Commit 2bc0ff6e authored by jgruber's avatar jgruber Committed by Commit Bot

[presubmit] Add include guard check

This check verifies that all .h files in the src/ directory have an
include guard of the form

 #ifndef V8_PATH_TO_FILE_H_
 #define V8_PATH_TO_FILE_H_
 // ...
 #endif  // V8_PATH_TO_FILE_H_

The check can be skipped with a magic comment:

 // PRESUBMIT_INTENTIONALLY_MISSING_INCLUDE_GUARD

Cq-Include-Trybots: luci.v8.try:v8_linux_noi18n_rel_ng;master.tryserver.blink:linux_trusty_blink_rel
Change-Id: I0a7b96abec289ad60f64ba8418f1892a6969596d
Reviewed-on: https://chromium-review.googlesource.com/897487Reviewed-by: 's avatarBenedikt Meurer <bmeurer@chromium.org>
Reviewed-by: 's avatarAleksey Kozyatinskiy <kozyatinskiy@chromium.org>
Reviewed-by: 's avatarGeorg Neis <neis@chromium.org>
Reviewed-by: 's avatarMichael Starzinger <mstarzinger@chromium.org>
Reviewed-by: 's avatarAndreas Haas <ahaas@chromium.org>
Commit-Queue: Jakob Gruber <jgruber@chromium.org>
Cr-Commit-Position: refs/heads/master@{#51079}
parent 6b1586e3
......@@ -153,6 +153,62 @@ def _CheckUnwantedDependencies(input_api, output_api):
return results
def _CheckHeadersHaveIncludeGuards(input_api, output_api):
"""Ensures that all header files have include guards."""
file_inclusion_pattern = r'src/.+\.h'
def FilterFile(affected_file):
black_list = (_EXCLUDED_PATHS +
input_api.DEFAULT_BLACK_LIST)
return input_api.FilterSourceFile(
affected_file,
white_list=(file_inclusion_pattern, ),
black_list=black_list)
leading_src_pattern = input_api.re.compile(r'^src/')
dash_dot_slash_pattern = input_api.re.compile(r'[-./]')
def PathToGuardMacro(path):
"""Guards should be of the form V8_PATH_TO_FILE_WITHOUT_SRC_H_."""
x = input_api.re.sub(leading_src_pattern, 'v8_', path)
x = input_api.re.sub(dash_dot_slash_pattern, '_', x)
x = x.upper() + "_"
return x
problems = []
for f in input_api.AffectedSourceFiles(FilterFile):
local_path = f.LocalPath()
guard_macro = PathToGuardMacro(local_path)
guard_patterns = [
input_api.re.compile(r'^#ifndef ' + guard_macro + '$'),
input_api.re.compile(r'^#define ' + guard_macro + '$'),
input_api.re.compile(r'^#endif // ' + guard_macro + '$')]
skip_check_pattern = input_api.re.compile(
r'^// PRESUBMIT_INTENTIONALLY_MISSING_INCLUDE_GUARD')
found_patterns = [ False, False, False ]
file_omitted = False
for line in f.NewContents():
for i in range(len(guard_patterns)):
if guard_patterns[i].match(line):
found_patterns[i] = True
if skip_check_pattern.match(line):
file_omitted = True
break
if not file_omitted and not all(found_patterns):
problems.append(
'%s: Missing include guard \'%s\'' % (local_path, guard_macro))
if problems:
return [output_api.PresubmitError(
'You added one or more header files without an appropriate\n'
'include guard. Add the include guard {#ifndef,#define,#endif}\n'
'triplet or omit the check entirely through the magic comment:\n'
'"// PRESUBMIT_INTENTIONALLY_MISSING_INCLUDE_GUARD".', problems)]
else:
return []
# TODO(mstarzinger): Similar checking should be made available as part of
# tools/presubmit.py (note that tools/check-inline-includes.sh exists).
def _CheckNoInlineHeaderIncludesInNormalHeaders(input_api, output_api):
......@@ -275,6 +331,7 @@ def _CommonChecks(input_api, output_api):
results.extend(_CheckUnwantedDependencies(input_api, output_api))
results.extend(
_CheckNoProductionCodeUsingTestOnlyFunctions(input_api, output_api))
results.extend(_CheckHeadersHaveIncludeGuards(input_api, output_api))
results.extend(
_CheckNoInlineHeaderIncludesInNormalHeaders(input_api, output_api))
results.extend(_CheckMissingFiles(input_api, output_api))
......
......@@ -62,4 +62,4 @@ class ApiNatives {
} // namespace internal
} // namespace v8
#endif
#endif // V8_API_NATIVES_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ARM_FRAMES_ARM_H_
#define V8_ARM_FRAMES_ARM_H_
#ifndef V8_ARM_FRAME_CONSTANTS_ARM_H_
#define V8_ARM_FRAME_CONSTANTS_ARM_H_
namespace v8 {
namespace internal {
......@@ -45,4 +45,4 @@ class JavaScriptFrameConstants : public AllStatic {
} // namespace internal
} // namespace v8
#endif // V8_ARM_FRAMES_ARM_H_
#endif // V8_ARM_FRAME_CONSTANTS_ARM_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ARM64_DISASM_ARM64_H
#define V8_ARM64_DISASM_ARM64_H
#ifndef V8_ARM64_DISASM_ARM64_H_
#define V8_ARM64_DISASM_ARM64_H_
#include "src/arm64/assembler-arm64.h"
#include "src/arm64/decoder-arm64.h"
......@@ -96,4 +96,4 @@ class PrintDisassembler : public DisassemblingDecoder {
} // namespace internal
} // namespace v8
#endif // V8_ARM64_DISASM_ARM64_H
#endif // V8_ARM64_DISASM_ARM64_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ARM64_FRAMES_ARM64_H_
#define V8_ARM64_FRAMES_ARM64_H_
#ifndef V8_ARM64_FRAME_CONSTANTS_ARM64_H_
#define V8_ARM64_FRAME_CONSTANTS_ARM64_H_
namespace v8 {
namespace internal {
......@@ -61,4 +61,4 @@ class JavaScriptFrameConstants : public AllStatic {
} // namespace internal
