Commit 46473f82 authored by Tobias Tebbi's avatar Tobias Tebbi Committed by Commit Bot

[turbofan] delete old implementation of escape analysis

Bug: 
Change-Id: Ib9e0d0844ad5e7bc6cd038f736546cad77669321
Reviewed-on: https://chromium-review.googlesource.com/641530Reviewed-by: 's avatarJaroslav Sevcik <jarin@chromium.org>
Commit-Queue: Tobias Tebbi <tebbi@chromium.org>
Cr-Commit-Position: refs/heads/master@{#47699}
parent 8efc5f04
......@@ -1419,10 +1419,6 @@ v8_source_set("v8_base") {
"src/compiler/memory-optimizer.h",
"src/compiler/move-optimizer.cc",
"src/compiler/move-optimizer.h",
"src/compiler/new-escape-analysis-reducer.cc",
"src/compiler/new-escape-analysis-reducer.h",
"src/compiler/new-escape-analysis.cc",
"src/compiler/new-escape-analysis.h",
"src/compiler/node-aux-data.h",
"src/compiler/node-cache.cc",
"src/compiler/node-cache.h",
......@@ -2079,8 +2075,6 @@ v8_source_set("v8_base") {
jumbo_excluded_sources = [
# TODO(mostynb@opera.com): don't exclude these http://crbug.com/752428
"src/profiler/heap-snapshot-generator.cc", # Macro clash in mman-linux.h
"src/compiler/escape-analysis.cc", # Symbol clashes with new-escape-analysis.cc
"src/compiler/escape-analysis-reducer.cc", # Symbol clashes with new-escape-analysis-reducer.cc
]
}
......
This diff is collapsed.
// Copyright 2015 the V8 project authors. All rights reserved.
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
......@@ -6,7 +6,6 @@
#define V8_COMPILER_ESCAPE_ANALYSIS_REDUCER_H_
#include "src/base/compiler-specific.h"
#include "src/bit-vector.h"
#include "src/compiler/escape-analysis.h"
#include "src/compiler/graph-reducer.h"
#include "src/globals.h"
......@@ -15,55 +14,101 @@ namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations.
class Deduplicator;
class JSGraph;
// Perform hash-consing when creating or mutating nodes. Used to avoid duplicate
// nodes when creating ObjectState, StateValues and FrameState nodes
class NodeHashCache {
public:
NodeHashCache(Graph* graph, Zone* zone)
: graph_(graph), cache_(zone), temp_nodes_(zone) {}
// Handle to a conceptually new mutable node. Tries to re-use existing nodes
// and to recycle memory if possible.
class Constructor {
public:
// Construct a new node as a clone of [from].
Constructor(NodeHashCache* cache, Node* from)
: node_cache_(cache), from_(from), tmp_(nullptr) {}
// Construct a new node from scratch.
Constructor(NodeHashCache* cache, const Operator* op, int input_count,
Node** inputs, Type* type);
// Modify the new node.
void ReplaceValueInput(Node* input, int i) {
if (!tmp_ && input == NodeProperties::GetValueInput(from_, i)) return;
Node* node = MutableNode();
NodeProperties::ReplaceValueInput(node, input, i);
}
void ReplaceInput(Node* input, int i) {
if (!tmp_ && input == from_->InputAt(i)) return;
Node* node = MutableNode();
node->ReplaceInput(i, input);
}
// Obtain the mutated node or a cached copy. Invalidates the [Constructor].
Node* Get();
private:
Node* MutableNode();
NodeHashCache* node_cache_;
// Original node, copied on write.
Node* from_;
// Temporary node used for mutations, can be recycled if cache is hit.
Node* tmp_;
};
private:
Node* Query(Node* node);
void Insert(Node* node) { cache_.insert(node); }
Graph* graph_;
struct NodeEquals {
bool operator()(Node* a, Node* b) const {
return NodeProperties::Equals(a, b);
}
};
struct NodeHashCode {
size_t operator()(Node* n) const { return NodeProperties::HashCode(n); }
};
ZoneUnorderedSet<Node*, NodeHashCode, NodeEquals> cache_;
// Unused nodes whose memory can be recycled.
