Commit 4a120ecc authored by erik.corry@gmail.com's avatar erik.corry@gmail.com

Fix asterisk spacing.

Review URL: http://codereview.chromium.org/113333

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1932 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 1ae8a7da
......@@ -147,7 +147,7 @@ void VirtualFrame::MergeMoveRegistersToRegisters(VirtualFrame* expected) {
}
void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame *expected) {
void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame* expected) {
}
......
......@@ -86,7 +86,7 @@ static bool IsValidJSON(FunctionLiteral* lit) {
Statement* stmt = lit->body()->at(0);
if (stmt->AsExpressionStatement() == NULL)
return false;
Expression *expr = stmt->AsExpressionStatement()->expression();
Expression* expr = stmt->AsExpressionStatement()->expression();
return expr->IsValidJSON();
}
......
......@@ -487,7 +487,7 @@ void Shell::OnExit() {
}
static char* ReadChars(const char *name, int* size_out) {
static char* ReadChars(const char* name, int* size_out) {
v8::Unlocker unlocker; // Release the V8 lock while reading files.
FILE* file = i::OS::FOpen(name, "rb");
if (file == NULL) return NULL;
......@@ -659,7 +659,7 @@ int Shell::Main(int argc, char* argv[]) {
use_preemption = false;
} else if (strcmp(str, "--preemption-interval") == 0) {
if (i + 1 < argc) {
char *end = NULL;
char* end = NULL;
preemption_interval = strtol(argv[++i], &end, 10); // NOLINT
if (preemption_interval <= 0 || *end != '\0' || errno == ERANGE) {
printf("Invalid value for --preemption-interval '%s'\n", argv[i]);
......@@ -687,9 +687,9 @@ int Shell::Main(int argc, char* argv[]) {
i++;
} else if (strcmp(str, "-p") == 0 && i + 1 < argc) {
int size = 0;
const char *files = ReadChars(argv[++i], &size);
const char* files = ReadChars(argv[++i], &size);
if (files == NULL) return 1;
ShellThread *thread =
ShellThread* thread =
new ShellThread(threads.length(),
i::Vector<const char>(files, size));
thread->Start();
......@@ -736,7 +736,7 @@ int Shell::Main(int argc, char* argv[]) {
if (run_shell)
RunShell();
for (int i = 0; i < threads.length(); i++) {
i::Thread *thread = threads[i];
i::Thread* thread = threads[i];
thread->Join();
delete thread;
}
......
......@@ -86,9 +86,9 @@ struct Flag {
return *reinterpret_cast<const char**>(valptr_);
}
void set_string_value(const char *value, bool owns_ptr) {
void set_string_value(const char* value, bool owns_ptr) {
ASSERT(type_ == TYPE_STRING);
const char **ptr = reinterpret_cast<const char **>(valptr_);
const char** ptr = reinterpret_cast<const char**>(valptr_);
if (owns_ptr_ && *ptr != NULL) DeleteArray(*ptr);
*ptr = value;
owns_ptr_ = owns_ptr;
......
......@@ -158,7 +158,7 @@ Immediate::Immediate(const char* s) {
}
Immediate::Immediate(Label *internal_offset) {
Immediate::Immediate(Label* internal_offset) {
x_ = reinterpret_cast<int32_t>(internal_offset);
rmode_ = RelocInfo::INTERNAL_REFERENCE;
}
......
......@@ -340,7 +340,7 @@ void VirtualFrame::MergeMoveRegistersToRegisters(VirtualFrame* expected) {
}
void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame *expected) {
void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame* expected) {
// Move memory, constants, and copies to registers. This is the
// final step and is done from the bottom up so that the backing
// elements of copies are in their correct locations when we
......
......@@ -466,7 +466,7 @@ class LogMessageBuilder BASE_EMBEDDED {
void Append(const char* format, ...);
void Append(const char* format, va_list args);
void Append(const char c);
void Append(String *str);
void Append(String* str);
void AppendDetailed(String* str, bool show_impl_info);
void WriteToLogFile();
......
......@@ -471,7 +471,7 @@ void MarkCompactCollector::MarkMapContents(Map* map) {
void MarkCompactCollector::MarkDescriptorArray(
DescriptorArray *descriptors) {
DescriptorArray* descriptors) {
if (descriptors->IsMarked()) return;
// Empty descriptor array is marked as a root before any maps are marked.
ASSERT(descriptors != Heap::empty_descriptor_array());
......@@ -871,7 +871,7 @@ void MarkCompactCollector::ClearNonLiveTransitions() {
// clearing map transitions when necessary.
current = map;
bool on_dead_path = !current->IsMarked();
Object *next;
Object* next;
while (SafeIsMap(current)) {
next = current->prototype();
// There should never be a dead map above a live map.
......
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