} // namespace v8
#endif // V8_ARM64_FRAMES_ARM64_H_
#endif // V8_ARM64_FRAME_CONSTANTS_ARM64_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ASMJS_SWITCH_LOGIC_H
#define V8_ASMJS_SWITCH_LOGIC_H
#ifndef V8_ASMJS_SWITCH_LOGIC_H_
#define V8_ASMJS_SWITCH_LOGIC_H_
#include "src/globals.h"
#include "src/zone/zone-containers.h"
......@@ -30,4 +30,4 @@ V8_EXPORT_PRIVATE CaseNode* OrderCases(ZoneVector<int>* cases, Zone* zone);
} // namespace internal
} // namespace v8
#endif // V8_ASMJS_SWITCH_LOGIC_H
#endif // V8_ASMJS_SWITCH_LOGIC_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_AST_AST_FUNCTION_LITERAL_ID_REINDEXER
#define V8_AST_AST_FUNCTION_LITERAL_ID_REINDEXER
#ifndef V8_AST_AST_FUNCTION_LITERAL_ID_REINDEXER_H_
#define V8_AST_AST_FUNCTION_LITERAL_ID_REINDEXER_H_
#include "src/ast/ast-traversal-visitor.h"
#include "src/base/macros.h"
......@@ -33,4 +33,4 @@ class AstFunctionLiteralIdReindexer final
} // namespace internal
} // namespace v8
#endif // V8_AST_AST_FUNCTION_LITERAL_ID_REINDEXER
#endif // V8_AST_AST_FUNCTION_LITERAL_ID_REINDEXER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_AST_COMPILE_TIME_VALUE
#define V8_AST_COMPILE_TIME_VALUE
#ifndef V8_AST_COMPILE_TIME_VALUE_H_
#define V8_AST_COMPILE_TIME_VALUE_H_
#include "src/allocation.h"
#include "src/globals.h"
......@@ -43,4 +43,4 @@ class CompileTimeValue : public AllStatic {
} // namespace internal
} // namespace v8
#endif // V8_AST_COMPILE_TIME_VALUE
#endif // V8_AST_COMPILE_TIME_VALUE_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ATOMIC_UTILS_H_
#define V8_ATOMIC_UTILS_H_
#ifndef V8_BASE_ATOMIC_UTILS_H_
#define V8_BASE_ATOMIC_UTILS_H_
#include <limits.h>
#include <type_traits>
......@@ -419,4 +419,4 @@ class AtomicElement {
} // namespace base
} // namespace v8
#endif // #define V8_ATOMIC_UTILS_H_
#endif // V8_BASE_ATOMIC_UTILS_H_
......@@ -26,8 +26,8 @@
// needs to increment twice (which the compiler should be able to detect and
// optimize).
#ifndef BASE_ATOMICOPS_INTERNALS_PORTABLE_H_
#define BASE_ATOMICOPS_INTERNALS_PORTABLE_H_
#ifndef V8_BASE_ATOMICOPS_INTERNALS_PORTABLE_H_
#define V8_BASE_ATOMICOPS_INTERNALS_PORTABLE_H_
#include <atomic>
......
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_ATOMICOPS_INTERNALS_STD_H_
#define BASE_ATOMICOPS_INTERNALS_STD_H_
#ifndef V8_BASE_ATOMICOPS_INTERNALS_STD_H_
#define V8_BASE_ATOMICOPS_INTERNALS_STD_H_
#include <atomic>
......
......@@ -18,4 +18,4 @@ V8_BASE_EXPORT char* RelativePath(char** buffer, const char* exec_path,
} // namespace base
} // namespace v8
#endif // V8_FILE_UTILS_H_
#endif // V8_BASE_FILE_UTILS_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_FORMAT_MACROS_H_
#define BASE_FORMAT_MACROS_H_
#ifndef V8_BASE_FORMAT_MACROS_H_
#define V8_BASE_FORMAT_MACROS_H_
// This file defines the format macros for some integer types.
......@@ -94,4 +94,4 @@
#endif
#endif // BASE_FORMAT_MACROS_H_
#endif // V8_BASE_FORMAT_MACROS_H_
......@@ -3,7 +3,7 @@
// found in the LICENSE file.
#ifndef V8_BASE_QNX_MATH_H_
#define V8_QBASE_NX_MATH_H_
#define V8_BASE_QNX_MATH_H_
#include <cmath>
......
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_BASE_TEMPLATE_UTILS_H
#define V8_BASE_TEMPLATE_UTILS_H
#ifndef V8_BASE_TEMPLATE_UTILS_H_
#define V8_BASE_TEMPLATE_UTILS_H_
#include <array>
#include <memory>
......@@ -131,4 +131,4 @@ constexpr auto fold(Func func, Ts&&... more) ->
} // namespace base
} // namespace v8
#endif // V8_BASE_TEMPLATE_UTILS_H
#endif // V8_BASE_TEMPLATE_UTILS_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DATAFLOW_H_
#define V8_DATAFLOW_H_
#ifndef V8_BIT_VECTOR_H_
#define V8_BIT_VECTOR_H_
#include "src/allocation.h"
#include "src/zone/zone.h"
......@@ -370,4 +370,4 @@ class GrowableBitVector BASE_EMBEDDED {
} // namespace internal
} // namespace v8
#endif // V8_DATAFLOW_H_
#endif // V8_BIT_VECTOR_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_BUILTINS_BUILTINS_ASYNC_H_
#define V8_BUILTINS_BUILTINS_ASYNC_H_
#ifndef V8_BUILTINS_BUILTINS_ASYNC_GEN_H_
#define V8_BUILTINS_BUILTINS_ASYNC_GEN_H_
#include "src/builtins/builtins-promise-gen.h"
......@@ -63,4 +63,4 @@ class AsyncBuiltinsAssembler : public PromiseBuiltinsAssembler {
} // namespace internal
} // namespace v8
#endif // V8_BUILTINS_BUILTINS_ASYNC_H_
#endif // V8_BUILTINS_BUILTINS_ASYNC_GEN_H_
......@@ -27,4 +27,4 @@ std::vector<NumberFormatSpan> FlattenRegionsToParts(
} // namespace internal
} // namespace v8
#endif // V8_BUILTINS_BUILTINS_H_
#endif // V8_BUILTINS_BUILTINS_INTL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_BUILTINS_BUILTINS_PROMISE_H_
#define V8_BUILTINS_BUILTINS_PROMISE_H_
#ifndef V8_BUILTINS_BUILTINS_PROMISE_GEN_H_
#define V8_BUILTINS_BUILTINS_PROMISE_GEN_H_
#include "src/code-stub-assembler.h"
#include "src/contexts.h"
......@@ -186,4 +186,4 @@ class PromiseBuiltinsAssembler : public CodeStubAssembler {
} // namespace internal
} // namespace v8
#endif // V8_BUILTINS_BUILTINS_PROMISE_H_