ZoneVector<Node*> temp_nodes_;
};
// Modify the graph according to the information computed in the previous phase.
class V8_EXPORT_PRIVATE EscapeAnalysisReducer final
: public NON_EXPORTED_BASE(AdvancedReducer) {
public:
EscapeAnalysisReducer(Editor* editor, JSGraph* jsgraph,
EscapeAnalysis* escape_analysis, Zone* zone);
EscapeAnalysisResult analysis_result, Zone* zone);
Reduction Reduce(Node* node) override;
const char* reducer_name() const override { return "EscapeAnalysisReducer"; }
Reduction Reduce(Node* node) final;
void Finalize() override;
// Verifies that all virtual allocation nodes have been dealt with. Run it
// after this reducer has been applied. Has no effect in release mode.
// after this reducer has been applied.
void VerifyReplacement() const;
bool compilation_failed() const { return compilation_failed_; }
private:
Reduction ReduceNode(Node* node);
Reduction ReduceLoad(Node* node);
Reduction ReduceStore(Node* node);
Reduction ReduceCheckMaps(Node* node);
Reduction ReduceAllocate(Node* node);
Reduction ReduceFinishRegion(Node* node);
Reduction ReduceReferenceEqual(Node* node);
Reduction ReduceObjectIsSmi(Node* node);
Reduction ReduceFrameStateUses(Node* node);
Node* ReduceDeoptState(Node* node, Node* effect, bool multiple_users);
Node* ReduceStateValueInput(Node* node, int node_index, Node* effect,
bool node_multiused, bool already_cloned,
bool multiple_users);
void ReduceFrameStateInputs(Node* node);
Node* ReduceDeoptState(Node* node, Node* effect, Deduplicator* deduplicator);
Node* ObjectIdNode(const VirtualObject* vobject);
Node* MaybeGuard(Node* original, Node* replacement);
JSGraph* jsgraph() const { return jsgraph_; }
EscapeAnalysis* escape_analysis() const { return escape_analysis_; }
EscapeAnalysisResult analysis_result() const { return analysis_result_; }
Zone* zone() const { return zone_; }
JSGraph* const jsgraph_;
EscapeAnalysis* escape_analysis_;
EscapeAnalysisResult analysis_result_;
ZoneVector<Node*> object_id_cache_;
NodeHashCache node_cache_;
ZoneSet<Node*> arguments_elements_;
Zone* const zone_;
// This bit vector marks nodes we already processed (allocs, loads, stores)
// and nodes that do not need a visit from ReduceDeoptState etc.
BitVector fully_reduced_;
bool exists_virtual_allocate_;
std::set<Node*> arguments_elements_;
bool compilation_failed_ = false;
DISALLOW_COPY_AND_ASSIGN(EscapeAnalysisReducer);
};
......
This diff is collapsed.
// Copyright 2015 the V8 project authors. All rights reserved.
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_ESCAPE_ANALYSIS_H_
#define V8_COMPILER_ESCAPE_ANALYSIS_H_
#include "src/compiler/graph.h"
#include "src/base/functional.h"
#include "src/compiler/graph-reducer.h"
#include "src/compiler/js-graph.h"
#include "src/compiler/persistent-map.h"
#include "src/globals.h"
namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations.
class CommonOperatorBuilder;
class EscapeStatusAnalysis;
namespace impl {
class MergeCache;
class VirtualState;
class VirtualObject;
}; // namespace impl
// EscapeObjectAnalysis simulates stores to determine values of loads if
// an object is virtual and eliminated.
class V8_EXPORT_PRIVATE EscapeAnalysis {
class VariableTracker;
class EscapeAnalysisTracker;
// {EffectGraphReducer} reduces up to a fixed point. It distinguishes changes to
// the effect output of a node from changes to the value output to reduce the
// number of revisitations.
class EffectGraphReducer {
public:
class Reduction {
public:
bool value_changed() const { return value_changed_; }
void set_value_changed() { value_changed_ = true; }
bool effect_changed() const { return effect_changed_; }
void set_effect_changed() { effect_changed_ = true; }
private:
bool value_changed_ = false;
bool effect_changed_ = false;
};
EffectGraphReducer(Graph* graph,
std::function<void(Node*, Reduction*)> reduce, Zone* zone);
void ReduceGraph() { ReduceFrom(graph_->end()); }
// Mark node for revisitation.
