Introduce FeedbackNexus for vector-based ics.

A FeedbackNexus is the combination of a feedback vector, a slot(s) in
the vector, along with methods to query and manipulate that information
in a type-correct way.

A CallIC will have a CallICNexus, a LoadIC a LoadICNexus, etc.,
reflecting the fact that different types of ICs configure their data
in unique ways.

This CL limits itself to introducing and using the nexus type only for
CallICs. A follow-up will use them for Load and KeyedLoadICs for the
case when the --vector-ics flag is turned on.

The notion of a Nexus is also embedded at the lowest level of the IC
class. This makes sense because more ICs should become vector-based
in the future.

This CL is based on https://codereview.chromium.org/679073002/ which
should land first.

BUG=
R=ishell@chromium.org

Review URL: https://codereview.chromium.org/680883004

Cr-Commit-Position: refs/heads/master@{#24945}
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24945 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent a5ffbf3c
......@@ -208,30 +208,12 @@ Handle<Map> IC::GetICCacheHolder(HeapType* type, Isolate* isolate,
}
inline Code* CallIC::get_host() {
inline Code* IC::get_host() {
return isolate()
->inner_pointer_to_code_cache()
->GetCacheEntry(address())
->code;
}
// static
IC::State CallIC::FeedbackToState(Isolate* isolate, TypeFeedbackVector* vector,
FeedbackVectorICSlot slot) {
IC::State state = UNINITIALIZED;
Object* feedback = vector->Get(slot);
if (feedback == *TypeFeedbackVector::MegamorphicSentinel(isolate)) {
state = GENERIC;
} else if (feedback->IsAllocationSite() || feedback->IsJSFunction()) {
state = MONOMORPHIC;
} else {
CHECK(feedback == *TypeFeedbackVector::UninitializedSentinel(isolate));
}
return state;
}
}
} // namespace v8::internal
......
......@@ -18,12 +18,18 @@ void ICUtility::Clear(Isolate* isolate, Address address,
// static
template <class Nexus>
void ICUtility::Clear(Isolate* isolate, Code::Kind kind, Code* host,
TypeFeedbackVector* vector, FeedbackVectorICSlot slot) {
IC::Clear(isolate, kind, host, vector, slot);
Nexus* nexus) {
IC::Clear<Nexus>(isolate, kind, host, nexus);
}
// Force instantiation of template instances for vector-based IC clearing.
template void ICUtility::Clear<CallICNexus>(Isolate*, Code::Kind, Code*,
CallICNexus*);
CallICState::CallICState(ExtraICState extra_ic_state)
: argc_(ArgcBits::decode(extra_ic_state)),
call_type_(CallTypeBits::decode(extra_ic_state)) {}
......
......@@ -20,8 +20,9 @@ class ICUtility : public AllStatic {
static void Clear(Isolate* isolate, Address address,
ConstantPoolArray* constant_pool);
// Clear a vector-based inline cache to initial state.
template <class Nexus>
static void Clear(Isolate* isolate, Code::Kind kind, Code* host,
TypeFeedbackVector* vector, FeedbackVectorICSlot slot);
Nexus* nexus);
};
......
This diff is collapsed.
......@@ -59,7 +59,8 @@ class IC {
// Construct the IC structure with the given number of extra
// JavaScript frames on the stack.
IC(FrameDepth depth, Isolate* isolate);
IC(FrameDepth depth, Isolate* isolate, FeedbackNexus* nexus = NULL,
bool for_queries_only = false);
virtual ~IC() {}
State state() const { return state_; }
......@@ -71,6 +72,7 @@ class IC {
bool IsNameCompatibleWithPrototypeFailure(Handle<Object> name);
void MarkPrototypeFailure(Handle<Object> name) {
DCHECK(IsNameCompatibleWithPrototypeFailure(name));
old_state_ = state_;
state_ = PROTOTYPE_FAILURE;
}
......@@ -87,8 +89,9 @@ class IC {
ConstantPoolArray* constant_pool);
// Clear the vector-based inline cache to initial state.
template <class Nexus>
static void Clear(Isolate* isolate, Code::Kind kind, Code* host,
TypeFeedbackVector* vector, FeedbackVectorICSlot slot);
Nexus* nexus);
#ifdef DEBUG
bool IsLoadStub() const {
......@@ -117,6 +120,11 @@ class IC {
return state == UNINITIALIZED || state == PREMONOMORPHIC;
}
static bool IsCleared(FeedbackNexus* nexus) {
InlineCacheState state = nexus->StateFromFeedback();
return state == UNINITIALIZED || state == PREMONOMORPHIC;
}
// Utility functions to convert maps to types and back. There are two special
// cases:
// - The heap_number_map is used as a marker which includes heap numbers as
