Commit 485c15c1 authored by Jakob Kummerow's avatar Jakob Kummerow Committed by V8 LUCI CQ

[bigint] Barrett-Newton division

Dividing by first computing a multiplicative inverse is faster than
Burnikel-Ziegler division for very large inputs.

Bug: v8:11515
Change-Id: Ice45690c3fa4eef7102d418cdd3d82a942a076c5
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3015573
Commit-Queue: Jakob Kummerow <jkummerow@chromium.org>
Reviewed-by: 's avatarMaya Lekova <mslekova@chromium.org>
Cr-Commit-Position: refs/heads/master@{#75743}
parent e1f76d4b
......@@ -2673,6 +2673,7 @@ filegroup(
"src/bigint/bigint-internal.h",
"src/bigint/bigint.h",
"src/bigint/digit-arithmetic.h",
"src/bigint/div-barrett.cc",
"src/bigint/div-burnikel.cc",
"src/bigint/div-helpers.cc",
"src/bigint/div-helpers.h",
......
......@@ -4969,6 +4969,7 @@ v8_source_set("v8_bigint") {
if (v8_advanced_bigint_algorithms) {
sources += [
"src/bigint/div-barrett.cc",
"src/bigint/mul-fft.cc",
"src/bigint/mul-toom.cc",
]
......
......@@ -58,7 +58,16 @@ void ProcessorImpl::Divide(RWDigits Q, Digits A, Digits B) {
if (B.len() < kBurnikelThreshold) {
return DivideSchoolbook(Q, RWDigits(nullptr, 0), A, B);
}
#if !V8_ADVANCED_BIGINT_ALGORITHMS
return DivideBurnikelZiegler(Q, RWDigits(nullptr, 0), A, B);
#else
if (B.len() < kBarrettThreshold || A.len() == B.len()) {
DivideBurnikelZiegler(Q, RWDigits(nullptr, 0), A, B);
} else {
ScratchDigits R(B.len());
DivideBarrett(Q, R, A, B);
}
#endif
}
void ProcessorImpl::Modulo(RWDigits R, Digits A, Digits B) {
......@@ -84,7 +93,15 @@ void ProcessorImpl::Modulo(RWDigits R, Digits A, Digits B) {
}
int q_len = DivideResultLength(A, B);
ScratchDigits Q(q_len);
#if !V8_ADVANCED_BIGINT_ALGORITHMS
return DivideBurnikelZiegler(Q, R, A, B);
#else
if (B.len() < kBarrettThreshold || A.len() == B.len()) {
DivideBurnikelZiegler(Q, R, A, B);
} else {
DivideBarrett(Q, R, A, B);
}
#endif
}
Status Processor::Multiply(RWDigits Z, Digits X, Digits Y) {
......
......@@ -18,6 +18,8 @@ constexpr int kFftThreshold = 1500;
constexpr int kFftInnerThreshold = 200;
constexpr int kBurnikelThreshold = 57;
constexpr int kNewtonInversionThreshold = 50;
// kBarrettThreshold is defined in bigint.h.
class ProcessorImpl : public Processor {
public:
......@@ -47,6 +49,14 @@ class ProcessorImpl : public Processor {
void Toom3Main(RWDigits Z, Digits X, Digits Y);
void MultiplyFFT(RWDigits Z, Digits X, Digits Y);
void DivideBarrett(RWDigits Q, RWDigits R, Digits A, Digits B);
void DivideBarrett(RWDigits Q, RWDigits R, Digits A, Digits B, Digits I,
RWDigits scratch);
void Invert(RWDigits Z, Digits V, RWDigits scratch);
void InvertBasecase(RWDigits Z, Digits V, RWDigits scratch);
void InvertNewton(RWDigits Z, Digits V, RWDigits scratch);
#endif // V8_ADVANCED_BIGINT_ALGORITHMS
// {out_length} initially contains the allocated capacity of {out}, and
......