void Revisit(Node* node);
// Add a new root node to start reduction from. This is useful if the reducer
// adds nodes that are not yet reachable, but should already be considered
// part of the graph.
void AddRoot(Node* node) {
DCHECK(state_.Get(node) == State::kUnvisited);
state_.Set(node, State::kRevisit);
revisit_.push(node);
}
bool Complete() { return stack_.empty() && revisit_.empty(); }
private:
struct NodeState {
Node* node;
int input_index;
};
void ReduceFrom(Node* node);
enum class State : uint8_t { kUnvisited = 0, kRevisit, kOnStack, kVisited };
const uint8_t kNumStates = static_cast<uint8_t>(State::kVisited) + 1;
Graph* graph_;
NodeMarker<State> state_;
ZoneStack<Node*> revisit_;
ZoneStack<NodeState> stack_;
std::function<void(Node*, Reduction*)> reduce_;
};
// A variable is an abstract storage location, which is lowered to SSA values
// and phi nodes by {VariableTracker}.
class Variable {
public:
Variable() : id_(kInvalid) {}
bool operator==(Variable other) const { return id_ == other.id_; }
bool operator!=(Variable other) const { return id_ != other.id_; }
bool operator<(Variable other) const { return id_ < other.id_; }
static Variable Invalid() { return Variable(kInvalid); }
friend V8_INLINE size_t hash_value(Variable v) {
return base::hash_value(v.id_);
}
friend std::ostream& operator<<(std::ostream& os, Variable var) {
return os << var.id_;
}
private:
typedef int Id;
explicit Variable(Id id) : id_(id) {}
Id id_;
static const Id kInvalid = -1;
friend class VariableTracker;
};
// An object that can track the nodes in the graph whose current reduction
// depends on the value of the object.
class Dependable : public ZoneObject {
public:
EscapeAnalysis(Graph* graph, CommonOperatorBuilder* common, Zone* zone);
~EscapeAnalysis();
bool Run();
Node* GetReplacement(Node* node);
Node* ResolveReplacement(Node* node);
bool IsVirtual(Node* node);
bool IsEscaped(Node* node);
bool CompareVirtualObjects(Node* left, Node* right);
Node* GetOrCreateObjectState(Node* effect, Node* node);
bool IsCyclicObjectState(Node* effect, Node* node);
bool ExistsVirtualAllocate();
bool SetReplacement(Node* node, Node* rep);
bool AllObjectsComplete();
explicit Dependable(Zone* zone) : dependants_(zone) {}
void AddDependency(Node* node) { dependants_.push_back(node); }
void RevisitDependants(EffectGraphReducer* reducer) {
for (Node* node : dependants_) {
reducer->Revisit(node);
}
dependants_.clear();
}
private:
ZoneVector<Node*> dependants_;
};
// A virtual object represents an allocation site and tracks the Variables
// associated with its fields as well as its global escape status.
class VirtualObject : public Dependable {
public:
typedef uint32_t Id;
typedef ZoneVector<Variable>::const_iterator const_iterator;
VirtualObject(VariableTracker* var_states, Id id, int size);
Maybe<Variable> FieldAt(int offset) const {
DCHECK(offset % kPointerSize == 0);
CHECK(!HasEscaped());
if (offset >= size()) {
// This can only happen in unreachable code.
return Nothing<Variable>();
}
return Just(fields_.at(offset / kPointerSize));
}
Id id() const { return id_; }
int size() const { return static_cast<int>(kPointerSize * fields_.size()); }
// Escaped might mean that the object escaped to untracked memory or that it
// is used in an operation that requires materialization.
