Commit 35cf7a24 authored by whesse@chromium.org's avatar whesse@chromium.org

Recommit coderanges putting code objects within a 2 GB range, reserving only a...

Recommit coderanges putting code objects within a 2 GB range, reserving only a 256 MB range of virtual memory for the code range.
Review URL: http://codereview.chromium.org/243087

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3018 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent bd1378eb
......@@ -77,14 +77,17 @@ int Heap::amount_of_external_allocated_memory_at_last_global_gc_ = 0;
int Heap::semispace_size_ = 512*KB;
int Heap::old_generation_size_ = 128*MB;
int Heap::initial_semispace_size_ = 128*KB;
size_t Heap::code_range_size_ = 0;
#elif defined(V8_TARGET_ARCH_X64)
int Heap::semispace_size_ = 16*MB;
int Heap::old_generation_size_ = 1*GB;
int Heap::initial_semispace_size_ = 1*MB;
size_t Heap::code_range_size_ = 256*MB;
#else
int Heap::semispace_size_ = 8*MB;
int Heap::old_generation_size_ = 512*MB;
int Heap::initial_semispace_size_ = 512*KB;
size_t Heap::code_range_size_ = 0;
#endif
GCCallback Heap::global_gc_prologue_callback_ = NULL;
......@@ -1959,6 +1962,7 @@ Object* Heap::CreateCode(const CodeDesc& desc,
// Initialize the object
HeapObject::cast(result)->set_map(code_map());
Code* code = Code::cast(result);
ASSERT(!CodeRange::exists() || CodeRange::contains(code->address()));
code->set_instruction_size(desc.instr_size);
code->set_relocation_size(desc.reloc_size);
code->set_sinfo_size(sinfo_size);
......@@ -2003,6 +2007,7 @@ Object* Heap::CopyCode(Code* code) {
obj_size);
// Relocate the copy.
Code* new_code = Code::cast(result);
ASSERT(!CodeRange::exists() || CodeRange::contains(code->address()));
new_code->Relocate(new_addr - old_addr);
return new_code;
}
......@@ -3261,6 +3266,14 @@ bool Heap::Setup(bool create_heap_objects) {
// Initialize the code space, set its maximum capacity to the old
// generation size. It needs executable memory.
// On 64-bit platform(s), we put all code objects in a 2 GB range of
// virtual address space, so that they can call each other with near calls.
if (code_range_size_ > 0) {
if (!CodeRange::Setup(code_range_size_)) {
return false;
}
}
code_space_ =
new OldSpace(old_generation_size_, CODE_SPACE, EXECUTABLE);
if (code_space_ == NULL) return false;
......
......@@ -889,6 +889,7 @@ class Heap : public AllStatic {
static int initial_semispace_size_;
static int young_generation_size_;
static int old_generation_size_;
static size_t code_range_size_;
// For keeping track of how much data has survived
// scavenge since last new space expansion.
......
......@@ -144,6 +144,128 @@ PageIterator::PageIterator(PagedSpace* space, Mode mode) : space_(space) {
Page::RSetState Page::rset_state_ = Page::IN_USE;
#endif
// -----------------------------------------------------------------------------
// CodeRange
List<CodeRange::FreeBlock> CodeRange::free_list_(0);
List<CodeRange::FreeBlock> CodeRange::allocation_list_(0);
int CodeRange::current_allocation_block_index_ = 0;
VirtualMemory* CodeRange::code_range_ = NULL;
bool CodeRange::Setup(const size_t requested) {
ASSERT(code_range_ == NULL);
code_range_ = new VirtualMemory(requested);
CHECK(code_range_ != NULL);
if (!code_range_->IsReserved()) {
delete code_range_;
code_range_ = NULL;
return false;
}
// We are sure that we have mapped a block of requested addresses.
ASSERT(code_range_->size() == requested);
LOG(NewEvent("CodeRange", code_range_->address(), requested));
allocation_list_.Add(FreeBlock(code_range_->address(), code_range_->size()));
current_allocation_block_index_ = 0;
return true;
}
int CodeRange::CompareFreeBlockAddress(const FreeBlock* left,
const FreeBlock* right) {
// The entire point of CodeRange is that the difference between two
// addresses in the range can be represented as a signed 32-bit int,
// so the cast is semantically correct.
return static_cast<int>(left->start - right->start);
}
void CodeRange::GetNextAllocationBlock(size_t requested) {
for (current_allocation_block_index_++;
current_allocation_block_index_ < allocation_list_.length();
current_allocation_block_index_++) {
if (requested <= allocation_list_[current_allocation_block_index_].size) {
return; // Found a large enough allocation block.