......@@ -149,6 +157,15 @@ class IC {
inline void set_target(Code* code);
bool is_target_set() { return target_set_; }
bool UseVector() const {
bool use = (FLAG_vector_ics &&
(kind() == Code::LOAD_IC || kind() == Code::KEYED_LOAD_IC)) ||
kind() == Code::CALL_IC;
// If we are supposed to use the nexus, verify the nexus is non-null.
DCHECK(!use || nexus_ != NULL);
return use;
}
char TransitionMarkFromState(IC::State state);
void TraceIC(const char* type, Handle<Object> name);
void TraceIC(const char* type, Handle<Object> name, State old_state,
......@@ -166,6 +183,10 @@ class IC {
static void OnTypeFeedbackChanged(Isolate* isolate, Address address,
State old_state, State new_state,
bool target_remains_ic_stub);
// As a vector-based IC, type feedback must be updated differently.
static void OnTypeFeedbackChanged(Isolate* isolate, Code* host,
TypeFeedbackVector* vector, State old_state,
State new_state);
static void PostPatching(Address address, Code* target, Code* old_target);
// Compute the handler either by compiling or by retrieving a cached version.
......@@ -229,6 +250,20 @@ class IC {
inline void UpdateTarget();
Handle<TypeFeedbackVector> vector() const { return nexus()->vector_handle(); }
FeedbackVectorICSlot slot() const { return nexus()->slot(); }
State saved_state() const {
return state() == PROTOTYPE_FAILURE ? old_state_ : state();
}
template <class NexusClass>
NexusClass* casted_nexus() {
return static_cast<NexusClass*>(nexus_);
}
FeedbackNexus* nexus() const { return nexus_; }
inline Code* get_host();
private:
inline Code* raw_target() const;
inline ConstantPoolArray* constant_pool() const;
......@@ -263,6 +298,7 @@ class IC {
// The original code target that missed.
Handle<Code> target_;
bool target_set_;
State old_state_; // For saving if we marked as prototype failure.
State state_;
Code::Kind kind_;
Handle<HeapType> receiver_type_;
......@@ -272,6 +308,8 @@ class IC {
MapHandleList target_maps_;
bool target_maps_set_;
FeedbackNexus* nexus_;
DISALLOW_IMPLICIT_CONSTRUCTORS(IC);
};
......@@ -295,38 +333,24 @@ class IC_Utility {
class CallIC : public IC {
public:
explicit CallIC(Isolate* isolate) : IC(EXTRA_CALL_FRAME, isolate) {}
CallIC(Isolate* isolate, CallICNexus* nexus)
: IC(EXTRA_CALL_FRAME, isolate, nexus) {
DCHECK(nexus != NULL);
}
void PatchMegamorphic(Handle<Object> function,
Handle<TypeFeedbackVector> vector,
FeedbackVectorICSlot slot);
void PatchMegamorphic(Handle<Object> function);
void HandleMiss(Handle<Object> receiver, Handle<Object> function,
Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot);
void HandleMiss(Handle<Object> receiver, Handle<Object> function);
// Returns true if a custom handler was installed.
bool DoCustomHandler(Handle<Object> receiver, Handle<Object> function,
Handle<TypeFeedbackVector> vector,
FeedbackVectorICSlot slot, const CallICState& state);
const CallICState& callic_state);
// Code generator routines.
static Handle<Code> initialize_stub(Isolate* isolate, int argc,
CallICState::CallType call_type);
static void Clear(Isolate* isolate, Code* host, TypeFeedbackVector* vector,
FeedbackVectorICSlot slot);
private:
static inline IC::State FeedbackToState(Isolate* isolate,
TypeFeedbackVector* vector,
FeedbackVectorICSlot slot);
inline Code* get_host();
// As a vector-based IC, type feedback must be updated differently.
static void OnTypeFeedbackChanged(Isolate* isolate, Code* host,
TypeFeedbackVector* vector, State old_state,
State new_state);
static void Clear(Isolate* isolate, Code* host, CallICNexus* nexus);
};
......
......@@ -4,6 +4,7 @@
#include "src/v8.h"
#include "src/ic/ic.h"
#include "src/ic/ic-state.h"
#include "src/objects.h"
#include "src/type-feedback-vector-inl.h"
......@@ -151,9 +152,142 @@ void TypeFeedbackVector::ClearSlots(SharedFunctionInfo* shared) {
FeedbackVectorICSlot slot(i);
Object* obj = Get(slot);
if (obj != uninitialized_sentinel) {
ICUtility::Clear(isolate, Code::CALL_IC, host, this, slot);
// TODO(mvstanton): To make this code work with --vector-ics,
// additional Nexus types must be created.
DCHECK(!FLAG_vector_ics);
DCHECK(GetKind(slot) == Code::CALL_IC);
CallICNexus nexus(this, slot);