#endif // V8_BUILTINS_BUILTINS_PROMISE_GEN_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_BUILTINS_BUILTINS_REGEXP_H_
#define V8_BUILTINS_BUILTINS_REGEXP_H_
#ifndef V8_BUILTINS_BUILTINS_REGEXP_GEN_H_
#define V8_BUILTINS_BUILTINS_REGEXP_GEN_H_
#include "src/code-stub-assembler.h"
......@@ -119,4 +119,4 @@ class RegExpBuiltinsAssembler : public CodeStubAssembler {
} // namespace internal
} // namespace v8
#endif // V8_BUILTINS_BUILTINS_REGEXP_H_
#endif // V8_BUILTINS_BUILTINS_REGEXP_GEN_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DEPENDENCIES_H_
#define V8_DEPENDENCIES_H_
#ifndef V8_COMPILATION_DEPENDENCIES_H_
#define V8_COMPILATION_DEPENDENCIES_H_
#include "src/handles.h"
#include "src/objects.h"
......@@ -71,4 +71,4 @@ class CompilationDependencies {
} // namespace internal
} // namespace v8
#endif // V8_DEPENDENCIES_H_
#endif // V8_COMPILATION_DEPENDENCIES_H_
......@@ -90,4 +90,4 @@ std::ostream& operator<<(std::ostream& os, const AsPrintableStatistics& s);
} // namespace internal
} // namespace v8
#endif
#endif // V8_COMPILATION_STATISTICS_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_ARM_UNWINDING_INFO_WRITER_H_
#define V8_COMPILER_ARM_UNWINDING_INFO_WRITER_H_
#ifndef V8_COMPILER_ARM_UNWINDING_INFO_WRITER_ARM_H_
#define V8_COMPILER_ARM_UNWINDING_INFO_WRITER_ARM_H_
#include "src/eh-frame.h"
......@@ -69,4 +69,4 @@ class UnwindingInfoWriter {
} // namespace internal
} // namespace v8
#endif
#endif // V8_COMPILER_ARM_UNWINDING_INFO_WRITER_ARM_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_ARM64_UNWINDING_INFO_WRITER_H_
#define V8_COMPILER_ARM64_UNWINDING_INFO_WRITER_H_
#ifndef V8_COMPILER_ARM64_UNWINDING_INFO_WRITER_ARM64_H_
#define V8_COMPILER_ARM64_UNWINDING_INFO_WRITER_ARM64_H_
#include "src/eh-frame.h"
......@@ -69,4 +69,4 @@ class UnwindingInfoWriter {
} // namespace internal
} // namespace v8
#endif
#endif // V8_COMPILER_ARM64_UNWINDING_INFO_WRITER_ARM64_H_
......@@ -29,4 +29,4 @@ class BasicBlockInstrumentor : public AllStatic {
} // namespace internal
} // namespace v8
#endif
#endif // V8_COMPILER_BASIC_BLOCK_INSTRUMENTOR_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_BRANCH_CONDITION_ELIMINATION_H_
#define V8_COMPILER_BRANCH_CONDITION_ELIMINATION_H_
#ifndef V8_COMPILER_BRANCH_ELIMINATION_H_
#define V8_COMPILER_BRANCH_ELIMINATION_H_
#include "src/base/compiler-specific.h"
#include "src/compiler/functional-list.h"
......@@ -89,4 +89,4 @@ class V8_EXPORT_PRIVATE BranchElimination final
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_BRANCH_CONDITION_ELIMINATION_H_
#endif // V8_COMPILER_BRANCH_ELIMINATION_H_
......@@ -224,4 +224,4 @@ inline bool HasCallDescriptorFlag(Instruction* instr,
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_CODE_GENERATOR_IMPL_H
#endif // V8_COMPILER_CODE_GENERATOR_IMPL_H_
......@@ -394,4 +394,4 @@ class CodeGenerator final : public GapResolver::Assembler {
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_CODE_GENERATOR_H
#endif // V8_COMPILER_CODE_GENERATOR_H_
......@@ -217,4 +217,4 @@ class V8_EXPORT_PRIVATE JSGraph : public NON_EXPORTED_BASE(ZoneObject) {
} // namespace internal
} // namespace v8
#endif
#endif // V8_COMPILER_JS_GRAPH_H_
......@@ -30,4 +30,4 @@ class JumpThreading {
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_JUMP_THREADING_H
#endif // V8_COMPILER_JUMP_THREADING_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_LIVE_RANGE_SEPARATOR_H_
#define V8_LIVE_RANGE_SEPARATOR_H_
#ifndef V8_COMPILER_LIVE_RANGE_SEPARATOR_H_
#define V8_COMPILER_LIVE_RANGE_SEPARATOR_H_
#include "src/zone/zone.h"
namespace v8 {
......@@ -61,4 +61,4 @@ class LiveRangeMerger final : public ZoneObject {
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_LIVE_RANGE_SEPARATOR_H_
#endif // V8_COMPILER_LIVE_RANGE_SEPARATOR_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_MIPS_INSTRUCTION_CODES_MIPS_H_
#define V8_COMPILER_MIPS_INSTRUCTION_CODES_MIPS_H_
#ifndef V8_COMPILER_MIPS64_INSTRUCTION_CODES_MIPS64_H_
#define V8_COMPILER_MIPS64_INSTRUCTION_CODES_MIPS64_H_
namespace v8 {
namespace internal {
......@@ -331,4 +331,4 @@ namespace compiler {
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_MIPS_INSTRUCTION_CODES_MIPS_H_
#endif // V8_COMPILER_MIPS64_INSTRUCTION_CODES_MIPS64_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_MOVE_OPTIMIZER_
#define V8_COMPILER_MOVE_OPTIMIZER_
#ifndef V8_COMPILER_MOVE_OPTIMIZER_H_
#define V8_COMPILER_MOVE_OPTIMIZER_H_
#include "src/compiler/instruction.h"
#include "src/globals.h"
......@@ -65,4 +65,4 @@ class V8_EXPORT_PRIVATE MoveOptimizer final {
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_MOVE_OPTIMIZER_
#endif // V8_COMPILER_MOVE_OPTIMIZER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_PERSISTENT_H_
#define V8_COMPILER_PERSISTENT_H_
#ifndef V8_COMPILER_PERSISTENT_MAP_H_
#define V8_COMPILER_PERSISTENT_MAP_H_
#include <array>
#include <tuple>
......