}
}
// Sort and merge the free blocks on the free list and the allocation list.
free_list_.AddAll(allocation_list_);
allocation_list_.Clear();
free_list_.Sort(&CompareFreeBlockAddress);
for (int i = 0; i < free_list_.length();) {
FreeBlock merged = free_list_[i];
i++;
// Add adjacent free blocks to the current merged block.
while (i < free_list_.length() &&
free_list_[i].start == merged.start + merged.size) {
merged.size += free_list_[i].size;
i++;
}
if (merged.size > 0) {
allocation_list_.Add(merged);
}
}
free_list_.Clear();
for (current_allocation_block_index_ = 0;
current_allocation_block_index_ < allocation_list_.length();
current_allocation_block_index_++) {
if (requested <= allocation_list_[current_allocation_block_index_].size) {
return; // Found a large enough allocation block.
}
}
// Code range is full or too fragmented.
V8::FatalProcessOutOfMemory("CodeRange::GetNextAllocationBlock");
}
void* CodeRange::AllocateRawMemory(const size_t requested, size_t* allocated) {
ASSERT(current_allocation_block_index_ < allocation_list_.length());
if (requested > allocation_list_[current_allocation_block_index_].size) {
// Find an allocation block large enough. This function call may
// call V8::FatalProcessOutOfMemory if it cannot find a large enough block.
GetNextAllocationBlock(requested);
}
// Commit the requested memory at the start of the current allocation block.
*allocated = RoundUp(requested, Page::kPageSize);
FreeBlock current = allocation_list_[current_allocation_block_index_];
if (*allocated >= current.size - Page::kPageSize) {
// Don't leave a small free block, useless for a large object or chunk.
*allocated = current.size;
}
ASSERT(*allocated <= current.size);
if (!code_range_->Commit(current.start, *allocated, true)) {
*allocated = 0;
return NULL;
}
allocation_list_[current_allocation_block_index_].start += *allocated;
allocation_list_[current_allocation_block_index_].size -= *allocated;
if (*allocated == current.size) {
GetNextAllocationBlock(0); // This block is used up, get the next one.
}
return current.start;
}
void CodeRange::FreeRawMemory(void* address, size_t length) {
free_list_.Add(FreeBlock(address, length));
code_range_->Uncommit(address, length);
}
void CodeRange::TearDown() {
delete code_range_; // Frees all memory in the virtual memory range.
code_range_ = NULL;
free_list_.Free();
allocation_list_.Free();
}
// -----------------------------------------------------------------------------
// MemoryAllocator
//
......@@ -226,8 +348,12 @@ void* MemoryAllocator::AllocateRawMemory(const size_t requested,
size_t* allocated,
Executability executable) {
if (size_ + static_cast<int>(requested) > capacity_) return NULL;
void* mem = OS::Allocate(requested, allocated, executable == EXECUTABLE);
void* mem;
if (executable == EXECUTABLE && CodeRange::exists()) {
mem = CodeRange::AllocateRawMemory(requested, allocated);
} else {
mem = OS::Allocate(requested, allocated, (executable == EXECUTABLE));
}
int alloced = *allocated;
size_ += alloced;
Counters::memory_allocated.Increment(alloced);
......@@ -236,7 +362,11 @@ void* MemoryAllocator::AllocateRawMemory(const size_t requested,
void MemoryAllocator::FreeRawMemory(void* mem, size_t length) {
OS::Free(mem, length);
if (CodeRange::contains(static_cast<Address>(mem))) {
CodeRange::FreeRawMemory(mem, length);
} else {
OS::Free(mem, length);
}
Counters::memory_allocated.Decrement(length);
size_ -= length;
ASSERT(size_ >= 0);
......
......@@ -314,6 +314,72 @@ class Space : public Malloced {
};
// ----------------------------------------------------------------------------
// All heap objects containing executable code (code objects) must be allocated
// from a 2 GB range of memory, so that they can call each other using 32-bit
// displacements. This happens automatically on 32-bit platforms, where 32-bit
// displacements cover the entire 4GB virtual address space. On 64-bit
// platforms, we support this using the CodeRange object, which reserves and
// manages a range of virtual memory.
class CodeRange : public AllStatic {
public:
// Reserves a range of virtual memory, but does not commit any of it.
// Can only be called once, at heap initialization time.