ICUtility::Clear(isolate, Code::CALL_IC, host, &nexus);
}
}
}
Handle<FixedArray> FeedbackNexus::EnsureArrayOfSize(int length) {
Isolate* isolate = GetIsolate();
Handle<Object> feedback = handle(GetFeedback(), isolate);
if (!feedback->IsFixedArray() ||
FixedArray::cast(*feedback)->length() != length) {
Handle<FixedArray> array = isolate->factory()->NewFixedArray(length);
SetFeedback(*array);
return array;
}
return Handle<FixedArray>::cast(feedback);
}
void FeedbackNexus::InstallHandlers(int start_index, TypeHandleList* types,
CodeHandleList* handlers) {
Isolate* isolate = GetIsolate();
FixedArray* array = FixedArray::cast(GetFeedback());
int receiver_count = types->length();
for (int current = 0; current < receiver_count; ++current) {
Handle<HeapType> type = types->at(current);
Handle<Map> map = IC::TypeToMap(*type, isolate);
array->set(start_index + (current * 2), *map);
array->set(start_index + (current * 2 + 1), *handlers->at(current));
}
}
InlineCacheState CallICNexus::StateFromFeedback() const {
Isolate* isolate = GetIsolate();
InlineCacheState state = UNINITIALIZED;
Object* feedback = GetFeedback();
if (feedback == *vector()->MegamorphicSentinel(isolate)) {
state = GENERIC;
} else if (feedback->IsAllocationSite() || feedback->IsJSFunction()) {
state = MONOMORPHIC;
} else {
CHECK(feedback == *vector()->UninitializedSentinel(isolate));
}
return state;
}
void CallICNexus::ConfigureGeneric() {
SetFeedback(*vector()->MegamorphicSentinel(GetIsolate()), SKIP_WRITE_BARRIER);
}
void CallICNexus::ConfigureMonomorphicArray() {
Object* feedback = GetFeedback();
if (!feedback->IsAllocationSite()) {
Handle<AllocationSite> new_site =
GetIsolate()->factory()->NewAllocationSite();
SetFeedback(*new_site);
}
}
void CallICNexus::ConfigureUninitialized() {
SetFeedback(*vector()->UninitializedSentinel(GetIsolate()),
SKIP_WRITE_BARRIER);
}
void CallICNexus::ConfigureMonomorphic(Handle<JSFunction> function) {
SetFeedback(*function);
}
int FeedbackNexus::ExtractMaps(int start_index, MapHandleList* maps) const {
Isolate* isolate = GetIsolate();
Object* feedback = GetFeedback();
if (feedback->IsFixedArray()) {
FixedArray* array = FixedArray::cast(feedback);
// The array should be of the form [<optional name>], then
// [map, handler, map, handler, ... ]
DCHECK(array->length() >= (2 + start_index));
for (int i = start_index; i < array->length(); i += 2) {
Map* map = Map::cast(array->get(i));
maps->Add(handle(map, isolate));
}
return (array->length() - start_index) / 2;
}
return 0;
}
MaybeHandle<Code> FeedbackNexus::FindHandlerForMap(int start_index,
Handle<Map> map) const {
Object* feedback = GetFeedback();
if (feedback->IsFixedArray()) {
FixedArray* array = FixedArray::cast(feedback);
for (int i = start_index; i < array->length(); i += 2) {
Map* array_map = Map::cast(array->get(i));
if (array_map == *map) {
Code* code = Code::cast(array->get(i + 1));
DCHECK(code->kind() == Code::HANDLER);
return handle(code);
}
}
}
return MaybeHandle<Code>();
}
bool FeedbackNexus::FindHandlers(int start_index, CodeHandleList* code_list,
int length) const {
Object* feedback = GetFeedback();
int count = 0;
if (feedback->IsFixedArray()) {
FixedArray* array = FixedArray::cast(feedback);
// The array should be of the form [<optional name>], then
// [map, handler, map, handler, ... ]
DCHECK(array->length() >= (2 + start_index));
for (int i = start_index; i < array->length(); i += 2) {
Code* code = Code::cast(array->get(i + 1));
DCHECK(code->kind() == Code::HANDLER);
code_list->Add(handle(code));
count++;
}
}
return count == length;
}
}
} // namespace v8::internal
......@@ -173,6 +173,105 @@ class TypeFeedbackVector : public FixedArray {
DISALLOW_IMPLICIT_CONSTRUCTORS(TypeFeedbackVector);
};
// A FeedbackNexus is the combination of a TypeFeedbackVector and a slot.
// Derived classes customize the update and retrieval of feedback.
class FeedbackNexus {
public:
FeedbackNexus(Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot)
: vector_handle_(vector), use_handle_(true), slot_(slot) {}
FeedbackNexus(TypeFeedbackVector* vector, FeedbackVectorICSlot slot)
: vector_(vector), use_handle_(false), slot_(slot) {}
virtual ~FeedbackNexus() {}
Handle<TypeFeedbackVector> vector_handle() const {