......@@ -98,4 +98,4 @@ class PhaseScope {
} // namespace internal
} // namespace v8
#endif
#endif // V8_COMPILER_PIPELINE_STATISTICS_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REGISTER_ALLOCATOR_VERIFIER_H_
#define V8_REGISTER_ALLOCATOR_VERIFIER_H_
#ifndef V8_COMPILER_REGISTER_ALLOCATOR_VERIFIER_H_
#define V8_COMPILER_REGISTER_ALLOCATOR_VERIFIER_H_
#include "src/compiler/instruction.h"
#include "src/zone/zone-containers.h"
......@@ -270,4 +270,4 @@ class RegisterAllocatorVerifier final : public ZoneObject {
} // namespace internal
} // namespace v8
#endif
#endif // V8_COMPILER_REGISTER_ALLOCATOR_VERIFIER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REGISTER_ALLOCATOR_H_
#define V8_REGISTER_ALLOCATOR_H_
#ifndef V8_COMPILER_REGISTER_ALLOCATOR_H_
#define V8_COMPILER_REGISTER_ALLOCATOR_H_
#include "src/base/bits.h"
#include "src/base/compiler-specific.h"
......@@ -1213,4 +1213,4 @@ class LiveRangeConnector final : public ZoneObject {
} // namespace internal
} // namespace v8
#endif // V8_REGISTER_ALLOCATOR_H_
#endif // V8_COMPILER_REGISTER_ALLOCATOR_H_
......@@ -52,4 +52,4 @@ class UnwindingInfoWriter {
#endif
#endif
#endif // V8_COMPILER_UNWINDING_INFO_WRITER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_X64_UNWINDING_INFO_WRITER_H_
#define V8_COMPILER_X64_UNWINDING_INFO_WRITER_H_
#ifndef V8_COMPILER_X64_UNWINDING_INFO_WRITER_X64_H_
#define V8_COMPILER_X64_UNWINDING_INFO_WRITER_X64_H_
#include "src/eh-frame.h"
......@@ -76,4 +76,4 @@ class UnwindingInfoWriter {
} // namespace internal
} // namespace v8
#endif
#endif // V8_COMPILER_X64_UNWINDING_INFO_WRITER_X64_H_
......@@ -289,4 +289,4 @@ class DateCache {
} // namespace internal
} // namespace v8
#endif
#endif // V8_DATE_H_
......@@ -321,4 +321,4 @@ class SharedInfoWrapper : public JSArrayBasedStruct<SharedInfoWrapper> {
} // namespace internal
} // namespace v8
#endif /* V8_DEBUG_LIVEEDIT_H_ */
#endif // V8_DEBUG_LIVEEDIT_H_
......@@ -298,4 +298,4 @@ class EhFrameDisassembler final {
} // namespace internal
} // namespace v8
#endif
#endif // V8_EH_FRAME_H_
......@@ -99,4 +99,4 @@ inline FieldIndex FieldIndex::ForDescriptor(const Map* map,
} // namespace internal
} // namespace v8
#endif
#endif // V8_FIELD_INDEX_INL_H_
......@@ -134,4 +134,4 @@ class FieldIndex final {
} // namespace internal
} // namespace v8
#endif
#endif // V8_FIELD_INDEX_H_
......@@ -9,6 +9,8 @@
// This include does not have a guard, because it is a template-style include,
// which can be included multiple times in different modes. It expects to have
// a mode defined before it's included. The modes are FLAG_MODE_... below:
//
// PRESUBMIT_INTENTIONALLY_MISSING_INCLUDE_GUARD
#define DEFINE_IMPLICATION(whenflag, thenflag) \
DEFINE_VALUE_IMPLICATION(whenflag, thenflag, true)
......
......@@ -36,4 +36,4 @@ void EventHandler(const v8::JitCodeEvent* event);
} // namespace internal
} // namespace v8
#endif
#endif // V8_GDB_JIT_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_CONCURRENT_MARKING_
#define V8_HEAP_CONCURRENT_MARKING_
#ifndef V8_HEAP_CONCURRENT_MARKING_H_
#define V8_HEAP_CONCURRENT_MARKING_H_
#include "src/allocation.h"
#include "src/cancelable-task.h"
......@@ -92,4 +92,4 @@ class ConcurrentMarking {
} // namespace internal
} // namespace v8
#endif // V8_HEAP_PAGE_PARALLEL_JOB_
#endif // V8_HEAP_CONCURRENT_MARKING_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INVALIDATED_SLOTS_INL_H
#define V8_INVALIDATED_SLOTS_INL_H
#ifndef V8_HEAP_INVALIDATED_SLOTS_INL_H_
#define V8_HEAP_INVALIDATED_SLOTS_INL_H_
#include <map>
......@@ -67,4 +67,4 @@ bool InvalidatedSlotsFilter::IsValid(Address slot) {
} // namespace internal
} // namespace v8
#endif // V8_INVALIDATED_SLOTS_INL_H
#endif // V8_HEAP_INVALIDATED_SLOTS_INL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INVALIDATED_SLOTS_H
#define V8_INVALIDATED_SLOTS_H
#ifndef V8_HEAP_INVALIDATED_SLOTS_H_
#define V8_HEAP_INVALIDATED_SLOTS_H_
#include <map>
#include <stack>
......@@ -51,4 +51,4 @@ class InvalidatedSlotsFilter {
} // namespace internal
} // namespace v8
#endif // V8_INVALIDATED_SLOTS_H
#endif // V8_HEAP_INVALIDATED_SLOTS_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_ITEM_PARALLEL_JOB_
#define V8_HEAP_ITEM_PARALLEL_JOB_
#ifndef V8_HEAP_ITEM_PARALLEL_JOB_H_
#define V8_HEAP_ITEM_PARALLEL_JOB_H_
#include <vector>
......@@ -209,4 +209,4 @@ class ItemParallelJob {
} // namespace internal
} // namespace v8
#endif // V8_HEAP_ITEM_PARALLEL_JOB_
#endif // V8_HEAP_ITEM_PARALLEL_JOB_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_MARKING_H
#define V8_MARKING_H
#ifndef V8_HEAP_MARKING_H_
#define V8_HEAP_MARKING_H_
#include "src/base/atomic-utils.h"
#include "src/utils.h"