void SetEscaped() { escaped_ = true; }
bool HasEscaped() const { return escaped_; }
const_iterator begin() const { return fields_.begin(); }
const_iterator end() const { return fields_.end(); }
private:
bool escaped_ = false;
Id id_;
ZoneVector<Variable> fields_;
};
class EscapeAnalysisResult {
public:
explicit EscapeAnalysisResult(EscapeAnalysisTracker* tracker)
: tracker_(tracker) {}
const VirtualObject* GetVirtualObject(Node* node);
Node* GetVirtualObjectField(const VirtualObject* vobject, int field,
Node* effect);
Node* GetReplacementOf(Node* node);
private:
EscapeAnalysisTracker* tracker_;
};
class V8_EXPORT_PRIVATE EscapeAnalysis final
: public NON_EXPORTED_BASE(EffectGraphReducer) {
public:
EscapeAnalysis(JSGraph* jsgraph, Zone* zone);
EscapeAnalysisResult analysis_result() {
DCHECK(Complete());
return EscapeAnalysisResult(tracker_);
}
private:
void RunObjectAnalysis();
bool Process(Node* node);
void ProcessLoadField(Node* node);
void ProcessStoreField(Node* node);
void ProcessLoadElement(Node* node);
void ProcessStoreElement(Node* node);
void ProcessCheckMaps(Node* node);
void ProcessAllocationUsers(Node* node);
void ProcessAllocation(Node* node);
void ProcessFinishRegion(Node* node);
void ProcessCall(Node* node);
void ProcessStart(Node* node);
bool ProcessEffectPhi(Node* node);
void ForwardVirtualState(Node* node);
impl::VirtualState* CopyForModificationAt(impl::VirtualState* state,
Node* node);
impl::VirtualObject* CopyForModificationAt(impl::VirtualObject* obj,
impl::VirtualState* state,
Node* node);
Node* replacement(Node* node);
bool UpdateReplacement(impl::VirtualState* state, Node* node, Node* rep);
impl::VirtualObject* GetVirtualObject(impl::VirtualState* state, Node* node);
void DebugPrint();
void DebugPrintState(impl::VirtualState* state);
Graph* graph() const;
Zone* zone() const { return zone_; }
CommonOperatorBuilder* common() const { return common_; }
Zone* const zone_;
Node* const slot_not_analyzed_;
CommonOperatorBuilder* const common_;
EscapeStatusAnalysis* status_analysis_;
ZoneVector<impl::VirtualState*> virtual_states_;
ZoneVector<Node*> replacements_;
ZoneSet<impl::VirtualObject*> cycle_detection_;
impl::MergeCache* cache_;
DISALLOW_COPY_AND_ASSIGN(EscapeAnalysis);
void Reduce(Node* node, Reduction* reduction);
JSGraph* jsgraph() { return jsgraph_; }
EscapeAnalysisTracker* tracker_;
JSGraph* jsgraph_;
};
} // namespace compiler
......
This diff is collapsed.
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_NEW_ESCAPE_ANALYSIS_REDUCER_H_
#define V8_COMPILER_NEW_ESCAPE_ANALYSIS_REDUCER_H_
#include "src/base/compiler-specific.h"
#include "src/compiler/graph-reducer.h"
#include "src/compiler/new-escape-analysis.h"
#include "src/globals.h"
namespace v8 {
namespace internal {
namespace compiler {
class Deduplicator;
class JSGraph;
// Perform hash-consing when creating or mutating nodes. Used to avoid duplicate
// nodes when creating ObjectState, StateValues and FrameState nodes
class NodeHashCache {
public:
NodeHashCache(Graph* graph, Zone* zone)
: graph_(graph), cache_(zone), temp_nodes_(zone) {}
// Handle to a conceptually new mutable node. Tries to re-use existing nodes
// and to recycle memory if possible.
class Constructor {
public:
// Construct a new node as a clone of [from].
Constructor(NodeHashCache* cache, Node* from)
: node_cache_(cache), from_(from), tmp_(nullptr) {}
// Construct a new node from scratch.
Constructor(NodeHashCache* cache, const Operator* op, int input_count,
Node** inputs, Type* type);
// Modify the new node.
void ReplaceValueInput(Node* input, int i) {
if (!tmp_ && input == NodeProperties::GetValueInput(from_, i)) return;
Node* node = MutableNode();
NodeProperties::ReplaceValueInput(node, input, i);
}
void ReplaceInput(Node* input, int i) {
if (!tmp_ && input == from_->InputAt(i)) return;
Node* node = MutableNode();
node->ReplaceInput(i, input);
}
// Obtain the mutated node or a cached copy. Invalidates the [Constructor].
