Commit 3cb51961 authored by Dominik Inführ's avatar Dominik Inführ Committed by Commit Bot

[heap] Introduce LocalHeap::AllocateRaw method

LocalHeap::AllocateRaw will be similar to Heap::AllocateRaw and
handle all allocations. LocalHeap::AllocateRawOrFail will perform a GC
and afterwards retry the allocation in a loop.

Bug: v8:10315
Change-Id: I68468962cf9102697aa547b2aa05c7ec6bafd19e
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2332801Reviewed-by: 's avatarUlan Degenbaev <ulan@chromium.org>
Commit-Queue: Dominik Inführ <dinfuehr@chromium.org>
Cr-Commit-Position: refs/heads/master@{#69193}
parent d8528e1d
......@@ -19,6 +19,7 @@ include_rules = [
"+src/heap/heap-write-barrier-inl.h",
"+src/heap/heap-write-barrier.h",
"+src/heap/local-heap.h",
"+src/heap/local-heap-inl.h",
# TODO(v8:10496): Don't expose memory chunk outside of heap/.
"+src/heap/memory-chunk.h",
"+src/heap/memory-chunk-inl.h",
......
......@@ -17,9 +17,9 @@
namespace v8 {
namespace internal {
AllocationResult ConcurrentAllocator::Allocate(int object_size,
AllocationAlignment alignment,
AllocationOrigin origin) {
AllocationResult ConcurrentAllocator::AllocateRaw(int object_size,
AllocationAlignment alignment,
AllocationOrigin origin) {
// TODO(dinfuehr): Add support for allocation observers
CHECK(FLAG_concurrent_allocation);
......@@ -33,14 +33,6 @@ AllocationResult ConcurrentAllocator::Allocate(int object_size,
return AllocateInLab(object_size, alignment, origin);
}
Address ConcurrentAllocator::AllocateOrFail(int object_size,
AllocationAlignment alignment,
AllocationOrigin origin) {
AllocationResult result = Allocate(object_size, alignment, origin);
if (!result.IsRetry()) return result.ToObject().address();
return PerformCollectionAndAllocateAgain(object_size, alignment, origin);
}
AllocationResult ConcurrentAllocator::AllocateInLab(
int object_size, AllocationAlignment alignment, AllocationOrigin origin) {
AllocationResult allocation = lab_.AllocateRawAligned(object_size, alignment);
......
......@@ -7,7 +7,7 @@
#include "src/execution/isolate.h"
#include "src/handles/persistent-handles.h"
#include "src/heap/concurrent-allocator-inl.h"
#include "src/heap/local-heap.h"
#include "src/heap/local-heap-inl.h"
#include "src/heap/marking.h"
namespace v8 {
......@@ -16,21 +16,20 @@ namespace internal {
void StressConcurrentAllocatorTask::RunInternal() {
Heap* heap = isolate_->heap();
LocalHeap local_heap(heap);
ConcurrentAllocator* allocator = local_heap.old_space_allocator();
const int kNumIterations = 2000;
const int kObjectSize = 10 * kTaggedSize;
const int kLargeObjectSize = 8 * KB;
for (int i = 0; i < kNumIterations; i++) {
Address address = allocator->AllocateOrFail(
kObjectSize, AllocationAlignment::kWordAligned,
AllocationOrigin::kRuntime);
Address address = local_heap.AllocateRawOrFail(
kObjectSize, AllocationType::kOld, AllocationOrigin::kRuntime,
AllocationAlignment::kWordAligned);
heap->CreateFillerObjectAtBackground(
address, kObjectSize, ClearFreedMemoryMode::kDontClearFreedMemory);
address = allocator->AllocateOrFail(kLargeObjectSize,
AllocationAlignment::kWordAligned,
AllocationOrigin::kRuntime);
address = local_heap.AllocateRawOrFail(
kLargeObjectSize, AllocationType::kOld, AllocationOrigin::kRuntime,
AllocationAlignment::kWordAligned);
heap->CreateFillerObjectAtBackground(
address, kLargeObjectSize, ClearFreedMemoryMode::kDontClearFreedMemory);
if (i % 10 == 0) {
......@@ -61,7 +60,7 @@ Address ConcurrentAllocator::PerformCollectionAndAllocateAgain(
heap->RequestAndWaitForCollection();
}
AllocationResult result = Allocate(object_size, alignment, origin);
AllocationResult result = AllocateRaw(object_size, alignment, origin);
if (!result.IsRetry()) {
local_heap_->allocation_failed_ = false;
return result.ToObjectChecked().address();
......