......@@ -316,4 +316,4 @@ class Marking : public AllStatic {
} // namespace internal
} // namespace v8
#endif // V8_MARKING_H_
#endif // V8_HEAP_MARKING_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_memory_reducer_H
#define V8_HEAP_memory_reducer_H
#ifndef V8_HEAP_MEMORY_REDUCER_H_
#define V8_HEAP_MEMORY_REDUCER_H_
#include "include/v8-platform.h"
#include "src/base/macros.h"
......@@ -171,4 +171,4 @@ class V8_EXPORT_PRIVATE MemoryReducer {
} // namespace internal
} // namespace v8
#endif // V8_HEAP_memory_reducer_H
#endif // V8_HEAP_MEMORY_REDUCER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_VISITING_INL_H_
#define V8_OBJECTS_VISITING_INL_H_
#ifndef V8_HEAP_OBJECTS_VISITING_INL_H_
#define V8_HEAP_OBJECTS_VISITING_INL_H_
#include "src/heap/objects-visiting.h"
......@@ -189,4 +189,4 @@ int NewSpaceVisitor<ConcreteVisitor>::VisitJSApiObject(Map* map,
} // namespace internal
} // namespace v8
#endif // V8_OBJECTS_VISITING_INL_H_
#endif // V8_HEAP_OBJECTS_VISITING_INL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_VISITING_H_
#define V8_OBJECTS_VISITING_H_
#ifndef V8_HEAP_OBJECTS_VISITING_H_
#define V8_HEAP_OBJECTS_VISITING_H_
#include "src/allocation.h"
#include "src/layout-descriptor.h"
......@@ -132,4 +132,4 @@ Object* VisitWeakList(Heap* heap, Object* list, WeakObjectRetainer* retainer);
} // namespace internal
} // namespace v8
#endif // V8_OBJECTS_VISITING_H_
#endif // V8_HEAP_OBJECTS_VISITING_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REMEMBERED_SET_H
#define V8_REMEMBERED_SET_H
#ifndef V8_HEAP_REMEMBERED_SET_H_
#define V8_HEAP_REMEMBERED_SET_H_
#include "src/assembler.h"
#include "src/heap/heap.h"
......@@ -359,4 +359,4 @@ inline SlotType SlotTypeForRelocInfoMode(RelocInfo::Mode rmode) {
} // namespace internal
} // namespace v8
#endif // V8_REMEMBERED_SET_H
#endif // V8_HEAP_REMEMBERED_SET_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SLOT_SET_H
#define V8_SLOT_SET_H
#ifndef V8_HEAP_SLOT_SET_H_
#define V8_HEAP_SLOT_SET_H_
#include <map>
#include <stack>
......@@ -641,4 +641,4 @@ class TypedSlotSet {
} // namespace internal
} // namespace v8
#endif // V8_SLOT_SET_H
#endif // V8_HEAP_SLOT_SET_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_STORE_BUFFER_H_
#define V8_STORE_BUFFER_H_
#ifndef V8_HEAP_STORE_BUFFER_H_
#define V8_HEAP_STORE_BUFFER_H_
#include "src/allocation.h"
#include "src/base/logging.h"
......@@ -225,4 +225,4 @@ class StoreBuffer {
} // namespace internal
} // namespace v8
#endif // V8_STORE_BUFFER_H_
#endif // V8_HEAP_STORE_BUFFER_H_
......@@ -23,4 +23,4 @@ class StressMarkingObserver : public AllocationObserver {
} // namespace internal
} // namespace v8
#endif
#endif // V8_HEAP_STRESS_MARKING_OBSERVER_H_
......@@ -36,4 +36,4 @@ class StressScavengeObserver : public AllocationObserver {
} // namespace internal
} // namespace v8
#endif
#endif // V8_HEAP_STRESS_SCAVENGE_OBSERVER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_WORKLIST_
#define V8_HEAP_WORKLIST_
#ifndef V8_HEAP_WORKLIST_H_
#define V8_HEAP_WORKLIST_H_
#include <cstddef>
#include <utility>
......@@ -388,4 +388,4 @@ class Worklist {
} // namespace internal
} // namespace v8
#endif // V8_HEAP_WORKLIST_
#endif // V8_HEAP_WORKLIST_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_IA32_FRAMES_IA32_H_
#define V8_IA32_FRAMES_IA32_H_
#ifndef V8_IA32_FRAME_CONSTANTS_IA32_H_
#define V8_IA32_FRAME_CONSTANTS_IA32_H_
namespace v8 {
namespace internal {
......@@ -50,4 +50,4 @@ class JavaScriptFrameConstants : public AllStatic {
} // namespace internal
} // namespace v8
#endif // V8_IA32_FRAMES_IA32_H_
#endif // V8_IA32_FRAME_CONSTANTS_IA32_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SSE_INSTR_H_
#define V8_SSE_INSTR_H_
#ifndef V8_IA32_SSE_INSTR_H_
#define V8_IA32_SSE_INSTR_H_
#define SSE2_INSTRUCTION_LIST(V) \
V(paddb, 66, 0F, FC) \
......@@ -60,4 +60,4 @@
V(pmaxud, 66, 0F, 38, 3F) \
V(pmulld, 66, 0F, 38, 40)
#endif // V8_SSE_INSTR_H_
#endif // V8_IA32_SSE_INSTR_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SRC_IC_ACCESSOR_ASSEMBLER_H_
#define V8_SRC_IC_ACCESSOR_ASSEMBLER_H_
#ifndef V8_IC_ACCESSOR_ASSEMBLER_H_
#define V8_IC_ACCESSOR_ASSEMBLER_H_
#include "src/code-stub-assembler.h"
......@@ -335,4 +335,4 @@ class ExitPoint {
} // namespace internal
} // namespace v8
#endif // V8_SRC_IC_ACCESSOR_ASSEMBLER_H_
#endif // V8_IC_ACCESSOR_ASSEMBLER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SRC_IC_BINARY_OP_ASSEMBLER_H_
#define V8_SRC_IC_BINARY_OP_ASSEMBLER_H_
#ifndef V8_IC_BINARY_OP_ASSEMBLER_H_
#define V8_IC_BINARY_OP_ASSEMBLER_H_
#include <functional>
#include "src/code-stub-assembler.h"
......@@ -60,4 +60,4 @@ class BinaryOpAssembler : public CodeStubAssembler {
} // namespace internal
