Commit 1a4bbc8a authored by Dan Elphick's avatar Dan Elphick Committed by Commit Bot

Revert "[compiler] Make StateValuesAccess methods inlinable"

This reverts commit 14d1b9e9.

Reason for revert: Increases RuntimeStats/Group-JavaScript/duration

Original change's description:
> [compiler] Make StateValuesAccess methods inlinable
> 
> This moves several simple StateValuesAccess methods as well as
> SparseInputMask::InputIterator::IsReal into their header files so they
> can be more easily inlined. This gives about a 7% improvement to the
> BackgroundSelectInstructions runtime call stat.
> 
> Also marks some methods called by the new methods as V8_PRIVATE_EXPORT
> so component build test can build.
> 
> Bug: v8:10051
> Change-Id: I3e34977a4fa660d3f4f55fd4f2c0b2370d5d2bc2
> Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2023559
> Reviewed-by: Georg Neis <neis@chromium.org>
> Commit-Queue: Dan Elphick <delphick@chromium.org>
> Cr-Commit-Position: refs/heads/master@{#66078}

TBR=neis@chromium.org,delphick@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: v8:10051
Change-Id: I9168b524bc06562906a12a6ec0e948d6f90d4a7d
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2050387Reviewed-by: 's avatarDan Elphick <delphick@chromium.org>
Commit-Queue: Dan Elphick <delphick@chromium.org>
Cr-Commit-Position: refs/heads/master@{#66219}
parent cdd0a392
......@@ -287,6 +287,11 @@ Node* SparseInputMask::InputIterator::GetReal() const {
return parent_->InputAt(real_index_);
}
bool SparseInputMask::InputIterator::IsReal() const {
return bit_mask_ == SparseInputMask::kDenseBitMask ||
(bit_mask_ & kEntryMask);
}
bool SparseInputMask::InputIterator::IsEnd() const {
return (bit_mask_ == kEndMarker) ||
(bit_mask_ == SparseInputMask::kDenseBitMask &&
......
......@@ -257,7 +257,7 @@ class SparseInputMask final {
static const int kMaxSparseInputs = (sizeof(BitMaskType) * kBitsPerByte - 1);
// An iterator over a node's sparse inputs.
class V8_EXPORT_PRIVATE InputIterator final {
class InputIterator final {
public:
InputIterator() = default;
InputIterator(BitMaskType bit_mask, Node* parent);
......@@ -281,10 +281,7 @@ class SparseInputMask final {
}
// True if the current sparse input is a real input node.
bool IsReal() const {
return bit_mask_ == SparseInputMask::kDenseBitMask ||
(bit_mask_ & kEntryMask);
}
bool IsReal() const;
// True if the current sparse input is an empty value.
bool IsEmpty() const { return !IsReal(); }
......@@ -312,7 +309,7 @@ class SparseInputMask final {
int CountReal() const;
// Returns an iterator over the sparse inputs of {node}.
V8_EXPORT_PRIVATE InputIterator IterateOverInputs(Node* node);
InputIterator IterateOverInputs(Node* node);
private:
//
......@@ -378,10 +375,9 @@ Type TypeGuardTypeOf(Operator const*) V8_WARN_UNUSED_RESULT;
int OsrValueIndexOf(Operator const*) V8_WARN_UNUSED_RESULT;
V8_EXPORT_PRIVATE SparseInputMask SparseInputMaskOf(Operator const*)
V8_WARN_UNUSED_RESULT;
SparseInputMask SparseInputMaskOf(Operator const*) V8_WARN_UNUSED_RESULT;
V8_EXPORT_PRIVATE ZoneVector<MachineType> const* MachineTypesOf(Operator const*)
ZoneVector<MachineType> const* MachineTypesOf(Operator const*)
V8_WARN_UNUSED_RESULT;
// The ArgumentsElementsState and ArgumentsLengthState can describe the layout
......
......@@ -304,6 +304,109 @@ Node* StateValuesCache::GetNodeForValues(Node** values, size_t count,
return tree;
}
StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) {
stack_[current_depth_] =
SparseInputMaskOf(node->op()).IterateOverInputs(node);
EnsureValid();
}
SparseInputMask::InputIterator* StateValuesAccess::iterator::Top() {
DCHECK_LE(0, current_depth_);
DCHECK_GT(kMaxInlineDepth, current_depth_);
return &(stack_[current_depth_]);
}
void StateValuesAccess::iterator::Push(Node* node) {
current_depth_++;
CHECK_GT(kMaxInlineDepth, current_depth_);
stack_[current_depth_] =
SparseInputMaskOf(node->op()).IterateOverInputs(node);
}
void StateValuesAccess::iterator::Pop() {
DCHECK_LE(0, current_depth_);
current_depth_--;
}
bool StateValuesAccess::iterator::done() const { return current_depth_ < 0; }
void StateValuesAccess::iterator::Advance() {
Top()->Advance();
EnsureValid();
}
void StateValuesAccess::iterator::EnsureValid() {
while (true) {
SparseInputMask::InputIterator* top = Top();
if (top->IsEmpty()) {
