Commit 39d65198 authored by jarin's avatar jarin Committed by Commit bot

[turbofan] Fix Math.sign.

Review-Url: https://codereview.chromium.org/2294143004
Cr-Commit-Position: refs/heads/master@{#39073}
parent 5d6eabb0
......@@ -2849,7 +2849,7 @@ Node* SimplifiedLowering::Float64Sign(Node* const node) {
graph()->NewNode(
common()->Select(MachineRepresentation::kFloat64),
graph()->NewNode(machine()->Float64LessThan(), zero, input), one,
zero));
input));
}
Node* SimplifiedLowering::Int32Abs(Node* const node) {
......
// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --allow-natives-syntax
function signInt32(i) {
i = i|0;
return Math.sign(i);
}
signInt32(0);
signInt32(2);
%OptimizeFunctionOnNextCall(signInt32);
assertEquals(1, signInt32(1));
assertEquals(0, signInt32(0));
assertEquals(-1, signInt32(-1));
assertEquals(-1, signInt32(-1));
assertEquals(1, signInt32(2147483647));
assertEquals(-1, signInt32(2147483648));
assertEquals(-1, signInt32(-2147483648));
assertEquals(0, signInt32(NaN));
assertEquals(0, signInt32(undefined));
assertEquals(0, signInt32(-0));
function signFloat64(i) {
return Math.sign(+i);
}
signFloat64(0.1);
signFloat64(-0.1);
%OptimizeFunctionOnNextCall(signFloat64);
assertEquals(1, signFloat64(1));
assertEquals(1, signFloat64(0.001));
assertEquals(-1, signFloat64(-0.002));
assertEquals(1, signFloat64(1e100));
assertEquals(-1, signFloat64(-2e100));
assertEquals(0, signFloat64(0));
assertEquals(Infinity, 1/signFloat64(0));
assertEquals(-1, signFloat64(-1));
assertEquals(-1, signFloat64(-1));
assertEquals(1, signFloat64(2147483647));
assertEquals(1, signFloat64(2147483648));
assertEquals(-1, signFloat64(-2147483647));
assertEquals(-1, signFloat64(-2147483648));
assertEquals(-1, signFloat64(-2147483649));
assertEquals(-0, signFloat64(-0));
assertEquals(NaN, signFloat64(NaN));
assertEquals(NaN, signFloat64(undefined));
assertEquals(1, signFloat64(Infinity));
assertEquals(-1, signFloat64(-Infinity));
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