......@@ -274,8 +274,15 @@ inline int SubtractSignedResultLength(int x_length, int y_length,
inline int MultiplyResultLength(Digits X, Digits Y) {
return X.len() + Y.len();
}
constexpr int kBarrettThreshold = 13310;
inline int DivideResultLength(Digits A, Digits B) {
return A.len() - B.len() + 1;
#if V8_ADVANCED_BIGINT_ALGORITHMS
// The Barrett division algorithm needs one extra digit for temporary use.
int kBarrettExtraScratch = B.len() >= kBarrettThreshold ? 1 : 0;
#else
constexpr int kBarrettExtraScratch = 0;
#endif
return A.len() - B.len() + 1 + kBarrettExtraScratch;
}
inline int ModuloResultLength(Digits B) { return B.len(); }
......
// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Barrett division, finding the inverse with Newton's method.
// Reference: "Fast Division of Large Integers" by Karl Hasselström,
// found at https://treskal.com/s/masters-thesis.pdf
// Many thanks to Karl Wiberg, k@w5.se, for both writing up an
// understandable theoretical description of the algorithm and privately
// providing a demo implementation, on which the implementation in this file is
// based.
#include <algorithm>
#include "src/bigint/bigint-internal.h"
#include "src/bigint/digit-arithmetic.h"
#include "src/bigint/div-helpers.h"
#include "src/bigint/vector-arithmetic.h"
namespace v8 {
namespace bigint {
namespace {
constexpr int DivideBarrettScratchSpace(int n) { return n + 2; }
// Local values S and W need "n plus a few" digits; U needs 2*n "plus a few".
// In all tested cases the "few" were either 2 or 3, so give 5 to be safe.
// S and W are not live at the same time.
constexpr int kInvertNewtonExtraSpace = 5;
constexpr int InvertNewtonScratchSpace(int n) {
return 3 * n + 2 * kInvertNewtonExtraSpace;
}
constexpr int InvertScratchSpace(int n) {
return n < kNewtonInversionThreshold ? 2 * n : InvertNewtonScratchSpace(n);
}
void DcheckIntegerPartRange(Digits X, digit_t min, digit_t max) {
#if DEBUG
digit_t integer_part = X.msd();
DCHECK(integer_part >= min);
DCHECK(integer_part <= max);
#else
USE(X);
USE(min);
USE(max);
#endif
}
} // namespace
// Z := (the fractional part of) 1/V, via naive division.
// See comments at {Invert} and {InvertNewton} below for details.
void ProcessorImpl::InvertBasecase(RWDigits Z, Digits V, RWDigits scratch) {
DCHECK(Z.len() > V.len());
DCHECK(V.len() > 0); // NOLINT(readability/check)
DCHECK(scratch.len() >= 2 * V.len());
int n = V.len();
RWDigits X(scratch, 0, 2 * n);
digit_t borrow = 0;
int i = 0;
for (; i < n; i++) X[i] = 0;
for (; i < 2 * n; i++) X[i] = digit_sub2(0, V[i - n], borrow, &borrow);
DCHECK(borrow == 1); // NOLINT(readability/check)
RWDigits R(nullptr, 0); // We don't need the remainder.
if (n < kBurnikelThreshold) {
DivideSchoolbook(Z, R, X, V);
} else {
DivideBurnikelZiegler(Z, R, X, V);
}
}
// This is Algorithm 4.2 from the paper.
// Computes the inverse of V, shifted by kDigitBits * 2 * V.len, accurate to
// V.len+1 digits. The V.len low digits of the result digits will be written
// to Z, plus there is an implicit top digit with value 1.
// Needs InvertNewtonScratchSpace(V.len) of scratch space.
// The result is either correct or off by one (about half the time it is
// correct, half the time it is one too much, and in the corner case where V is
// minimal and the implicit top digit would have to be 2 it is one too little).
// Barrett's division algorithm can handle that, so we don't care.
void ProcessorImpl::InvertNewton(RWDigits Z, Digits V, RWDigits scratch) {
const int vn = V.len();
DCHECK(Z.len() >= vn);
DCHECK(scratch.len() >= InvertNewtonScratchSpace(vn));
const int kSOffset = 0;
const int kWOffset = 0; // S and W can share their scratch space.
const int kUOffset = vn + kInvertNewtonExtraSpace;
// The base case won't work otherwise.
DCHECK(V.len() >= 3); // NOLINT(readability/check)
constexpr int kBasecasePrecision = kNewtonInversionThreshold - 1;
// V must have more digits than the basecase.
DCHECK(V.len() > kBasecasePrecision);
DCHECK(IsBitNormalized(V));
// Step (1): Setup.