} // namespace v8
#endif // V8_SRC_IC_BINARY_OP_ASSEMBLER_H_
#endif // V8_IC_BINARY_OP_ASSEMBLER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_IC_INL_H_
#define V8_IC_INL_H_
#ifndef V8_IC_IC_INL_H_
#define V8_IC_IC_INL_H_
#include "src/ic/ic.h"
......@@ -59,4 +59,4 @@ bool IC::AddressIsDeoptimizedCode(Isolate* isolate, Address address) {
} // namespace internal
} // namespace v8
#endif // V8_IC_INL_H_
#endif // V8_IC_IC_INL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_IC_H_
#define V8_IC_H_
#ifndef V8_IC_IC_H_
#define V8_IC_IC_H_
#include <vector>
......@@ -385,4 +385,4 @@ class KeyedStoreIC : public StoreIC {
} // namespace internal
} // namespace v8
#endif // V8_IC_H_
#endif // V8_IC_IC_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SRC_IC_KEYED_STORE_GENERIC_H_
#define V8_SRC_IC_KEYED_STORE_GENERIC_H_
#ifndef V8_IC_KEYED_STORE_GENERIC_H_
#define V8_IC_KEYED_STORE_GENERIC_H_
#include "src/globals.h"
......@@ -27,4 +27,4 @@ class StoreICUninitializedGenerator {
} // namespace internal
} // namespace v8
#endif // V8_SRC_IC_KEYED_STORE_GENERIC_H_
#endif // V8_IC_KEYED_STORE_GENERIC_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_STUB_CACHE_H_
#define V8_STUB_CACHE_H_
#ifndef V8_IC_STUB_CACHE_H_
#define V8_IC_STUB_CACHE_H_
#include "src/macro-assembler.h"
#include "src/objects/name.h"
......@@ -140,4 +140,4 @@ class StubCache {
} // namespace internal
} // namespace v8
#endif // V8_STUB_CACHE_H_
#endif // V8_IC_STUB_CACHE_H_
......@@ -28,8 +28,8 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8_INSPECTOR_INJECTEDSCRIPT_H_
#define V8_INSPECTOR_INJECTEDSCRIPT_H_
#ifndef V8_INSPECTOR_INJECTED_SCRIPT_H_
#define V8_INSPECTOR_INJECTED_SCRIPT_H_
#include <unordered_map>
#include <unordered_set>
......@@ -220,4 +220,4 @@ class InjectedScript final {
} // namespace v8_inspector
#endif // V8_INSPECTOR_INJECTEDSCRIPT_H_
#endif // V8_INSPECTOR_INJECTED_SCRIPT_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_INSPECTEDCONTEXT_H_
#define V8_INSPECTOR_INSPECTEDCONTEXT_H_
#ifndef V8_INSPECTOR_INSPECTED_CONTEXT_H_
#define V8_INSPECTOR_INSPECTED_CONTEXT_H_
#include <unordered_map>
#include <unordered_set>
......@@ -65,4 +65,4 @@ class InspectedContext {
} // namespace v8_inspector
#endif // V8_INSPECTOR_INSPECTEDCONTEXT_H_
#endif // V8_INSPECTOR_INSPECTED_CONTEXT_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_REMOTEOBJECTID_H_
#define V8_INSPECTOR_REMOTEOBJECTID_H_
#ifndef V8_INSPECTOR_REMOTE_OBJECT_ID_H_
#define V8_INSPECTOR_REMOTE_OBJECT_ID_H_
#include "src/inspector/protocol/Forward.h"
......@@ -54,4 +54,4 @@ class RemoteCallFrameId final : public RemoteObjectIdBase {
} // namespace v8_inspector
#endif // V8_INSPECTOR_REMOTEOBJECTID_H_
#endif // V8_INSPECTOR_REMOTE_OBJECT_ID_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_SEARCHUTIL_H_
#define V8_INSPECTOR_SEARCHUTIL_H_
#ifndef V8_INSPECTOR_SEARCH_UTIL_H_
#define V8_INSPECTOR_SEARCH_UTIL_H_
#include "src/inspector/protocol/Debugger.h"
#include "src/inspector/string-util.h"
......@@ -21,4 +21,4 @@ searchInTextByLinesImpl(V8InspectorSession*, const String16& text,
} // namespace v8_inspector
#endif // V8_INSPECTOR_SEARCHUTIL_H_
#endif // V8_INSPECTOR_SEARCH_UTIL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_STRING16_H_
#define V8_INSPECTOR_STRING16_H_
#ifndef V8_INSPECTOR_STRING_16_H_
#define V8_INSPECTOR_STRING_16_H_
#include <stdint.h>
#include <cctype>
......@@ -149,4 +149,4 @@ struct hash<v8_inspector::String16> {
#endif // !defined(__APPLE__) || defined(_LIBCPP_VERSION)
#endif // V8_INSPECTOR_STRING16_H_
#endif // V8_INSPECTOR_STRING_16_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_STRINGUTIL_H_
#define V8_INSPECTOR_STRINGUTIL_H_
#ifndef V8_INSPECTOR_STRING_UTIL_H_
#define V8_INSPECTOR_STRING_UTIL_H_
#include <memory>
......@@ -92,4 +92,4 @@ String16 stackTraceIdToString(uintptr_t id);
} // namespace v8_inspector
#endif // V8_INSPECTOR_STRINGUTIL_H_
#endif // V8_INSPECTOR_STRING_UTIL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8CONSOLEAGENTIMPL_H_
#define V8_INSPECTOR_V8CONSOLEAGENTIMPL_H_
#ifndef V8_INSPECTOR_V8_CONSOLE_AGENT_IMPL_H_
#define V8_INSPECTOR_V8_CONSOLE_AGENT_IMPL_H_
#include "src/base/macros.h"
#include "src/inspector/protocol/Console.h"
......@@ -45,4 +45,4 @@ class V8ConsoleAgentImpl : public protocol::Console::Backend {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8CONSOLEAGENTIMPL_H_
#endif // V8_INSPECTOR_V8_CONSOLE_AGENT_IMPL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8CONSOLEMESSAGE_H_
#define V8_INSPECTOR_V8CONSOLEMESSAGE_H_
#ifndef V8_INSPECTOR_V8_CONSOLE_MESSAGE_H_
#define V8_INSPECTOR_V8_CONSOLE_MESSAGE_H_
#include <deque>
#include <map>