Node* Get();
private:
Node* MutableNode();
NodeHashCache* node_cache_;
// Original node, copied on write.
Node* from_;
// Temporary node used for mutations, can be recycled if cache is hit.
Node* tmp_;
};
private:
Node* Query(Node* node);
void Insert(Node* node) { cache_.insert(node); }
Graph* graph_;
struct NodeEquals {
bool operator()(Node* a, Node* b) const {
return NodeProperties::Equals(a, b);
}
};
struct NodeHashCode {
size_t operator()(Node* n) const { return NodeProperties::HashCode(n); }
};
ZoneUnorderedSet<Node*, NodeHashCode, NodeEquals> cache_;
// Unused nodes whose memory can be recycled.
ZoneVector<Node*> temp_nodes_;
};
// Modify the graph according to the information computed in the previous phase.
class V8_EXPORT_PRIVATE NewEscapeAnalysisReducer final
: public NON_EXPORTED_BASE(AdvancedReducer) {
public:
NewEscapeAnalysisReducer(Editor* editor, JSGraph* jsgraph,
EscapeAnalysisResult analysis_result, Zone* zone);
Reduction Reduce(Node* node) override;
const char* reducer_name() const override {
return "NewEscapeAnalysisReducer";
}
void Finalize() override;
// Verifies that all virtual allocation nodes have been dealt with. Run it
// after this reducer has been applied.
void VerifyReplacement() const;
private:
void ReduceFrameStateInputs(Node* node);
Node* ReduceDeoptState(Node* node, Node* effect, Deduplicator* deduplicator);
Node* ObjectIdNode(const VirtualObject* vobject);
Node* MaybeGuard(Node* original, Node* replacement);
JSGraph* jsgraph() const { return jsgraph_; }
EscapeAnalysisResult analysis_result() const { return analysis_result_; }
Zone* zone() const { return zone_; }
JSGraph* const jsgraph_;
EscapeAnalysisResult analysis_result_;
ZoneVector<Node*> object_id_cache_;
NodeHashCache node_cache_;
ZoneSet<Node*> arguments_elements_;
Zone* const zone_;
DISALLOW_COPY_AND_ASSIGN(NewEscapeAnalysisReducer);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_NEW_ESCAPE_ANALYSIS_REDUCER_H_
This diff is collapsed.
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_NEW_ESCAPE_ANALYSIS_H_
#define V8_COMPILER_NEW_ESCAPE_ANALYSIS_H_
#include "src/base/functional.h"
#include "src/compiler/graph-reducer.h"
#include "src/compiler/js-graph.h"
#include "src/compiler/persistent-map.h"
#include "src/globals.h"
namespace v8 {
namespace internal {
namespace compiler {
class CommonOperatorBuilder;
class VariableTracker;
class EscapeAnalysisTracker;
// {EffectGraphReducer} reduces up to a fixed point. It distinguishes changes to
// the effect output of a node from changes to the value output to reduce the
// number of revisitations.
class EffectGraphReducer {
public:
class Reduction {
public:
bool value_changed() const { return value_changed_; }
void set_value_changed() { value_changed_ = true; }
bool effect_changed() const { return effect_changed_; }
void set_effect_changed() { effect_changed_ = true; }
private:
bool value_changed_ = false;
bool effect_changed_ = false;
};
EffectGraphReducer(Graph* graph,
std::function<void(Node*, Reduction*)> reduce, Zone* zone);
void ReduceGraph() { ReduceFrom(graph_->end()); }
// Mark node for revisitation.
void Revisit(Node* node);
// Add a new root node to start reduction from. This is useful if the reducer
// adds nodes that are not yet reachable, but should already be considered
// part of the graph.
