Commit 40471b41 authored by sgjesse@chromium.org's avatar sgjesse@chromium.org

Fix GC bug and ARM simulator timeout.

In the Runtime_DebugGetPropertyDetails the raw object pointers from a LookupResult could be used after a GC might have happened. Fixed the bug and restructured the code to make it less likely for changes to the code to re-introduce the bug.

Skipped a long running test from the ARM simulator in debug mode (and renamed the test).
Review URL: http://codereview.chromium.org/204039

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2902 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 412a1468
...@@ -5755,55 +5755,51 @@ static Object* Runtime_DebugGetPropertyDetails(Arguments args) { ...@@ -5755,55 +5755,51 @@ static Object* Runtime_DebugGetPropertyDetails(Arguments args) {
int length = LocalPrototypeChainLength(*obj); int length = LocalPrototypeChainLength(*obj);
// Try local lookup on each of the objects. // Try local lookup on each of the objects.
LookupResult result;
Handle<JSObject> jsproto = obj; Handle<JSObject> jsproto = obj;
for (int i = 0; i < length; i++) { for (int i = 0; i < length; i++) {
LookupResult result;
jsproto->LocalLookup(*name, &result); jsproto->LocalLookup(*name, &result);
if (result.IsProperty()) { if (result.IsProperty()) {
break; // LookupResult is not GC safe as it holds raw object pointers.
// GC can happen later in this code so put the required fields into
// local variables using handles when required for later use.
PropertyType result_type = result.type();
Handle<Object> result_callback_obj;
if (result_type == CALLBACKS) {
result_callback_obj = Handle<Object>(result.GetCallbackObject());
}
Smi* property_details = result.GetPropertyDetails().AsSmi();
// DebugLookupResultValue can cause GC so details from LookupResult needs
// to be copied to handles before this.
bool caught_exception = false;
Object* raw_value = DebugLookupResultValue(*obj, *name, &result,
&caught_exception);
if (raw_value->IsFailure()) return raw_value;
Handle<Object> value(raw_value);
// If the callback object is a fixed array then it contains JavaScript
// getter and/or setter.
bool hasJavaScriptAccessors = result_type == CALLBACKS &&
result_callback_obj->IsFixedArray();
Handle<FixedArray> details =
Factory::NewFixedArray(hasJavaScriptAccessors ? 5 : 2);
details->set(0, *value);
details->set(1, property_details);
if (hasJavaScriptAccessors) {
details->set(2,
caught_exception ? Heap::true_value()
: Heap::false_value());
details->set(3, FixedArray::cast(*result_callback_obj)->get(0));
details->set(4, FixedArray::cast(*result_callback_obj)->get(1));
}
return *Factory::NewJSArrayWithElements(details);
} }
if (i < length - 1) { if (i < length - 1) {
jsproto = Handle<JSObject>(JSObject::cast(jsproto->GetPrototype())); jsproto = Handle<JSObject>(JSObject::cast(jsproto->GetPrototype()));
} }
} }
if (result.IsProperty()) {
// LookupResult is not GC safe as all its members are raw object pointers.
// When calling DebugLookupResultValue GC can happen as this might invoke
// callbacks. After the call to DebugLookupResultValue the callback object
// in the LookupResult might still be needed. Put it into a handle for later
// use.
PropertyType result_type = result.type();
Handle<Object> result_callback_obj;
if (result_type == CALLBACKS) {
result_callback_obj = Handle<Object>(result.GetCallbackObject());
}
// Find the actual value. Don't use result after this call as it's content
// can be invalid.
bool caught_exception = false;
Object* value = DebugLookupResultValue(*obj, *name, &result,
&caught_exception);
if (value->IsFailure()) return value;
Handle<Object> value_handle(value);
// If the callback object is a fixed array then it contains JavaScript
// getter and/or setter.
bool hasJavaScriptAccessors = result_type == CALLBACKS &&
result_callback_obj->IsFixedArray();
Handle<FixedArray> details =
Factory::NewFixedArray(hasJavaScriptAccessors ? 5 : 2);
details->set(0, *value_handle);
details->set(1, result.GetPropertyDetails().AsSmi());
if (hasJavaScriptAccessors) {
details->set(2,
caught_exception ? Heap::true_value() : Heap::false_value());
details->set(3, FixedArray::cast(result.GetCallbackObject())->get(0));
details->set(4, FixedArray::cast(result.GetCallbackObject())->get(1));
}
return *Factory::NewJSArrayWithElements(details);
}
return Heap::undefined_value(); return Heap::undefined_value();
} }
......
...@@ -41,6 +41,7 @@ big-object-literal: PASS, SKIP if ($arch == arm) ...@@ -41,6 +41,7 @@ big-object-literal: PASS, SKIP if ($arch == arm)
# Slow tests which times out in debug mode. # Slow tests which times out in debug mode.
try: PASS, SKIP if $mode == debug try: PASS, SKIP if $mode == debug
debug-scripts-request: PASS, SKIP if $mode == debug debug-scripts-request: PASS, SKIP if $mode == debug
array-constructor: PASS, SKIP if $mode == debug
# Flaky test that can hit compilation-time stack overflow in debug mode. # Flaky test that can hit compilation-time stack overflow in debug mode.
unicode-test: PASS, (PASS || FAIL) if $mode == debug unicode-test: PASS, (PASS || FAIL) if $mode == debug
......
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