......@@ -138,4 +138,4 @@ class V8ConsoleMessageStorage {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8CONSOLEMESSAGE_H_
#endif // V8_INSPECTOR_V8_CONSOLE_MESSAGE_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8CONSOLE_H_
#define V8_INSPECTOR_V8CONSOLE_H_
#ifndef V8_INSPECTOR_V8_CONSOLE_H_
#define V8_INSPECTOR_V8_CONSOLE_H_
#include "src/base/macros.h"
......@@ -172,4 +172,4 @@ class V8Console : public v8::debug::ConsoleDelegate {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8CONSOLE_H_
#endif // V8_INSPECTOR_V8_CONSOLE_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8DEBUGGERAGENTIMPL_H_
#define V8_INSPECTOR_V8DEBUGGERAGENTIMPL_H_
#ifndef V8_INSPECTOR_V8_DEBUGGER_AGENT_IMPL_H_
#define V8_INSPECTOR_V8_DEBUGGER_AGENT_IMPL_H_
#include <vector>
......@@ -215,4 +215,4 @@ String16 scopeType(v8::debug::ScopeIterator::ScopeType type);
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8DEBUGGERAGENTIMPL_H_
#endif // V8_INSPECTOR_V8_DEBUGGER_AGENT_IMPL_H_
......@@ -27,8 +27,8 @@
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8_INSPECTOR_V8DEBUGGERSCRIPT_H_
#define V8_INSPECTOR_V8DEBUGGERSCRIPT_H_
#ifndef V8_INSPECTOR_V8_DEBUGGER_SCRIPT_H_
#define V8_INSPECTOR_V8_DEBUGGER_SCRIPT_H_
#include "src/base/macros.h"
#include "src/inspector/string-16.h"
......@@ -111,4 +111,4 @@ class V8DebuggerScript {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8DEBUGGERSCRIPT_H_
#endif // V8_INSPECTOR_V8_DEBUGGER_SCRIPT_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8DEBUGGER_H_
#define V8_INSPECTOR_V8DEBUGGER_H_
#ifndef V8_INSPECTOR_V8_DEBUGGER_H_
#define V8_INSPECTOR_V8_DEBUGGER_H_
#include <list>
#include <unordered_map>
......@@ -240,4 +240,4 @@ class V8Debugger : public v8::debug::DebugDelegate {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8DEBUGGER_H_
#endif // V8_INSPECTOR_V8_DEBUGGER_H_
......@@ -28,8 +28,8 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8_INSPECTOR_V8FUNCTIONCALL_H_
#define V8_INSPECTOR_V8FUNCTIONCALL_H_
#ifndef V8_INSPECTOR_V8_FUNCTION_CALL_H_
#define V8_INSPECTOR_V8_FUNCTION_CALL_H_
#include "src/inspector/string-16.h"
......@@ -62,4 +62,4 @@ class V8FunctionCall {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8FUNCTIONCALL_H_
#endif // V8_INSPECTOR_V8_FUNCTION_CALL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8HEAPPROFILERAGENTIMPL_H_
#define V8_INSPECTOR_V8HEAPPROFILERAGENTIMPL_H_
#ifndef V8_INSPECTOR_V8_HEAP_PROFILER_AGENT_IMPL_H_
#define V8_INSPECTOR_V8_HEAP_PROFILER_AGENT_IMPL_H_
#include "src/base/macros.h"
#include "src/inspector/protocol/Forward.h"
......@@ -66,4 +66,4 @@ class V8HeapProfilerAgentImpl : public protocol::HeapProfiler::Backend {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8HEAPPROFILERAGENTIMPL_H_
#endif // V8_INSPECTOR_V8_HEAP_PROFILER_AGENT_IMPL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8INJECTEDSCRIPTHOST_H_
#define V8_INSPECTOR_V8INJECTEDSCRIPTHOST_H_
#ifndef V8_INSPECTOR_V8_INJECTED_SCRIPT_HOST_H_
#define V8_INSPECTOR_V8_INJECTED_SCRIPT_HOST_H_
#include "include/v8.h"
......@@ -50,4 +50,4 @@ class V8InjectedScriptHost {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8INJECTEDSCRIPTHOST_H_
#endif // V8_INSPECTOR_V8_INJECTED_SCRIPT_HOST_H_
......@@ -28,8 +28,8 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8_INSPECTOR_V8INSPECTORIMPL_H_
#define V8_INSPECTOR_V8INSPECTORIMPL_H_
#ifndef V8_INSPECTOR_V8_INSPECTOR_IMPL_H_
#define V8_INSPECTOR_V8_INSPECTOR_IMPL_H_
#include <functional>
#include <map>
......@@ -154,4 +154,4 @@ class V8InspectorImpl : public V8Inspector {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8INSPECTORIMPL_H_
#endif // V8_INSPECTOR_V8_INSPECTOR_IMPL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8INSPECTORSESSIONIMPL_H_
#define V8_INSPECTOR_V8INSPECTORSESSIONIMPL_H_
#ifndef V8_INSPECTOR_V8_INSPECTOR_SESSION_IMPL_H_
#define V8_INSPECTOR_V8_INSPECTOR_SESSION_IMPL_H_
#include <vector>
......@@ -126,4 +126,4 @@ class V8InspectorSessionImpl : public V8InspectorSession,
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8INSPECTORSESSIONIMPL_H_
#endif // V8_INSPECTOR_V8_INSPECTOR_SESSION_IMPL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8INTERNALVALUETYPE_H_
#define V8_INSPECTOR_V8INTERNALVALUETYPE_H_
#ifndef V8_INSPECTOR_V8_INTERNAL_VALUE_TYPE_H_
#define V8_INSPECTOR_V8_INTERNAL_VALUE_TYPE_H_
#include "include/v8.h"
......@@ -20,4 +20,4 @@ v8::Local<v8::Value> v8InternalValueTypeFrom(v8::Local<v8::Context>,
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8INTERNALVALUETYPE_H_
#endif // V8_INSPECTOR_V8_INTERNAL_VALUE_TYPE_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8PROFILERAGENTIMPL_H_
#define V8_INSPECTOR_V8PROFILERAGENTIMPL_H_