......@@ -42,12 +42,9 @@ class ConcurrentAllocator {
space_(space),
lab_(LocalAllocationBuffer::InvalidBuffer()) {}
inline AllocationResult Allocate(int object_size,
AllocationAlignment alignment,
AllocationOrigin origin);
inline Address AllocateOrFail(int object_size, AllocationAlignment alignment,
AllocationOrigin origin);
inline AllocationResult AllocateRaw(int object_size,
AllocationAlignment alignment,
AllocationOrigin origin);
void FreeLinearAllocationArea();
void MakeLinearAllocationAreaIterable();
......
......@@ -6,6 +6,7 @@
#define V8_HEAP_LOCAL_HEAP_INL_H_
#include "src/handles/persistent-handles.h"
#include "src/heap/concurrent-allocator-inl.h"
#include "src/heap/local-heap.h"
namespace v8 {
......@@ -24,6 +25,32 @@ Handle<T> LocalHeap::NewPersistentHandle(Handle<T> object) {
return NewPersistentHandle(*object);
}
AllocationResult LocalHeap::AllocateRaw(int size_in_bytes, AllocationType type,
AllocationOrigin origin,
AllocationAlignment alignment) {
DCHECK_EQ(LocalHeap::Current(), this);
DCHECK(AllowHandleAllocation::IsAllowed());
DCHECK(AllowHeapAllocation::IsAllowed());
DCHECK_IMPLIES(type == AllocationType::kCode,
alignment == AllocationAlignment::kCodeAligned);
DCHECK_EQ(heap()->gc_state(), Heap::HeapState::NOT_IN_GC);
bool large_object = size_in_bytes > kMaxRegularHeapObjectSize;
CHECK_EQ(type, AllocationType::kOld);
CHECK(!large_object);
return old_space_allocator()->AllocateRaw(size_in_bytes, alignment, origin);
}
Address LocalHeap::AllocateRawOrFail(int object_size, AllocationType type,
AllocationOrigin origin,
AllocationAlignment alignment) {
AllocationResult result = AllocateRaw(object_size, type, origin, alignment);
if (!result.IsRetry()) return result.ToObject().address();
return PerformCollectionAndAllocateAgain(object_size, type, origin,
alignment);
}
} // namespace internal
} // namespace v8
......
......@@ -7,8 +7,10 @@
#include <memory>
#include "src/base/platform/mutex.h"
#include "src/common/globals.h"
#include "src/handles/local-handles.h"
#include "src/heap/heap-inl.h"
#include "src/heap/local-heap-inl.h"
#include "src/heap/safepoint.h"
namespace v8 {
......@@ -133,5 +135,27 @@ void LocalHeap::UnmarkLinearAllocationArea() {
old_space_allocator_.UnmarkLinearAllocationArea();
}
Address LocalHeap::PerformCollectionAndAllocateAgain(
int object_size, AllocationType type, AllocationOrigin origin,
AllocationAlignment alignment) {
allocation_failed_ = true;
static const int kMaxNumberOfRetries = 3;
for (int i = 0; i < kMaxNumberOfRetries; i++) {
{
ParkedScope scope(this);
heap_->RequestAndWaitForCollection();
}
AllocationResult result = AllocateRaw(object_size, type, origin, alignment);
if (!result.IsRetry()) {
allocation_failed_ = false;
return result.ToObjectChecked().address();
}
}
heap_->FatalProcessOutOfMemory("LocalHeap: allocation failed");
}
} // namespace internal
} // namespace v8
......@@ -78,6 +78,19 @@ class V8_EXPORT_PRIVATE LocalHeap {
// with the current thread.
static LocalHeap* Current();
// Allocate an uninitialized object.
V8_WARN_UNUSED_RESULT inline AllocationResult AllocateRaw(
int size_in_bytes, AllocationType allocation,
AllocationOrigin origin = AllocationOrigin::kRuntime,
AllocationAlignment alignment = kWordAligned);
// Allocates an uninitialized object and crashes when object
// cannot be allocated.