// We are on a valid (albeit optimized out) node.
return;
}
if (top->IsEnd()) {
// We have hit the end of this iterator. Pop the stack and move to the
// next sibling iterator.
Pop();
if (done()) {
// Stack is exhausted, we have reached the end.
return;
}
Top()->Advance();
continue;
}
// At this point the value is known to be live and within our input nodes.
Node* value_node = top->GetReal();
if (value_node->opcode() == IrOpcode::kStateValues ||
value_node->opcode() == IrOpcode::kTypedStateValues) {
// Nested state, we need to push to the stack.
Push(value_node);
continue;
}
// We are on a valid node, we can stop the iteration.
return;
}
}
Node* StateValuesAccess::iterator::node() { return Top()->Get(nullptr); }
MachineType StateValuesAccess::iterator::type() {
Node* parent = Top()->parent();
if (parent->opcode() == IrOpcode::kStateValues) {
return MachineType::AnyTagged();
} else {
DCHECK_EQ(IrOpcode::kTypedStateValues, parent->opcode());
if (Top()->IsEmpty()) {
return MachineType::None();
} else {
ZoneVector<MachineType> const* types = MachineTypesOf(parent->op());
return (*types)[Top()->real_index()];
}
}
}
bool StateValuesAccess::iterator::operator!=(iterator const& other) {
// We only allow comparison with end().
CHECK(other.done());
return !done();
}
StateValuesAccess::iterator& StateValuesAccess::iterator::operator++() {
Advance();
return *this;
}
StateValuesAccess::TypedNode StateValuesAccess::iterator::operator*() {
return TypedNode(node(), type());
}
size_t StateValuesAccess::size() {
size_t count = 0;
SparseInputMask mask = SparseInputMaskOf(node_->op());
......
......@@ -92,107 +92,25 @@ class V8_EXPORT_PRIVATE StateValuesAccess {
class V8_EXPORT_PRIVATE iterator {
public:
// Bare minimum of operators needed for range iteration.
bool operator!=(iterator const& other) {
// We only allow comparison with end().
CHECK(other.done());
return !done();
}
iterator& operator++() {
Advance();
return *this;
}
// TypedNode operator*();
TypedNode operator*() { return TypedNode(node(), type()); }
bool operator!=(iterator const& other);
iterator& operator++();
TypedNode operator*();
private:
friend class StateValuesAccess;
iterator() : current_depth_(-1) {}
explicit iterator(Node* node) : current_depth_(0) {
stack_[current_depth_] =
SparseInputMaskOf(node->op()).IterateOverInputs(node);
EnsureValid();
}
Node* node() { return Top()->Get(nullptr); }
MachineType type() {
Node* parent = Top()->parent();
if (parent->opcode() == IrOpcode::kStateValues) {
return MachineType::AnyTagged();
} else {
DCHECK_EQ(IrOpcode::kTypedStateValues, parent->opcode());
if (Top()->IsEmpty()) {
return MachineType::None();
} else {
ZoneVector<MachineType> const* types = MachineTypesOf(parent->op());
return (*types)[Top()->real_index()];
}
}
}
bool done() const { return current_depth_ < 0; }
void Advance() {
Top()->Advance();
EnsureValid();
}
void EnsureValid() {
while (true) {
SparseInputMask::InputIterator* top = Top();
if (top->IsEmpty()) {
// We are on a valid (albeit optimized out) node.
return;
}
if (top->IsEnd()) {
// We have hit the end of this iterator. Pop the stack and move to the
// next sibling iterator.
Pop();
if (done()) {
// Stack is exhausted, we have reached the end.
return;
}
Top()->Advance();
continue;
}
// At this point the value is known to be live and within our input
// nodes.
Node* value_node = top->GetReal();
if (value_node->opcode() == IrOpcode::kStateValues ||
value_node->opcode() == IrOpcode::kTypedStateValues) {
// Nested state, we need to push to the stack.
Push(value_node);
continue;
}
// We are on a valid node, we can stop the iteration.
return;
}
}
SparseInputMask::InputIterator* Top() {
DCHECK_LE(0, current_depth_);
DCHECK_GT(kMaxInlineDepth, current_depth_);
return &(stack_[current_depth_]);
}
void Push(Node* node) {
current_depth_++;
CHECK_GT(kMaxInlineDepth, current_depth_);
stack_[current_depth_] =
SparseInputMaskOf(node->op()).IterateOverInputs(node);
}
void Pop() {
DCHECK_LE(0, current_depth_);
current_depth_--;
}
explicit iterator(Node* node);
Node* node();
MachineType type();
bool done() const;
void Advance();
void EnsureValid();
SparseInputMask::InputIterator* Top();
void Push(Node* node);
void Pop();
static const int kMaxInlineDepth = 8;
SparseInputMask::InputIterator stack_[kMaxInlineDepth];
......
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