#ifndef V8_INSPECTOR_V8_PROFILER_AGENT_IMPL_H_
#define V8_INSPECTOR_V8_PROFILER_AGENT_IMPL_H_
#include <vector>
......@@ -85,4 +85,4 @@ class V8ProfilerAgentImpl : public protocol::Profiler::Backend {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8PROFILERAGENTIMPL_H_
#endif // V8_INSPECTOR_V8_PROFILER_AGENT_IMPL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8REGEX_H_
#define V8_INSPECTOR_V8REGEX_H_
#ifndef V8_INSPECTOR_V8_REGEX_H_
#define V8_INSPECTOR_V8_REGEX_H_
#include "src/base/macros.h"
#include "src/inspector/string-16.h"
......@@ -34,4 +34,4 @@ class V8Regex {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8REGEX_H_
#endif // V8_INSPECTOR_V8_REGEX_H_
......@@ -28,8 +28,8 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8_INSPECTOR_V8RUNTIMEAGENTIMPL_H_
#define V8_INSPECTOR_V8RUNTIMEAGENTIMPL_H_
#ifndef V8_INSPECTOR_V8_RUNTIME_AGENT_IMPL_H_
#define V8_INSPECTOR_V8_RUNTIME_AGENT_IMPL_H_
#include "src/base/macros.h"
#include "src/inspector/protocol/Forward.h"
......@@ -129,4 +129,4 @@ class V8RuntimeAgentImpl : public protocol::Runtime::Backend {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8RUNTIMEAGENTIMPL_H_
#endif // V8_INSPECTOR_V8_RUNTIME_AGENT_IMPL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8SCHEMAAGENTIMPL_H_
#define V8_INSPECTOR_V8SCHEMAAGENTIMPL_H_
#ifndef V8_INSPECTOR_V8_SCHEMA_AGENT_IMPL_H_
#define V8_INSPECTOR_V8_SCHEMA_AGENT_IMPL_H_
#include "src/base/macros.h"
#include "src/inspector/protocol/Forward.h"
......@@ -33,4 +33,4 @@ class V8SchemaAgentImpl : public protocol::Schema::Backend {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8SCHEMAAGENTIMPL_H_
#endif // V8_INSPECTOR_V8_SCHEMA_AGENT_IMPL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8STACKTRACEIMPL_H_
#define V8_INSPECTOR_V8STACKTRACEIMPL_H_
#ifndef V8_INSPECTOR_V8_STACK_TRACE_IMPL_H_
#define V8_INSPECTOR_V8_STACK_TRACE_IMPL_H_
#include <memory>
#include <vector>
......@@ -145,4 +145,4 @@ class AsyncStackTrace {
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8STACKTRACEIMPL_H_
#endif // V8_INSPECTOR_V8_STACK_TRACE_IMPL_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8VALUEUTILS_H_
#define V8_INSPECTOR_V8VALUEUTILS_H_
#ifndef V8_INSPECTOR_V8_VALUE_UTILS_H_
#define V8_INSPECTOR_V8_VALUE_UTILS_H_
#include "src/inspector/protocol/Protocol.h"
......@@ -23,4 +23,4 @@ protocol::Response toProtocolValue(v8::Local<v8::Context>, v8::Local<v8::Value>,
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8VALUEUTILS_H_
#endif // V8_INSPECTOR_V8_VALUE_UTILS_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_WASMTRANSLATION_H_
#define V8_INSPECTOR_WASMTRANSLATION_H_
#ifndef V8_INSPECTOR_WASM_TRANSLATION_H_
#define V8_INSPECTOR_WASM_TRANSLATION_H_
#include <unordered_map>
......@@ -72,4 +72,4 @@ class WasmTranslation {
} // namespace v8_inspector
#endif // V8_INSPECTOR_WASMTRANSLATION_H_
#endif // V8_INSPECTOR_WASM_TRANSLATION_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_CALL_INTERFACE_DESCRIPTOR_H_
#define V8_CALL_INTERFACE_DESCRIPTOR_H_
#ifndef V8_INTERFACE_DESCRIPTORS_H_
#define V8_INTERFACE_DESCRIPTORS_H_
#include <memory>
......@@ -917,4 +917,4 @@ INTERFACE_DESCRIPTOR_LIST(DEF_KEY)
#include "src/arm/interface-descriptors-arm.h"
#endif
#endif // V8_CALL_INTERFACE_DESCRIPTOR_H_
#endif // V8_INTERFACE_DESCRIPTORS_H_
......@@ -131,4 +131,4 @@ class V8_EXPORT_PRIVATE BytecodeArrayAccessor {
} // namespace internal
} // namespace v8
#endif // V8_INTERPRETER_BYTECODE_GRAPH_ACCESSOR_H_
#endif // V8_INTERPRETER_BYTECODE_ARRAY_ACCESSOR_H_
......@@ -64,4 +64,4 @@ class IntrinsicsHelper {
} // namespace internal
} // namespace v8
#endif
#endif // V8_INTERPRETER_INTERPRETER_INTRINSICS_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_LIBPLATFORM_TRACING_TRACE_BUFFER_H_
#define SRC_LIBPLATFORM_TRACING_TRACE_BUFFER_H_
#ifndef V8_LIBPLATFORM_TRACING_TRACE_BUFFER_H_
#define V8_LIBPLATFORM_TRACING_TRACE_BUFFER_H_
#include <memory>
#include <vector>
......@@ -45,4 +45,4 @@ class TraceBufferRingBuffer : public TraceBuffer {
} // namespace platform
} // namespace v8
#endif // SRC_LIBPLATFORM_TRACING_TRACE_BUFFER_H_
#endif // V8_LIBPLATFORM_TRACING_TRACE_BUFFER_H_
......@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_LIBPLATFORM_TRACING_TRACE_WRITER_H_
#define SRC_LIBPLATFORM_TRACING_TRACE_WRITER_H_
#ifndef V8_LIBPLATFORM_TRACING_TRACE_WRITER_H_
#define V8_LIBPLATFORM_TRACING_TRACE_WRITER_H_
#include "include/libplatform/v8-tracing.h"
......@@ -30,4 +30,4 @@ class JSONTraceWriter : public TraceWriter {
} // namespace platform
} // namespace v8
#endif // SRC_LIBPLATFORM_TRACING_TRACE_WRITER_H_
#endif // V8_LIBPLATFORM_TRACING_TRACE_WRITER_H_
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