void AddRoot(Node* node) {
DCHECK(state_.Get(node) == State::kUnvisited);
state_.Set(node, State::kRevisit);
revisit_.push(node);
}
bool Complete() { return stack_.empty() && revisit_.empty(); }
private:
struct NodeState {
Node* node;
int input_index;
};
void ReduceFrom(Node* node);
enum class State : uint8_t { kUnvisited = 0, kRevisit, kOnStack, kVisited };
const uint8_t kNumStates = static_cast<uint8_t>(State::kVisited) + 1;
Graph* graph_;
NodeMarker<State> state_;
ZoneStack<Node*> revisit_;
ZoneStack<NodeState> stack_;
std::function<void(Node*, Reduction*)> reduce_;
};
// A variable is an abstract storage location, which is lowered to SSA values
// and phi nodes by {VariableTracker}.
class Variable {
public:
Variable() : id_(kInvalid) {}
bool operator==(Variable other) const { return id_ == other.id_; }
bool operator!=(Variable other) const { return id_ != other.id_; }
bool operator<(Variable other) const { return id_ < other.id_; }
static Variable Invalid() { return Variable(kInvalid); }
friend V8_INLINE size_t hash_value(Variable v) {
return base::hash_value(v.id_);
}
friend std::ostream& operator<<(std::ostream& os, Variable var) {
return os << var.id_;
}
private:
typedef int Id;
explicit Variable(Id id) : id_(id) {}
Id id_;
static const Id kInvalid = -1;
friend class VariableTracker;
};
// An object that can track the nodes in the graph whose current reduction
// depends on the value of the object.
class Dependable : public ZoneObject {
public:
explicit Dependable(Zone* zone) : dependants_(zone) {}
void AddDependency(Node* node) { dependants_.push_back(node); }
void RevisitDependants(EffectGraphReducer* reducer) {
for (Node* node : dependants_) {
reducer->Revisit(node);
}
dependants_.clear();
}
private:
ZoneVector<Node*> dependants_;
};
// A virtual object represents an allocation site and tracks the Variables
// associated with its fields as well as its global escape status.
class VirtualObject : public Dependable {
public:
typedef uint32_t Id;
typedef ZoneVector<Variable>::const_iterator const_iterator;
VirtualObject(VariableTracker* var_states, Id id, int size);
Maybe<Variable> FieldAt(int offset) const {
DCHECK(offset % kPointerSize == 0);
CHECK(!HasEscaped());
if (offset >= size()) {
// This can only happen in unreachable code.
return Nothing<Variable>();
}
return Just(fields_.at(offset / kPointerSize));
}
Id id() const { return id_; }
int size() const { return static_cast<int>(kPointerSize * fields_.size()); }
// Escaped might mean that the object escaped to untracked memory or that it
// is used in an operation that requires materialization.
void SetEscaped() { escaped_ = true; }
bool HasEscaped() const { return escaped_; }
const_iterator begin() const { return fields_.begin(); }
const_iterator end() const { return fields_.end(); }
private:
bool escaped_ = false;
Id id_;
ZoneVector<Variable> fields_;
};
class EscapeAnalysisResult {
public:
explicit EscapeAnalysisResult(EscapeAnalysisTracker* tracker)
: tracker_(tracker) {}
const VirtualObject* GetVirtualObject(Node* node);
Node* GetVirtualObjectField(const VirtualObject* vobject, int field,
Node* effect);
Node* GetReplacementOf(Node* node);
private:
EscapeAnalysisTracker* tracker_;
};
class V8_EXPORT_PRIVATE NewEscapeAnalysis final
: public NON_EXPORTED_BASE(EffectGraphReducer) {
public:
NewEscapeAnalysis(JSGraph* jsgraph, Zone* zone);
EscapeAnalysisResult analysis_result() {
DCHECK(Complete());
return EscapeAnalysisResult(tracker_);
}
private:
void Reduce(Node* node, Reduction* reduction);
JSGraph* jsgraph() { return jsgraph_; }
EscapeAnalysisTracker* tracker_;
JSGraph* jsgraph_;
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_NEW_ESCAPE_ANALYSIS_H_
......@@ -49,8 +49,6 @@
#include "src/compiler/machine-operator-reducer.h"
#include "src/compiler/memory-optimizer.h"
#include "src/compiler/move-optimizer.h"
#include "src/compiler/new-escape-analysis-reducer.h"
#include "src/compiler/new-escape-analysis.h"
#include "src/compiler/osr.h"
#include "src/compiler/pipeline-statistics.h"
#include "src/compiler/redundancy-elimination.h"
......@@ -1057,32 +1055,16 @@ struct EscapeAnalysisPhase {
static const char* phase_name() { return "escape analysis"; }
void Run(PipelineData* data, Zone* temp_zone) {
if (FLAG_turbo_new_escape) {
NewEscapeAnalysis escape_analysis(data->jsgraph(), temp_zone);
escape_analysis.ReduceGraph();
JSGraphReducer reducer(data->jsgraph(), temp_zone);
NewEscapeAnalysisReducer escape_reducer(&reducer, data->jsgraph(),
escape_analysis.analysis_result(),
temp_zone);
AddReducer(data, &reducer, &escape_reducer);
reducer.ReduceGraph();
// TODO(tebbi): Turn this into a debug mode check once we have confidence.
