(), HeapObject::kMapOffset));
__ movzx_b(object_type.reg(),
FieldOperand(object_type.reg(), Map::kInstanceTypeOffset));
// We don't handle non-strings.
__ test(object_type.reg(), Immediate(kIsNotStringMask));
slow_case.Branch(not_zero, not_taken);
__ bind(&try_again_with_new_string);
// Fetch the instance type of the receiver into ecx.
__ mov(ecx, FieldOperand(object.reg(), HeapObject::kMapOffset));
__ movzx_b(ecx, FieldOperand(ecx, Map::kInstanceTypeOffset));
// If the receiver is not a string trigger the slow case.
__ test(ecx, Immediate(kIsNotStringMask));
__ j(not_zero, &slow_case);
// Here we make assumptions about the tag values and the shifts needed.
// See the comment in objects.h.
......@@ -4675,86 +4709,75 @@ void CodeGenerator::GenerateFastCharCodeAt(ZoneList<Expression*>* args) {
String::kMediumLengthShift);
ASSERT(kShortStringTag + String::kLongLengthShift ==
String::kShortLengthShift);
__ mov(shift_amount.reg(), Operand(object_type.reg()));
__ and_(shift_amount.reg(), kStringSizeMask);
__ add(Operand(shift_amount.reg()), Immediate(String::kLongLengthShift));
// Get the length field. Temporary register now used for length.
Result length = object_type;
__ mov(length.reg(), FieldOperand(object.reg(), String::kLengthOffset));
__ shr(length.reg()); // shift_amount, in ecx, is implicit operand.
__ and_(ecx, kStringSizeMask);
__ add(Operand(ecx), Immediate(String::kLongLengthShift));
// Fetch the length field into the temporary register.
__ mov(temp.reg(), FieldOperand(object.reg(), String::kLengthOffset));
__ shr(temp.reg()); // The shift amount in ecx is implicit operand.
// Check for index out of range.
__ cmp(index.reg(), Operand(length.reg()));
slow_case.Branch(greater_equal, not_taken);
length.Unuse();
// Load the object type into object_type again.
// These two instructions are duplicated from above, to save a register.
__ mov(object_type.reg(), FieldOperand(object.reg(), HeapObject::kMapOffset));
__ movzx_b(object_type.reg(),
FieldOperand(object_type.reg(), Map::kInstanceTypeOffset));
__ cmp(index.reg(), Operand(temp.reg()));
__ j(greater_equal, &slow_case);
// Reload the instance type (into the temp register this time)..
__ mov(temp.reg(), FieldOperand(object.reg(), HeapObject::kMapOffset));
__ movzx_b(temp.reg(), FieldOperand(temp.reg(), Map::kInstanceTypeOffset));
// We need special handling for non-flat strings.
ASSERT(kSeqStringTag == 0);
__ test(object_type.reg(), Immediate(kStringRepresentationMask));
not_a_flat_string.Branch(not_zero, &object, &index, &object_type,
&shift_amount, not_taken);
shift_amount.Unuse();
__ test(temp.reg(), Immediate(kStringRepresentationMask));
__ j(not_zero, &not_a_flat_string);
// Check for 1-byte or 2-byte string.
__ test(object_type.reg(), Immediate(kStringEncodingMask));
ascii_string.Branch(not_zero, &object, &index, &object_type, taken);
__ test(temp.reg(), Immediate(kStringEncodingMask));
__ j(not_zero, &ascii_string);
// 2-byte string.
// Load the 2-byte character code.
__ movzx_w(object_type.reg(), FieldOperand(object.reg(),
// Load the 2-byte character code into the temp register.
__ movzx_w(temp.reg(), FieldOperand(object.reg(),
index.reg(),
times_2,
SeqTwoByteString::kHeaderSize));
object.Unuse();
index.Unuse();
got_char_code.Jump(&object_type);
__ jmp(&got_char_code);
// ASCII string.
ascii_string.Bind(&object, &index, &object_type);
// Load the byte.
__ movzx_b(object_type.reg(), FieldOperand(object.reg(),
__ bind(&ascii_string);
// Load the byte into the temp register.
__ movzx_b(temp.reg(), FieldOperand(object.reg(),
index.reg(),
times_1,
SeqAsciiString::kHeaderSize));
object.Unuse();
index.Unuse();
got_char_code.Bind(&object_type);
__ bind(&got_char_code);
ASSERT(kSmiTag == 0);
__ shl(object_type.reg(), kSmiTagSize);
frame_->Push(&object_type);
end.Jump();
__ shl(temp.reg(), kSmiTagSize);
__ jmp(&end);
// Handle non-flat strings.
not_a_flat_string.Bind(&object, &index, &object_type, &shift_amount);
__ and_(object_type.reg(), kStringRepresentationMask);
__ cmp(object_type.reg(), kConsStringTag);
a_cons_string.Branch(equal, &object, &index, &shift_amount, taken);
__ cmp(object_type.reg(), kSlicedStringTag);
slow_case.Branch(not_equal, not_taken);
object_type.Unuse();
__ bind(&not_a_flat_string);
__ and_(temp.reg(), kStringRepresentationMask);
__ cmp(temp.reg(), kConsStringTag);
__ j(equal, &a_cons_string);
__ cmp(temp.reg(), kSlicedStringTag);
__ j(not_equal, &slow_case);
// SlicedString.
// Add the offset to the index.
// Add the offset to the index and trigger the slow case on overflow.
__ add(index.reg(), FieldOperand(object.reg(), SlicedString::kStartOffset));
slow_case.Branch(overflow);
__ j(overflow, &slow_case);
// Getting the underlying string is done by running the cons string code.
// ConsString.
a_cons_string.Bind(&object, &index, &shift_amount);
// Get the first of the two strings.
frame_->Spill(object.reg());
// Both sliced and cons strings store their source string at the same place.
__ bind(&a_cons_string);
// Get the first of the two strings. Both sliced and cons strings
// store their source string at the same offset.
ASSERT(SlicedString::kBufferOffset == ConsString::kFirstOffset);
__ mov(object.reg(), FieldOperand(object.reg(), ConsString::kFirstOffset));
try_again_with_new_string.Jump(&object, &index, &shift_amount);
__ jmp(&try_again_with_new_string);
// No results live at this point.
slow_case.Bind();
frame_->Push(Factory::undefined_value());
end.Bind();
__ bind(&slow_case);
// Move the undefined value into the result register, which will
// trigger the slow case.
__ Set(temp.reg(), Immediate(Factory::undefined_value()));
__ bind(&end);
frame_->Push(&temp);
}
......
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