V8_WARN_UNUSED_RESULT inline Address AllocateRawOrFail(
int size_in_bytes, AllocationType allocation,
AllocationOrigin origin = AllocationOrigin::kRuntime,
AllocationAlignment alignment = kWordAligned);
private:
enum class ThreadState {
// Threads in this state need to be stopped in a safepoint.
......@@ -89,6 +102,13 @@ class V8_EXPORT_PRIVATE LocalHeap {
Safepoint
};
// Slow path of allocation that performs GC and then retries allocation in
// loop.
Address PerformCollectionAndAllocateAgain(int object_size,
AllocationType type,
AllocationOrigin origin,
AllocationAlignment alignment);
void Park();
void Unpark();
void EnsureParkedBeforeDestruction();
......
......@@ -5,8 +5,8 @@
#ifndef V8_OBJECTS_SCRIPT_INL_H_
#define V8_OBJECTS_SCRIPT_INL_H_
#include "src/objects/managed.h"
#include "src/objects/script.h"
#include "src/objects/shared-function-info.h"
#include "src/objects/smi-inl.h"
#include "src/objects/string-inl.h"
......
......@@ -14,7 +14,7 @@
#include "src/handles/persistent-handles.h"
#include "src/heap/concurrent-allocator-inl.h"
#include "src/heap/heap.h"
#include "src/heap/local-heap.h"
#include "src/heap/local-heap-inl.h"
#include "src/heap/safepoint.h"
#include "src/objects/heap-number.h"
#include "src/objects/heap-object.h"
......@@ -48,16 +48,15 @@ class ConcurrentAllocationThread final : public v8::base::Thread {
void Run() override {
LocalHeap local_heap(heap_);
ConcurrentAllocator* allocator = local_heap.old_space_allocator();
for (int i = 0; i < kNumIterations; i++) {
Address address = allocator->AllocateOrFail(
kSmallObjectSize, AllocationAlignment::kWordAligned,
AllocationOrigin::kRuntime);
Address address = local_heap.AllocateRawOrFail(
kSmallObjectSize, AllocationType::kOld, AllocationOrigin::kRuntime,
AllocationAlignment::kWordAligned);
CreateFixedArray(heap_, address, kSmallObjectSize);
address = allocator->AllocateOrFail(kMediumObjectSize,
AllocationAlignment::kWordAligned,
AllocationOrigin::kRuntime);
address = local_heap.AllocateRawOrFail(
kMediumObjectSize, AllocationType::kOld, AllocationOrigin::kRuntime,
AllocationAlignment::kWordAligned);
CreateFixedArray(heap_, address, kMediumObjectSize);
if (i % 10 == 0) {
local_heap.Safepoint();
......@@ -120,7 +119,6 @@ class ConcurrentBlackAllocationThread final : public v8::base::Thread {
void Run() override {
LocalHeap local_heap(heap_);
ConcurrentAllocator* allocator = local_heap.old_space_allocator();
for (int i = 0; i < kNumIterations; i++) {
if (i == kWhiteIterations) {
......@@ -128,14 +126,14 @@ class ConcurrentBlackAllocationThread final : public v8::base::Thread {
sema_white_->Signal();
sema_marking_started_->Wait();
}
Address address = allocator->AllocateOrFail(
kSmallObjectSize, AllocationAlignment::kWordAligned,
AllocationOrigin::kRuntime);
Address address = local_heap.AllocateRawOrFail(
kSmallObjectSize, AllocationType::kOld, AllocationOrigin::kRuntime,
AllocationAlignment::kWordAligned);
objects_->push_back(address);
CreateFixedArray(heap_, address, kSmallObjectSize);
address = allocator->AllocateOrFail(kMediumObjectSize,
AllocationAlignment::kWordAligned,
AllocationOrigin::kRuntime);
address = local_heap.AllocateRawOrFail(
kMediumObjectSize, AllocationType::kOld, AllocationOrigin::kRuntime,
AllocationAlignment::kWordAligned);
objects_->push_back(address);
CreateFixedArray(heap_, address, kMediumObjectSize);
}
......
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