escape_reducer.VerifyReplacement();
} else {
EscapeAnalysis escape_analysis(data->graph(), data->jsgraph()->common(),
temp_zone);
if (!escape_analysis.Run()) return;
JSGraphReducer graph_reducer(data->jsgraph(), temp_zone);
EscapeAnalysisReducer escape_reducer(&graph_reducer, data->jsgraph(),
&escape_analysis, temp_zone);
AddReducer(data, &graph_reducer, &escape_reducer);
graph_reducer.ReduceGraph();
if (escape_reducer.compilation_failed()) {
data->set_compilation_failed();
return;
}
escape_reducer.VerifyReplacement();
}
EscapeAnalysis escape_analysis(data->jsgraph(), temp_zone);
escape_analysis.ReduceGraph();
JSGraphReducer reducer(data->jsgraph(), temp_zone);
EscapeAnalysisReducer escape_reducer(&reducer, data->jsgraph(),
escape_analysis.analysis_result(),
temp_zone);
AddReducer(data, &reducer, &escape_reducer);
reducer.ReduceGraph();
// TODO(tebbi): Turn this into a debug mode check once we have confidence.
escape_reducer.VerifyReplacement();
}
};
......
......@@ -439,8 +439,6 @@ DEFINE_BOOL(turbo_loop_variable, true, "Turbofan loop variable optimization")
DEFINE_BOOL(turbo_cf_optimization, true, "optimize control flow in TurboFan")
DEFINE_BOOL(turbo_frame_elision, true, "elide frames in TurboFan")
DEFINE_BOOL(turbo_escape, true, "enable escape analysis")
DEFINE_BOOL(turbo_new_escape, true,
"enable new implementation of escape analysis")
DEFINE_BOOL(turbo_instruction_scheduling, false,
"enable instruction scheduling in TurboFan")
DEFINE_BOOL(turbo_stress_instruction_scheduling, false,
......
......@@ -805,10 +805,6 @@
'compiler/memory-optimizer.h',
'compiler/move-optimizer.cc',
'compiler/move-optimizer.h',
'compiler/new-escape-analysis.cc',
'compiler/new-escape-analysis.h',
'compiler/new-escape-analysis-reducer.cc',
'compiler/new-escape-analysis-reducer.h',
'compiler/node-aux-data.h',
'compiler/node-cache.cc',
'compiler/node-cache.h',
......
......@@ -56,7 +56,6 @@ v8_executable("unittests") {
"compiler/dead-code-elimination-unittest.cc",
"compiler/diamond-unittest.cc",
"compiler/effect-control-linearizer-unittest.cc",
"compiler/escape-analysis-unittest.cc",
"compiler/graph-reducer-unittest.cc",
"compiler/graph-reducer-unittest.h",
"compiler/graph-trimmer-unittest.cc",
......
This diff is collapsed.
......@@ -49,7 +49,6 @@
'compiler/dead-code-elimination-unittest.cc',
'compiler/diamond-unittest.cc',
'compiler/effect-control-linearizer-unittest.cc',
'compiler/escape-analysis-unittest.cc',
'compiler/graph-reducer-unittest.cc',
'compiler/graph-reducer-unittest.h',
'compiler/graph-trimmer-unittest.cc',
......
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