Inline some simple member functions of VirtualFrame.

Review URL: http://codereview.chromium.org/113525

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1993 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent 9a4d6676
......@@ -50,9 +50,17 @@ class VirtualFrame : public ZoneObject {
// generator is being transformed.
class SpilledScope BASE_EMBEDDED {
public:
explicit SpilledScope(CodeGenerator* cgen);
explicit SpilledScope(CodeGenerator* cgen)
: cgen_(cgen),
previous_state_(cgen->in_spilled_code()) {
ASSERT(cgen->has_valid_frame());
cgen->frame()->SpillAll();
cgen->set_in_spilled_code(true);
}
~SpilledScope();
~SpilledScope() {
cgen_->set_in_spilled_code(previous_state_);
}
private:
CodeGenerator* cgen_;
......@@ -95,7 +103,12 @@ class VirtualFrame : public ZoneObject {
// Forget elements from the top of the frame to match an actual frame (eg,
// the frame after a runtime call). No code is emitted.
void Forget(int count);
void Forget(int count) {
ASSERT(count >= 0);
ASSERT(stack_pointer_ == elements_.length() - 1);
stack_pointer_ -= count;
ForgetElements(count);
}
// Forget count elements from the top of the frame without adjusting
// the stack pointer downward. This is used, for example, before
......@@ -106,7 +119,9 @@ class VirtualFrame : public ZoneObject {
void SpillAll();
// Spill all occurrences of a specific register from the frame.
void Spill(Register reg);
void Spill(Register reg) {
if (is_used(reg)) SpillElementAt(register_index(reg));
}
// Spill all occurrences of an arbitrary register if possible. Return the
// register spilled or no_reg if it was not possible to free any register
......@@ -266,7 +281,10 @@ class VirtualFrame : public ZoneObject {
// Call stub given the number of arguments it expects on (and
// removes from) the stack.
Result CallStub(CodeStub* stub, int arg_count);
Result CallStub(CodeStub* stub, int arg_count) {
PrepareForCall(arg_count, arg_count);
return RawCallStub(stub);
}
// Call stub that expects its argument in r0. The argument is given
// as a result which must be the register r0.
......@@ -333,7 +351,15 @@ class VirtualFrame : public ZoneObject {
void Push(Smi* value) { Push(Handle<Object>(value)); }
// Pushing a result invalidates it (its contents become owned by the frame).
void Push(Result* result);
void Push(Result* result) {
if (result->is_register()) {
Push(result->reg(), result->static_type());
} else {
ASSERT(result->is_constant());
Push(result->handle());
}
result->Unuse();
}
// Nip removes zero or more elements from immediately below the top
// of the frame, leaving the previous top-of-frame value on top of
......@@ -406,12 +432,20 @@ class VirtualFrame : public ZoneObject {
// Record an occurrence of a register in the virtual frame. This has the
// effect of incrementing the register's external reference count and
// of updating the index of the register's location in the frame.
void Use(Register reg, int index);
void Use(Register reg, int index) {
ASSERT(!is_used(reg));
register_locations_[reg.code()] = index;
cgen_->allocator()->Use(reg);
}
// Record that a register reference has been dropped from the frame. This
// decrements the register's external reference count and invalidates the
// index of the register's location in the frame.
void Unuse(Register reg);
void Unuse(Register reg) {
ASSERT(register_locations_[reg.code()] != kIllegalIndex);
register_locations_[reg.code()] = kIllegalIndex;
cgen_->allocator()->Unuse(reg);
}
// Spill the element at a particular index---write it to memory if
// necessary, free any associated register, and forget its value if
......