// Calculate precision required at each step.
// {k} is the number of fraction bits for the current iteration.
int k = vn * kDigitBits;
int target_fraction_bits[8 * sizeof(vn)]; // "k_i" in the paper.
int iteration = -1; // "i" in the paper, except inverted to run downwards.
while (k > kBasecasePrecision * kDigitBits) {
iteration++;
target_fraction_bits[iteration] = k;
k = DIV_CEIL(k, 2);
}
// At this point, k <= kBasecasePrecision*kDigitBits is the number of
// fraction bits to use in the base case. {iteration} is the highest index
// in use for f[].
// Step (2): Initial approximation.
int initial_digits = DIV_CEIL(k + 1, kDigitBits);
Digits top_part_of_v(V, vn - initial_digits, initial_digits);
InvertBasecase(Z, top_part_of_v, scratch);
Z[initial_digits] = Z[initial_digits] + 1; // Implicit top digit.
// From now on, we'll keep Z.len updated to the part that's already computed.
Z.set_len(initial_digits + 1);
// Step (3): Precision doubling loop.
while (true) {
DcheckIntegerPartRange(Z, 1, 2);
// (3b): S = Z^2
RWDigits S(scratch, kSOffset, 2 * Z.len());
Multiply(S, Z, Z);
if (should_terminate()) return;
S.TrimOne(); // Top digit of S is unused.
DcheckIntegerPartRange(S, 1, 4);
// (3c): T = V, truncated so that at least 2k+3 fraction bits remain.
int fraction_digits = DIV_CEIL(2 * k + 3, kDigitBits);
int t_len = std::min(V.len(), fraction_digits);
Digits T(V, V.len() - t_len, t_len);
// (3d): U = T * S, truncated so that at least 2k+1 fraction bits remain
// (U has one integer digit, which might be zero).
RWDigits U(scratch, kUOffset, S.len() + T.len());
DCHECK(U.len() > fraction_digits);
Multiply(U, S, T);
if (should_terminate()) return;
U = U + (U.len() - (1 + fraction_digits));
DcheckIntegerPartRange(U, 0, 3);
// (3e): W = 2 * Z, padded with "0" fraction bits so that it has the
// same number of fraction bits as U.
DCHECK(U.len() >= Z.len());
RWDigits W(scratch, kWOffset, U.len());
int padding_digits = U.len() - Z.len();
for (int i = 0; i < padding_digits; i++) W[i] = 0;
LeftShift(W + padding_digits, Z, 1);
DcheckIntegerPartRange(W, 2, 4);
// (3f): Z = W - U.
// This check is '<=' instead of '<' because U's top digit is its
// integer part, and we want vn fraction digits.
if (U.len() <= vn) {
// Normal subtraction.
// This is not the last iteration.
DCHECK(iteration > 0); // NOLINT(readability/check)
Z.set_len(U.len());
digit_t borrow = SubtractAndReturnBorrow(Z, W, U);
DCHECK(borrow == 0); // NOLINT(readability/check)
USE(borrow);
DcheckIntegerPartRange(Z, 1, 2);
} else {
// Truncate some least significant digits so that we get vn
// fraction digits, and compute the integer digit separately.
// This is the last iteration.
DCHECK(iteration == 0); // NOLINT(readability/check)
Z.set_len(vn);
Digits W_part(W, W.len() - vn - 1, vn);
Digits U_part(U, U.len() - vn - 1, vn);
digit_t borrow = SubtractAndReturnBorrow(Z, W_part, U_part);
digit_t integer_part = W.msd() - U.msd() - borrow;
DCHECK(integer_part == 1 || integer_part == 2);
if (integer_part == 2) {
// This is the rare case where the correct result would be 2.0, but
// since we can't express that by returning only the fractional part
// with an implicit 1-digit, we have to return [1.]9999... instead.
for (int i = 0; i < Z.len(); i++) Z[i] = ~digit_t{0};
}
break;
}
// (3g, 3h): Update local variables and loop.
k = target_fraction_bits[iteration];
iteration--;
}
}
// Computes the inverse of V, shifted by kDigitBits * 2 * V.len, accurate to
// V.len+1 digits. The V.len low digits of the result digits will be written
// to Z, plus there is an implicit top digit with value 1.