DCHECK(use_handle_);
return vector_handle_;
}
TypeFeedbackVector* vector() const {
return use_handle_ ? *vector_handle_ : vector_;
}
FeedbackVectorICSlot slot() const { return slot_; }
InlineCacheState ic_state() const { return StateFromFeedback(); }
Map* FindFirstMap() const {
MapHandleList maps;
ExtractMaps(&maps);
if (maps.length() > 0) return *maps.at(0);
return NULL;
}
virtual InlineCacheState StateFromFeedback() const = 0;
virtual int ExtractMaps(MapHandleList* maps) const = 0;
virtual MaybeHandle<Code> FindHandlerForMap(Handle<Map> map) const = 0;
virtual bool FindHandlers(CodeHandleList* code_list, int length = -1) const {
return length == 0;
}
virtual Name* FindFirstName() const { return NULL; }
Object* GetFeedback() const { return vector()->Get(slot()); }
protected:
Isolate* GetIsolate() const { return vector()->GetIsolate(); }
void SetFeedback(Object* feedback,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER) {
vector()->Set(slot(), feedback, mode);
}
Handle<FixedArray> EnsureArrayOfSize(int length);
void InstallHandlers(int start_index, TypeHandleList* types,
CodeHandleList* handlers);
int ExtractMaps(int start_index, MapHandleList* maps) const;
MaybeHandle<Code> FindHandlerForMap(int start_index, Handle<Map> map) const;
bool FindHandlers(int start_index, CodeHandleList* code_list,
int length) const;
private:
// The reason for the union is that we can use handles during IC miss,
// but not during GC when we clear ICs. If you have a handle to the
// vector that is better because more operations can be done, like
// allocation.
union {
Handle<TypeFeedbackVector> vector_handle_;
TypeFeedbackVector* vector_;
};
bool use_handle_;
FeedbackVectorICSlot slot_;
};
class CallICNexus : public FeedbackNexus {
public:
CallICNexus(Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->GetKind(slot) == Code::CALL_IC);
}
CallICNexus(TypeFeedbackVector* vector, FeedbackVectorICSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->GetKind(slot) == Code::CALL_IC);
}
void ConfigureUninitialized();
void ConfigureGeneric();
void ConfigureMonomorphicArray();
void ConfigureMonomorphic(Handle<JSFunction> function);
virtual InlineCacheState StateFromFeedback() const OVERRIDE;
virtual int ExtractMaps(MapHandleList* maps) const OVERRIDE {
// CallICs don't record map feedback.
return 0;
}
virtual MaybeHandle<Code> FindHandlerForMap(Handle<Map> map) const OVERRIDE {
return MaybeHandle<Code>();
}
virtual bool FindHandlers(CodeHandleList* code_list,
int length = -1) const OVERRIDE {
return length == 0;
}
};
}
} // namespace v8::internal
......
......@@ -86,12 +86,13 @@ TEST(VectorICMetadata) {
// Set metadata.
for (int i = 0; i < 30; i++) {
Code::Kind kind;
if (i % 3 == 0)
if (i % 3 == 0) {
kind = Code::CALL_IC;
else if (i % 3 == 1)
} else if (i % 3 == 1) {
kind = Code::LOAD_IC;
else
} else {
kind = Code::KEYED_LOAD_IC;
}
vector->SetKind(FeedbackVectorICSlot(i), kind);
}
......@@ -197,4 +198,45 @@ TEST(VectorICProfilerStatistics) {
CHECK(
feedback_vector->Get(FeedbackVectorICSlot(ic_slot))->IsAllocationSite());
}
TEST(VectorCallICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Heap* heap = isolate->heap();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(foo);");
Handle<JSFunction> f = v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->shared()->feedback_vector(), isolate);
FeedbackVectorICSlot slot(FLAG_vector_ics ? 1 : 0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// CallIC doesn't return map feedback.
CHECK_EQ(NULL, nexus.FindFirstMap());
CompileRun("f(function() { return 16; })");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
// After a collection, state should be reset to UNINITIALIZED.
heap->CollectAllGarbage(i::Heap::kNoGCFlags);
CHECK_EQ(UNINITIALIZED, nexus.StateFromFeedback());
// Array is special. It will remain monomorphic across gcs and it contains an
// AllocationSite.
CompileRun("f(Array)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK(feedback_vector->Get(FeedbackVectorICSlot(slot))->IsAllocationSite());
heap->CollectAllGarbage(i::Heap::kNoGCFlags);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
}
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