......@@ -50,9 +50,17 @@ class VirtualFrame : public ZoneObject {
// generator is being transformed.
class SpilledScope BASE_EMBEDDED {
public:
explicit SpilledScope(CodeGenerator* cgen);
explicit SpilledScope(CodeGenerator* cgen)
: cgen_(cgen),
previous_state_(cgen->in_spilled_code()) {
ASSERT(cgen->has_valid_frame());
cgen->frame()->SpillAll();
cgen->set_in_spilled_code(true);
}
~SpilledScope();
~SpilledScope() {
cgen_->set_in_spilled_code(previous_state_);
}
private:
CodeGenerator* cgen_;
......@@ -98,7 +106,12 @@ class VirtualFrame : public ZoneObject {
// match an external frame effect (examples include a call removing
// its arguments, and exiting a try/catch removing an exception
// handler). No code will be emitted.
void Forget(int count);
void Forget(int count) {
ASSERT(count >= 0);
ASSERT(stack_pointer_ == elements_.length() - 1);
stack_pointer_ -= count;
ForgetElements(count);
}
// Forget count elements from the top of the frame without adjusting
// the stack pointer downward. This is used, for example, before
......@@ -109,7 +122,9 @@ class VirtualFrame : public ZoneObject {
void SpillAll();
// Spill all occurrences of a specific register from the frame.
void Spill(Register reg);
void Spill(Register reg) {
if (is_used(reg)) SpillElementAt(register_index(reg));
}
// Spill all occurrences of an arbitrary register if possible. Return the
// register spilled or no_reg if it was not possible to free any register
......@@ -270,7 +285,10 @@ class VirtualFrame : public ZoneObject {
// Call stub given the number of arguments it expects on (and
// removes from) the stack.
Result CallStub(CodeStub* stub, int arg_count);
Result CallStub(CodeStub* stub, int arg_count) {
PrepareForCall(arg_count, arg_count);
return RawCallStub(stub);
}
// Call stub that takes a single argument passed in eax. The
// argument is given as a result which does not have to be eax or
......@@ -354,7 +372,15 @@ class VirtualFrame : public ZoneObject {
// Pushing a result invalidates it (its contents become owned by the
// frame).
void Push(Result* result);
void Push(Result* result) {
if (result->is_register()) {
Push(result->reg(), result->static_type());
} else {
ASSERT(result->is_constant());
Push(result->handle());
}
result->Unuse();
}
// Nip removes zero or more elements from immediately below the top
// of the frame, leaving the previous top-of-frame value on top of
......@@ -427,12 +453,20 @@ class VirtualFrame : public ZoneObject {
// Record an occurrence of a register in the virtual frame. This has the
// effect of incrementing the register's external reference count and
// of updating the index of the register's location in the frame.
void Use(Register reg, int index);
void Use(Register reg, int index) {
ASSERT(!is_used(reg));
register_locations_[reg.code()] = index;
cgen_->allocator()->Use(reg);
}
// Record that a register reference has been dropped from the frame. This
// decrements the register's external reference count and invalidates the
// index of the register's location in the frame.
void Unuse(Register reg);
void Unuse(Register reg) {
ASSERT(register_locations_[reg.code()] != kIllegalIndex);
register_locations_[reg.code()] = kIllegalIndex;
cgen_->allocator()->Unuse(reg);
}
// Spill the element at a particular index---write it to memory if
// necessary, free any associated register, and forget its value if
......
......@@ -35,20 +35,6 @@ namespace v8 { namespace internal {
// -------------------------------------------------------------------------
// VirtualFrame implementation.
VirtualFrame::SpilledScope::SpilledScope(CodeGenerator* cgen)
: cgen_(cgen),
previous_state_(cgen->in_spilled_code()) {
ASSERT(cgen->has_valid_frame());
cgen->frame()->SpillAll();
cgen->set_in_spilled_code(true);
}
VirtualFrame::SpilledScope::~SpilledScope() {
cgen_->set_in_spilled_code(previous_state_);
}
// When cloned, a frame is a deep copy of the original.