// (Corner case: if V is minimal, the implicit digit should be 2; in that case
// we return one less than the correct answer. DivideBarrett can handle that.)
// Needs InvertScratchSpace(V.len) digits of scratch space.
void ProcessorImpl::Invert(RWDigits Z, Digits V, RWDigits scratch) {
DCHECK(Z.len() > V.len());
DCHECK(V.len() >= 1); // NOLINT(readability/check)
DCHECK(IsBitNormalized(V));
DCHECK(scratch.len() >= InvertScratchSpace(V.len()));
int vn = V.len();
if (vn >= kNewtonInversionThreshold) {
return InvertNewton(Z, V, scratch);
}
if (vn == 1) {
digit_t d = V[0];
digit_t dummy_remainder;
Z[0] = digit_div(~d, ~digit_t{0}, d, &dummy_remainder);
Z[1] = 0;
} else {
InvertBasecase(Z, V, scratch);
if (Z[vn] == 1) {
for (int i = 0; i < vn; i++) Z[i] = ~digit_t{0};
}
}
}
// This is algorithm 3.5 from the paper.
// Computes Q(uotient) and R(emainder) for A/B using I, which is a
// precomputed approximation of 1/B (e.g. with Invert() above).
// Needs DivideBarrettScratchSpace(A.len) scratch space.
void ProcessorImpl::DivideBarrett(RWDigits Q, RWDigits R, Digits A, Digits B,
Digits I, RWDigits scratch) {
DCHECK(Q.len() > A.len() - B.len());
DCHECK(R.len() >= B.len());
DCHECK(A.len() > B.len()); // Careful: This is *not* '>=' !
DCHECK(A.len() <= 2 * B.len());
DCHECK(B.len() > 0); // NOLINT(readability/check)
DCHECK(IsBitNormalized(B));
DCHECK(I.len() == A.len() - B.len());
DCHECK(scratch.len() >= DivideBarrettScratchSpace(A.len()));
int orig_q_len = Q.len();
// (1): A1 = A with B.len fewer digits.
Digits A1 = A + B.len();
DCHECK(A1.len() == I.len());
// (2): Q = A1*I with I.len fewer digits.
// {I} has an implicit high digit with value 1, so we add {A1} to the high
// part of the multiplication result.
RWDigits K(scratch, 0, 2 * I.len());
Multiply(K, A1, I);
if (should_terminate()) return;
Q.set_len(I.len() + 1);
Add(Q, K + I.len(), A1);
// K is no longer used, can re-use {scratch} for P.
// (3): R = A - B*Q (approximate remainder).
RWDigits P(scratch, 0, A.len() + 1);
Multiply(P, B, Q);
if (should_terminate()) return;
digit_t borrow = SubtractAndReturnBorrow(R, A, Digits(P, 0, B.len()));
// R may be allocated wider than B, zero out any extra digits if so.
for (int i = B.len(); i < R.len(); i++) R[i] = 0;
digit_t r_high = A[B.len()] - P[B.len()] - borrow;
// Adjust R and Q so that they become the correct remainder and quotient.
// The number of iterations is guaranteed to be at most some very small
// constant, unless the caller gave us a bad approximate quotient.
if (r_high >> (kDigitBits - 1) == 1) {
// (5b): R < 0, so R += B
digit_t q_sub = 0;
do {
r_high += AddAndReturnCarry(R, R, B);
q_sub++;
DCHECK(q_sub <= 5); // NOLINT(readability/check)
} while (r_high != 0);
Subtract(Q, q_sub);
} else {
digit_t q_add = 0;
while (r_high != 0 || GreaterThanOrEqual(R, B)) {
// (5c): R >= B, so R -= B
r_high -= SubtractAndReturnBorrow(R, R, B);
q_add++;
DCHECK(q_add <= 5); // NOLINT(readability/check)
}
Add(Q, q_add);
}
// (5a): Return.
int final_q_len = Q.len();
Q.set_len(orig_q_len);
for (int i = final_q_len; i < orig_q_len; i++) Q[i] = 0;
}
// Computes Q(uotient) and R(emainder) for A/B, using Barrett division.
void ProcessorImpl::DivideBarrett(RWDigits Q, RWDigits R, Digits A, Digits B) {
DCHECK(Q.len() > A.len() - B.len());
DCHECK(R.len() >= B.len());
DCHECK(A.len() > B.len()); // Careful: This is *not* '>=' !