// Returns false on failure.
static bool Setup(const size_t requested_size);
// Frees the range of virtual memory, and frees the data structures used to
// manage it.
static void TearDown();
static bool exists() { return code_range_ != NULL; }
static bool contains(Address address) {
if (code_range_ == NULL) return false;
Address start = static_cast<Address>(code_range_->address());
return start <= address && address < start + code_range_->size();
}
// Allocates a chunk of memory from the large-object portion of
// the code range. On platforms with no separate code range, should
// not be called.
static void* AllocateRawMemory(const size_t requested, size_t* allocated);
static void FreeRawMemory(void* buf, size_t length);
private:
// The reserved range of virtual memory that all code objects are put in.
static VirtualMemory* code_range_;
// Plain old data class, just a struct plus a constructor.
class FreeBlock {
public:
FreeBlock(Address start_arg, size_t size_arg)
: start(start_arg), size(size_arg) {}
FreeBlock(void* start_arg, size_t size_arg)
: start(static_cast<Address>(start_arg)), size(size_arg) {}
Address start;
size_t size;
};
// Freed blocks of memory are added to the free list. When the allocation
// list is exhausted, the free list is sorted and merged to make the new
// allocation list.
static List<FreeBlock> free_list_;
// Memory is allocated from the free blocks on the allocation list.
// The block at current_allocation_block_index_ is the current block.
static List<FreeBlock> allocation_list_;
static int current_allocation_block_index_;
// Finds a block on the allocation list that contains at least the
// requested amount of memory. If none is found, sorts and merges
// the existing free memory blocks, and searches again.
// If none can be found, terminates V8 with FatalProcessOutOfMemory.
static void GetNextAllocationBlock(size_t requested);
// Compares the start addresses of two free blocks.
static int CompareFreeBlockAddress(const FreeBlock* left,
const FreeBlock* right);
};
// ----------------------------------------------------------------------------
// A space acquires chunks of memory from the operating system. The memory
// allocator manages chunks for the paged heap spaces (old space and map
......@@ -380,8 +446,9 @@ class MemoryAllocator : public AllStatic {
// function returns an invalid page pointer (NULL). The caller must check
// whether the returned page is valid (by calling Page::is_valid()). It is
// guaranteed that allocated pages have contiguous addresses. The actual
// number of allocated page is returned in the output parameter
// allocated_pages.
// number of allocated pages is returned in the output parameter
// allocated_pages. If the PagedSpace owner is executable and there is
// a code range, the pages are allocated from the code range.
static Page* AllocatePages(int requested_pages, int* allocated_pages,
PagedSpace* owner);
......@@ -395,6 +462,9 @@ class MemoryAllocator : public AllStatic {
// Allocates and frees raw memory of certain size.
// These are just thin wrappers around OS::Allocate and OS::Free,
// but keep track of allocated bytes as part of heap.
// If the flag is EXECUTABLE and a code range exists, the requested
// memory is allocated from the code range. If a code range exists
// and the freed memory is in it, the code range manages the freed memory.
static void* AllocateRawMemory(const size_t requested,
size_t* allocated,
Executability executable);
......
......@@ -151,3 +151,65 @@ TEST(StressJS) {
CHECK_EQ(42, result->Int32Value());
env->Exit();
}
// CodeRange test.
// Tests memory management in a CodeRange by allocating and freeing blocks,
// using a pseudorandom generator to choose block sizes geometrically
// distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize.
// Ensure that the freed chunks are collected and reused by allocating (in
// total) more than the size of the CodeRange.
// This pseudorandom generator does not need to be particularly good.
// Use the lower half of the V8::Random() generator.
unsigned int Pseudorandom() {
static uint32_t lo = 2345;
lo = 18273 * (lo & 0xFFFF) + (lo >> 16); // Provably not 0.
return lo & 0xFFFF;
}
// Plain old data class. Represents a block of allocated memory.
class Block {
public:
Block(void* base_arg, int size_arg)
: base(base_arg), size(size_arg) {}
void *base;
int size;
};
TEST(CodeRange) {
const int code_range_size = 16*MB;
CodeRange::Setup(code_range_size);
int current_allocated = 0;
int total_allocated = 0;
List<Block> blocks(1000);
while (total_allocated < 5 * code_range_size) {
if (current_allocated < code_range_size / 10) {
// Allocate a block.
// Geometrically distributed sizes, greater than Page::kPageSize.
size_t requested = (Page::kPageSize << (Pseudorandom() % 6)) +
Pseudorandom() % 5000 + 1;
size_t allocated = 0;
void* base = CodeRange::AllocateRawMemory(requested, &allocated);
blocks.Add(Block(base, allocated));
current_allocated += allocated;
total_allocated += allocated;
} else {
// Free a block.
int index = Pseudorandom() % blocks.length();
CodeRange::FreeRawMemory(blocks[index].base, blocks[index].size);
current_allocated -= blocks[index].size;
if (index < blocks.length() - 1) {
blocks[index] = blocks.RemoveLast();
} else {
blocks.RemoveLast();
}
}
}
CodeRange::TearDown();
}
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