VirtualFrame::VirtualFrame(VirtualFrame* original)
: cgen_(original->cgen_),
......@@ -125,19 +111,6 @@ void VirtualFrame::Adjust(int count) {
}
// Modify the state of the virtual frame to match the actual frame by
// removing elements from the top of the virtual frame. The elements will
// be externally popped from the actual frame (eg, by a runtime call). No
// code is emitted.
void VirtualFrame::Forget(int count) {
ASSERT(count >= 0);
ASSERT(stack_pointer_ == elements_.length() - 1);
stack_pointer_ -= count;
ForgetElements(count);
}
void VirtualFrame::ForgetElements(int count) {
ASSERT(count >= 0);
ASSERT(elements_.length() >= count);
......@@ -158,27 +131,6 @@ void VirtualFrame::ForgetElements(int count) {
}
void VirtualFrame::Use(Register reg, int index) {
ASSERT(register_locations_[reg.code()] == kIllegalIndex);
register_locations_[reg.code()] = index;
cgen_->allocator()->Use(reg);
}
void VirtualFrame::Unuse(Register reg) {
ASSERT(register_locations_[reg.code()] != kIllegalIndex);
register_locations_[reg.code()] = kIllegalIndex;
cgen_->allocator()->Unuse(reg);
}
void VirtualFrame::Spill(Register target) {
if (is_used(target)) {
SpillElementAt(register_index(target));
}
}
// If there are any registers referenced only by the frame, spill one.
Register VirtualFrame::SpillAnyRegister() {
// Find the leftmost (ordered by register code) register whose only
......@@ -385,14 +337,7 @@ void VirtualFrame::SetElementAt(int index, Result* value) {
void VirtualFrame::PushFrameSlotAt(int index) {
FrameElement new_element = CopyElementAt(index);
elements_.Add(new_element);
}
Result VirtualFrame::CallStub(CodeStub* stub, int arg_count) {
PrepareForCall(arg_count, arg_count);
return RawCallStub(stub);
elements_.Add(CopyElementAt(index));
}
......@@ -420,17 +365,6 @@ void VirtualFrame::Push(Handle<Object> value) {
}
void VirtualFrame::Push(Result* result) {
if (result->is_register()) {
Push(result->reg(), result->static_type());
} else {
ASSERT(result->is_constant());
Push(result->handle());
}
result->Unuse();
}
void VirtualFrame::Nip(int num_dropped) {
ASSERT(num_dropped >= 0);
if (num_dropped == 0) return;
......
......@@ -41,7 +41,7 @@ namespace v8 { namespace internal {
// as random access to the expression stack elements, locals, and
// parameters.
class VirtualFrame : public Malloced {
class VirtualFrame : public ZoneObject {
public:
// A utility class to introduce a scope where the virtual frame is
// expected to remain spilled. The constructor spills the code
......@@ -50,9 +50,17 @@ class VirtualFrame : public Malloced {
// generator is being transformed.
class SpilledScope BASE_EMBEDDED {
public:
explicit SpilledScope(CodeGenerator* cgen);
explicit SpilledScope(CodeGenerator* cgen)
: cgen_(cgen),
previous_state_(cgen->in_spilled_code()) {
ASSERT(cgen->has_valid_frame());
cgen->frame()->SpillAll();
cgen->set_in_spilled_code(true);
}
~SpilledScope();
~SpilledScope() {
cgen_->set_in_spilled_code(previous_state_);
}
private:
CodeGenerator* cgen_;
......@@ -98,7 +106,12 @@ class VirtualFrame : public Malloced {
// match an external frame effect (examples include a call removing
// its arguments, and exiting a try/catch removing an exception
// handler). No code will be emitted.
void Forget(int count);
void Forget(int count) {
ASSERT(count >= 0);
ASSERT(stack_pointer_ == elements_.length() - 1);
stack_pointer_ -= count;
ForgetElements(count);
}
// Forget count elements from the top of the frame without adjusting
// the stack pointer downward. This is used, for example, before
......@@ -109,13 +122,22 @@ class VirtualFrame : public Malloced {
void SpillAll();
// Spill all occurrences of a specific register from the frame.
void Spill(Register reg);
void Spill(Register reg) {
if (is_used(reg)) SpillElementAt(register_index(reg));
}
// Spill all occurrences of an arbitrary register if possible. Return the
// register spilled or no_reg if it was not possible to free any register
// (ie, they all have frame-external references).