DCHECK(B.len() > 0); // NOLINT(readability/check)
// Normalize B, and shift A by the same amount.
ShiftedDigits b_normalized(B);
ShiftedDigits a_normalized(A, b_normalized.shift());
// Keep the code below more concise.
B = b_normalized;
A = a_normalized;
// The core DivideBarrett function above only supports A having at most
// twice as many digits as B. We generalize this to arbitrary inputs
// similar to Burnikel-Ziegler division by performing a t-by-1 division
// of B-sized chunks. It's easy to special-case the situation where we
// don't need to bother.
int barrett_dividend_length = A.len() <= 2 * B.len() ? A.len() : 2 * B.len();
int i_len = barrett_dividend_length - B.len();
ScratchDigits I(i_len + 1); // +1 is for temporary use by Invert().
int scratch_len =
std::max(InvertScratchSpace(i_len),
DivideBarrettScratchSpace(barrett_dividend_length));
ScratchDigits scratch(scratch_len);
Invert(I, Digits(B, B.len() - i_len, i_len), scratch);
if (should_terminate()) return;
I.TrimOne();
DCHECK(I.len() == i_len);
if (A.len() > 2 * B.len()) {
// This follows the variable names and and algorithmic steps of
// DivideBurnikelZiegler().
int n = B.len(); // Chunk length.
// (5): {t} is the number of B-sized chunks of A.
int t = DIV_CEIL(A.len(), n);
DCHECK(t >= 3); // NOLINT(readability/check)
// (6)/(7): Z is used for the current 2-chunk block to be divided by B,
// initialized to the two topmost chunks of A.
int z_len = n * 2;
ScratchDigits Z(z_len);
PutAt(Z, A + n * (t - 2), z_len);
// (8): For i from t-2 downto 0 do
int qi_len = n + 1;
ScratchDigits Qi(qi_len);
ScratchDigits Ri(n);
// First iteration unrolled and specialized.
{
int i = t - 2;
DivideBarrett(Qi, Ri, Z, B, I, scratch);
if (should_terminate()) return;
RWDigits target = Q + n * i;
// In the first iteration, all qi_len = n + 1 digits may be used.
int to_copy = std::min(qi_len, target.len());
for (int j = 0; j < to_copy; j++) target[j] = Qi[j];
for (int j = to_copy; j < target.len(); j++) target[j] = 0;
#if DEBUG
for (int j = to_copy; j < Qi.len(); j++) {
DCHECK(Qi[j] == 0); // NOLINT(readability/check)
}
#endif
}
// Now loop over any remaining iterations.
for (int i = t - 3; i >= 0; i--) {
// (8b): If i > 0, set Z_(i-1) = [Ri, A_(i-1)].
// (De-duped with unrolled first iteration, hence reading A_(i).)
PutAt(Z + n, Ri, n);
PutAt(Z, A + n * i, n);
// (8a): Compute Qi, Ri such that Zi = B*Qi + Ri.
DivideBarrett(Qi, Ri, Z, B, I, scratch);
DCHECK(Qi[qi_len - 1] == 0); // NOLINT(readability/check)
if (should_terminate()) return;
// (9): Return Q = [Q_(t-2), ..., Q_0]...
PutAt(Q + n * i, Qi, n);
}
Ri.Normalize();
DCHECK(Ri.len() <= R.len());
// (9): ...and R = R_0 * 2^(-leading_zeros).
RightShift(R, Ri, b_normalized.shift());
} else {
DivideBarrett(Q, R, A, B, I, scratch);
if (should_terminate()) return;
RightShift(R, R, b_normalized.shift());
}
}
} // namespace bigint
} // namespace v8
......@@ -201,5 +201,7 @@ void ProcessorImpl::KaratsubaMain(RWDigits Z, Digits X, Digits Y,
USE(overflow);
}
#undef MAYBE_TERMINATE
} // namespace bigint
} // namespace v8
......@@ -45,6 +45,9 @@ digit_t AddAndReturnCarry(RWDigits Z, Digits X, Digits Y);
digit_t SubtractAndReturnBorrow(RWDigits Z, Digits X, Digits Y);
inline bool IsDigitNormalized(Digits X) { return X.len() == 0 || X.msd() != 0; }
inline bool IsBitNormalized(Digits X) {
return (X.msd() >> (kDigitBits - 1)) == 1;
}
inline bool GreaterThanOrEqual(Digits A, Digits B) {
return Compare(A, B) >= 0;
......
