[csa] Extend TryToName to also implicitly convert Oddball keys.
Previously TryToName bailed out for Oddball keys (i.e. when passing true or false as the key), which meant that for example the generic KeyedLoadIC would always bail out to the %KeyedGetProperty runtime function. But handling Oddball keys is fairly easy, since every oddball value carries it's unique string representation. Adding just this case to the CodeStubAssembler::TryToName method boosts this simple micro-benchmark by a factor of 4x: const n = 1e7; const obj = {}; const key = true; console.time('foo'); for (let i = 0; i < n; ++i) { if (obj[key] === undefined) { obj[key] = key; } } console.timeEnd('foo'); It also shows on the ARES-6 ML benchmark and on several Speedometer tests, where objects are being used as dictionaries and the developers rely on the implicit ToString conversions on the property accesses. In the ARES-6 ML benchmark, the number of calls to %KeyedGetProperty is reduced by 137,758. Bug: v8:6278, v8:6344, v8:6670 Change-Id: Iaa965e30be4c247682a67ec09543655df9b761d2 Reviewed-on: https://chromium-review.googlesource.com/599527Reviewed-by: Jaroslav Sevcik <jarin@chromium.org> Commit-Queue: Benedikt Meurer <bmeurer@chromium.org> Cr-Commit-Position: refs/heads/master@{#47105}
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