Register SpillAnyRegister();
// Make this frame so that an arbitrary frame of the same height can
// be merged to it. Copies and constants are removed from the
// topmost mergable_elements elements of the frame. A
// mergable_elements of JumpTarget::kAllElements indicates constants
// and copies are should be removed from the entire frame.
void MakeMergable(int mergable_elements);
// Prepare this virtual frame for merging to an expected frame by
// performing some state changes that do not require generating
// code. It is guaranteed that no code will be generated.
......@@ -139,6 +161,7 @@ class VirtualFrame : public Malloced {
}
}
}
// (Re)attach a frame to its code generator. This informs the register
// allocator that the frame-internal register references are active again.
// Used when a code generator's frame is switched from NULL to this one by
......@@ -262,7 +285,10 @@ class VirtualFrame : public Malloced {
// Call stub given the number of arguments it expects on (and
// removes from) the stack.
Result CallStub(CodeStub* stub, int arg_count);
Result CallStub(CodeStub* stub, int arg_count) {
PrepareForCall(arg_count, arg_count);
return RawCallStub(stub);
}
// Call stub that takes a single argument passed in eax. The
// argument is given as a result which does not have to be eax or
......@@ -346,7 +372,15 @@ class VirtualFrame : public Malloced {
// Pushing a result invalidates it (its contents become owned by the
// frame).
void Push(Result* result);
void Push(Result* result) {
if (result->is_register()) {
Push(result->reg(), result->static_type());
} else {
ASSERT(result->is_constant());
Push(result->handle());
}
result->Unuse();
}
// Nip removes zero or more elements from immediately below the top
// of the frame, leaving the previous top-of-frame value on top of
......@@ -364,23 +398,23 @@ class VirtualFrame : public Malloced {
CodeGenerator* cgen_;
MacroAssembler* masm_;
List<FrameElement> elements_;
ZoneList<FrameElement> elements_;
// The number of frame-allocated locals and parameters respectively.
int parameter_count_;
int local_count_;
int16_t parameter_count_;
int16_t local_count_;
// The index of the element that is at the processor's stack pointer
// (the esp register).
int stack_pointer_;
int16_t stack_pointer_;
// The index of the element that is at the processor's frame pointer
// (the ebp register).
int frame_pointer_;
int16_t frame_pointer_;
// The index of the register frame element using each register, or
// kIllegalIndex if a register is not on the frame.
int register_locations_[kNumRegisters];
int16_t register_locations_[kNumRegisters];
// The index of the first parameter. The receiver lies below the first
// parameter.
......@@ -419,12 +453,20 @@ class VirtualFrame : public Malloced {
// Record an occurrence of a register in the virtual frame. This has the
// effect of incrementing the register's external reference count and
// of updating the index of the register's location in the frame.
void Use(Register reg, int index);
void Use(Register reg, int index) {
ASSERT(!is_used(reg));
register_locations_[reg.code()] = index;
cgen_->allocator()->Use(reg);
}
// Record that a register reference has been dropped from the frame. This
// decrements the register's external reference count and invalidates the
// index of the register's location in the frame.
void Unuse(Register reg);
void Unuse(Register reg) {
ASSERT(register_locations_[reg.code()] != kIllegalIndex);
register_locations_[reg.code()] = kIllegalIndex;
cgen_->allocator()->Unuse(reg);
}
// Spill the element at a particular index---write it to memory if
// necessary, free any associated register, and forget its value if
......
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