......@@ -28,8 +28,11 @@ int PrintHelp(char** argv) {
}
#define TESTS(V) \
V(kBarrett, "barrett") \
V(kBurnikel, "burnikel") \
V(kFFT, "fft") \
V(kKaratsuba, "karatsuba") \
V(kBurnikel, "burnikel") V(kToom, "toom") V(kFFT, "fft")
V(kToom, "toom")
enum Operation { kNoOp, kList, kTest };
......@@ -157,22 +160,26 @@ class Runner {
int RunTest() {
int count = 0;
if (test_ == kKaratsuba) {
if (test_ == kBarrett) {
for (int i = 0; i < runs_; i++) {
TestKaratsuba(&count);
TestBarrett(&count);
}
} else if (test_ == kBurnikel) {
for (int i = 0; i < runs_; i++) {
TestBurnikel(&count);
}
} else if (test_ == kToom) {
for (int i = 0; i < runs_; i++) {
TestToom(&count);
}
} else if (test_ == kFFT) {
for (int i = 0; i < runs_; i++) {
TestFFT(&count);
}
} else if (test_ == kKaratsuba) {
for (int i = 0; i < runs_; i++) {
TestKaratsuba(&count);
}
} else if (test_ == kToom) {
for (int i = 0; i < runs_; i++) {
TestToom(&count);
}
} else {
DCHECK(false); // Unreachable.
}
......@@ -291,6 +298,56 @@ class Runner {
}
}
#if V8_ADVANCED_BIGINT_ALGORITHMS
void TestBarrett_Internal(int left_size, int right_size) {
ScratchDigits A(left_size);
ScratchDigits B(right_size);
GenerateRandom(A);
GenerateRandom(B);
int quotient_len = DivideResultLength(A, B);
// {DivideResultLength} doesn't expect to be called for sizes below
// {kBarrettThreshold} (which we do here to save time), so we have to
// manually adjust the allocated result length.
if (B.len() < kBarrettThreshold) quotient_len++;
int remainder_len = right_size;
ScratchDigits quotient(quotient_len);
ScratchDigits quotient_burnikel(quotient_len);
ScratchDigits remainder(remainder_len);
ScratchDigits remainder_burnikel(remainder_len);
processor()->DivideBarrett(quotient, remainder, A, B);
processor()->DivideBurnikelZiegler(quotient_burnikel, remainder_burnikel, A,
B);
AssertEquals(A, B, quotient_burnikel, quotient);
AssertEquals(A, B, remainder_burnikel, remainder);
}
void TestBarrett(int* count) {
// We pick a range around kBurnikelThreshold (instead of kBarrettThreshold)
// to save test execution time.
constexpr int kMin = kBurnikelThreshold / 2;
constexpr int kMax = 2 * kBurnikelThreshold;
// {DivideBarrett(A, B)} requires that A.len > B.len!
for (int right_size = kMin; right_size <= kMax; right_size++) {
for (int left_size = right_size + 1; left_size <= kMax; left_size++) {
TestBarrett_Internal(left_size, right_size);
if (error_) return;
(*count)++;
}
}
// We also test one random large case.
uint64_t random_bits = rng_.NextUint64();
int right_size = kBarrettThreshold + static_cast<int>(random_bits & 0x3FF);
random_bits >>= 10;
int left_size = right_size + 1 + static_cast<int>(random_bits & 0x3FFF);
random_bits >>= 14;
TestBarrett_Internal(left_size, right_size);
if (error_) return;
(*count)++;
}
#else
void TestBarrett(int* count) {}
#endif // V8_ADVANCED_BIGINT_ALGORITHMS
int ParseOptions(int argc, char** argv) {
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--list") == 0) {
......@@ -325,6 +382,9 @@ class Runner {
}
private:
// TODO(jkummerow): Also generate "non-random-looking" inputs, i.e. long
// strings of zeros and ones in the binary representation, such as
// ((1 << random) ± 1).
void GenerateRandom(RWDigits Z) {
if (Z.len() == 0) return;
if (sizeof(digit_t) == 8) {
......
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